import.bmx 239 B

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  1. Rem
  2. :Import specifies the external BlitzMax modules and source files used by the program.
  3. End Rem
  4. Framework BRL.GlMax2D
  5. Import BRL.System
  6. Graphics 640,480,32
  7. While Not KeyHit(KEY_ESCAPE)
  8. Cls
  9. DrawText "Minimal 2D App!",0,0
  10. Flip
  11. Wend