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- //
- // "$Id: Fl_Gl_Window.H 7903 2010-11-28 21:06:39Z matt $"
- //
- // OpenGL header file for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2010 by Bill Spitzak and others.
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
- /* \file
- Fl_Gl_Window widget . */
- #ifndef Fl_Gl_Window_H
- #define Fl_Gl_Window_H
- #include "Fl_Window.H"
- #ifndef GLContext
- /**
- Opaque pointer type to hide system specific implementation.
- */
- typedef void* GLContext; // actually a GLXContext or HGLDC
- #endif
- class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
- /**
- The Fl_Gl_Window widget sets things up so OpenGL works.
-
- It also keeps an OpenGL "context" for that window, so that changes to the
- lighting and projection may be reused between redraws. Fl_Gl_Window
- also flushes the OpenGL streams and swaps buffers after draw() returns.
- OpenGL hardware typically provides some overlay bit planes, which
- are very useful for drawing UI controls atop your 3D graphics. If the
- overlay hardware is not provided, FLTK tries to simulate the overlay.
- This works pretty well if your graphics are double buffered, but not
- very well for single-buffered.
- Please note that the FLTK drawing and clipping functions
- will not work inside an Fl_Gl_Window. All drawing
- should be done using OpenGL calls exclusively.
- Even though Fl_Gl_Window is derived from Fl_Group,
- it is not useful to add other FLTK Widgets as children,
- unless those widgets are modified to draw using OpenGL calls.
- */
- class FL_EXPORT Fl_Gl_Window : public Fl_Window {
- int mode_;
- const int *alist;
- Fl_Gl_Choice *g;
- GLContext context_;
- char valid_f_;
- char damage1_; // damage() of back buffer
- virtual void draw_overlay();
- void init();
- void *overlay;
- void make_overlay();
- friend class _Fl_Gl_Overlay;
- static int can_do(int, const int *);
- int mode(int, const int *);
- public:
- void show();
- void show(int a, char **b) {Fl_Window::show(a,b);}
- void flush();
- void hide();
- void resize(int,int,int,int);
- int handle(int);
-
- /**
- Is turned off when FLTK creates a new context for this window or
- when the window resizes, and is turned on \e after draw() is called.
- You can use this inside your draw() method to avoid unnecessarily
- initializing the OpenGL context. Just do this:
- \code
- void mywindow::draw() {
- if (!valid()) {
- glViewport(0,0,w(),h());
- glFrustum(...);
- ...other initialization...
- }
- if (!context_valid()) {
- ...load textures, etc. ...
- }
- ... draw your geometry here ...
- }
- \endcode
-
- You can turn valid() on by calling valid(1). You
- should only do this after fixing the transformation inside a draw()
- or after make_current(). This is done automatically after
- draw() returns.
- */
- char valid() const {return valid_f_ & 1;}
- /**
- See char Fl_Gl_Window::valid() const
- */
- void valid(char v) {if (v) valid_f_ |= 1; else valid_f_ &= 0xfe;}
- void invalidate();
- /**
- Will only be set if the
- OpenGL context is created or recreated. It differs from
- Fl_Gl_Window::valid() which is also set whenever the context
- changes size.
- */
- char context_valid() const {return valid_f_ & 2;}
- /**
- See char Fl_Gl_Window::context_valid() const
- */
- void context_valid(char v) {if (v) valid_f_ |= 2; else valid_f_ &= 0xfd;}
- /** Returns non-zero if the hardware supports the given or current OpenGL mode. */
- static int can_do(int m) {return can_do(m,0);}
- /** Returns non-zero if the hardware supports the given or current OpenGL mode. */
- static int can_do(const int *m) {return can_do(0, m);}
- /** Returns non-zero if the hardware supports the given or current OpenGL mode. */
- int can_do() {return can_do(mode_,alist);}
- /**
- Set or change the OpenGL capabilites of the window. The value can be
- any of the following OR'd together:
- - \c FL_RGB - RGB color (not indexed)
- - \c FL_RGB8 - RGB color with at least 8 bits of each color
- - \c FL_INDEX - Indexed mode
- - \c FL_SINGLE - not double buffered
- - \c FL_DOUBLE - double buffered
- - \c FL_ACCUM - accumulation buffer
- - \c FL_ALPHA - alpha channel in color
- - \c FL_DEPTH - depth buffer
- - \c FL_STENCIL - stencil buffer
- - \c FL_MULTISAMPLE - multisample antialiasing
- FL_RGB and FL_SINGLE have a value of zero, so they
- are "on" unless you give FL_INDEX or FL_DOUBLE.
- If the desired combination cannot be done, FLTK will try turning off
- FL_MULTISAMPLE. If this also fails the show() will call
- Fl::error() and not show the window.
- You can change the mode while the window is displayed. This is most
- useful for turning double-buffering on and off. Under X this will
- cause the old X window to be destroyed and a new one to be created. If
- this is a top-level window this will unfortunately also cause the
- window to blink, raise to the top, and be de-iconized, and the xid()
- will change, possibly breaking other code. It is best to make the GL
- window a child of another window if you wish to do this!
- mode() must not be called within draw() since it
- changes the current context.
- */
- Fl_Mode mode() const {return (Fl_Mode)mode_;}
- /** See Fl_Mode mode() const */
- int mode(int a) {return mode(a,0);}
- /** See Fl_Mode mode() const */
- int mode(const int *a) {return mode(0, a);}
- /** void See void context(void* v, int destroy_flag) */
- void* context() const {return context_;}
- void context(void*, int destroy_flag = 0);
- void make_current();
- void swap_buffers();
- void ortho();
- /**
- Returns true if the hardware overlay is possible. If this is false,
- FLTK will try to simulate the overlay, with significant loss of update
- speed. Calling this will cause FLTK to open the display.
- */
- int can_do_overlay();
- /**
- This method causes draw_overlay() to be called at a later time.
- Initially the overlay is clear. If you want the window to display
- something in the overlay when it first appears, you must call this
- immediately after you show() your window.
- */
- void redraw_overlay();
- void hide_overlay();
- /**
- The make_overlay_current() method selects the OpenGL context
- for the widget's overlay. It is called automatically prior to the
- draw_overlay() method being called and can also be used to
- implement feedback and/or selection within the handle()
- method.
- */
- void make_overlay_current();
- /** Returns an Fl_Gl_Window pointer if this widget is an Fl_Gl_Window.
- \retval NULL if this widget is not derived from Fl_Gl_Window.
- \note This method is provided to avoid dynamic_cast.
- \todo More documentation ...
- */
- virtual Fl_Gl_Window* as_gl_window() {return this;}
-
- ~Fl_Gl_Window();
- /**
- Creates a new Fl_Gl_Window widget using the given size, and label string.
- The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
- */
- Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
- /**
- Creates a new Fl_Gl_Window widget using the given position,
- size, and label string. The default boxtype is FL_NO_BOX. The
- default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
- */
- Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
- : Fl_Window(X,Y,W,H,l) {init();}
- protected:
- /**
- Draws the Fl_Gl_Window.
- You \e \b must override the draw() method.
- */
- virtual void draw();
- };
- #endif
- //
- // End of "$Id: Fl_Gl_Window.H 7903 2010-11-28 21:06:39Z matt $".
- //
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