format ELF public _bbExEnter public _bbExThrow section "code" ;0[esp]=ret ;4[esp]=state block _bbExEnter: mov edx,[esp+4] ; mov [edx+0],ebx mov [edx+4],esi mov [edx+8],edi mov [edx+12],ebp ; mov ecx,[esp] mov [edx+16],esp mov [edx+20],ecx ; xor eax,eax ret ;0[esp]=ret ;4[esp]=state block ;8[esp]=throw value _bbExThrow: mov edx,[esp+4] mov eax,[esp+8] ; mov ebp,[edx+12] mov edi,[edx+8] mov esi,[edx+4] mov ebx,[edx+0] ; mov ecx,[edx+20] mov esp,[edx+16] add esp,4 jmp ecx