#include "cgstd.h" #include "cgblock.h" void CGBlock::removeSucc( CGBlock *blk ){ CGBlockIter it; for( it=succ.begin();it!=succ.end();++it ){ if( *it==blk ){ succ.erase(it); return; } } } void CGBlock::removePred( CGBlock *blk ){ CGBlockIter it; for( it=pred.begin();it!=pred.end();++it ){ if( *it==blk ){ pred.erase(it); return; } } }