The MaxLua module provides a way to use the Lua scripting language from within Blitzmax programs. Lua is a simple but fast and powerful scripting language. For more information on programming in Lua, please visit the official Lua site at http://www.lua.org Here is an example of the MaxLua module in action: {{ Strict 'Our TDemo type... ' Type TDemo Method SayHello$( name$ ) Return "Hello "+name+"! Peace be with you..." End Method End Type 'Register a demo object with Lua. ' 'Lua code can now access the object using the identifier "Demo". ' Local demo:TDemo=New TDemo LuaRegisterObject demo,"Demo" 'source code to our little Lua program... ' Local source$=.. "function hello()~n"+.. "print( Demo.SayHello( 'Fredborg' ) )~n"+.. "end~n"+.. "function goodbye()~n"+.. "print( Demo.SayHello( 'CandyMan' ) )~n"+.. "end~n" 'create a Lua 'class' and set it's source code... ' Local class:TLuaClass=TLuaClass.Create( source ) 'Now, create an instance of the class. ' Local instance:TLuaObject=TLuaObject.Create( class,Null ) 'We can no invoke methods of the class. ' instance.Invoke "hello",Null instance.Invoke "goodbye",Null }}