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- ' setchanneldepth.bmx
- Graphics 640, 480
- channel = AllocChannel ()
- sound = LoadSound ("shoot.wav") ' Use a short sample...
- Repeat
- If MouseHit(1) PlaySound sound,channel
-
- pan# = MouseX () / (640 / 2.0) - 1
- depth# = MouseY () / (480 /2.0) -1
-
- SetChannelPan channel,pan
- SetChannelDepth channel,depth
- Cls
- DrawText "Click to play...", 240, 200
- DrawText "Pan : " + pan, 240, 220
- DrawText "Depth : " + depth, 240, 240
- Flip
- Until KeyHit (KEY_ESCAPE)
- End
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