Strict Import BRL.FreeAudioAudio Import BRL.Wavloader ' sfx Global ticksfx:TSound Global bulletsfx:TSound Global shotsfx:TSound Global zapsfx:TSound Global zoominsfx:TSound Global zoomoutsfx:TSound Global pulsesfx:TSound Global killedbybulletsfx:TSound Global killedbyflippersfx:TSound Global killedbyspikesfx:TSound Global killedbypulsarsfx:TSound Global killedbyfuseballsfx:TSound Global flippershotsfx:TSound Global spikeshotsfx:TSound Global pulsarshotsfx:TSound Global fuseballshotsfx:TSound Global tankershotsfx:TSound Global spinnershotsfx:TSound Global bonusmansfx:TSound Incbin "sfx/tick.wav" Incbin "sfx/bullet.wav" Incbin "sfx/shot.wav" Incbin "sfx/zap.wav" Incbin "sfx/zoomin.wav" Incbin "sfx/zoomout.wav" Incbin "sfx/pulse.wav" Incbin "sfx/killedbybullet.wav" Incbin "sfx/killedbyflipper.wav" Incbin "sfx/flippershot.wav" Incbin "sfx/spikeshot.wav" Incbin "sfx/bonus.wav" Function LoadSfx() ticksfx = LoadSound("incbin::sfx/tick.wav") bulletsfx = LoadSound("incbin::sfx/bullet.wav") shotsfx = LoadSound("incbin::sfx/shot.wav") zapsfx = LoadSound("incbin::sfx/zap.wav") zoominsfx = LoadSound("incbin::sfx/zoomin.wav") zoomoutsfx = LoadSound("incbin::sfx/zoomout.wav") pulsesfx = LoadSound("incbin::sfx/pulse.wav") killedbybulletsfx = LoadSound("incbin::sfx/killedbybullet.wav") killedbyflippersfx = LoadSound("incbin::sfx/killedbyflipper.wav") killedbyspikesfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused killedbypulsarsfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused killedbyfuseballsfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused flippershotsfx = LoadSound("incbin::sfx/flippershot.wav") spikeshotsfx = LoadSound("incbin::sfx/spikeshot.wav") pulsarshotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused fuseballshotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused tankershotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused spinnershotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused bonusmansfx = LoadSound("incbin::sfx/bonus.wav") End Function