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- Strict
- Module Pub.Glew
- ModuleInfo "Version: 1.07"
- ModuleInfo "Author: Milan Ikits, Marcelo Magallon"
- ModuleInfo "License: SGI Free Software License B"
- ModuleInfo "Copyright: Milan Ikits, Marcelo Magallon"
- ModuleInfo "Modserver: BRL"
- ModuleInfo "History: 1.07 Release"
- ModuleInfo "History: Updated to glew 1.5.1"
- ModuleInfo "History: Modified glew2bmx to handle a GLint64EXT, GLuint64EXT and char - UNTESTED!"
- ModuleInfo "History: 1.06 Release"
- ModuleInfo "History: Rebuilt to fix MacOS ld errors"
- ModuleInfo "History: 1.05 Release"
- ModuleInfo "History: Removed glew2bmx.exe!"
- ModuleInfo "History: 1.04 Release"
- ModuleInfo "History: Updated to glew 1.3.4"
- ModuleInfo "History: 1.03 Release"
- ModuleInfo "History: Updated to GL2.0 compatible version 1.3.3"
- Import Pub.OpenGL
- Import "glew_static.c"
- Extern "Os"
- Global GL_VERSION_1_1:Byte="__GLEW_VERSION_1_1"
- Const GL_SMOOTH_POINT_SIZE_RANGE=$0B12
- Const GL_SMOOTH_POINT_SIZE_GRANULARITY=$0B13
- Const GL_SMOOTH_LINE_WIDTH_RANGE=$0B22
- Const GL_SMOOTH_LINE_WIDTH_GRANULARITY=$0B23
- Const GL_UNSIGNED_BYTE_3_3_2=$8032
- Const GL_UNSIGNED_SHORT_4_4_4_4=$8033
- Const GL_UNSIGNED_SHORT_5_5_5_1=$8034
- Const GL_UNSIGNED_INT_8_8_8_8=$8035
- Const GL_UNSIGNED_INT_10_10_10_2=$8036
- Const GL_RESCALE_NORMAL=$803A
- Const GL_TEXTURE_BINDING_3D=$806A
- Const GL_PACK_SKIP_IMAGES=$806B
- Const GL_PACK_IMAGE_HEIGHT=$806C
- Const GL_UNPACK_SKIP_IMAGES=$806D
- Const GL_UNPACK_IMAGE_HEIGHT=$806E
- Const GL_TEXTURE_3D=$806F
- Const GL_PROXY_TEXTURE_3D=$8070
- Const GL_TEXTURE_DEPTH=$8071
- Const GL_TEXTURE_WRAP_R=$8072
- Const GL_MAX_3D_TEXTURE_SIZE=$8073
- Const GL_BGR=$80E0
- Const GL_BGRA=$80E1
- Const GL_MAX_ELEMENTS_VERTICES=$80E8
- Const GL_MAX_ELEMENTS_INDICES=$80E9
- Const GL_CLAMP_TO_EDGE=$812F
- Const GL_TEXTURE_MIN_LOD=$813A
- Const GL_TEXTURE_MAX_LOD=$813B
- Const GL_TEXTURE_BASE_LEVEL=$813C
- Const GL_TEXTURE_MAX_LEVEL=$813D
- Const GL_LIGHT_MODEL_COLOR_CONTROL=$81F8
- Const GL_SINGLE_COLOR=$81F9
- Const GL_SEPARATE_SPECULAR_COLOR=$81FA
- Const GL_UNSIGNED_BYTE_2_3_3_REV=$8362
- Const GL_UNSIGNED_SHORT_5_6_5=$8363
- Const GL_UNSIGNED_SHORT_5_6_5_REV=$8364
- Const GL_UNSIGNED_SHORT_4_4_4_4_REV=$8365
- Const GL_UNSIGNED_SHORT_1_5_5_5_REV=$8366
- Const GL_UNSIGNED_INT_8_8_8_8_REV=$8367
- Const GL_UNSIGNED_INT_2_10_10_10_REV=$8368
- Const GL_ALIASED_POINT_SIZE_RANGE=$846D
- Const GL_ALIASED_LINE_WIDTH_RANGE=$846E
- Global glCopyTexSubImage3D(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyTexSubImage3D"
- Global glDrawRangeElements(mode_:Int,start_:Int,end_:Int,count_:Int,type_:Int,indices_:Byte Ptr)="__glewDrawRangeElements"
- Global glTexImage3D(target_:Int,level_:Int,internalFormat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexImage3D"
- Global glTexSubImage3D(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexSubImage3D"
- Global GL_VERSION_1_2:Byte="__GLEW_VERSION_1_2"
- Const GL_MULTISAMPLE=$809D
- Const GL_SAMPLE_ALPHA_TO_COVERAGE=$809E
- Const GL_SAMPLE_ALPHA_TO_ONE=$809F
- Const GL_SAMPLE_COVERAGE=$80A0
- Const GL_SAMPLE_BUFFERS=$80A8
- Const GL_SAMPLES=$80A9
- Const GL_SAMPLE_COVERAGE_VALUE=$80AA
- Const GL_SAMPLE_COVERAGE_INVERT=$80AB
- Const GL_CLAMP_TO_BORDER=$812D
- Const GL_TEXTURE0=$84C0
- Const GL_TEXTURE1=$84C1
- Const GL_TEXTURE2=$84C2
- Const GL_TEXTURE3=$84C3
- Const GL_TEXTURE4=$84C4
- Const GL_TEXTURE5=$84C5
- Const GL_TEXTURE6=$84C6
- Const GL_TEXTURE7=$84C7
- Const GL_TEXTURE8=$84C8
- Const GL_TEXTURE9=$84C9
- Const GL_TEXTURE10=$84CA
- Const GL_TEXTURE11=$84CB
- Const GL_TEXTURE12=$84CC
- Const GL_TEXTURE13=$84CD
- Const GL_TEXTURE14=$84CE
- Const GL_TEXTURE15=$84CF
- Const GL_TEXTURE16=$84D0
- Const GL_TEXTURE17=$84D1
- Const GL_TEXTURE18=$84D2
- Const GL_TEXTURE19=$84D3
- Const GL_TEXTURE20=$84D4
- Const GL_TEXTURE21=$84D5
- Const GL_TEXTURE22=$84D6
- Const GL_TEXTURE23=$84D7
- Const GL_TEXTURE24=$84D8
- Const GL_TEXTURE25=$84D9
- Const GL_TEXTURE26=$84DA
- Const GL_TEXTURE27=$84DB
- Const GL_TEXTURE28=$84DC
- Const GL_TEXTURE29=$84DD
- Const GL_TEXTURE30=$84DE
- Const GL_TEXTURE31=$84DF
- Const GL_ACTIVE_TEXTURE=$84E0
- Const GL_CLIENT_ACTIVE_TEXTURE=$84E1
- Const GL_MAX_TEXTURE_UNITS=$84E2
- Const GL_TRANSPOSE_MODELVIEW_MATRIX=$84E3
- Const GL_TRANSPOSE_PROJECTION_MATRIX=$84E4
- Const GL_TRANSPOSE_TEXTURE_MATRIX=$84E5
- Const GL_TRANSPOSE_COLOR_MATRIX=$84E6
- Const GL_SUBTRACT=$84E7
- Const GL_COMPRESSED_ALPHA=$84E9
- Const GL_COMPRESSED_LUMINANCE=$84EA
- Const GL_COMPRESSED_LUMINANCE_ALPHA=$84EB
- Const GL_COMPRESSED_INTENSITY=$84EC
- Const GL_COMPRESSED_RGB=$84ED
- Const GL_COMPRESSED_RGBA=$84EE
- Const GL_TEXTURE_COMPRESSION_HINT=$84EF
- Const GL_NORMAL_MAP=$8511
- Const GL_REFLECTION_MAP=$8512
- Const GL_TEXTURE_CUBE_MAP=$8513
- Const GL_TEXTURE_BINDING_CUBE_MAP=$8514
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_X=$8515
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_X=$8516
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_Y=$8517
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y=$8518
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_Z=$8519
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z=$851A
- Const GL_PROXY_TEXTURE_CUBE_MAP=$851B
- Const GL_MAX_CUBE_MAP_TEXTURE_SIZE=$851C
- Const GL_COMBINE=$8570
- Const GL_COMBINE_RGB=$8571
- Const GL_COMBINE_ALPHA=$8572
- Const GL_RGB_SCALE=$8573
- Const GL_ADD_SIGNED=$8574
- Const GL_INTERPOLATE=$8575
- Const GL_CONSTANT=$8576
- Const GL_PRIMARY_COLOR=$8577
- Const GL_PREVIOUS=$8578
- Const GL_SOURCE0_RGB=$8580
- Const GL_SOURCE1_RGB=$8581
- Const GL_SOURCE2_RGB=$8582
- Const GL_SOURCE0_ALPHA=$8588
- Const GL_SOURCE1_ALPHA=$8589
- Const GL_SOURCE2_ALPHA=$858A
- Const GL_OPERAND0_RGB=$8590
- Const GL_OPERAND1_RGB=$8591
- Const GL_OPERAND2_RGB=$8592
- Const GL_OPERAND0_ALPHA=$8598
- Const GL_OPERAND1_ALPHA=$8599
- Const GL_OPERAND2_ALPHA=$859A
- Const GL_TEXTURE_COMPRESSED_IMAGE_SIZE=$86A0
- Const GL_TEXTURE_COMPRESSED=$86A1
- Const GL_NUM_COMPRESSED_TEXTURE_FORMATS=$86A2
- Const GL_COMPRESSED_TEXTURE_FORMATS=$86A3
- Const GL_DOT3_RGB=$86AE
- Const GL_DOT3_RGBA=$86AF
- Const GL_MULTISAMPLE_BIT=$20000000
- Global glActiveTexture(texture_:Int)="__glewActiveTexture"
- Global glClientActiveTexture(texture_:Int)="__glewClientActiveTexture"
- Global glCompressedTexImage1D(target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexImage1D"
- Global glCompressedTexImage2D(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexImage2D"
- Global glCompressedTexImage3D(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexImage3D"
- Global glCompressedTexSubImage1D(target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexSubImage1D"
- Global glCompressedTexSubImage2D(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexSubImage2D"
- Global glCompressedTexSubImage3D(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexSubImage3D"
- Global glGetCompressedTexImage(target_:Int,lod_:Int,img_:Byte Ptr)="__glewGetCompressedTexImage"
- Global glLoadTransposeMatrixd(m_:Double Ptr)="__glewLoadTransposeMatrixd"
- Global glLoadTransposeMatrixf(m_:Float Ptr)="__glewLoadTransposeMatrixf"
- Global glMultTransposeMatrixd(m_:Double Ptr)="__glewMultTransposeMatrixd"
- Global glMultTransposeMatrixf(m_:Float Ptr)="__glewMultTransposeMatrixf"
- Global glMultiTexCoord1d(target_:Int,s_:Double)="__glewMultiTexCoord1d"
- Global glMultiTexCoord1dv(target_:Int,v_:Double Ptr)="__glewMultiTexCoord1dv"
- Global glMultiTexCoord1f(target_:Int,s_:Float)="__glewMultiTexCoord1f"
- Global glMultiTexCoord1fv(target_:Int,v_:Float Ptr)="__glewMultiTexCoord1fv"
- Global glMultiTexCoord1i(target_:Int,s_:Int)="__glewMultiTexCoord1i"
- Global glMultiTexCoord1iv(target_:Int,v_:Int Ptr)="__glewMultiTexCoord1iv"
- Global glMultiTexCoord1s(target_:Int,s_:Short)="__glewMultiTexCoord1s"
- Global glMultiTexCoord1sv(target_:Int,v_:Short Ptr)="__glewMultiTexCoord1sv"
- Global glMultiTexCoord2d(target_:Int,s_:Double,t_:Double)="__glewMultiTexCoord2d"
- Global glMultiTexCoord2dv(target_:Int,v_:Double Ptr)="__glewMultiTexCoord2dv"
- Global glMultiTexCoord2f(target_:Int,s_:Float,t_:Float)="__glewMultiTexCoord2f"
- Global glMultiTexCoord2fv(target_:Int,v_:Float Ptr)="__glewMultiTexCoord2fv"
- Global glMultiTexCoord2i(target_:Int,s_:Int,t_:Int)="__glewMultiTexCoord2i"
- Global glMultiTexCoord2iv(target_:Int,v_:Int Ptr)="__glewMultiTexCoord2iv"
- Global glMultiTexCoord2s(target_:Int,s_:Short,t_:Short)="__glewMultiTexCoord2s"
- Global glMultiTexCoord2sv(target_:Int,v_:Short Ptr)="__glewMultiTexCoord2sv"
- Global glMultiTexCoord3d(target_:Int,s_:Double,t_:Double,r_:Double)="__glewMultiTexCoord3d"
- Global glMultiTexCoord3dv(target_:Int,v_:Double Ptr)="__glewMultiTexCoord3dv"
- Global glMultiTexCoord3f(target_:Int,s_:Float,t_:Float,r_:Float)="__glewMultiTexCoord3f"
- Global glMultiTexCoord3fv(target_:Int,v_:Float Ptr)="__glewMultiTexCoord3fv"
- Global glMultiTexCoord3i(target_:Int,s_:Int,t_:Int,r_:Int)="__glewMultiTexCoord3i"
- Global glMultiTexCoord3iv(target_:Int,v_:Int Ptr)="__glewMultiTexCoord3iv"
- Global glMultiTexCoord3s(target_:Int,s_:Short,t_:Short,r_:Short)="__glewMultiTexCoord3s"
- Global glMultiTexCoord3sv(target_:Int,v_:Short Ptr)="__glewMultiTexCoord3sv"
- Global glMultiTexCoord4d(target_:Int,s_:Double,t_:Double,r_:Double,q_:Double)="__glewMultiTexCoord4d"
- Global glMultiTexCoord4dv(target_:Int,v_:Double Ptr)="__glewMultiTexCoord4dv"
- Global glMultiTexCoord4f(target_:Int,s_:Float,t_:Float,r_:Float,q_:Float)="__glewMultiTexCoord4f"
- Global glMultiTexCoord4fv(target_:Int,v_:Float Ptr)="__glewMultiTexCoord4fv"
- Global glMultiTexCoord4i(target_:Int,s_:Int,t_:Int,r_:Int,q_:Int)="__glewMultiTexCoord4i"
- Global glMultiTexCoord4iv(target_:Int,v_:Int Ptr)="__glewMultiTexCoord4iv"
- Global glMultiTexCoord4s(target_:Int,s_:Short,t_:Short,r_:Short,q_:Short)="__glewMultiTexCoord4s"
- Global glMultiTexCoord4sv(target_:Int,v_:Short Ptr)="__glewMultiTexCoord4sv"
- Global glSampleCoverage(value_:Float,invert_:Byte)="__glewSampleCoverage"
- Global GL_VERSION_1_3:Byte="__GLEW_VERSION_1_3"
- Const GL_BLEND_DST_RGB=$80C8
- Const GL_BLEND_SRC_RGB=$80C9
- Const GL_BLEND_DST_ALPHA=$80CA
- Const GL_BLEND_SRC_ALPHA=$80CB
- Const GL_POINT_SIZE_MIN=$8126
- Const GL_POINT_SIZE_MAX=$8127
- Const GL_POINT_FADE_THRESHOLD_SIZE=$8128
- Const GL_POINT_DISTANCE_ATTENUATION=$8129
- Const GL_GENERATE_MIPMAP=$8191
- Const GL_GENERATE_MIPMAP_HINT=$8192
- Const GL_DEPTH_COMPONENT16=$81A5
- Const GL_DEPTH_COMPONENT24=$81A6
- Const GL_DEPTH_COMPONENT32=$81A7
- Const GL_MIRRORED_REPEAT=$8370
- Const GL_FOG_COORDINATE_SOURCE=$8450
- Const GL_FOG_COORDINATE=$8451
- Const GL_FRAGMENT_DEPTH=$8452
- Const GL_CURRENT_FOG_COORDINATE=$8453
- Const GL_FOG_COORDINATE_ARRAY_TYPE=$8454
- Const GL_FOG_COORDINATE_ARRAY_STRIDE=$8455
- Const GL_FOG_COORDINATE_ARRAY_POINTER=$8456
- Const GL_FOG_COORDINATE_ARRAY=$8457
- Const GL_COLOR_SUM=$8458
- Const GL_CURRENT_SECONDARY_COLOR=$8459
- Const GL_SECONDARY_COLOR_ARRAY_SIZE=$845A
- Const GL_SECONDARY_COLOR_ARRAY_TYPE=$845B
- Const GL_SECONDARY_COLOR_ARRAY_STRIDE=$845C
- Const GL_SECONDARY_COLOR_ARRAY_POINTER=$845D
- Const GL_SECONDARY_COLOR_ARRAY=$845E
- Const GL_MAX_TEXTURE_LOD_BIAS=$84FD
- Const GL_TEXTURE_FILTER_CONTROL=$8500
- Const GL_TEXTURE_LOD_BIAS=$8501
- Const GL_INCR_WRAP=$8507
- Const GL_DECR_WRAP=$8508
- Const GL_TEXTURE_DEPTH_SIZE=$884A
- Const GL_DEPTH_TEXTURE_MODE=$884B
- Const GL_TEXTURE_COMPARE_MODE=$884C
- Const GL_TEXTURE_COMPARE_FUNC=$884D
- Const GL_COMPARE_R_TO_TEXTURE=$884E
- Global glBlendColor(red_:Float,green_:Float,blue_:Float,alpha_:Float)="__glewBlendColor"
- Global glBlendEquation(mode_:Int)="__glewBlendEquation"
- Global glBlendFuncSeparate(sfactorRGB_:Int,dfactorRGB_:Int,sfactorAlpha_:Int,dfactorAlpha_:Int)="__glewBlendFuncSeparate"
- Global glFogCoordPointer(type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewFogCoordPointer"
- Global glFogCoordd(coord_:Double)="__glewFogCoordd"
- Global glFogCoorddv(coord_:Double Ptr)="__glewFogCoorddv"
- Global glFogCoordf(coord_:Float)="__glewFogCoordf"
- Global glFogCoordfv(coord_:Float Ptr)="__glewFogCoordfv"
- Global glMultiDrawArrays(mode_:Int,first_:Int Ptr,count_:Int Ptr,primcount_:Int)="__glewMultiDrawArrays"
- Global glMultiDrawElements(mode_:Int,count_:Int Ptr,type_:Int,indices_:Byte Ptr Ptr,primcount_:Int)="__glewMultiDrawElements"
- Global glPointParameterf(pname_:Int,param_:Float)="__glewPointParameterf"
- Global glPointParameterfv(pname_:Int,params_:Float Ptr)="__glewPointParameterfv"
- Global glPointParameteri(pname_:Int,param_:Int)="__glewPointParameteri"
- Global glPointParameteriv(pname_:Int,params_:Int Ptr)="__glewPointParameteriv"
- Global glSecondaryColor3b(red_:Byte,green_:Byte,blue_:Byte)="__glewSecondaryColor3b"
- Global glSecondaryColor3bv(v_:Byte Ptr)="__glewSecondaryColor3bv"
- Global glSecondaryColor3d(red_:Double,green_:Double,blue_:Double)="__glewSecondaryColor3d"
- Global glSecondaryColor3dv(v_:Double Ptr)="__glewSecondaryColor3dv"
- Global glSecondaryColor3f(red_:Float,green_:Float,blue_:Float)="__glewSecondaryColor3f"
- Global glSecondaryColor3fv(v_:Float Ptr)="__glewSecondaryColor3fv"
- Global glSecondaryColor3i(red_:Int,green_:Int,blue_:Int)="__glewSecondaryColor3i"
- Global glSecondaryColor3iv(v_:Int Ptr)="__glewSecondaryColor3iv"
- Global glSecondaryColor3s(red_:Short,green_:Short,blue_:Short)="__glewSecondaryColor3s"
- Global glSecondaryColor3sv(v_:Short Ptr)="__glewSecondaryColor3sv"
- Global glSecondaryColor3ub(red_:Byte,green_:Byte,blue_:Byte)="__glewSecondaryColor3ub"
- Global glSecondaryColor3ubv(v_:Byte Ptr)="__glewSecondaryColor3ubv"
- Global glSecondaryColor3ui(red_:Int,green_:Int,blue_:Int)="__glewSecondaryColor3ui"
- Global glSecondaryColor3uiv(v_:Int Ptr)="__glewSecondaryColor3uiv"
- Global glSecondaryColor3us(red_:Short,green_:Short,blue_:Short)="__glewSecondaryColor3us"
- Global glSecondaryColor3usv(v_:Short Ptr)="__glewSecondaryColor3usv"
- Global glSecondaryColorPointer(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewSecondaryColorPointer"
- Global glWindowPos2d(x_:Double,y_:Double)="__glewWindowPos2d"
- Global glWindowPos2dv(p_:Double Ptr)="__glewWindowPos2dv"
- Global glWindowPos2f(x_:Float,y_:Float)="__glewWindowPos2f"
- Global glWindowPos2fv(p_:Float Ptr)="__glewWindowPos2fv"
- Global glWindowPos2i(x_:Int,y_:Int)="__glewWindowPos2i"
- Global glWindowPos2iv(p_:Int Ptr)="__glewWindowPos2iv"
- Global glWindowPos2s(x_:Short,y_:Short)="__glewWindowPos2s"
- Global glWindowPos2sv(p_:Short Ptr)="__glewWindowPos2sv"
- Global glWindowPos3d(x_:Double,y_:Double,z_:Double)="__glewWindowPos3d"
- Global glWindowPos3dv(p_:Double Ptr)="__glewWindowPos3dv"
- Global glWindowPos3f(x_:Float,y_:Float,z_:Float)="__glewWindowPos3f"
- Global glWindowPos3fv(p_:Float Ptr)="__glewWindowPos3fv"
- Global glWindowPos3i(x_:Int,y_:Int,z_:Int)="__glewWindowPos3i"
- Global glWindowPos3iv(p_:Int Ptr)="__glewWindowPos3iv"
- Global glWindowPos3s(x_:Short,y_:Short,z_:Short)="__glewWindowPos3s"
- Global glWindowPos3sv(p_:Short Ptr)="__glewWindowPos3sv"
- Global GL_VERSION_1_4:Byte="__GLEW_VERSION_1_4"
- Const GL_BUFFER_SIZE=$8764
- Const GL_BUFFER_USAGE=$8765
- Const GL_QUERY_COUNTER_BITS=$8864
- Const GL_CURRENT_QUERY=$8865
- Const GL_QUERY_RESULT=$8866
- Const GL_QUERY_RESULT_AVAILABLE=$8867
- Const GL_ARRAY_BUFFER=$8892
- Const GL_ELEMENT_ARRAY_BUFFER=$8893
- Const GL_ARRAY_BUFFER_BINDING=$8894
- Const GL_ELEMENT_ARRAY_BUFFER_BINDING=$8895
- Const GL_VERTEX_ARRAY_BUFFER_BINDING=$8896
- Const GL_NORMAL_ARRAY_BUFFER_BINDING=$8897
- Const GL_COLOR_ARRAY_BUFFER_BINDING=$8898
- Const GL_INDEX_ARRAY_BUFFER_BINDING=$8899
- Const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING=$889A
- Const GL_EDGE_FLAG_ARRAY_BUFFER_BINDING=$889B
- Const GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING=$889C
- Const GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING=$889D
- Const GL_WEIGHT_ARRAY_BUFFER_BINDING=$889E
- Const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=$889F
- Const GL_READ_ONLY=$88B8
- Const GL_WRITE_ONLY=$88B9
- Const GL_READ_WRITE=$88BA
- Const GL_BUFFER_ACCESS=$88BB
- Const GL_BUFFER_MAPPED=$88BC
- Const GL_BUFFER_MAP_POINTER=$88BD
- Const GL_STREAM_DRAW=$88E0
- Const GL_STREAM_READ=$88E1
- Const GL_STREAM_COPY=$88E2
- Const GL_STATIC_DRAW=$88E4
- Const GL_STATIC_READ=$88E5
- Const GL_STATIC_COPY=$88E6
- Const GL_DYNAMIC_DRAW=$88E8
- Const GL_DYNAMIC_READ=$88E9
- Const GL_DYNAMIC_COPY=$88EA
- Const GL_SAMPLES_PASSED=$8914
- Global glBeginQuery(target_:Int,id_:Int)="__glewBeginQuery"
- Global glBindBuffer(target_:Int,buffer_:Int)="__glewBindBuffer"
- Global glBufferData(target_:Int,size_:Int,data_:Byte Ptr,usage_:Int)="__glewBufferData"
- Global glBufferSubData(target_:Int,offset_:Int,size_:Int,data_:Byte Ptr)="__glewBufferSubData"
- Global glDeleteBuffers(n_:Int,buffers_:Int Ptr)="__glewDeleteBuffers"
- Global glDeleteQueries(n_:Int,ids_:Int Ptr)="__glewDeleteQueries"
- Global glEndQuery(target_:Int)="__glewEndQuery"
- Global glGenBuffers(n_:Int,buffers_:Int Ptr)="__glewGenBuffers"
- Global glGenQueries(n_:Int,ids_:Int Ptr)="__glewGenQueries"
- Global glGetBufferParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetBufferParameteriv"
- Global glGetBufferPointerv(target_:Int,pname_:Int,params_:Byte Ptr Ptr)="__glewGetBufferPointerv"
- Global glGetBufferSubData(target_:Int,offset_:Int,size_:Int,data_:Byte Ptr)="__glewGetBufferSubData"
- Global glGetQueryObjectiv(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetQueryObjectiv"
- Global glGetQueryObjectuiv(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetQueryObjectuiv"
- Global glGetQueryiv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetQueryiv"
- Global glIsBuffer:Byte(buffer_:Int)="__glewIsBuffer"
- Global glIsQuery:Byte(id_:Int)="__glewIsQuery"
- Global glMapBuffer:Byte Ptr(target_:Int,access_:Int)="__glewMapBuffer"
- Global glUnmapBuffer:Byte(target_:Int)="__glewUnmapBuffer"
- Global GL_VERSION_1_5:Byte="__GLEW_VERSION_1_5"
- Const GL_VERTEX_ATTRIB_ARRAY_ENABLED=$8622
- Const GL_VERTEX_ATTRIB_ARRAY_SIZE=$8623
- Const GL_VERTEX_ATTRIB_ARRAY_STRIDE=$8624
- Const GL_VERTEX_ATTRIB_ARRAY_TYPE=$8625
- Const GL_CURRENT_VERTEX_ATTRIB=$8626
- Const GL_VERTEX_PROGRAM_POINT_SIZE=$8642
- Const GL_VERTEX_PROGRAM_TWO_SIDE=$8643
- Const GL_VERTEX_ATTRIB_ARRAY_POINTER=$8645
- Const GL_STENCIL_BACK_FUNC=$8800
- Const GL_STENCIL_BACK_FAIL=$8801
- Const GL_STENCIL_BACK_PASS_DEPTH_FAIL=$8802
- Const GL_STENCIL_BACK_PASS_DEPTH_PASS=$8803
- Const GL_MAX_DRAW_BUFFERS=$8824
- Const GL_DRAW_BUFFER0=$8825
- Const GL_DRAW_BUFFER1=$8826
- Const GL_DRAW_BUFFER2=$8827
- Const GL_DRAW_BUFFER3=$8828
- Const GL_DRAW_BUFFER4=$8829
- Const GL_DRAW_BUFFER5=$882A
- Const GL_DRAW_BUFFER6=$882B
- Const GL_DRAW_BUFFER7=$882C
- Const GL_DRAW_BUFFER8=$882D
- Const GL_DRAW_BUFFER9=$882E
- Const GL_DRAW_BUFFER10=$882F
- Const GL_DRAW_BUFFER11=$8830
- Const GL_DRAW_BUFFER12=$8831
- Const GL_DRAW_BUFFER13=$8832
- Const GL_DRAW_BUFFER14=$8833
- Const GL_DRAW_BUFFER15=$8834
- Const GL_BLEND_EQUATION_ALPHA=$883D
- Const GL_POINT_SPRITE=$8861
- Const GL_COORD_REPLACE=$8862
- Const GL_MAX_VERTEX_ATTRIBS=$8869
- Const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED=$886A
- Const GL_MAX_TEXTURE_COORDS=$8871
- Const GL_MAX_TEXTURE_IMAGE_UNITS=$8872
- Const GL_FRAGMENT_SHADER=$8B30
- Const GL_VERTEX_SHADER=$8B31
- Const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS=$8B49
- Const GL_MAX_VERTEX_UNIFORM_COMPONENTS=$8B4A
- Const GL_MAX_VARYING_FLOATS=$8B4B
- Const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS=$8B4C
- Const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=$8B4D
- Const GL_SHADER_TYPE=$8B4F
- Const GL_FLOAT_VEC2=$8B50
- Const GL_FLOAT_VEC3=$8B51
- Const GL_FLOAT_VEC4=$8B52
- Const GL_INT_VEC2=$8B53
- Const GL_INT_VEC3=$8B54
- Const GL_INT_VEC4=$8B55
- Const GL_BOOL=$8B56
- Const GL_BOOL_VEC2=$8B57
- Const GL_BOOL_VEC3=$8B58
- Const GL_BOOL_VEC4=$8B59
- Const GL_FLOAT_MAT2=$8B5A
- Const GL_FLOAT_MAT3=$8B5B
- Const GL_FLOAT_MAT4=$8B5C
- Const GL_SAMPLER_1D=$8B5D
- Const GL_SAMPLER_2D=$8B5E
- Const GL_SAMPLER_3D=$8B5F
- Const GL_SAMPLER_CUBE=$8B60
- Const GL_SAMPLER_1D_SHADOW=$8B61
- Const GL_SAMPLER_2D_SHADOW=$8B62
- Const GL_DELETE_STATUS=$8B80
- Const GL_COMPILE_STATUS=$8B81
- Const GL_LINK_STATUS=$8B82
- Const GL_VALIDATE_STATUS=$8B83
- Const GL_INFO_LOG_LENGTH=$8B84
- Const GL_ATTACHED_SHADERS=$8B85
- Const GL_ACTIVE_UNIFORMS=$8B86
- Const GL_ACTIVE_UNIFORM_MAX_LENGTH=$8B87
- Const GL_SHADER_SOURCE_LENGTH=$8B88
- Const GL_ACTIVE_ATTRIBUTES=$8B89
- Const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=$8B8A
- Const GL_FRAGMENT_SHADER_DERIVATIVE_HINT=$8B8B
- Const GL_SHADING_LANGUAGE_VERSION=$8B8C
- Const GL_CURRENT_PROGRAM=$8B8D
- Const GL_POINT_SPRITE_COORD_ORIGIN=$8CA0
- Const GL_LOWER_LEFT=$8CA1
- Const GL_UPPER_LEFT=$8CA2
- Const GL_STENCIL_BACK_REF=$8CA3
- Const GL_STENCIL_BACK_VALUE_MASK=$8CA4
- Const GL_STENCIL_BACK_WRITEMASK=$8CA5
- Global glAttachShader(program_:Int,shader_:Int)="__glewAttachShader"
- Global glBindAttribLocation(program_:Int,index_:Int,name_:Byte Ptr)="__glewBindAttribLocation"
- Global glBlendEquationSeparate(arg0_:Int,arg1_:Int)="__glewBlendEquationSeparate"
- Global glCompileShader(shader_:Int)="__glewCompileShader"
- Global glCreateProgram:Int()="__glewCreateProgram"
- Global glCreateShader:Int(type_:Int)="__glewCreateShader"
- Global glDeleteProgram(program_:Int)="__glewDeleteProgram"
- Global glDeleteShader(shader_:Int)="__glewDeleteShader"
- Global glDetachShader(program_:Int,shader_:Int)="__glewDetachShader"
- Global glDisableVertexAttribArray(arg0_:Int)="__glewDisableVertexAttribArray"
- Global glDrawBuffers(n_:Int,bufs_:Int Ptr)="__glewDrawBuffers"
- Global glEnableVertexAttribArray(arg0_:Int)="__glewEnableVertexAttribArray"
- Global glGetActiveAttrib(program_:Int,index_:Int,maxLength_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="__glewGetActiveAttrib"
- Global glGetActiveUniform(program_:Int,index_:Int,maxLength_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="__glewGetActiveUniform"
- Global glGetAttachedShaders(program_:Int,maxCount_:Int,count_:Int Ptr,shaders_:Int Ptr)="__glewGetAttachedShaders"
- Global glGetAttribLocation:Int(program_:Int,name_:Byte Ptr)="__glewGetAttribLocation"
- Global glGetProgramInfoLog(program_:Int,bufSize_:Int,length_:Int Ptr,infoLog_:Byte Ptr)="__glewGetProgramInfoLog"
- Global glGetProgramiv(program_:Int,pname_:Int,param_:Int Ptr)="__glewGetProgramiv"
- Global glGetShaderInfoLog(shader_:Int,bufSize_:Int,length_:Int Ptr,infoLog_:Byte Ptr)="__glewGetShaderInfoLog"
- Global glGetShaderSource(obj_:Int,maxLength_:Int,length_:Int Ptr,source_:Byte Ptr)="__glewGetShaderSource"
- Global glGetShaderiv(shader_:Int,pname_:Int,param_:Int Ptr)="__glewGetShaderiv"
- Global glGetUniformLocation:Int(program_:Int,name_:Byte Ptr)="__glewGetUniformLocation"
- Global glGetUniformfv(program_:Int,location_:Int,params_:Float Ptr)="__glewGetUniformfv"
- Global glGetUniformiv(program_:Int,location_:Int,params_:Int Ptr)="__glewGetUniformiv"
- Global glGetVertexAttribPointerv(arg0_:Int,arg1_:Int,arg2_:Byte Ptr)="__glewGetVertexAttribPointerv"
- Global glGetVertexAttribdv(arg0_:Int,arg1_:Int,arg2_:Double Ptr)="__glewGetVertexAttribdv"
- Global glGetVertexAttribfv(arg0_:Int,arg1_:Int,arg2_:Float Ptr)="__glewGetVertexAttribfv"
- Global glGetVertexAttribiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetVertexAttribiv"
- Global glIsProgram:Byte(program_:Int)="__glewIsProgram"
- Global glIsShader:Byte(shader_:Int)="__glewIsShader"
- Global glLinkProgram(program_:Int)="__glewLinkProgram"
- Global glShaderSource(shader_:Int,count_:Int,strings_:Byte Ptr Ptr,lengths_:Int Ptr)="__glewShaderSource"
- Global glStencilFuncSeparate(frontfunc_:Int,backfunc_:Int,ref_:Int,mask_:Int)="__glewStencilFuncSeparate"
- Global glStencilMaskSeparate(arg0_:Int,arg1_:Int)="__glewStencilMaskSeparate"
- Global glStencilOpSeparate(face_:Int,sfail_:Int,dpfail_:Int,dppass_:Int)="__glewStencilOpSeparate"
- Global glUniform1f(location_:Int,v0_:Float)="__glewUniform1f"
- Global glUniform1fv(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform1fv"
- Global glUniform1i(location_:Int,v0_:Int)="__glewUniform1i"
- Global glUniform1iv(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform1iv"
- Global glUniform2f(location_:Int,v0_:Float,v1_:Float)="__glewUniform2f"
- Global glUniform2fv(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform2fv"
- Global glUniform2i(location_:Int,v0_:Int,v1_:Int)="__glewUniform2i"
- Global glUniform2iv(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform2iv"
- Global glUniform3f(location_:Int,v0_:Float,v1_:Float,v2_:Float)="__glewUniform3f"
- Global glUniform3fv(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform3fv"
- Global glUniform3i(location_:Int,v0_:Int,v1_:Int,v2_:Int)="__glewUniform3i"
- Global glUniform3iv(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform3iv"
- Global glUniform4f(location_:Int,v0_:Float,v1_:Float,v2_:Float,v3_:Float)="__glewUniform4f"
- Global glUniform4fv(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform4fv"
- Global glUniform4i(location_:Int,v0_:Int,v1_:Int,v2_:Int,v3_:Int)="__glewUniform4i"
- Global glUniform4iv(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform4iv"
- Global glUniformMatrix2fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix2fv"
- Global glUniformMatrix3fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix3fv"
- Global glUniformMatrix4fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix4fv"
- Global glUseProgram(program_:Int)="__glewUseProgram"
- Global glValidateProgram(program_:Int)="__glewValidateProgram"
- Global glVertexAttrib1d(index_:Int,x_:Double)="__glewVertexAttrib1d"
- Global glVertexAttrib1dv(index_:Int,v_:Double Ptr)="__glewVertexAttrib1dv"
- Global glVertexAttrib1f(index_:Int,x_:Float)="__glewVertexAttrib1f"
- Global glVertexAttrib1fv(index_:Int,v_:Float Ptr)="__glewVertexAttrib1fv"
- Global glVertexAttrib1s(index_:Int,x_:Short)="__glewVertexAttrib1s"
- Global glVertexAttrib1sv(index_:Int,v_:Short Ptr)="__glewVertexAttrib1sv"
- Global glVertexAttrib2d(index_:Int,x_:Double,y_:Double)="__glewVertexAttrib2d"
- Global glVertexAttrib2dv(index_:Int,v_:Double Ptr)="__glewVertexAttrib2dv"
- Global glVertexAttrib2f(index_:Int,x_:Float,y_:Float)="__glewVertexAttrib2f"
- Global glVertexAttrib2fv(index_:Int,v_:Float Ptr)="__glewVertexAttrib2fv"
- Global glVertexAttrib2s(index_:Int,x_:Short,y_:Short)="__glewVertexAttrib2s"
- Global glVertexAttrib2sv(index_:Int,v_:Short Ptr)="__glewVertexAttrib2sv"
- Global glVertexAttrib3d(index_:Int,x_:Double,y_:Double,z_:Double)="__glewVertexAttrib3d"
- Global glVertexAttrib3dv(index_:Int,v_:Double Ptr)="__glewVertexAttrib3dv"
- Global glVertexAttrib3f(index_:Int,x_:Float,y_:Float,z_:Float)="__glewVertexAttrib3f"
- Global glVertexAttrib3fv(index_:Int,v_:Float Ptr)="__glewVertexAttrib3fv"
- Global glVertexAttrib3s(index_:Int,x_:Short,y_:Short,z_:Short)="__glewVertexAttrib3s"
- Global glVertexAttrib3sv(index_:Int,v_:Short Ptr)="__glewVertexAttrib3sv"
- Global glVertexAttrib4Nbv(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4Nbv"
- Global glVertexAttrib4Niv(index_:Int,v_:Int Ptr)="__glewVertexAttrib4Niv"
- Global glVertexAttrib4Nsv(index_:Int,v_:Short Ptr)="__glewVertexAttrib4Nsv"
- Global glVertexAttrib4Nub(index_:Int,x_:Byte,y_:Byte,z_:Byte,w_:Byte)="__glewVertexAttrib4Nub"
- Global glVertexAttrib4Nubv(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4Nubv"
- Global glVertexAttrib4Nuiv(index_:Int,v_:Int Ptr)="__glewVertexAttrib4Nuiv"
- Global glVertexAttrib4Nusv(index_:Int,v_:Short Ptr)="__glewVertexAttrib4Nusv"
- Global glVertexAttrib4bv(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4bv"
- Global glVertexAttrib4d(index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewVertexAttrib4d"
- Global glVertexAttrib4dv(index_:Int,v_:Double Ptr)="__glewVertexAttrib4dv"
- Global glVertexAttrib4f(index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewVertexAttrib4f"
- Global glVertexAttrib4fv(index_:Int,v_:Float Ptr)="__glewVertexAttrib4fv"
- Global glVertexAttrib4iv(index_:Int,v_:Int Ptr)="__glewVertexAttrib4iv"
- Global glVertexAttrib4s(index_:Int,x_:Short,y_:Short,z_:Short,w_:Short)="__glewVertexAttrib4s"
- Global glVertexAttrib4sv(index_:Int,v_:Short Ptr)="__glewVertexAttrib4sv"
- Global glVertexAttrib4ubv(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4ubv"
- Global glVertexAttrib4uiv(index_:Int,v_:Int Ptr)="__glewVertexAttrib4uiv"
- Global glVertexAttrib4usv(index_:Int,v_:Short Ptr)="__glewVertexAttrib4usv"
- Global glVertexAttribPointer(index_:Int,size_:Int,type_:Int,normalized_:Byte,stride_:Int,pointer_:Byte Ptr)="__glewVertexAttribPointer"
- Global GL_VERSION_2_0:Byte="__GLEW_VERSION_2_0"
- Const GL_CURRENT_RASTER_SECONDARY_COLOR=$845F
- Const GL_PIXEL_PACK_BUFFER=$88EB
- Const GL_PIXEL_UNPACK_BUFFER=$88EC
- Const GL_PIXEL_PACK_BUFFER_BINDING=$88ED
- Const GL_PIXEL_UNPACK_BUFFER_BINDING=$88EF
- Const GL_FLOAT_MAT2x3=$8B65
- Const GL_FLOAT_MAT2x4=$8B66
- Const GL_FLOAT_MAT3x2=$8B67
- Const GL_FLOAT_MAT3x4=$8B68
- Const GL_FLOAT_MAT4x2=$8B69
- Const GL_FLOAT_MAT4x3=$8B6A
- Const GL_SRGB=$8C40
- Const GL_SRGB8=$8C41
- Const GL_SRGB_ALPHA=$8C42
- Const GL_SRGB8_ALPHA8=$8C43
- Const GL_SLUMINANCE_ALPHA=$8C44
- Const GL_SLUMINANCE8_ALPHA8=$8C45
- Const GL_SLUMINANCE=$8C46
- Const GL_SLUMINANCE8=$8C47
- Const GL_COMPRESSED_SRGB=$8C48
- Const GL_COMPRESSED_SRGB_ALPHA=$8C49
- Const GL_COMPRESSED_SLUMINANCE=$8C4A
- Const GL_COMPRESSED_SLUMINANCE_ALPHA=$8C4B
- Global glUniformMatrix2x3fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix2x3fv"
- Global glUniformMatrix2x4fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix2x4fv"
- Global glUniformMatrix3x2fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix3x2fv"
- Global glUniformMatrix3x4fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix3x4fv"
- Global glUniformMatrix4x2fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix4x2fv"
- Global glUniformMatrix4x3fv(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix4x3fv"
- Global GL_VERSION_2_1:Byte="__GLEW_VERSION_2_1"
- Const GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=$0001
- Const GL_MAJOR_VERSION=$821B
- Const GL_MINOR_VERSION=$821C
- Const GL_NUM_EXTENSIONS=$821D
- Const GL_CONTEXT_FLAGS=$821E
- Const GL_DEPTH_BUFFER=$8223
- Const GL_STENCIL_BUFFER=$8224
- Const GL_COMPRESSED_RED=$8225
- Const GL_COMPRESSED_RG=$8226
- Const GL_RGBA32F=$8814
- Const GL_RGB32F=$8815
- Const GL_RGBA16F=$881A
- Const GL_RGB16F=$881B
- Const GL_VERTEX_ATTRIB_ARRAY_INTEGER=$88FD
- Const GL_MAX_ARRAY_TEXTURE_LAYERS=$88FF
- Const GL_MIN_PROGRAM_TEXEL_OFFSET=$8904
- Const GL_MAX_PROGRAM_TEXEL_OFFSET=$8905
- Const GL_CLAMP_VERTEX_COLOR=$891A
- Const GL_CLAMP_FRAGMENT_COLOR=$891B
- Const GL_CLAMP_READ_COLOR=$891C
- Const GL_FIXED_ONLY=$891D
- Const GL_TEXTURE_RED_TYPE=$8C10
- Const GL_TEXTURE_GREEN_TYPE=$8C11
- Const GL_TEXTURE_BLUE_TYPE=$8C12
- Const GL_TEXTURE_ALPHA_TYPE=$8C13
- Const GL_TEXTURE_LUMINANCE_TYPE=$8C14
- Const GL_TEXTURE_INTENSITY_TYPE=$8C15
- Const GL_TEXTURE_DEPTH_TYPE=$8C16
- Const GL_UNSIGNED_NORMALIZED=$8C17
- Const GL_TEXTURE_1D_ARRAY=$8C18
- Const GL_PROXY_TEXTURE_1D_ARRAY=$8C19
- Const GL_TEXTURE_2D_ARRAY=$8C1A
- Const GL_PROXY_TEXTURE_2D_ARRAY=$8C1B
- Const GL_TEXTURE_BINDING_1D_ARRAY=$8C1C
- Const GL_TEXTURE_BINDING_2D_ARRAY=$8C1D
- Const GL_R11F_G11F_B10F=$8C3A
- Const GL_UNSIGNED_INT_10F_11F_11F_REV=$8C3B
- Const GL_RGB9_E5=$8C3D
- Const GL_UNSIGNED_INT_5_9_9_9_REV=$8C3E
- Const GL_TEXTURE_SHARED_SIZE=$8C3F
- Const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH=$8C76
- Const GL_TRANSFORM_FEEDBACK_BUFFER_MODE=$8C7F
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS=$8C80
- Const GL_TRANSFORM_FEEDBACK_VARYINGS=$8C83
- Const GL_TRANSFORM_FEEDBACK_BUFFER_START=$8C84
- Const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE=$8C85
- Const GL_PRIMITIVES_GENERATED=$8C87
- Const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN=$8C88
- Const GL_RASTERIZER_DISCARD=$8C89
- Const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=$8C8A
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS=$8C8B
- Const GL_INTERLEAVED_ATTRIBS=$8C8C
- Const GL_SEPARATE_ATTRIBS=$8C8D
- Const GL_TRANSFORM_FEEDBACK_BUFFER=$8C8E
- Const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING=$8C8F
- Const GL_RGBA32UI=$8D70
- Const GL_RGB32UI=$8D71
- Const GL_RGBA16UI=$8D76
- Const GL_RGB16UI=$8D77
- Const GL_RGBA8UI=$8D7C
- Const GL_RGB8UI=$8D7D
- Const GL_RGBA32I=$8D82
- Const GL_RGB32I=$8D83
- Const GL_RGBA16I=$8D88
- Const GL_RGB16I=$8D89
- Const GL_RGBA8I=$8D8E
- Const GL_RGB8I=$8D8F
- Const GL_RED_INTEGER=$8D94
- Const GL_GREEN_INTEGER=$8D95
- Const GL_BLUE_INTEGER=$8D96
- Const GL_ALPHA_INTEGER=$8D97
- Const GL_RGB_INTEGER=$8D98
- Const GL_RGBA_INTEGER=$8D99
- Const GL_BGR_INTEGER=$8D9A
- Const GL_BGRA_INTEGER=$8D9B
- Const GL_SAMPLER_1D_ARRAY=$8DC0
- Const GL_SAMPLER_2D_ARRAY=$8DC1
- Const GL_SAMPLER_1D_ARRAY_SHADOW=$8DC3
- Const GL_SAMPLER_2D_ARRAY_SHADOW=$8DC4
- Const GL_SAMPLER_CUBE_SHADOW=$8DC5
- Const GL_UNSIGNED_INT_VEC2=$8DC6
- Const GL_UNSIGNED_INT_VEC3=$8DC7
- Const GL_UNSIGNED_INT_VEC4=$8DC8
- Const GL_INT_SAMPLER_1D=$8DC9
- Const GL_INT_SAMPLER_2D=$8DCA
- Const GL_INT_SAMPLER_3D=$8DCB
- Const GL_INT_SAMPLER_CUBE=$8DCC
- Const GL_INT_SAMPLER_1D_ARRAY=$8DCE
- Const GL_INT_SAMPLER_2D_ARRAY=$8DCF
- Const GL_UNSIGNED_INT_SAMPLER_1D=$8DD1
- Const GL_UNSIGNED_INT_SAMPLER_2D=$8DD2
- Const GL_UNSIGNED_INT_SAMPLER_3D=$8DD3
- Const GL_UNSIGNED_INT_SAMPLER_CUBE=$8DD4
- Const GL_UNSIGNED_INT_SAMPLER_1D_ARRAY=$8DD6
- Const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY=$8DD7
- Const GL_QUERY_WAIT=$8E13
- Const GL_QUERY_NO_WAIT=$8E14
- Const GL_QUERY_BY_REGION_WAIT=$8E15
- Const GL_QUERY_BY_REGION_NO_WAIT=$8E16
- Global glBeginConditionalRender(arg0_:Int,arg1_:Int)="__glewBeginConditionalRender"
- Global glBeginTransformFeedback(arg0_:Int)="__glewBeginTransformFeedback"
- Global glBindBufferBase(arg0_:Int,arg1_:Int,arg2_:Int)="__glewBindBufferBase"
- Global glBindBufferRange(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int,arg4_:Int)="__glewBindBufferRange"
- Global glBindFragDataLocation(arg0_:Int,arg1_:Int,arg2_:Byte Ptr)="__glewBindFragDataLocation"
- Global glClampColor(arg0_:Int,arg1_:Int)="__glewClampColor"
- Global glClearBufferfi(arg0_:Int,arg1_:Int,arg2_:Float,arg3_:Int)="__glewClearBufferfi"
- Global glClearBufferfv(arg0_:Int,arg1_:Int,arg2_:Float Ptr)="__glewClearBufferfv"
- Global glClearBufferiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewClearBufferiv"
- Global glClearBufferuiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewClearBufferuiv"
- Global glColorMaski(arg0_:Int,arg1_:Byte,arg2_:Byte,arg3_:Byte,arg4_:Byte)="__glewColorMaski"
- Global glDisablei(arg0_:Int,arg1_:Int)="__glewDisablei"
- Global glEnablei(arg0_:Int,arg1_:Int)="__glewEnablei"
- Global glEndConditionalRender()="__glewEndConditionalRender"
- Global glEndTransformFeedback()="__glewEndTransformFeedback"
- Global glGetBooleani_v(arg0_:Int,arg1_:Int,arg2_:Byte Ptr)="__glewGetBooleani_v"
- Global glGetFragDataLocation:Int(arg0_:Int,arg1_:Byte Ptr)="__glewGetFragDataLocation"
- Global glGetIntegeri_v(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetIntegeri_v"
- Global glGetStringi:Byte Ptr(arg0_:Int,arg1_:Int)="__glewGetStringi"
- Global glGetTexParameterIiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetTexParameterIiv"
- Global glGetTexParameterIuiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetTexParameterIuiv"
- Global glGetTransformFeedbackVarying(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetTransformFeedbackVarying"
- Global glGetUniformuiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetUniformuiv"
- Global glGetVertexAttribIiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetVertexAttribIiv"
- Global glGetVertexAttribIuiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewGetVertexAttribIuiv"
- Global glIsEnabledi:Byte(arg0_:Int,arg1_:Int)="__glewIsEnabledi"
- Global glTexParameterIiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewTexParameterIiv"
- Global glTexParameterIuiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewTexParameterIuiv"
- Global glTransformFeedbackVaryings(arg0_:Int,arg1_:Int,arg2_:Int Ptr,arg3_:Int)="__glewTransformFeedbackVaryings"
- Global glUniform1ui(arg0_:Int,arg1_:Int)="__glewUniform1ui"
- Global glUniform1uiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewUniform1uiv"
- Global glUniform2ui(arg0_:Int,arg1_:Int,arg2_:Int)="__glewUniform2ui"
- Global glUniform2uiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewUniform2uiv"
- Global glUniform3ui(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int)="__glewUniform3ui"
- Global glUniform3uiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewUniform3uiv"
- Global glUniform4ui(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int,arg4_:Int)="__glewUniform4ui"
- Global glUniform4uiv(arg0_:Int,arg1_:Int,arg2_:Int Ptr)="__glewUniform4uiv"
- Global glVertexAttribI1i(arg0_:Int,arg1_:Int)="__glewVertexAttribI1i"
- Global glVertexAttribI1iv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI1iv"
- Global glVertexAttribI1ui(arg0_:Int,arg1_:Int)="__glewVertexAttribI1ui"
- Global glVertexAttribI1uiv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI1uiv"
- Global glVertexAttribI2i(arg0_:Int,arg1_:Int,arg2_:Int)="__glewVertexAttribI2i"
- Global glVertexAttribI2iv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI2iv"
- Global glVertexAttribI2ui(arg0_:Int,arg1_:Int,arg2_:Int)="__glewVertexAttribI2ui"
- Global glVertexAttribI2uiv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI2uiv"
- Global glVertexAttribI3i(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int)="__glewVertexAttribI3i"
- Global glVertexAttribI3iv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI3iv"
- Global glVertexAttribI3ui(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int)="__glewVertexAttribI3ui"
- Global glVertexAttribI3uiv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI3uiv"
- Global glVertexAttribI4bv(arg0_:Int,arg1_:Byte Ptr)="__glewVertexAttribI4bv"
- Global glVertexAttribI4i(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int,arg4_:Int)="__glewVertexAttribI4i"
- Global glVertexAttribI4iv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI4iv"
- Global glVertexAttribI4sv(arg0_:Int,arg1_:Short Ptr)="__glewVertexAttribI4sv"
- Global glVertexAttribI4ubv(arg0_:Int,arg1_:Byte Ptr)="__glewVertexAttribI4ubv"
- Global glVertexAttribI4ui(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int,arg4_:Int)="__glewVertexAttribI4ui"
- Global glVertexAttribI4uiv(arg0_:Int,arg1_:Int Ptr)="__glewVertexAttribI4uiv"
- Global glVertexAttribI4usv(arg0_:Int,arg1_:Short Ptr)="__glewVertexAttribI4usv"
- Global glVertexAttribIPointer(arg0_:Int,arg1_:Int,arg2_:Int,arg3_:Int,arg4_:Byte Ptr)="__glewVertexAttribIPointer"
- Global GL_VERSION_3_0:Byte="__GLEW_VERSION_3_0"
- Const GL_MULTISAMPLE_3DFX=$86B2
- Const GL_SAMPLE_BUFFERS_3DFX=$86B3
- Const GL_SAMPLES_3DFX=$86B4
- Const GL_MULTISAMPLE_BIT_3DFX=$20000000
- Global GL_3DFX_multisample:Byte="__GLEW_3DFX_multisample"
- Global glTbufferMask3DFX(mask_:Int)="__glewTbufferMask3DFX"
- Global GL_3DFX_tbuffer:Byte="__GLEW_3DFX_tbuffer"
- Const GL_COMPRESSED_RGB_FXT1_3DFX=$86B0
- Const GL_COMPRESSED_RGBA_FXT1_3DFX=$86B1
- Global GL_3DFX_texture_compression_FXT1:Byte="__GLEW_3DFX_texture_compression_FXT1"
- Const GL_UNPACK_CLIENT_STORAGE_APPLE=$85B2
- Global GL_APPLE_client_storage:Byte="__GLEW_APPLE_client_storage"
- Const GL_ELEMENT_ARRAY_APPLE=$8768
- Const GL_ELEMENT_ARRAY_TYPE_APPLE=$8769
- Const GL_ELEMENT_ARRAY_POINTER_APPLE=$876A
- Global glDrawElementArrayAPPLE(mode_:Int,first_:Int,count_:Int)="__glewDrawElementArrayAPPLE"
- Global glDrawRangeElementArrayAPPLE(mode_:Int,start_:Int,end_:Int,first_:Int,count_:Int)="__glewDrawRangeElementArrayAPPLE"
- Global glElementPointerAPPLE(type_:Int,pointer_:Byte Ptr)="__glewElementPointerAPPLE"
- Global glMultiDrawElementArrayAPPLE(mode_:Int,first_:Int Ptr,count_:Int Ptr,primcount_:Int)="__glewMultiDrawElementArrayAPPLE"
- Global glMultiDrawRangeElementArrayAPPLE(mode_:Int,start_:Int,end_:Int,first_:Int Ptr,count_:Int Ptr,primcount_:Int)="__glewMultiDrawRangeElementArrayAPPLE"
- Global GL_APPLE_element_array:Byte="__GLEW_APPLE_element_array"
- Const GL_DRAW_PIXELS_APPLE=$8A0A
- Const GL_FENCE_APPLE=$8A0B
- Global glDeleteFencesAPPLE(n_:Int,fences_:Int Ptr)="__glewDeleteFencesAPPLE"
- Global glFinishFenceAPPLE(fence_:Int)="__glewFinishFenceAPPLE"
- Global glFinishObjectAPPLE(object_:Int,name_:Int)="__glewFinishObjectAPPLE"
- Global glGenFencesAPPLE(n_:Int,fences_:Int Ptr)="__glewGenFencesAPPLE"
- Global glIsFenceAPPLE:Byte(fence_:Int)="__glewIsFenceAPPLE"
- Global glSetFenceAPPLE(fence_:Int)="__glewSetFenceAPPLE"
- Global glTestFenceAPPLE:Byte(fence_:Int)="__glewTestFenceAPPLE"
- Global glTestObjectAPPLE:Byte(object_:Int,name_:Int)="__glewTestObjectAPPLE"
- Global GL_APPLE_fence:Byte="__GLEW_APPLE_fence"
- Const GL_HALF_APPLE=$140B
- Const GL_RGBA_FLOAT32_APPLE=$8814
- Const GL_RGB_FLOAT32_APPLE=$8815
- Const GL_ALPHA_FLOAT32_APPLE=$8816
- Const GL_INTENSITY_FLOAT32_APPLE=$8817
- Const GL_LUMINANCE_FLOAT32_APPLE=$8818
- Const GL_LUMINANCE_ALPHA_FLOAT32_APPLE=$8819
- Const GL_RGBA_FLOAT16_APPLE=$881A
- Const GL_RGB_FLOAT16_APPLE=$881B
- Const GL_ALPHA_FLOAT16_APPLE=$881C
- Const GL_INTENSITY_FLOAT16_APPLE=$881D
- Const GL_LUMINANCE_FLOAT16_APPLE=$881E
- Const GL_LUMINANCE_ALPHA_FLOAT16_APPLE=$881F
- Const GL_COLOR_FLOAT_APPLE=$8A0F
- Global GL_APPLE_float_pixels:Byte="__GLEW_APPLE_float_pixels"
- Const GL_BUFFER_SERIALIZED_MODIFY_APPLE=$8A12
- Const GL_BUFFER_FLUSHING_UNMAP_APPLE=$8A13
- Global glBufferParameteriAPPLE(target_:Int,pname_:Int,param_:Int)="__glewBufferParameteriAPPLE"
- Global glFlushMappedBufferRangeAPPLE(target_:Int,offset_:Int,size_:Int)="__glewFlushMappedBufferRangeAPPLE"
- Global GL_APPLE_flush_buffer_range:Byte="__GLEW_APPLE_flush_buffer_range"
- Const GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE=$8A10
- Global GL_APPLE_pixel_buffer:Byte="__GLEW_APPLE_pixel_buffer"
- Const GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE=$85B0
- Global GL_APPLE_specular_vector:Byte="__GLEW_APPLE_specular_vector"
- Const GL_TEXTURE_RANGE_LENGTH_APPLE=$85B7
- Const GL_TEXTURE_RANGE_POINTER_APPLE=$85B8
- Const GL_TEXTURE_STORAGE_HINT_APPLE=$85BC
- Const GL_STORAGE_PRIVATE_APPLE=$85BD
- Const GL_STORAGE_CACHED_APPLE=$85BE
- Const GL_STORAGE_SHARED_APPLE=$85BF
- Global glGetTexParameterPointervAPPLE(target_:Int,pname_:Int,params_:Byte Ptr Ptr)="__glewGetTexParameterPointervAPPLE"
- Global glTextureRangeAPPLE(target_:Int,length_:Int,pointer_:Byte Ptr)="__glewTextureRangeAPPLE"
- Global GL_APPLE_texture_range:Byte="__GLEW_APPLE_texture_range"
- Const GL_TRANSFORM_HINT_APPLE=$85B1
- Global GL_APPLE_transform_hint:Byte="__GLEW_APPLE_transform_hint"
- Const GL_VERTEX_ARRAY_BINDING_APPLE=$85B5
- Global glBindVertexArrayAPPLE(array_:Int)="__glewBindVertexArrayAPPLE"
- Global glDeleteVertexArraysAPPLE(n_:Int,arrays_:Int Ptr)="__glewDeleteVertexArraysAPPLE"
- Global glGenVertexArraysAPPLE(n_:Int,arrays_:Int Ptr)="__glewGenVertexArraysAPPLE"
- Global glIsVertexArrayAPPLE:Byte(array_:Int)="__glewIsVertexArrayAPPLE"
- Global GL_APPLE_vertex_array_object:Byte="__GLEW_APPLE_vertex_array_object"
- Const GL_VERTEX_ARRAY_RANGE_APPLE=$851D
- Const GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE=$851E
- Const GL_VERTEX_ARRAY_STORAGE_HINT_APPLE=$851F
- Const GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE=$8520
- Const GL_VERTEX_ARRAY_RANGE_POINTER_APPLE=$8521
- Global glFlushVertexArrayRangeAPPLE(length_:Int,pointer_:Byte Ptr)="__glewFlushVertexArrayRangeAPPLE"
- Global glVertexArrayParameteriAPPLE(pname_:Int,param_:Int)="__glewVertexArrayParameteriAPPLE"
- Global glVertexArrayRangeAPPLE(length_:Int,pointer_:Byte Ptr)="__glewVertexArrayRangeAPPLE"
- Global GL_APPLE_vertex_array_range:Byte="__GLEW_APPLE_vertex_array_range"
- Const GL_YCBCR_422_APPLE=$85B9
- Const GL_UNSIGNED_SHORT_8_8_APPLE=$85BA
- Const GL_UNSIGNED_SHORT_8_8_REV_APPLE=$85BB
- Global GL_APPLE_ycbcr_422:Byte="__GLEW_APPLE_ycbcr_422"
- Const GL_RGBA_FLOAT_MODE_ARB=$8820
- Const GL_CLAMP_VERTEX_COLOR_ARB=$891A
- Const GL_CLAMP_FRAGMENT_COLOR_ARB=$891B
- Const GL_CLAMP_READ_COLOR_ARB=$891C
- Const GL_FIXED_ONLY_ARB=$891D
- Global glClampColorARB(target_:Int,clamp_:Int)="__glewClampColorARB"
- Global GL_ARB_color_buffer_float:Byte="__GLEW_ARB_color_buffer_float"
- Const GL_DEPTH_COMPONENT32F=$8CAC
- Const GL_DEPTH32F_STENCIL8=$8CAD
- Const GL_FLOAT_32_UNSIGNED_INT_24_8_REV=$8DAD
- Global GL_ARB_depth_buffer_float:Byte="__GLEW_ARB_depth_buffer_float"
- Const GL_DEPTH_COMPONENT16_ARB=$81A5
- Const GL_DEPTH_COMPONENT24_ARB=$81A6
- Const GL_DEPTH_COMPONENT32_ARB=$81A7
- Const GL_TEXTURE_DEPTH_SIZE_ARB=$884A
- Const GL_DEPTH_TEXTURE_MODE_ARB=$884B
- Global GL_ARB_depth_texture:Byte="__GLEW_ARB_depth_texture"
- Const GL_MAX_DRAW_BUFFERS_ARB=$8824
- Const GL_DRAW_BUFFER0_ARB=$8825
- Const GL_DRAW_BUFFER1_ARB=$8826
- Const GL_DRAW_BUFFER2_ARB=$8827
- Const GL_DRAW_BUFFER3_ARB=$8828
- Const GL_DRAW_BUFFER4_ARB=$8829
- Const GL_DRAW_BUFFER5_ARB=$882A
- Const GL_DRAW_BUFFER6_ARB=$882B
- Const GL_DRAW_BUFFER7_ARB=$882C
- Const GL_DRAW_BUFFER8_ARB=$882D
- Const GL_DRAW_BUFFER9_ARB=$882E
- Const GL_DRAW_BUFFER10_ARB=$882F
- Const GL_DRAW_BUFFER11_ARB=$8830
- Const GL_DRAW_BUFFER12_ARB=$8831
- Const GL_DRAW_BUFFER13_ARB=$8832
- Const GL_DRAW_BUFFER14_ARB=$8833
- Const GL_DRAW_BUFFER15_ARB=$8834
- Global glDrawBuffersARB(n_:Int,bufs_:Int Ptr)="__glewDrawBuffersARB"
- Global GL_ARB_draw_buffers:Byte="__GLEW_ARB_draw_buffers"
- Global glDrawArraysInstancedARB(mode_:Int,first_:Int,count_:Int,primcount_:Int)="__glewDrawArraysInstancedARB"
- Global glDrawElementsInstancedARB(mode_:Int,count_:Int,type_:Int,indices_:Byte Ptr,primcount_:Int)="__glewDrawElementsInstancedARB"
- Global GL_ARB_draw_instanced:Byte="__GLEW_ARB_draw_instanced"
- Const GL_FRAGMENT_PROGRAM_ARB=$8804
- Const GL_PROGRAM_ALU_INSTRUCTIONS_ARB=$8805
- Const GL_PROGRAM_TEX_INSTRUCTIONS_ARB=$8806
- Const GL_PROGRAM_TEX_INDIRECTIONS_ARB=$8807
- Const GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=$8808
- Const GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB=$8809
- Const GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB=$880A
- Const GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB=$880B
- Const GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB=$880C
- Const GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB=$880D
- Const GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=$880E
- Const GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB=$880F
- Const GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB=$8810
- Const GL_MAX_TEXTURE_COORDS_ARB=$8871
- Const GL_MAX_TEXTURE_IMAGE_UNITS_ARB=$8872
- Global GL_ARB_fragment_program:Byte="__GLEW_ARB_fragment_program"
- Global GL_ARB_fragment_program_shadow:Byte="__GLEW_ARB_fragment_program_shadow"
- Const GL_FRAGMENT_SHADER_ARB=$8B30
- Const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB=$8B49
- Const GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB=$8B8B
- Global GL_ARB_fragment_shader:Byte="__GLEW_ARB_fragment_shader"
- Const GL_INVALID_FRAMEBUFFER_OPERATION=$0506
- Const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=$8210
- Const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=$8211
- Const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=$8212
- Const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=$8213
- Const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=$8214
- Const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=$8215
- Const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=$8216
- Const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=$8217
- Const GL_FRAMEBUFFER_DEFAULT=$8218
- Const GL_FRAMEBUFFER_UNDEFINED=$8219
- Const GL_DEPTH_STENCIL_ATTACHMENT=$821A
- Const GL_INDEX=$8222
- Const GL_MAX_RENDERBUFFER_SIZE=$84E8
- Const GL_DEPTH_STENCIL=$84F9
- Const GL_UNSIGNED_INT_24_8=$84FA
- Const GL_DEPTH24_STENCIL8=$88F0
- Const GL_TEXTURE_STENCIL_SIZE=$88F1
- Const GL_DRAW_FRAMEBUFFER_BINDING=$8CA6
- Const GL_FRAMEBUFFER_BINDING=$8CA6
- Const GL_RENDERBUFFER_BINDING=$8CA7
- Const GL_READ_FRAMEBUFFER=$8CA8
- Const GL_DRAW_FRAMEBUFFER=$8CA9
- Const GL_READ_FRAMEBUFFER_BINDING=$8CAA
- Const GL_RENDERBUFFER_SAMPLES=$8CAB
- Const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=$8CD0
- Const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=$8CD1
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=$8CD2
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=$8CD3
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=$8CD4
- Const GL_FRAMEBUFFER_COMPLETE=$8CD5
- Const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=$8CD6
- Const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=$8CD7
- Const GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=$8CDB
- Const GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=$8CDC
- Const GL_FRAMEBUFFER_UNSUPPORTED=$8CDD
- Const GL_MAX_COLOR_ATTACHMENTS=$8CDF
- Const GL_COLOR_ATTACHMENT0=$8CE0
- Const GL_COLOR_ATTACHMENT1=$8CE1
- Const GL_COLOR_ATTACHMENT2=$8CE2
- Const GL_COLOR_ATTACHMENT3=$8CE3
- Const GL_COLOR_ATTACHMENT4=$8CE4
- Const GL_COLOR_ATTACHMENT5=$8CE5
- Const GL_COLOR_ATTACHMENT6=$8CE6
- Const GL_COLOR_ATTACHMENT7=$8CE7
- Const GL_COLOR_ATTACHMENT8=$8CE8
- Const GL_COLOR_ATTACHMENT9=$8CE9
- Const GL_COLOR_ATTACHMENT10=$8CEA
- Const GL_COLOR_ATTACHMENT11=$8CEB
- Const GL_COLOR_ATTACHMENT12=$8CEC
- Const GL_COLOR_ATTACHMENT13=$8CED
- Const GL_COLOR_ATTACHMENT14=$8CEE
- Const GL_COLOR_ATTACHMENT15=$8CEF
- Const GL_DEPTH_ATTACHMENT=$8D00
- Const GL_STENCIL_ATTACHMENT=$8D20
- Const GL_FRAMEBUFFER=$8D40
- Const GL_RENDERBUFFER=$8D41
- Const GL_RENDERBUFFER_WIDTH=$8D42
- Const GL_RENDERBUFFER_HEIGHT=$8D43
- Const GL_RENDERBUFFER_INTERNAL_FORMAT=$8D44
- Const GL_STENCIL_INDEX1=$8D46
- Const GL_STENCIL_INDEX4=$8D47
- Const GL_STENCIL_INDEX8=$8D48
- Const GL_STENCIL_INDEX16=$8D49
- Const GL_RENDERBUFFER_RED_SIZE=$8D50
- Const GL_RENDERBUFFER_GREEN_SIZE=$8D51
- Const GL_RENDERBUFFER_BLUE_SIZE=$8D52
- Const GL_RENDERBUFFER_ALPHA_SIZE=$8D53
- Const GL_RENDERBUFFER_DEPTH_SIZE=$8D54
- Const GL_RENDERBUFFER_STENCIL_SIZE=$8D55
- Const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=$8D56
- Const GL_MAX_SAMPLES=$8D57
- Global glBindFramebuffer(target_:Int,framebuffer_:Int)="__glewBindFramebuffer"
- Global glBindRenderbuffer(target_:Int,renderbuffer_:Int)="__glewBindRenderbuffer"
- Global glBlitFramebuffer(srcX0_:Int,srcY0_:Int,srcX1_:Int,srcY1_:Int,dstX0_:Int,dstY0_:Int,dstX1_:Int,dstY1_:Int,mask_:Int,filter_:Int)="__glewBlitFramebuffer"
- Global glCheckFramebufferStatus:Int(target_:Int)="__glewCheckFramebufferStatus"
- Global glDeleteFramebuffers(n_:Int,framebuffers_:Int Ptr)="__glewDeleteFramebuffers"
- Global glDeleteRenderbuffers(n_:Int,renderbuffers_:Int Ptr)="__glewDeleteRenderbuffers"
- Global glFramebufferRenderbuffer(target_:Int,attachment_:Int,renderbuffertarget_:Int,renderbuffer_:Int)="__glewFramebufferRenderbuffer"
- Global glFramebufferTexturLayer(target_:Int,attachment_:Int,texture_:Int,level_:Int,layer_:Int)="__glewFramebufferTexturLayer"
- Global glFramebufferTexture1D(target_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int)="__glewFramebufferTexture1D"
- Global glFramebufferTexture2D(target_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int)="__glewFramebufferTexture2D"
- Global glFramebufferTexture3D(target_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int,layer_:Int)="__glewFramebufferTexture3D"
- Global glGenFramebuffers(n_:Int,framebuffers_:Int Ptr)="__glewGenFramebuffers"
- Global glGenRenderbuffers(n_:Int,renderbuffers_:Int Ptr)="__glewGenRenderbuffers"
- Global glGenerateMipmap(target_:Int)="__glewGenerateMipmap"
- Global glGetFramebufferAttachmentParameteriv(target_:Int,attachment_:Int,pname_:Int,params_:Int Ptr)="__glewGetFramebufferAttachmentParameteriv"
- Global glGetRenderbufferParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetRenderbufferParameteriv"
- Global glIsFramebuffer:Byte(framebuffer_:Int)="__glewIsFramebuffer"
- Global glIsRenderbuffer:Byte(renderbuffer_:Int)="__glewIsRenderbuffer"
- Global glRenderbufferStorage(target_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewRenderbufferStorage"
- Global glRenderbufferStorageMultisample(target_:Int,samples_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewRenderbufferStorageMultisample"
- Global GL_ARB_framebuffer_object:Byte="__GLEW_ARB_framebuffer_object"
- Const GL_FRAMEBUFFER_SRGB=$8DB9
- Global GL_ARB_framebuffer_sRGB:Byte="__GLEW_ARB_framebuffer_sRGB"
- Const GL_LINES_ADJACENCY_ARB=$A
- Const GL_LINE_STRIP_ADJACENCY_ARB=$B
- Const GL_TRIANGLES_ADJACENCY_ARB=$C
- Const GL_TRIANGLE_STRIP_ADJACENCY_ARB=$D
- Const GL_PROGRAM_POINT_SIZE_ARB=$8642
- Const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB=$8C29
- Const GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB=$8DA7
- Const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB=$8DA8
- Const GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB=$8DA9
- Const GL_GEOMETRY_SHADER_ARB=$8DD9
- Const GL_GEOMETRY_VERTICES_OUT_ARB=$8DDA
- Const GL_GEOMETRY_INPUT_TYPE_ARB=$8DDB
- Const GL_GEOMETRY_OUTPUT_TYPE_ARB=$8DDC
- Const GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB=$8DDD
- Const GL_MAX_VERTEX_VARYING_COMPONENTS_ARB=$8DDE
- Const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB=$8DDF
- Const GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB=$8DE0
- Const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB=$8DE1
- Global glFramebufferTextureARB(target_:Int,attachment_:Int,texture_:Int,level_:Int)="__glewFramebufferTextureARB"
- Global glFramebufferTextureFaceARB(target_:Int,attachment_:Int,texture_:Int,level_:Int,face_:Int)="__glewFramebufferTextureFaceARB"
- Global glFramebufferTextureLayerARB(target_:Int,attachment_:Int,texture_:Int,level_:Int,layer_:Int)="__glewFramebufferTextureLayerARB"
- Global glProgramParameteriARB(program_:Int,pname_:Int,value_:Int)="__glewProgramParameteriARB"
- Global GL_ARB_geometry_shader4:Byte="__GLEW_ARB_geometry_shader4"
- Const GL_HALF_FLOAT_ARB=$140B
- Global GL_ARB_half_float_pixel:Byte="__GLEW_ARB_half_float_pixel"
- Const GL_HALF_FLOAT=$140B
- Global GL_ARB_half_float_vertex:Byte="__GLEW_ARB_half_float_vertex"
- Const GL_CONSTANT_COLOR=$8001
- Const GL_ONE_MINUS_CONSTANT_COLOR=$8002
- Const GL_CONSTANT_ALPHA=$8003
- Const GL_ONE_MINUS_CONSTANT_ALPHA=$8004
- Const GL_BLEND_COLOR=$8005
- Const GL_FUNC_ADD=$8006
- Const GL_MIN=$8007
- Const GL_MAX=$8008
- Const GL_BLEND_EQUATION=$8009
- Const GL_FUNC_SUBTRACT=$800A
- Const GL_FUNC_REVERSE_SUBTRACT=$800B
- Const GL_CONVOLUTION_1D=$8010
- Const GL_CONVOLUTION_2D=$8011
- Const GL_SEPARABLE_2D=$8012
- Const GL_CONVOLUTION_BORDER_MODE=$8013
- Const GL_CONVOLUTION_FILTER_SCALE=$8014
- Const GL_CONVOLUTION_FILTER_BIAS=$8015
- Const GL_REDUCE=$8016
- Const GL_CONVOLUTION_FORMAT=$8017
- Const GL_CONVOLUTION_WIDTH=$8018
- Const GL_CONVOLUTION_HEIGHT=$8019
- Const GL_MAX_CONVOLUTION_WIDTH=$801A
- Const GL_MAX_CONVOLUTION_HEIGHT=$801B
- Const GL_POST_CONVOLUTION_RED_SCALE=$801C
- Const GL_POST_CONVOLUTION_GREEN_SCALE=$801D
- Const GL_POST_CONVOLUTION_BLUE_SCALE=$801E
- Const GL_POST_CONVOLUTION_ALPHA_SCALE=$801F
- Const GL_POST_CONVOLUTION_RED_BIAS=$8020
- Const GL_POST_CONVOLUTION_GREEN_BIAS=$8021
- Const GL_POST_CONVOLUTION_BLUE_BIAS=$8022
- Const GL_POST_CONVOLUTION_ALPHA_BIAS=$8023
- Const GL_HISTOGRAM=$8024
- Const GL_PROXY_HISTOGRAM=$8025
- Const GL_HISTOGRAM_WIDTH=$8026
- Const GL_HISTOGRAM_FORMAT=$8027
- Const GL_HISTOGRAM_RED_SIZE=$8028
- Const GL_HISTOGRAM_GREEN_SIZE=$8029
- Const GL_HISTOGRAM_BLUE_SIZE=$802A
- Const GL_HISTOGRAM_ALPHA_SIZE=$802B
- Const GL_HISTOGRAM_LUMINANCE_SIZE=$802C
- Const GL_HISTOGRAM_SINK=$802D
- Const GL_MINMAX=$802E
- Const GL_MINMAX_FORMAT=$802F
- Const GL_MINMAX_SINK=$8030
- Const GL_TABLE_TOO_LARGE=$8031
- Const GL_COLOR_MATRIX=$80B1
- Const GL_COLOR_MATRIX_STACK_DEPTH=$80B2
- Const GL_MAX_COLOR_MATRIX_STACK_DEPTH=$80B3
- Const GL_POST_COLOR_MATRIX_RED_SCALE=$80B4
- Const GL_POST_COLOR_MATRIX_GREEN_SCALE=$80B5
- Const GL_POST_COLOR_MATRIX_BLUE_SCALE=$80B6
- Const GL_POST_COLOR_MATRIX_ALPHA_SCALE=$80B7
- Const GL_POST_COLOR_MATRIX_RED_BIAS=$80B8
- Const GL_POST_COLOR_MATRIX_GREEN_BIAS=$80B9
- Const GL_POST_COLOR_MATRIX_BLUE_BIAS=$80BA
- Const GL_POST_COLOR_MATRIX_ALPHA_BIAS=$80BB
- Const GL_COLOR_TABLE=$80D0
- Const GL_POST_CONVOLUTION_COLOR_TABLE=$80D1
- Const GL_POST_COLOR_MATRIX_COLOR_TABLE=$80D2
- Const GL_PROXY_COLOR_TABLE=$80D3
- Const GL_PROXY_POST_CONVOLUTION_COLOR_TABLE=$80D4
- Const GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE=$80D5
- Const GL_COLOR_TABLE_SCALE=$80D6
- Const GL_COLOR_TABLE_BIAS=$80D7
- Const GL_COLOR_TABLE_FORMAT=$80D8
- Const GL_COLOR_TABLE_WIDTH=$80D9
- Const GL_COLOR_TABLE_RED_SIZE=$80DA
- Const GL_COLOR_TABLE_GREEN_SIZE=$80DB
- Const GL_COLOR_TABLE_BLUE_SIZE=$80DC
- Const GL_COLOR_TABLE_ALPHA_SIZE=$80DD
- Const GL_COLOR_TABLE_LUMINANCE_SIZE=$80DE
- Const GL_COLOR_TABLE_INTENSITY_SIZE=$80DF
- Const GL_IGNORE_BORDER=$8150
- Const GL_CONSTANT_BORDER=$8151
- Const GL_WRAP_BORDER=$8152
- Const GL_REPLICATE_BORDER=$8153
- Const GL_CONVOLUTION_BORDER_COLOR=$8154
- Global glColorSubTable(target_:Int,start_:Int,count_:Int,format_:Int,type_:Int,data_:Byte Ptr)="__glewColorSubTable"
- Global glColorTable(target_:Int,internalformat_:Int,width_:Int,format_:Int,type_:Int,table_:Byte Ptr)="__glewColorTable"
- Global glColorTableParameterfv(target_:Int,pname_:Int,params_:Float Ptr)="__glewColorTableParameterfv"
- Global glColorTableParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewColorTableParameteriv"
- Global glConvolutionFilter1D(target_:Int,internalformat_:Int,width_:Int,format_:Int,type_:Int,image_:Byte Ptr)="__glewConvolutionFilter1D"
- Global glConvolutionFilter2D(target_:Int,internalformat_:Int,width_:Int,height_:Int,format_:Int,type_:Int,image_:Byte Ptr)="__glewConvolutionFilter2D"
- Global glConvolutionParameterf(target_:Int,pname_:Int,params_:Float)="__glewConvolutionParameterf"
- Global glConvolutionParameterfv(target_:Int,pname_:Int,params_:Float Ptr)="__glewConvolutionParameterfv"
- Global glConvolutionParameteri(target_:Int,pname_:Int,params_:Int)="__glewConvolutionParameteri"
- Global glConvolutionParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewConvolutionParameteriv"
- Global glCopyColorSubTable(target_:Int,start_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyColorSubTable"
- Global glCopyColorTable(target_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyColorTable"
- Global glCopyConvolutionFilter1D(target_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyConvolutionFilter1D"
- Global glCopyConvolutionFilter2D(target_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyConvolutionFilter2D"
- Global glGetColorTable(target_:Int,format_:Int,type_:Int,table_:Byte Ptr)="__glewGetColorTable"
- Global glGetColorTableParameterfv(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetColorTableParameterfv"
- Global glGetColorTableParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetColorTableParameteriv"
- Global glGetConvolutionFilter(target_:Int,format_:Int,type_:Int,image_:Byte Ptr)="__glewGetConvolutionFilter"
- Global glGetConvolutionParameterfv(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetConvolutionParameterfv"
- Global glGetConvolutionParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetConvolutionParameteriv"
- Global glGetHistogram(target_:Int,reset_:Byte,format_:Int,type_:Int,values_:Byte Ptr)="__glewGetHistogram"
- Global glGetHistogramParameterfv(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetHistogramParameterfv"
- Global glGetHistogramParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetHistogramParameteriv"
- Global glGetMinmax(target_:Int,reset_:Byte,format_:Int,types_:Int,values_:Byte Ptr)="__glewGetMinmax"
- Global glGetMinmaxParameterfv(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetMinmaxParameterfv"
- Global glGetMinmaxParameteriv(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMinmaxParameteriv"
- Global glGetSeparableFilter(target_:Int,format_:Int,type_:Int,row_:Byte Ptr,column_:Byte Ptr,span_:Byte Ptr)="__glewGetSeparableFilter"
- Global glHistogram(target_:Int,width_:Int,internalformat_:Int,sink_:Byte)="__glewHistogram"
- Global glMinmax(target_:Int,internalformat_:Int,sink_:Byte)="__glewMinmax"
- Global glResetHistogram(target_:Int)="__glewResetHistogram"
- Global glResetMinmax(target_:Int)="__glewResetMinmax"
- Global glSeparableFilter2D(target_:Int,internalformat_:Int,width_:Int,height_:Int,format_:Int,type_:Int,row_:Byte Ptr,column_:Byte Ptr)="__glewSeparableFilter2D"
- Global GL_ARB_imaging:Byte="__GLEW_ARB_imaging"
- Const GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB=$88FE
- Global glVertexAttribDivisorARB(index_:Int,divisor_:Int)="__glewVertexAttribDivisorARB"
- Global GL_ARB_instanced_arrays:Byte="__GLEW_ARB_instanced_arrays"
- Const GL_MAP_READ_BIT=$0001
- Const GL_MAP_WRITE_BIT=$0002
- Const GL_MAP_INVALIDATE_RANGE_BIT=$0004
- Const GL_MAP_INVALIDATE_BUFFER_BIT=$0008
- Const GL_MAP_FLUSH_EXPLICIT_BIT=$0010
- Const GL_MAP_UNSYNCHRONIZED_BIT=$0020
- Global glFlushMappedBufferRange(target_:Int,offset_:Int,length_:Int)="__glewFlushMappedBufferRange"
- Global glMapBufferRange:Byte Ptr(target_:Int,offset_:Int,length_:Int,access_:Int)="__glewMapBufferRange"
- Global GL_ARB_map_buffer_range:Byte="__GLEW_ARB_map_buffer_range"
- Const GL_MATRIX_PALETTE_ARB=$8840
- Const GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB=$8841
- Const GL_MAX_PALETTE_MATRICES_ARB=$8842
- Const GL_CURRENT_PALETTE_MATRIX_ARB=$8843
- Const GL_MATRIX_INDEX_ARRAY_ARB=$8844
- Const GL_CURRENT_MATRIX_INDEX_ARB=$8845
- Const GL_MATRIX_INDEX_ARRAY_SIZE_ARB=$8846
- Const GL_MATRIX_INDEX_ARRAY_TYPE_ARB=$8847
- Const GL_MATRIX_INDEX_ARRAY_STRIDE_ARB=$8848
- Const GL_MATRIX_INDEX_ARRAY_POINTER_ARB=$8849
- Global glCurrentPaletteMatrixARB(index_:Int)="__glewCurrentPaletteMatrixARB"
- Global glMatrixIndexPointerARB(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewMatrixIndexPointerARB"
- Global glMatrixIndexubvARB(size_:Int,indices_:Byte Ptr)="__glewMatrixIndexubvARB"
- Global glMatrixIndexuivARB(size_:Int,indices_:Int Ptr)="__glewMatrixIndexuivARB"
- Global glMatrixIndexusvARB(size_:Int,indices_:Short Ptr)="__glewMatrixIndexusvARB"
- Global GL_ARB_matrix_palette:Byte="__GLEW_ARB_matrix_palette"
- Const GL_MULTISAMPLE_ARB=$809D
- Const GL_SAMPLE_ALPHA_TO_COVERAGE_ARB=$809E
- Const GL_SAMPLE_ALPHA_TO_ONE_ARB=$809F
- Const GL_SAMPLE_COVERAGE_ARB=$80A0
- Const GL_SAMPLE_BUFFERS_ARB=$80A8
- Const GL_SAMPLES_ARB=$80A9
- Const GL_SAMPLE_COVERAGE_VALUE_ARB=$80AA
- Const GL_SAMPLE_COVERAGE_INVERT_ARB=$80AB
- Const GL_MULTISAMPLE_BIT_ARB=$20000000
- Global glSampleCoverageARB(value_:Float,invert_:Byte)="__glewSampleCoverageARB"
- Global GL_ARB_multisample:Byte="__GLEW_ARB_multisample"
- Const GL_TEXTURE0_ARB=$84C0
- Const GL_TEXTURE1_ARB=$84C1
- Const GL_TEXTURE2_ARB=$84C2
- Const GL_TEXTURE3_ARB=$84C3
- Const GL_TEXTURE4_ARB=$84C4
- Const GL_TEXTURE5_ARB=$84C5
- Const GL_TEXTURE6_ARB=$84C6
- Const GL_TEXTURE7_ARB=$84C7
- Const GL_TEXTURE8_ARB=$84C8
- Const GL_TEXTURE9_ARB=$84C9
- Const GL_TEXTURE10_ARB=$84CA
- Const GL_TEXTURE11_ARB=$84CB
- Const GL_TEXTURE12_ARB=$84CC
- Const GL_TEXTURE13_ARB=$84CD
- Const GL_TEXTURE14_ARB=$84CE
- Const GL_TEXTURE15_ARB=$84CF
- Const GL_TEXTURE16_ARB=$84D0
- Const GL_TEXTURE17_ARB=$84D1
- Const GL_TEXTURE18_ARB=$84D2
- Const GL_TEXTURE19_ARB=$84D3
- Const GL_TEXTURE20_ARB=$84D4
- Const GL_TEXTURE21_ARB=$84D5
- Const GL_TEXTURE22_ARB=$84D6
- Const GL_TEXTURE23_ARB=$84D7
- Const GL_TEXTURE24_ARB=$84D8
- Const GL_TEXTURE25_ARB=$84D9
- Const GL_TEXTURE26_ARB=$84DA
- Const GL_TEXTURE27_ARB=$84DB
- Const GL_TEXTURE28_ARB=$84DC
- Const GL_TEXTURE29_ARB=$84DD
- Const GL_TEXTURE30_ARB=$84DE
- Const GL_TEXTURE31_ARB=$84DF
- Const GL_ACTIVE_TEXTURE_ARB=$84E0
- Const GL_CLIENT_ACTIVE_TEXTURE_ARB=$84E1
- Const GL_MAX_TEXTURE_UNITS_ARB=$84E2
- Global glActiveTextureARB(texture_:Int)="__glewActiveTextureARB"
- Global glClientActiveTextureARB(texture_:Int)="__glewClientActiveTextureARB"
- Global glMultiTexCoord1dARB(target_:Int,s_:Double)="__glewMultiTexCoord1dARB"
- Global glMultiTexCoord1dvARB(target_:Int,v_:Double Ptr)="__glewMultiTexCoord1dvARB"
- Global glMultiTexCoord1fARB(target_:Int,s_:Float)="__glewMultiTexCoord1fARB"
- Global glMultiTexCoord1fvARB(target_:Int,v_:Float Ptr)="__glewMultiTexCoord1fvARB"
- Global glMultiTexCoord1iARB(target_:Int,s_:Int)="__glewMultiTexCoord1iARB"
- Global glMultiTexCoord1ivARB(target_:Int,v_:Int Ptr)="__glewMultiTexCoord1ivARB"
- Global glMultiTexCoord1sARB(target_:Int,s_:Short)="__glewMultiTexCoord1sARB"
- Global glMultiTexCoord1svARB(target_:Int,v_:Short Ptr)="__glewMultiTexCoord1svARB"
- Global glMultiTexCoord2dARB(target_:Int,s_:Double,t_:Double)="__glewMultiTexCoord2dARB"
- Global glMultiTexCoord2dvARB(target_:Int,v_:Double Ptr)="__glewMultiTexCoord2dvARB"
- Global glMultiTexCoord2fARB(target_:Int,s_:Float,t_:Float)="__glewMultiTexCoord2fARB"
- Global glMultiTexCoord2fvARB(target_:Int,v_:Float Ptr)="__glewMultiTexCoord2fvARB"
- Global glMultiTexCoord2iARB(target_:Int,s_:Int,t_:Int)="__glewMultiTexCoord2iARB"
- Global glMultiTexCoord2ivARB(target_:Int,v_:Int Ptr)="__glewMultiTexCoord2ivARB"
- Global glMultiTexCoord2sARB(target_:Int,s_:Short,t_:Short)="__glewMultiTexCoord2sARB"
- Global glMultiTexCoord2svARB(target_:Int,v_:Short Ptr)="__glewMultiTexCoord2svARB"
- Global glMultiTexCoord3dARB(target_:Int,s_:Double,t_:Double,r_:Double)="__glewMultiTexCoord3dARB"
- Global glMultiTexCoord3dvARB(target_:Int,v_:Double Ptr)="__glewMultiTexCoord3dvARB"
- Global glMultiTexCoord3fARB(target_:Int,s_:Float,t_:Float,r_:Float)="__glewMultiTexCoord3fARB"
- Global glMultiTexCoord3fvARB(target_:Int,v_:Float Ptr)="__glewMultiTexCoord3fvARB"
- Global glMultiTexCoord3iARB(target_:Int,s_:Int,t_:Int,r_:Int)="__glewMultiTexCoord3iARB"
- Global glMultiTexCoord3ivARB(target_:Int,v_:Int Ptr)="__glewMultiTexCoord3ivARB"
- Global glMultiTexCoord3sARB(target_:Int,s_:Short,t_:Short,r_:Short)="__glewMultiTexCoord3sARB"
- Global glMultiTexCoord3svARB(target_:Int,v_:Short Ptr)="__glewMultiTexCoord3svARB"
- Global glMultiTexCoord4dARB(target_:Int,s_:Double,t_:Double,r_:Double,q_:Double)="__glewMultiTexCoord4dARB"
- Global glMultiTexCoord4dvARB(target_:Int,v_:Double Ptr)="__glewMultiTexCoord4dvARB"
- Global glMultiTexCoord4fARB(target_:Int,s_:Float,t_:Float,r_:Float,q_:Float)="__glewMultiTexCoord4fARB"
- Global glMultiTexCoord4fvARB(target_:Int,v_:Float Ptr)="__glewMultiTexCoord4fvARB"
- Global glMultiTexCoord4iARB(target_:Int,s_:Int,t_:Int,r_:Int,q_:Int)="__glewMultiTexCoord4iARB"
- Global glMultiTexCoord4ivARB(target_:Int,v_:Int Ptr)="__glewMultiTexCoord4ivARB"
- Global glMultiTexCoord4sARB(target_:Int,s_:Short,t_:Short,r_:Short,q_:Short)="__glewMultiTexCoord4sARB"
- Global glMultiTexCoord4svARB(target_:Int,v_:Short Ptr)="__glewMultiTexCoord4svARB"
- Global GL_ARB_multitexture:Byte="__GLEW_ARB_multitexture"
- Const GL_QUERY_COUNTER_BITS_ARB=$8864
- Const GL_CURRENT_QUERY_ARB=$8865
- Const GL_QUERY_RESULT_ARB=$8866
- Const GL_QUERY_RESULT_AVAILABLE_ARB=$8867
- Const GL_SAMPLES_PASSED_ARB=$8914
- Global glBeginQueryARB(target_:Int,id_:Int)="__glewBeginQueryARB"
- Global glDeleteQueriesARB(n_:Int,ids_:Int Ptr)="__glewDeleteQueriesARB"
- Global glEndQueryARB(target_:Int)="__glewEndQueryARB"
- Global glGenQueriesARB(n_:Int,ids_:Int Ptr)="__glewGenQueriesARB"
- Global glGetQueryObjectivARB(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetQueryObjectivARB"
- Global glGetQueryObjectuivARB(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetQueryObjectuivARB"
- Global glGetQueryivARB(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetQueryivARB"
- Global glIsQueryARB:Byte(id_:Int)="__glewIsQueryARB"
- Global GL_ARB_occlusion_query:Byte="__GLEW_ARB_occlusion_query"
- Const GL_PIXEL_PACK_BUFFER_ARB=$88EB
- Const GL_PIXEL_UNPACK_BUFFER_ARB=$88EC
- Const GL_PIXEL_PACK_BUFFER_BINDING_ARB=$88ED
- Const GL_PIXEL_UNPACK_BUFFER_BINDING_ARB=$88EF
- Global GL_ARB_pixel_buffer_object:Byte="__GLEW_ARB_pixel_buffer_object"
- Const GL_POINT_SIZE_MIN_ARB=$8126
- Const GL_POINT_SIZE_MAX_ARB=$8127
- Const GL_POINT_FADE_THRESHOLD_SIZE_ARB=$8128
- Const GL_POINT_DISTANCE_ATTENUATION_ARB=$8129
- Global glPointParameterfARB(pname_:Int,param_:Float)="__glewPointParameterfARB"
- Global glPointParameterfvARB(pname_:Int,params_:Float Ptr)="__glewPointParameterfvARB"
- Global GL_ARB_point_parameters:Byte="__GLEW_ARB_point_parameters"
- Const GL_POINT_SPRITE_ARB=$8861
- Const GL_COORD_REPLACE_ARB=$8862
- Global GL_ARB_point_sprite:Byte="__GLEW_ARB_point_sprite"
- Const GL_PROGRAM_OBJECT_ARB=$8B40
- Const GL_SHADER_OBJECT_ARB=$8B48
- Const GL_OBJECT_TYPE_ARB=$8B4E
- Const GL_OBJECT_SUBTYPE_ARB=$8B4F
- Const GL_FLOAT_VEC2_ARB=$8B50
- Const GL_FLOAT_VEC3_ARB=$8B51
- Const GL_FLOAT_VEC4_ARB=$8B52
- Const GL_INT_VEC2_ARB=$8B53
- Const GL_INT_VEC3_ARB=$8B54
- Const GL_INT_VEC4_ARB=$8B55
- Const GL_BOOL_ARB=$8B56
- Const GL_BOOL_VEC2_ARB=$8B57
- Const GL_BOOL_VEC3_ARB=$8B58
- Const GL_BOOL_VEC4_ARB=$8B59
- Const GL_FLOAT_MAT2_ARB=$8B5A
- Const GL_FLOAT_MAT3_ARB=$8B5B
- Const GL_FLOAT_MAT4_ARB=$8B5C
- Const GL_SAMPLER_1D_ARB=$8B5D
- Const GL_SAMPLER_2D_ARB=$8B5E
- Const GL_SAMPLER_3D_ARB=$8B5F
- Const GL_SAMPLER_CUBE_ARB=$8B60
- Const GL_SAMPLER_1D_SHADOW_ARB=$8B61
- Const GL_SAMPLER_2D_SHADOW_ARB=$8B62
- Const GL_SAMPLER_2D_RECT_ARB=$8B63
- Const GL_SAMPLER_2D_RECT_SHADOW_ARB=$8B64
- Const GL_OBJECT_DELETE_STATUS_ARB=$8B80
- Const GL_OBJECT_COMPILE_STATUS_ARB=$8B81
- Const GL_OBJECT_LINK_STATUS_ARB=$8B82
- Const GL_OBJECT_VALIDATE_STATUS_ARB=$8B83
- Const GL_OBJECT_INFO_LOG_LENGTH_ARB=$8B84
- Const GL_OBJECT_ATTACHED_OBJECTS_ARB=$8B85
- Const GL_OBJECT_ACTIVE_UNIFORMS_ARB=$8B86
- Const GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB=$8B87
- Const GL_OBJECT_SHADER_SOURCE_LENGTH_ARB=$8B88
- Global glAttachObjectARB(containerObj_:Int,obj_:Int)="__glewAttachObjectARB"
- Global glCompileShaderARB(shaderObj_:Int)="__glewCompileShaderARB"
- Global glCreateProgramObjectARB:Int()="__glewCreateProgramObjectARB"
- Global glCreateShaderObjectARB:Int(shaderType_:Int)="__glewCreateShaderObjectARB"
- Global glDeleteObjectARB(obj_:Int)="__glewDeleteObjectARB"
- Global glDetachObjectARB(containerObj_:Int,attachedObj_:Int)="__glewDetachObjectARB"
- Global glGetActiveUniformARB(programObj_:Int,index_:Int,maxLength_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="__glewGetActiveUniformARB"
- Global glGetAttachedObjectsARB(containerObj_:Int,maxCount_:Int,count_:Int Ptr,obj_:Int Ptr)="__glewGetAttachedObjectsARB"
- Global glGetHandleARB:Int(pname_:Int)="__glewGetHandleARB"
- Global glGetInfoLogARB(obj_:Int,maxLength_:Int,length_:Int Ptr,infoLog_:Byte Ptr)="__glewGetInfoLogARB"
- Global glGetObjectParameterfvARB(obj_:Int,pname_:Int,params_:Float Ptr)="__glewGetObjectParameterfvARB"
- Global glGetObjectParameterivARB(obj_:Int,pname_:Int,params_:Int Ptr)="__glewGetObjectParameterivARB"
- Global glGetShaderSourceARB(obj_:Int,maxLength_:Int,length_:Int Ptr,source_:Byte Ptr)="__glewGetShaderSourceARB"
- Global glGetUniformLocationARB:Int(programObj_:Int,name_:Byte Ptr)="__glewGetUniformLocationARB"
- Global glGetUniformfvARB(programObj_:Int,location_:Int,params_:Float Ptr)="__glewGetUniformfvARB"
- Global glGetUniformivARB(programObj_:Int,location_:Int,params_:Int Ptr)="__glewGetUniformivARB"
- Global glLinkProgramARB(programObj_:Int)="__glewLinkProgramARB"
- Global glShaderSourceARB(shaderObj_:Int,count_:Int,string_:Byte Ptr Ptr,length_:Int Ptr)="__glewShaderSourceARB"
- Global glUniform1fARB(location_:Int,v0_:Float)="__glewUniform1fARB"
- Global glUniform1fvARB(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform1fvARB"
- Global glUniform1iARB(location_:Int,v0_:Int)="__glewUniform1iARB"
- Global glUniform1ivARB(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform1ivARB"
- Global glUniform2fARB(location_:Int,v0_:Float,v1_:Float)="__glewUniform2fARB"
- Global glUniform2fvARB(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform2fvARB"
- Global glUniform2iARB(location_:Int,v0_:Int,v1_:Int)="__glewUniform2iARB"
- Global glUniform2ivARB(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform2ivARB"
- Global glUniform3fARB(location_:Int,v0_:Float,v1_:Float,v2_:Float)="__glewUniform3fARB"
- Global glUniform3fvARB(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform3fvARB"
- Global glUniform3iARB(location_:Int,v0_:Int,v1_:Int,v2_:Int)="__glewUniform3iARB"
- Global glUniform3ivARB(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform3ivARB"
- Global glUniform4fARB(location_:Int,v0_:Float,v1_:Float,v2_:Float,v3_:Float)="__glewUniform4fARB"
- Global glUniform4fvARB(location_:Int,count_:Int,value_:Float Ptr)="__glewUniform4fvARB"
- Global glUniform4iARB(location_:Int,v0_:Int,v1_:Int,v2_:Int,v3_:Int)="__glewUniform4iARB"
- Global glUniform4ivARB(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform4ivARB"
- Global glUniformMatrix2fvARB(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix2fvARB"
- Global glUniformMatrix3fvARB(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix3fvARB"
- Global glUniformMatrix4fvARB(location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewUniformMatrix4fvARB"
- Global glUseProgramObjectARB(programObj_:Int)="__glewUseProgramObjectARB"
- Global glValidateProgramARB(programObj_:Int)="__glewValidateProgramARB"
- Global GL_ARB_shader_objects:Byte="__GLEW_ARB_shader_objects"
- Const GL_SHADING_LANGUAGE_VERSION_ARB=$8B8C
- Global GL_ARB_shading_language_100:Byte="__GLEW_ARB_shading_language_100"
- Const GL_TEXTURE_COMPARE_MODE_ARB=$884C
- Const GL_TEXTURE_COMPARE_FUNC_ARB=$884D
- Const GL_COMPARE_R_TO_TEXTURE_ARB=$884E
- Global GL_ARB_shadow:Byte="__GLEW_ARB_shadow"
- Const GL_TEXTURE_COMPARE_FAIL_VALUE_ARB=$80BF
- Global GL_ARB_shadow_ambient:Byte="__GLEW_ARB_shadow_ambient"
- Const GL_CLAMP_TO_BORDER_ARB=$812D
- Global GL_ARB_texture_border_clamp:Byte="__GLEW_ARB_texture_border_clamp"
- Const GL_TEXTURE_BUFFER_ARB=$8C2A
- Const GL_MAX_TEXTURE_BUFFER_SIZE_ARB=$8C2B
- Const GL_TEXTURE_BINDING_BUFFER_ARB=$8C2C
- Const GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB=$8C2D
- Const GL_TEXTURE_BUFFER_FORMAT_ARB=$8C2E
- Global glTexBufferARB(target_:Int,internalformat_:Int,buffer_:Int)="__glewTexBufferARB"
- Global GL_ARB_texture_buffer_object:Byte="__GLEW_ARB_texture_buffer_object"
- Const GL_COMPRESSED_ALPHA_ARB=$84E9
- Const GL_COMPRESSED_LUMINANCE_ARB=$84EA
- Const GL_COMPRESSED_LUMINANCE_ALPHA_ARB=$84EB
- Const GL_COMPRESSED_INTENSITY_ARB=$84EC
- Const GL_COMPRESSED_RGB_ARB=$84ED
- Const GL_COMPRESSED_RGBA_ARB=$84EE
- Const GL_TEXTURE_COMPRESSION_HINT_ARB=$84EF
- Const GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB=$86A0
- Const GL_TEXTURE_COMPRESSED_ARB=$86A1
- Const GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB=$86A2
- Const GL_COMPRESSED_TEXTURE_FORMATS_ARB=$86A3
- Global glCompressedTexImage1DARB(target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexImage1DARB"
- Global glCompressedTexImage2DARB(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexImage2DARB"
- Global glCompressedTexImage3DARB(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexImage3DARB"
- Global glCompressedTexSubImage1DARB(target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexSubImage1DARB"
- Global glCompressedTexSubImage2DARB(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexSubImage2DARB"
- Global glCompressedTexSubImage3DARB(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTexSubImage3DARB"
- Global glGetCompressedTexImageARB(target_:Int,lod_:Int,img_:Byte Ptr)="__glewGetCompressedTexImageARB"
- Global GL_ARB_texture_compression:Byte="__GLEW_ARB_texture_compression"
- Const GL_COMPRESSED_RED_RGTC1=$8DBB
- Const GL_COMPRESSED_SIGNED_RED_RGTC1=$8DBC
- Const GL_COMPRESSED_RG_RGTC2=$8DBD
- Const GL_COMPRESSED_SIGNED_RG_RGTC2=$8DBE
- Global GL_ARB_texture_compression_rgtc:Byte="__GLEW_ARB_texture_compression_rgtc"
- Const GL_NORMAL_MAP_ARB=$8511
- Const GL_REFLECTION_MAP_ARB=$8512
- Const GL_TEXTURE_CUBE_MAP_ARB=$8513
- Const GL_TEXTURE_BINDING_CUBE_MAP_ARB=$8514
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=$8515
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB=$8516
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=$8517
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB=$8518
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB=$8519
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB=$851A
- Const GL_PROXY_TEXTURE_CUBE_MAP_ARB=$851B
- Const GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB=$851C
- Global GL_ARB_texture_cube_map:Byte="__GLEW_ARB_texture_cube_map"
- Global GL_ARB_texture_env_add:Byte="__GLEW_ARB_texture_env_add"
- Const GL_SUBTRACT_ARB=$84E7
- Const GL_COMBINE_ARB=$8570
- Const GL_COMBINE_RGB_ARB=$8571
- Const GL_COMBINE_ALPHA_ARB=$8572
- Const GL_RGB_SCALE_ARB=$8573
- Const GL_ADD_SIGNED_ARB=$8574
- Const GL_INTERPOLATE_ARB=$8575
- Const GL_CONSTANT_ARB=$8576
- Const GL_PRIMARY_COLOR_ARB=$8577
- Const GL_PREVIOUS_ARB=$8578
- Const GL_SOURCE0_RGB_ARB=$8580
- Const GL_SOURCE1_RGB_ARB=$8581
- Const GL_SOURCE2_RGB_ARB=$8582
- Const GL_SOURCE0_ALPHA_ARB=$8588
- Const GL_SOURCE1_ALPHA_ARB=$8589
- Const GL_SOURCE2_ALPHA_ARB=$858A
- Const GL_OPERAND0_RGB_ARB=$8590
- Const GL_OPERAND1_RGB_ARB=$8591
- Const GL_OPERAND2_RGB_ARB=$8592
- Const GL_OPERAND0_ALPHA_ARB=$8598
- Const GL_OPERAND1_ALPHA_ARB=$8599
- Const GL_OPERAND2_ALPHA_ARB=$859A
- Global GL_ARB_texture_env_combine:Byte="__GLEW_ARB_texture_env_combine"
- Global GL_ARB_texture_env_crossbar:Byte="__GLEW_ARB_texture_env_crossbar"
- Const GL_DOT3_RGB_ARB=$86AE
- Const GL_DOT3_RGBA_ARB=$86AF
- Global GL_ARB_texture_env_dot3:Byte="__GLEW_ARB_texture_env_dot3"
- Const GL_RGBA32F_ARB=$8814
- Const GL_RGB32F_ARB=$8815
- Const GL_ALPHA32F_ARB=$8816
- Const GL_INTENSITY32F_ARB=$8817
- Const GL_LUMINANCE32F_ARB=$8818
- Const GL_LUMINANCE_ALPHA32F_ARB=$8819
- Const GL_RGBA16F_ARB=$881A
- Const GL_RGB16F_ARB=$881B
- Const GL_ALPHA16F_ARB=$881C
- Const GL_INTENSITY16F_ARB=$881D
- Const GL_LUMINANCE16F_ARB=$881E
- Const GL_LUMINANCE_ALPHA16F_ARB=$881F
- Const GL_TEXTURE_RED_TYPE_ARB=$8C10
- Const GL_TEXTURE_GREEN_TYPE_ARB=$8C11
- Const GL_TEXTURE_BLUE_TYPE_ARB=$8C12
- Const GL_TEXTURE_ALPHA_TYPE_ARB=$8C13
- Const GL_TEXTURE_LUMINANCE_TYPE_ARB=$8C14
- Const GL_TEXTURE_INTENSITY_TYPE_ARB=$8C15
- Const GL_TEXTURE_DEPTH_TYPE_ARB=$8C16
- Const GL_UNSIGNED_NORMALIZED_ARB=$8C17
- Global GL_ARB_texture_float:Byte="__GLEW_ARB_texture_float"
- Const GL_MIRRORED_REPEAT_ARB=$8370
- Global GL_ARB_texture_mirrored_repeat:Byte="__GLEW_ARB_texture_mirrored_repeat"
- Global GL_ARB_texture_non_power_of_two:Byte="__GLEW_ARB_texture_non_power_of_two"
- Const GL_TEXTURE_RECTANGLE_ARB=$84F5
- Const GL_TEXTURE_BINDING_RECTANGLE_ARB=$84F6
- Const GL_PROXY_TEXTURE_RECTANGLE_ARB=$84F7
- Const GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB=$84F8
- Global GL_ARB_texture_rectangle:Byte="__GLEW_ARB_texture_rectangle"
- Const GL_RG=$8227
- Const GL_RG_INTEGER=$8228
- Const GL_R8=$8229
- Const GL_R16=$822A
- Const GL_RG8=$822B
- Const GL_RG16=$822C
- Const GL_R16F=$822D
- Const GL_R32F=$822E
- Const GL_RG16F=$822F
- Const GL_RG32F=$8230
- Const GL_R8I=$8231
- Const GL_R8UI=$8232
- Const GL_R16I=$8233
- Const GL_R16UI=$8234
- Const GL_R32I=$8235
- Const GL_R32UI=$8236
- Const GL_RG8I=$8237
- Const GL_RG8UI=$8238
- Const GL_RG16I=$8239
- Const GL_RG16UI=$823A
- Const GL_RG32I=$823B
- Const GL_RG32UI=$823C
- Global GL_ARB_texture_rg:Byte="__GLEW_ARB_texture_rg"
- Const GL_TRANSPOSE_MODELVIEW_MATRIX_ARB=$84E3
- Const GL_TRANSPOSE_PROJECTION_MATRIX_ARB=$84E4
- Const GL_TRANSPOSE_TEXTURE_MATRIX_ARB=$84E5
- Const GL_TRANSPOSE_COLOR_MATRIX_ARB=$84E6
- Global glLoadTransposeMatrixdARB(m_:Double Ptr)="__glewLoadTransposeMatrixdARB"
- Global glLoadTransposeMatrixfARB(m_:Float Ptr)="__glewLoadTransposeMatrixfARB"
- Global glMultTransposeMatrixdARB(m_:Double Ptr)="__glewMultTransposeMatrixdARB"
- Global glMultTransposeMatrixfARB(m_:Float Ptr)="__glewMultTransposeMatrixfARB"
- Global GL_ARB_transpose_matrix:Byte="__GLEW_ARB_transpose_matrix"
- Const GL_VERTEX_ARRAY_BINDING=$85B5
- Global glBindVertexArray(array_:Int)="__glewBindVertexArray"
- Global glDeleteVertexArrays(n_:Int,arrays_:Int Ptr)="__glewDeleteVertexArrays"
- Global glGenVertexArrays(n_:Int,arrays_:Int Ptr)="__glewGenVertexArrays"
- Global glIsVertexArray:Byte(array_:Int)="__glewIsVertexArray"
- Global GL_ARB_vertex_array_object:Byte="__GLEW_ARB_vertex_array_object"
- Const GL_MODELVIEW0_ARB=$1700
- Const GL_MODELVIEW1_ARB=$850A
- Const GL_MAX_VERTEX_UNITS_ARB=$86A4
- Const GL_ACTIVE_VERTEX_UNITS_ARB=$86A5
- Const GL_WEIGHT_SUM_UNITY_ARB=$86A6
- Const GL_VERTEX_BLEND_ARB=$86A7
- Const GL_CURRENT_WEIGHT_ARB=$86A8
- Const GL_WEIGHT_ARRAY_TYPE_ARB=$86A9
- Const GL_WEIGHT_ARRAY_STRIDE_ARB=$86AA
- Const GL_WEIGHT_ARRAY_SIZE_ARB=$86AB
- Const GL_WEIGHT_ARRAY_POINTER_ARB=$86AC
- Const GL_WEIGHT_ARRAY_ARB=$86AD
- Const GL_MODELVIEW2_ARB=$8722
- Const GL_MODELVIEW3_ARB=$8723
- Const GL_MODELVIEW4_ARB=$8724
- Const GL_MODELVIEW5_ARB=$8725
- Const GL_MODELVIEW6_ARB=$8726
- Const GL_MODELVIEW7_ARB=$8727
- Const GL_MODELVIEW8_ARB=$8728
- Const GL_MODELVIEW9_ARB=$8729
- Const GL_MODELVIEW10_ARB=$872A
- Const GL_MODELVIEW11_ARB=$872B
- Const GL_MODELVIEW12_ARB=$872C
- Const GL_MODELVIEW13_ARB=$872D
- Const GL_MODELVIEW14_ARB=$872E
- Const GL_MODELVIEW15_ARB=$872F
- Const GL_MODELVIEW16_ARB=$8730
- Const GL_MODELVIEW17_ARB=$8731
- Const GL_MODELVIEW18_ARB=$8732
- Const GL_MODELVIEW19_ARB=$8733
- Const GL_MODELVIEW20_ARB=$8734
- Const GL_MODELVIEW21_ARB=$8735
- Const GL_MODELVIEW22_ARB=$8736
- Const GL_MODELVIEW23_ARB=$8737
- Const GL_MODELVIEW24_ARB=$8738
- Const GL_MODELVIEW25_ARB=$8739
- Const GL_MODELVIEW26_ARB=$873A
- Const GL_MODELVIEW27_ARB=$873B
- Const GL_MODELVIEW28_ARB=$873C
- Const GL_MODELVIEW29_ARB=$873D
- Const GL_MODELVIEW30_ARB=$873E
- Const GL_MODELVIEW31_ARB=$873F
- Global glVertexBlendARB(count_:Int)="__glewVertexBlendARB"
- Global glWeightPointerARB(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewWeightPointerARB"
- Global glWeightbvARB(size_:Int,weights_:Byte Ptr)="__glewWeightbvARB"
- Global glWeightdvARB(size_:Int,weights_:Double Ptr)="__glewWeightdvARB"
- Global glWeightfvARB(size_:Int,weights_:Float Ptr)="__glewWeightfvARB"
- Global glWeightivARB(size_:Int,weights_:Int Ptr)="__glewWeightivARB"
- Global glWeightsvARB(size_:Int,weights_:Short Ptr)="__glewWeightsvARB"
- Global glWeightubvARB(size_:Int,weights_:Byte Ptr)="__glewWeightubvARB"
- Global glWeightuivARB(size_:Int,weights_:Int Ptr)="__glewWeightuivARB"
- Global glWeightusvARB(size_:Int,weights_:Short Ptr)="__glewWeightusvARB"
- Global GL_ARB_vertex_blend:Byte="__GLEW_ARB_vertex_blend"
- Const GL_BUFFER_SIZE_ARB=$8764
- Const GL_BUFFER_USAGE_ARB=$8765
- Const GL_ARRAY_BUFFER_ARB=$8892
- Const GL_ELEMENT_ARRAY_BUFFER_ARB=$8893
- Const GL_ARRAY_BUFFER_BINDING_ARB=$8894
- Const GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB=$8895
- Const GL_VERTEX_ARRAY_BUFFER_BINDING_ARB=$8896
- Const GL_NORMAL_ARRAY_BUFFER_BINDING_ARB=$8897
- Const GL_COLOR_ARRAY_BUFFER_BINDING_ARB=$8898
- Const GL_INDEX_ARRAY_BUFFER_BINDING_ARB=$8899
- Const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB=$889A
- Const GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB=$889B
- Const GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB=$889C
- Const GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB=$889D
- Const GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB=$889E
- Const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB=$889F
- Const GL_READ_ONLY_ARB=$88B8
- Const GL_WRITE_ONLY_ARB=$88B9
- Const GL_READ_WRITE_ARB=$88BA
- Const GL_BUFFER_ACCESS_ARB=$88BB
- Const GL_BUFFER_MAPPED_ARB=$88BC
- Const GL_BUFFER_MAP_POINTER_ARB=$88BD
- Const GL_STREAM_DRAW_ARB=$88E0
- Const GL_STREAM_READ_ARB=$88E1
- Const GL_STREAM_COPY_ARB=$88E2
- Const GL_STATIC_DRAW_ARB=$88E4
- Const GL_STATIC_READ_ARB=$88E5
- Const GL_STATIC_COPY_ARB=$88E6
- Const GL_DYNAMIC_DRAW_ARB=$88E8
- Const GL_DYNAMIC_READ_ARB=$88E9
- Const GL_DYNAMIC_COPY_ARB=$88EA
- Global glBindBufferARB(target_:Int,buffer_:Int)="__glewBindBufferARB"
- Global glBufferDataARB(target_:Int,size_:Int,data_:Byte Ptr,usage_:Int)="__glewBufferDataARB"
- Global glBufferSubDataARB(target_:Int,offset_:Int,size_:Int,data_:Byte Ptr)="__glewBufferSubDataARB"
- Global glDeleteBuffersARB(n_:Int,buffers_:Int Ptr)="__glewDeleteBuffersARB"
- Global glGenBuffersARB(n_:Int,buffers_:Int Ptr)="__glewGenBuffersARB"
- Global glGetBufferParameterivARB(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetBufferParameterivARB"
- Global glGetBufferPointervARB(target_:Int,pname_:Int,params_:Byte Ptr Ptr)="__glewGetBufferPointervARB"
- Global glGetBufferSubDataARB(target_:Int,offset_:Int,size_:Int,data_:Byte Ptr)="__glewGetBufferSubDataARB"
- Global glIsBufferARB:Byte(buffer_:Int)="__glewIsBufferARB"
- Global glMapBufferARB:Byte Ptr(target_:Int,access_:Int)="__glewMapBufferARB"
- Global glUnmapBufferARB:Byte(target_:Int)="__glewUnmapBufferARB"
- Global GL_ARB_vertex_buffer_object:Byte="__GLEW_ARB_vertex_buffer_object"
- Const GL_COLOR_SUM_ARB=$8458
- Const GL_VERTEX_PROGRAM_ARB=$8620
- Const GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB=$8622
- Const GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB=$8623
- Const GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB=$8624
- Const GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB=$8625
- Const GL_CURRENT_VERTEX_ATTRIB_ARB=$8626
- Const GL_PROGRAM_LENGTH_ARB=$8627
- Const GL_PROGRAM_STRING_ARB=$8628
- Const GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB=$862E
- Const GL_MAX_PROGRAM_MATRICES_ARB=$862F
- Const GL_CURRENT_MATRIX_STACK_DEPTH_ARB=$8640
- Const GL_CURRENT_MATRIX_ARB=$8641
- Const GL_VERTEX_PROGRAM_POINT_SIZE_ARB=$8642
- Const GL_VERTEX_PROGRAM_TWO_SIDE_ARB=$8643
- Const GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB=$8645
- Const GL_PROGRAM_ERROR_POSITION_ARB=$864B
- Const GL_PROGRAM_BINDING_ARB=$8677
- Const GL_MAX_VERTEX_ATTRIBS_ARB=$8869
- Const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB=$886A
- Const GL_PROGRAM_ERROR_STRING_ARB=$8874
- Const GL_PROGRAM_FORMAT_ASCII_ARB=$8875
- Const GL_PROGRAM_FORMAT_ARB=$8876
- Const GL_PROGRAM_INSTRUCTIONS_ARB=$88A0
- Const GL_MAX_PROGRAM_INSTRUCTIONS_ARB=$88A1
- Const GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB=$88A2
- Const GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB=$88A3
- Const GL_PROGRAM_TEMPORARIES_ARB=$88A4
- Const GL_MAX_PROGRAM_TEMPORARIES_ARB=$88A5
- Const GL_PROGRAM_NATIVE_TEMPORARIES_ARB=$88A6
- Const GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB=$88A7
- Const GL_PROGRAM_PARAMETERS_ARB=$88A8
- Const GL_MAX_PROGRAM_PARAMETERS_ARB=$88A9
- Const GL_PROGRAM_NATIVE_PARAMETERS_ARB=$88AA
- Const GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB=$88AB
- Const GL_PROGRAM_ATTRIBS_ARB=$88AC
- Const GL_MAX_PROGRAM_ATTRIBS_ARB=$88AD
- Const GL_PROGRAM_NATIVE_ATTRIBS_ARB=$88AE
- Const GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB=$88AF
- Const GL_PROGRAM_ADDRESS_REGISTERS_ARB=$88B0
- Const GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB=$88B1
- Const GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=$88B2
- Const GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=$88B3
- Const GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB=$88B4
- Const GL_MAX_PROGRAM_ENV_PARAMETERS_ARB=$88B5
- Const GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB=$88B6
- Const GL_TRANSPOSE_CURRENT_MATRIX_ARB=$88B7
- Const GL_MATRIX0_ARB=$88C0
- Const GL_MATRIX1_ARB=$88C1
- Const GL_MATRIX2_ARB=$88C2
- Const GL_MATRIX3_ARB=$88C3
- Const GL_MATRIX4_ARB=$88C4
- Const GL_MATRIX5_ARB=$88C5
- Const GL_MATRIX6_ARB=$88C6
- Const GL_MATRIX7_ARB=$88C7
- Const GL_MATRIX8_ARB=$88C8
- Const GL_MATRIX9_ARB=$88C9
- Const GL_MATRIX10_ARB=$88CA
- Const GL_MATRIX11_ARB=$88CB
- Const GL_MATRIX12_ARB=$88CC
- Const GL_MATRIX13_ARB=$88CD
- Const GL_MATRIX14_ARB=$88CE
- Const GL_MATRIX15_ARB=$88CF
- Const GL_MATRIX16_ARB=$88D0
- Const GL_MATRIX17_ARB=$88D1
- Const GL_MATRIX18_ARB=$88D2
- Const GL_MATRIX19_ARB=$88D3
- Const GL_MATRIX20_ARB=$88D4
- Const GL_MATRIX21_ARB=$88D5
- Const GL_MATRIX22_ARB=$88D6
- Const GL_MATRIX23_ARB=$88D7
- Const GL_MATRIX24_ARB=$88D8
- Const GL_MATRIX25_ARB=$88D9
- Const GL_MATRIX26_ARB=$88DA
- Const GL_MATRIX27_ARB=$88DB
- Const GL_MATRIX28_ARB=$88DC
- Const GL_MATRIX29_ARB=$88DD
- Const GL_MATRIX30_ARB=$88DE
- Const GL_MATRIX31_ARB=$88DF
- Global glBindProgramARB(target_:Int,program_:Int)="__glewBindProgramARB"
- Global glDeleteProgramsARB(n_:Int,programs_:Int Ptr)="__glewDeleteProgramsARB"
- Global glDisableVertexAttribArrayARB(index_:Int)="__glewDisableVertexAttribArrayARB"
- Global glEnableVertexAttribArrayARB(index_:Int)="__glewEnableVertexAttribArrayARB"
- Global glGenProgramsARB(n_:Int,programs_:Int Ptr)="__glewGenProgramsARB"
- Global glGetProgramEnvParameterdvARB(target_:Int,index_:Int,params_:Double Ptr)="__glewGetProgramEnvParameterdvARB"
- Global glGetProgramEnvParameterfvARB(target_:Int,index_:Int,params_:Float Ptr)="__glewGetProgramEnvParameterfvARB"
- Global glGetProgramLocalParameterdvARB(target_:Int,index_:Int,params_:Double Ptr)="__glewGetProgramLocalParameterdvARB"
- Global glGetProgramLocalParameterfvARB(target_:Int,index_:Int,params_:Float Ptr)="__glewGetProgramLocalParameterfvARB"
- Global glGetProgramStringARB(target_:Int,pname_:Int,string_:Byte Ptr)="__glewGetProgramStringARB"
- Global glGetProgramivARB(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetProgramivARB"
- Global glGetVertexAttribPointervARB(index_:Int,pname_:Int,pointer_:Byte Ptr Ptr)="__glewGetVertexAttribPointervARB"
- Global glGetVertexAttribdvARB(index_:Int,pname_:Int,params_:Double Ptr)="__glewGetVertexAttribdvARB"
- Global glGetVertexAttribfvARB(index_:Int,pname_:Int,params_:Float Ptr)="__glewGetVertexAttribfvARB"
- Global glGetVertexAttribivARB(index_:Int,pname_:Int,params_:Int Ptr)="__glewGetVertexAttribivARB"
- Global glIsProgramARB:Byte(program_:Int)="__glewIsProgramARB"
- Global glProgramEnvParameter4dARB(target_:Int,index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewProgramEnvParameter4dARB"
- Global glProgramEnvParameter4dvARB(target_:Int,index_:Int,params_:Double Ptr)="__glewProgramEnvParameter4dvARB"
- Global glProgramEnvParameter4fARB(target_:Int,index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewProgramEnvParameter4fARB"
- Global glProgramEnvParameter4fvARB(target_:Int,index_:Int,params_:Float Ptr)="__glewProgramEnvParameter4fvARB"
- Global glProgramLocalParameter4dARB(target_:Int,index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewProgramLocalParameter4dARB"
- Global glProgramLocalParameter4dvARB(target_:Int,index_:Int,params_:Double Ptr)="__glewProgramLocalParameter4dvARB"
- Global glProgramLocalParameter4fARB(target_:Int,index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewProgramLocalParameter4fARB"
- Global glProgramLocalParameter4fvARB(target_:Int,index_:Int,params_:Float Ptr)="__glewProgramLocalParameter4fvARB"
- Global glProgramStringARB(target_:Int,format_:Int,len_:Int,string_:Byte Ptr)="__glewProgramStringARB"
- Global glVertexAttrib1dARB(index_:Int,x_:Double)="__glewVertexAttrib1dARB"
- Global glVertexAttrib1dvARB(index_:Int,v_:Double Ptr)="__glewVertexAttrib1dvARB"
- Global glVertexAttrib1fARB(index_:Int,x_:Float)="__glewVertexAttrib1fARB"
- Global glVertexAttrib1fvARB(index_:Int,v_:Float Ptr)="__glewVertexAttrib1fvARB"
- Global glVertexAttrib1sARB(index_:Int,x_:Short)="__glewVertexAttrib1sARB"
- Global glVertexAttrib1svARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib1svARB"
- Global glVertexAttrib2dARB(index_:Int,x_:Double,y_:Double)="__glewVertexAttrib2dARB"
- Global glVertexAttrib2dvARB(index_:Int,v_:Double Ptr)="__glewVertexAttrib2dvARB"
- Global glVertexAttrib2fARB(index_:Int,x_:Float,y_:Float)="__glewVertexAttrib2fARB"
- Global glVertexAttrib2fvARB(index_:Int,v_:Float Ptr)="__glewVertexAttrib2fvARB"
- Global glVertexAttrib2sARB(index_:Int,x_:Short,y_:Short)="__glewVertexAttrib2sARB"
- Global glVertexAttrib2svARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib2svARB"
- Global glVertexAttrib3dARB(index_:Int,x_:Double,y_:Double,z_:Double)="__glewVertexAttrib3dARB"
- Global glVertexAttrib3dvARB(index_:Int,v_:Double Ptr)="__glewVertexAttrib3dvARB"
- Global glVertexAttrib3fARB(index_:Int,x_:Float,y_:Float,z_:Float)="__glewVertexAttrib3fARB"
- Global glVertexAttrib3fvARB(index_:Int,v_:Float Ptr)="__glewVertexAttrib3fvARB"
- Global glVertexAttrib3sARB(index_:Int,x_:Short,y_:Short,z_:Short)="__glewVertexAttrib3sARB"
- Global glVertexAttrib3svARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib3svARB"
- Global glVertexAttrib4NbvARB(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4NbvARB"
- Global glVertexAttrib4NivARB(index_:Int,v_:Int Ptr)="__glewVertexAttrib4NivARB"
- Global glVertexAttrib4NsvARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib4NsvARB"
- Global glVertexAttrib4NubARB(index_:Int,x_:Byte,y_:Byte,z_:Byte,w_:Byte)="__glewVertexAttrib4NubARB"
- Global glVertexAttrib4NubvARB(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4NubvARB"
- Global glVertexAttrib4NuivARB(index_:Int,v_:Int Ptr)="__glewVertexAttrib4NuivARB"
- Global glVertexAttrib4NusvARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib4NusvARB"
- Global glVertexAttrib4bvARB(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4bvARB"
- Global glVertexAttrib4dARB(index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewVertexAttrib4dARB"
- Global glVertexAttrib4dvARB(index_:Int,v_:Double Ptr)="__glewVertexAttrib4dvARB"
- Global glVertexAttrib4fARB(index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewVertexAttrib4fARB"
- Global glVertexAttrib4fvARB(index_:Int,v_:Float Ptr)="__glewVertexAttrib4fvARB"
- Global glVertexAttrib4ivARB(index_:Int,v_:Int Ptr)="__glewVertexAttrib4ivARB"
- Global glVertexAttrib4sARB(index_:Int,x_:Short,y_:Short,z_:Short,w_:Short)="__glewVertexAttrib4sARB"
- Global glVertexAttrib4svARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib4svARB"
- Global glVertexAttrib4ubvARB(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4ubvARB"
- Global glVertexAttrib4uivARB(index_:Int,v_:Int Ptr)="__glewVertexAttrib4uivARB"
- Global glVertexAttrib4usvARB(index_:Int,v_:Short Ptr)="__glewVertexAttrib4usvARB"
- Global glVertexAttribPointerARB(index_:Int,size_:Int,type_:Int,normalized_:Byte,stride_:Int,pointer_:Byte Ptr)="__glewVertexAttribPointerARB"
- Global GL_ARB_vertex_program:Byte="__GLEW_ARB_vertex_program"
- Const GL_VERTEX_SHADER_ARB=$8B31
- Const GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB=$8B4A
- Const GL_MAX_VARYING_FLOATS_ARB=$8B4B
- Const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB=$8B4C
- Const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB=$8B4D
- Const GL_OBJECT_ACTIVE_ATTRIBUTES_ARB=$8B89
- Const GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB=$8B8A
- Global glBindAttribLocationARB(programObj_:Int,index_:Int,name_:Byte Ptr)="__glewBindAttribLocationARB"
- Global glGetActiveAttribARB(programObj_:Int,index_:Int,maxLength_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="__glewGetActiveAttribARB"
- Global glGetAttribLocationARB:Int(programObj_:Int,name_:Byte Ptr)="__glewGetAttribLocationARB"
- Global GL_ARB_vertex_shader:Byte="__GLEW_ARB_vertex_shader"
- Global glWindowPos2dARB(x_:Double,y_:Double)="__glewWindowPos2dARB"
- Global glWindowPos2dvARB(p_:Double Ptr)="__glewWindowPos2dvARB"
- Global glWindowPos2fARB(x_:Float,y_:Float)="__glewWindowPos2fARB"
- Global glWindowPos2fvARB(p_:Float Ptr)="__glewWindowPos2fvARB"
- Global glWindowPos2iARB(x_:Int,y_:Int)="__glewWindowPos2iARB"
- Global glWindowPos2ivARB(p_:Int Ptr)="__glewWindowPos2ivARB"
- Global glWindowPos2sARB(x_:Short,y_:Short)="__glewWindowPos2sARB"
- Global glWindowPos2svARB(p_:Short Ptr)="__glewWindowPos2svARB"
- Global glWindowPos3dARB(x_:Double,y_:Double,z_:Double)="__glewWindowPos3dARB"
- Global glWindowPos3dvARB(p_:Double Ptr)="__glewWindowPos3dvARB"
- Global glWindowPos3fARB(x_:Float,y_:Float,z_:Float)="__glewWindowPos3fARB"
- Global glWindowPos3fvARB(p_:Float Ptr)="__glewWindowPos3fvARB"
- Global glWindowPos3iARB(x_:Int,y_:Int,z_:Int)="__glewWindowPos3iARB"
- Global glWindowPos3ivARB(p_:Int Ptr)="__glewWindowPos3ivARB"
- Global glWindowPos3sARB(x_:Short,y_:Short,z_:Short)="__glewWindowPos3sARB"
- Global glWindowPos3svARB(p_:Short Ptr)="__glewWindowPos3svARB"
- Global GL_ARB_window_pos:Byte="__GLEW_ARB_window_pos"
- Const GL_TEXTURE_POINT_MODE_ATIX=$60B0
- Const GL_TEXTURE_POINT_ONE_COORD_ATIX=$60B1
- Const GL_TEXTURE_POINT_SPRITE_ATIX=$60B2
- Const GL_POINT_SPRITE_CULL_MODE_ATIX=$60B3
- Const GL_POINT_SPRITE_CULL_CENTER_ATIX=$60B4
- Const GL_POINT_SPRITE_CULL_CLIP_ATIX=$60B5
- Global GL_ATIX_point_sprites:Byte="__GLEW_ATIX_point_sprites"
- Const GL_MODULATE_ADD_ATIX=$8744
- Const GL_MODULATE_SIGNED_ADD_ATIX=$8745
- Const GL_MODULATE_SUBTRACT_ATIX=$8746
- Global GL_ATIX_texture_env_combine3:Byte="__GLEW_ATIX_texture_env_combine3"
- Const GL_SECONDARY_COLOR_ATIX=$8747
- Const GL_TEXTURE_OUTPUT_RGB_ATIX=$8748
- Const GL_TEXTURE_OUTPUT_ALPHA_ATIX=$8749
- Global GL_ATIX_texture_env_route:Byte="__GLEW_ATIX_texture_env_route"
- Const GL_OUTPUT_POINT_SIZE_ATIX=$610E
- Global GL_ATIX_vertex_shader_output_point_size:Byte="__GLEW_ATIX_vertex_shader_output_point_size"
- Const GL_MAX_DRAW_BUFFERS_ATI=$8824
- Const GL_DRAW_BUFFER0_ATI=$8825
- Const GL_DRAW_BUFFER1_ATI=$8826
- Const GL_DRAW_BUFFER2_ATI=$8827
- Const GL_DRAW_BUFFER3_ATI=$8828
- Const GL_DRAW_BUFFER4_ATI=$8829
- Const GL_DRAW_BUFFER5_ATI=$882A
- Const GL_DRAW_BUFFER6_ATI=$882B
- Const GL_DRAW_BUFFER7_ATI=$882C
- Const GL_DRAW_BUFFER8_ATI=$882D
- Const GL_DRAW_BUFFER9_ATI=$882E
- Const GL_DRAW_BUFFER10_ATI=$882F
- Const GL_DRAW_BUFFER11_ATI=$8830
- Const GL_DRAW_BUFFER12_ATI=$8831
- Const GL_DRAW_BUFFER13_ATI=$8832
- Const GL_DRAW_BUFFER14_ATI=$8833
- Const GL_DRAW_BUFFER15_ATI=$8834
- Global glDrawBuffersATI(n_:Int,bufs_:Int Ptr)="__glewDrawBuffersATI"
- Global GL_ATI_draw_buffers:Byte="__GLEW_ATI_draw_buffers"
- Const GL_ELEMENT_ARRAY_ATI=$8768
- Const GL_ELEMENT_ARRAY_TYPE_ATI=$8769
- Const GL_ELEMENT_ARRAY_POINTER_ATI=$876A
- Global glDrawElementArrayATI(mode_:Int,count_:Int)="__glewDrawElementArrayATI"
- Global glDrawRangeElementArrayATI(mode_:Int,start_:Int,end_:Int,count_:Int)="__glewDrawRangeElementArrayATI"
- Global glElementPointerATI(type_:Int,pointer_:Byte Ptr)="__glewElementPointerATI"
- Global GL_ATI_element_array:Byte="__GLEW_ATI_element_array"
- Const GL_BUMP_ROT_MATRIX_ATI=$8775
- Const GL_BUMP_ROT_MATRIX_SIZE_ATI=$8776
- Const GL_BUMP_NUM_TEX_UNITS_ATI=$8777
- Const GL_BUMP_TEX_UNITS_ATI=$8778
- Const GL_DUDV_ATI=$8779
- Const GL_DU8DV8_ATI=$877A
- Const GL_BUMP_ENVMAP_ATI=$877B
- Const GL_BUMP_TARGET_ATI=$877C
- Global glGetTexBumpParameterfvATI(pname_:Int,param_:Float Ptr)="__glewGetTexBumpParameterfvATI"
- Global glGetTexBumpParameterivATI(pname_:Int,param_:Int Ptr)="__glewGetTexBumpParameterivATI"
- Global glTexBumpParameterfvATI(pname_:Int,param_:Float Ptr)="__glewTexBumpParameterfvATI"
- Global glTexBumpParameterivATI(pname_:Int,param_:Int Ptr)="__glewTexBumpParameterivATI"
- Global GL_ATI_envmap_bumpmap:Byte="__GLEW_ATI_envmap_bumpmap"
- Const GL_RED_BIT_ATI=$00000001
- Const GL_2X_BIT_ATI=$00000001
- Const GL_4X_BIT_ATI=$00000002
- Const GL_GREEN_BIT_ATI=$00000002
- Const GL_COMP_BIT_ATI=$00000002
- Const GL_BLUE_BIT_ATI=$00000004
- Const GL_8X_BIT_ATI=$00000004
- Const GL_NEGATE_BIT_ATI=$00000004
- Const GL_BIAS_BIT_ATI=$00000008
- Const GL_HALF_BIT_ATI=$00000008
- Const GL_QUARTER_BIT_ATI=$00000010
- Const GL_EIGHTH_BIT_ATI=$00000020
- Const GL_SATURATE_BIT_ATI=$00000040
- Const GL_FRAGMENT_SHADER_ATI=$8920
- Const GL_REG_0_ATI=$8921
- Const GL_REG_1_ATI=$8922
- Const GL_REG_2_ATI=$8923
- Const GL_REG_3_ATI=$8924
- Const GL_REG_4_ATI=$8925
- Const GL_REG_5_ATI=$8926
- Const GL_CON_0_ATI=$8941
- Const GL_CON_1_ATI=$8942
- Const GL_CON_2_ATI=$8943
- Const GL_CON_3_ATI=$8944
- Const GL_CON_4_ATI=$8945
- Const GL_CON_5_ATI=$8946
- Const GL_CON_6_ATI=$8947
- Const GL_CON_7_ATI=$8948
- Const GL_MOV_ATI=$8961
- Const GL_ADD_ATI=$8963
- Const GL_MUL_ATI=$8964
- Const GL_SUB_ATI=$8965
- Const GL_DOT3_ATI=$8966
- Const GL_DOT4_ATI=$8967
- Const GL_MAD_ATI=$8968
- Const GL_LERP_ATI=$8969
- Const GL_CND_ATI=$896A
- Const GL_CND0_ATI=$896B
- Const GL_DOT2_ADD_ATI=$896C
- Const GL_SECONDARY_INTERPOLATOR_ATI=$896D
- Const GL_NUM_FRAGMENT_REGISTERS_ATI=$896E
- Const GL_NUM_FRAGMENT_CONSTANTS_ATI=$896F
- Const GL_NUM_PASSES_ATI=$8970
- Const GL_NUM_INSTRUCTIONS_PER_PASS_ATI=$8971
- Const GL_NUM_INSTRUCTIONS_TOTAL_ATI=$8972
- Const GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI=$8973
- Const GL_NUM_LOOPBACK_COMPONENTS_ATI=$8974
- Const GL_COLOR_ALPHA_PAIRING_ATI=$8975
- Const GL_SWIZZLE_STR_ATI=$8976
- Const GL_SWIZZLE_STQ_ATI=$8977
- Const GL_SWIZZLE_STR_DR_ATI=$8978
- Const GL_SWIZZLE_STQ_DQ_ATI=$8979
- Const GL_SWIZZLE_STRQ_ATI=$897A
- Const GL_SWIZZLE_STRQ_DQ_ATI=$897B
- Global glAlphaFragmentOp1ATI(op_:Int,dst_:Int,dstMod_:Int,arg1_:Int,arg1Rep_:Int,arg1Mod_:Int)="__glewAlphaFragmentOp1ATI"
- Global glAlphaFragmentOp2ATI(op_:Int,dst_:Int,dstMod_:Int,arg1_:Int,arg1Rep_:Int,arg1Mod_:Int,arg2_:Int,arg2Rep_:Int,arg2Mod_:Int)="__glewAlphaFragmentOp2ATI"
- Global glAlphaFragmentOp3ATI(op_:Int,dst_:Int,dstMod_:Int,arg1_:Int,arg1Rep_:Int,arg1Mod_:Int,arg2_:Int,arg2Rep_:Int,arg2Mod_:Int,arg3_:Int,arg3Rep_:Int,arg3Mod_:Int)="__glewAlphaFragmentOp3ATI"
- Global glBeginFragmentShaderATI()="__glewBeginFragmentShaderATI"
- Global glBindFragmentShaderATI(id_:Int)="__glewBindFragmentShaderATI"
- Global glColorFragmentOp1ATI(op_:Int,dst_:Int,dstMask_:Int,dstMod_:Int,arg1_:Int,arg1Rep_:Int,arg1Mod_:Int)="__glewColorFragmentOp1ATI"
- Global glColorFragmentOp2ATI(op_:Int,dst_:Int,dstMask_:Int,dstMod_:Int,arg1_:Int,arg1Rep_:Int,arg1Mod_:Int,arg2_:Int,arg2Rep_:Int,arg2Mod_:Int)="__glewColorFragmentOp2ATI"
- Global glColorFragmentOp3ATI(op_:Int,dst_:Int,dstMask_:Int,dstMod_:Int,arg1_:Int,arg1Rep_:Int,arg1Mod_:Int,arg2_:Int,arg2Rep_:Int,arg2Mod_:Int,arg3_:Int,arg3Rep_:Int,arg3Mod_:Int)="__glewColorFragmentOp3ATI"
- Global glDeleteFragmentShaderATI(id_:Int)="__glewDeleteFragmentShaderATI"
- Global glEndFragmentShaderATI()="__glewEndFragmentShaderATI"
- Global glGenFragmentShadersATI:Int(range_:Int)="__glewGenFragmentShadersATI"
- Global glPassTexCoordATI(dst_:Int,coord_:Int,swizzle_:Int)="__glewPassTexCoordATI"
- Global glSampleMapATI(dst_:Int,interp_:Int,swizzle_:Int)="__glewSampleMapATI"
- Global glSetFragmentShaderConstantATI(dst_:Int,value_:Float Ptr)="__glewSetFragmentShaderConstantATI"
- Global GL_ATI_fragment_shader:Byte="__GLEW_ATI_fragment_shader"
- Global glMapObjectBufferATI:Byte Ptr(buffer_:Int)="__glewMapObjectBufferATI"
- Global glUnmapObjectBufferATI(buffer_:Int)="__glewUnmapObjectBufferATI"
- Global GL_ATI_map_object_buffer:Byte="__GLEW_ATI_map_object_buffer"
- Const GL_PN_TRIANGLES_ATI=$87F0
- Const GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=$87F1
- Const GL_PN_TRIANGLES_POINT_MODE_ATI=$87F2
- Const GL_PN_TRIANGLES_NORMAL_MODE_ATI=$87F3
- Const GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI=$87F4
- Const GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI=$87F5
- Const GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI=$87F6
- Const GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI=$87F7
- Const GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI=$87F8
- Global GL_ATI_pn_triangles:Byte="__GLEW_ATI_pn_triangles"
- Const GL_STENCIL_BACK_FUNC_ATI=$8800
- Const GL_STENCIL_BACK_FAIL_ATI=$8801
- Const GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI=$8802
- Const GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI=$8803
- Global glStencilFuncSeparateATI(frontfunc_:Int,backfunc_:Int,ref_:Int,mask_:Int)="__glewStencilFuncSeparateATI"
- Global glStencilOpSeparateATI(face_:Int,sfail_:Int,dpfail_:Int,dppass_:Int)="__glewStencilOpSeparateATI"
- Global GL_ATI_separate_stencil:Byte="__GLEW_ATI_separate_stencil"
- Global GL_ATI_shader_texture_lod:Byte="__GLEW_ATI_shader_texture_lod"
- Const GL_TEXT_FRAGMENT_SHADER_ATI=$8200
- Global GL_ATI_text_fragment_shader:Byte="__GLEW_ATI_text_fragment_shader"
- Const GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI=$8837
- Global GL_ATI_texture_compression_3dc:Byte="__GLEW_ATI_texture_compression_3dc"
- Const GL_MODULATE_ADD_ATI=$8744
- Const GL_MODULATE_SIGNED_ADD_ATI=$8745
- Const GL_MODULATE_SUBTRACT_ATI=$8746
- Global GL_ATI_texture_env_combine3:Byte="__GLEW_ATI_texture_env_combine3"
- Const GL_RGBA_FLOAT32_ATI=$8814
- Const GL_RGB_FLOAT32_ATI=$8815
- Const GL_ALPHA_FLOAT32_ATI=$8816
- Const GL_INTENSITY_FLOAT32_ATI=$8817
- Const GL_LUMINANCE_FLOAT32_ATI=$8818
- Const GL_LUMINANCE_ALPHA_FLOAT32_ATI=$8819
- Const GL_RGBA_FLOAT16_ATI=$881A
- Const GL_RGB_FLOAT16_ATI=$881B
- Const GL_ALPHA_FLOAT16_ATI=$881C
- Const GL_INTENSITY_FLOAT16_ATI=$881D
- Const GL_LUMINANCE_FLOAT16_ATI=$881E
- Const GL_LUMINANCE_ALPHA_FLOAT16_ATI=$881F
- Global GL_ATI_texture_float:Byte="__GLEW_ATI_texture_float"
- Const GL_MIRROR_CLAMP_ATI=$8742
- Const GL_MIRROR_CLAMP_TO_EDGE_ATI=$8743
- Global GL_ATI_texture_mirror_once:Byte="__GLEW_ATI_texture_mirror_once"
- Const GL_STATIC_ATI=$8760
- Const GL_DYNAMIC_ATI=$8761
- Const GL_PRESERVE_ATI=$8762
- Const GL_DISCARD_ATI=$8763
- Const GL_OBJECT_BUFFER_SIZE_ATI=$8764
- Const GL_OBJECT_BUFFER_USAGE_ATI=$8765
- Const GL_ARRAY_OBJECT_BUFFER_ATI=$8766
- Const GL_ARRAY_OBJECT_OFFSET_ATI=$8767
- Global glArrayObjectATI(array_:Int,size_:Int,type_:Int,stride_:Int,buffer_:Int,offset_:Int)="__glewArrayObjectATI"
- Global glFreeObjectBufferATI(buffer_:Int)="__glewFreeObjectBufferATI"
- Global glGetArrayObjectfvATI(array_:Int,pname_:Int,params_:Float Ptr)="__glewGetArrayObjectfvATI"
- Global glGetArrayObjectivATI(array_:Int,pname_:Int,params_:Int Ptr)="__glewGetArrayObjectivATI"
- Global glGetObjectBufferfvATI(buffer_:Int,pname_:Int,params_:Float Ptr)="__glewGetObjectBufferfvATI"
- Global glGetObjectBufferivATI(buffer_:Int,pname_:Int,params_:Int Ptr)="__glewGetObjectBufferivATI"
- Global glGetVariantArrayObjectfvATI(id_:Int,pname_:Int,params_:Float Ptr)="__glewGetVariantArrayObjectfvATI"
- Global glGetVariantArrayObjectivATI(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetVariantArrayObjectivATI"
- Global glIsObjectBufferATI:Byte(buffer_:Int)="__glewIsObjectBufferATI"
- Global glNewObjectBufferATI:Int(size_:Int,pointer_:Byte Ptr,usage_:Int)="__glewNewObjectBufferATI"
- Global glUpdateObjectBufferATI(buffer_:Int,offset_:Int,size_:Int,pointer_:Byte Ptr,preserve_:Int)="__glewUpdateObjectBufferATI"
- Global glVariantArrayObjectATI(id_:Int,type_:Int,stride_:Int,buffer_:Int,offset_:Int)="__glewVariantArrayObjectATI"
- Global GL_ATI_vertex_array_object:Byte="__GLEW_ATI_vertex_array_object"
- Global glGetVertexAttribArrayObjectfvATI(index_:Int,pname_:Int,params_:Float Ptr)="__glewGetVertexAttribArrayObjectfvATI"
- Global glGetVertexAttribArrayObjectivATI(index_:Int,pname_:Int,params_:Int Ptr)="__glewGetVertexAttribArrayObjectivATI"
- Global glVertexAttribArrayObjectATI(index_:Int,size_:Int,type_:Int,normalized_:Byte,stride_:Int,buffer_:Int,offset_:Int)="__glewVertexAttribArrayObjectATI"
- Global GL_ATI_vertex_attrib_array_object:Byte="__GLEW_ATI_vertex_attrib_array_object"
- Const GL_MAX_VERTEX_STREAMS_ATI=$876B
- Const GL_VERTEX_SOURCE_ATI=$876C
- Const GL_VERTEX_STREAM0_ATI=$876D
- Const GL_VERTEX_STREAM1_ATI=$876E
- Const GL_VERTEX_STREAM2_ATI=$876F
- Const GL_VERTEX_STREAM3_ATI=$8770
- Const GL_VERTEX_STREAM4_ATI=$8771
- Const GL_VERTEX_STREAM5_ATI=$8772
- Const GL_VERTEX_STREAM6_ATI=$8773
- Const GL_VERTEX_STREAM7_ATI=$8774
- Global glClientActiveVertexStreamATI(stream_:Int)="__glewClientActiveVertexStreamATI"
- Global glNormalStream3bATI(stream_:Int,x_:Byte,y_:Byte,z_:Byte)="__glewNormalStream3bATI"
- Global glNormalStream3bvATI(stream_:Int,v_:Byte Ptr)="__glewNormalStream3bvATI"
- Global glNormalStream3dATI(stream_:Int,x_:Double,y_:Double,z_:Double)="__glewNormalStream3dATI"
- Global glNormalStream3dvATI(stream_:Int,v_:Double Ptr)="__glewNormalStream3dvATI"
- Global glNormalStream3fATI(stream_:Int,x_:Float,y_:Float,z_:Float)="__glewNormalStream3fATI"
- Global glNormalStream3fvATI(stream_:Int,v_:Float Ptr)="__glewNormalStream3fvATI"
- Global glNormalStream3iATI(stream_:Int,x_:Int,y_:Int,z_:Int)="__glewNormalStream3iATI"
- Global glNormalStream3ivATI(stream_:Int,v_:Int Ptr)="__glewNormalStream3ivATI"
- Global glNormalStream3sATI(stream_:Int,x_:Short,y_:Short,z_:Short)="__glewNormalStream3sATI"
- Global glNormalStream3svATI(stream_:Int,v_:Short Ptr)="__glewNormalStream3svATI"
- Global glVertexBlendEnvfATI(pname_:Int,param_:Float)="__glewVertexBlendEnvfATI"
- Global glVertexBlendEnviATI(pname_:Int,param_:Int)="__glewVertexBlendEnviATI"
- Global glVertexStream2dATI(stream_:Int,x_:Double,y_:Double)="__glewVertexStream2dATI"
- Global glVertexStream2dvATI(stream_:Int,v_:Double Ptr)="__glewVertexStream2dvATI"
- Global glVertexStream2fATI(stream_:Int,x_:Float,y_:Float)="__glewVertexStream2fATI"
- Global glVertexStream2fvATI(stream_:Int,v_:Float Ptr)="__glewVertexStream2fvATI"
- Global glVertexStream2iATI(stream_:Int,x_:Int,y_:Int)="__glewVertexStream2iATI"
- Global glVertexStream2ivATI(stream_:Int,v_:Int Ptr)="__glewVertexStream2ivATI"
- Global glVertexStream2sATI(stream_:Int,x_:Short,y_:Short)="__glewVertexStream2sATI"
- Global glVertexStream2svATI(stream_:Int,v_:Short Ptr)="__glewVertexStream2svATI"
- Global glVertexStream3dATI(stream_:Int,x_:Double,y_:Double,z_:Double)="__glewVertexStream3dATI"
- Global glVertexStream3dvATI(stream_:Int,v_:Double Ptr)="__glewVertexStream3dvATI"
- Global glVertexStream3fATI(stream_:Int,x_:Float,y_:Float,z_:Float)="__glewVertexStream3fATI"
- Global glVertexStream3fvATI(stream_:Int,v_:Float Ptr)="__glewVertexStream3fvATI"
- Global glVertexStream3iATI(stream_:Int,x_:Int,y_:Int,z_:Int)="__glewVertexStream3iATI"
- Global glVertexStream3ivATI(stream_:Int,v_:Int Ptr)="__glewVertexStream3ivATI"
- Global glVertexStream3sATI(stream_:Int,x_:Short,y_:Short,z_:Short)="__glewVertexStream3sATI"
- Global glVertexStream3svATI(stream_:Int,v_:Short Ptr)="__glewVertexStream3svATI"
- Global glVertexStream4dATI(stream_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewVertexStream4dATI"
- Global glVertexStream4dvATI(stream_:Int,v_:Double Ptr)="__glewVertexStream4dvATI"
- Global glVertexStream4fATI(stream_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewVertexStream4fATI"
- Global glVertexStream4fvATI(stream_:Int,v_:Float Ptr)="__glewVertexStream4fvATI"
- Global glVertexStream4iATI(stream_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewVertexStream4iATI"
- Global glVertexStream4ivATI(stream_:Int,v_:Int Ptr)="__glewVertexStream4ivATI"
- Global glVertexStream4sATI(stream_:Int,x_:Short,y_:Short,z_:Short,w_:Short)="__glewVertexStream4sATI"
- Global glVertexStream4svATI(stream_:Int,v_:Short Ptr)="__glewVertexStream4svATI"
- Global GL_ATI_vertex_streams:Byte="__GLEW_ATI_vertex_streams"
- Const GL_422_EXT=$80CC
- Const GL_422_REV_EXT=$80CD
- Const GL_422_AVERAGE_EXT=$80CE
- Const GL_422_REV_AVERAGE_EXT=$80CF
- Global GL_EXT_422_pixels:Byte="__GLEW_EXT_422_pixels"
- Const GL_CG_VERTEX_SHADER_EXT=$890E
- Const GL_CG_FRAGMENT_SHADER_EXT=$890F
- Global GL_EXT_Cg_shader:Byte="__GLEW_EXT_Cg_shader"
- Const GL_ABGR_EXT=$8000
- Global GL_EXT_abgr:Byte="__GLEW_EXT_abgr"
- Const GL_BGR_EXT=$80E0
- Const GL_BGRA_EXT=$80E1
- Global GL_EXT_bgra:Byte="__GLEW_EXT_bgra"
- Const GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=$8DE2
- Const GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=$8DE3
- Const GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=$8DE4
- Const GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=$8DED
- Const GL_UNIFORM_BUFFER_EXT=$8DEE
- Const GL_UNIFORM_BUFFER_BINDING_EXT=$8DEF
- Global glGetUniformBufferSizeEXT:Int(program_:Int,location_:Int)="__glewGetUniformBufferSizeEXT"
- Global glGetUniformOffsetEXT:Int(program_:Int,location_:Int)="__glewGetUniformOffsetEXT"
- Global glUniformBufferEXT(program_:Int,location_:Int,buffer_:Int)="__glewUniformBufferEXT"
- Global GL_EXT_bindable_uniform:Byte="__GLEW_EXT_bindable_uniform"
- Const GL_CONSTANT_COLOR_EXT=$8001
- Const GL_ONE_MINUS_CONSTANT_COLOR_EXT=$8002
- Const GL_CONSTANT_ALPHA_EXT=$8003
- Const GL_ONE_MINUS_CONSTANT_ALPHA_EXT=$8004
- Const GL_BLEND_COLOR_EXT=$8005
- Global glBlendColorEXT(red_:Float,green_:Float,blue_:Float,alpha_:Float)="__glewBlendColorEXT"
- Global GL_EXT_blend_color:Byte="__GLEW_EXT_blend_color"
- Const GL_BLEND_EQUATION_RGB_EXT=$8009
- Const GL_BLEND_EQUATION_ALPHA_EXT=$883D
- Global glBlendEquationSeparateEXT(modeRGB_:Int,modeAlpha_:Int)="__glewBlendEquationSeparateEXT"
- Global GL_EXT_blend_equation_separate:Byte="__GLEW_EXT_blend_equation_separate"
- Const GL_BLEND_DST_RGB_EXT=$80C8
- Const GL_BLEND_SRC_RGB_EXT=$80C9
- Const GL_BLEND_DST_ALPHA_EXT=$80CA
- Const GL_BLEND_SRC_ALPHA_EXT=$80CB
- Global glBlendFuncSeparateEXT(sfactorRGB_:Int,dfactorRGB_:Int,sfactorAlpha_:Int,dfactorAlpha_:Int)="__glewBlendFuncSeparateEXT"
- Global GL_EXT_blend_func_separate:Byte="__GLEW_EXT_blend_func_separate"
- Global GL_EXT_blend_logic_op:Byte="__GLEW_EXT_blend_logic_op"
- Const GL_FUNC_ADD_EXT=$8006
- Const GL_MIN_EXT=$8007
- Const GL_MAX_EXT=$8008
- Const GL_BLEND_EQUATION_EXT=$8009
- Global glBlendEquationEXT(mode_:Int)="__glewBlendEquationEXT"
- Global GL_EXT_blend_minmax:Byte="__GLEW_EXT_blend_minmax"
- Const GL_FUNC_SUBTRACT_EXT=$800A
- Const GL_FUNC_REVERSE_SUBTRACT_EXT=$800B
- Global GL_EXT_blend_subtract:Byte="__GLEW_EXT_blend_subtract"
- Const GL_CLIP_VOLUME_CLIPPING_HINT_EXT=$80F0
- Global GL_EXT_clip_volume_hint:Byte="__GLEW_EXT_clip_volume_hint"
- Const GL_CMYK_EXT=$800C
- Const GL_CMYKA_EXT=$800D
- Const GL_PACK_CMYK_HINT_EXT=$800E
- Const GL_UNPACK_CMYK_HINT_EXT=$800F
- Global GL_EXT_cmyka:Byte="__GLEW_EXT_cmyka"
- Global glColorSubTableEXT(target_:Int,start_:Int,count_:Int,format_:Int,type_:Int,data_:Byte Ptr)="__glewColorSubTableEXT"
- Global glCopyColorSubTableEXT(target_:Int,start_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyColorSubTableEXT"
- Global GL_EXT_color_subtable:Byte="__GLEW_EXT_color_subtable"
- Const GL_ARRAY_ELEMENT_LOCK_FIRST_EXT=$81A8
- Const GL_ARRAY_ELEMENT_LOCK_COUNT_EXT=$81A9
- Global glLockArraysEXT(first_:Int,count_:Int)="__glewLockArraysEXT"
- Global glUnlockArraysEXT()="__glewUnlockArraysEXT"
- Global GL_EXT_compiled_vertex_array:Byte="__GLEW_EXT_compiled_vertex_array"
- Const GL_CONVOLUTION_1D_EXT=$8010
- Const GL_CONVOLUTION_2D_EXT=$8011
- Const GL_SEPARABLE_2D_EXT=$8012
- Const GL_CONVOLUTION_BORDER_MODE_EXT=$8013
- Const GL_CONVOLUTION_FILTER_SCALE_EXT=$8014
- Const GL_CONVOLUTION_FILTER_BIAS_EXT=$8015
- Const GL_REDUCE_EXT=$8016
- Const GL_CONVOLUTION_FORMAT_EXT=$8017
- Const GL_CONVOLUTION_WIDTH_EXT=$8018
- Const GL_CONVOLUTION_HEIGHT_EXT=$8019
- Const GL_MAX_CONVOLUTION_WIDTH_EXT=$801A
- Const GL_MAX_CONVOLUTION_HEIGHT_EXT=$801B
- Const GL_POST_CONVOLUTION_RED_SCALE_EXT=$801C
- Const GL_POST_CONVOLUTION_GREEN_SCALE_EXT=$801D
- Const GL_POST_CONVOLUTION_BLUE_SCALE_EXT=$801E
- Const GL_POST_CONVOLUTION_ALPHA_SCALE_EXT=$801F
- Const GL_POST_CONVOLUTION_RED_BIAS_EXT=$8020
- Const GL_POST_CONVOLUTION_GREEN_BIAS_EXT=$8021
- Const GL_POST_CONVOLUTION_BLUE_BIAS_EXT=$8022
- Const GL_POST_CONVOLUTION_ALPHA_BIAS_EXT=$8023
- Global glConvolutionFilter1DEXT(target_:Int,internalformat_:Int,width_:Int,format_:Int,type_:Int,image_:Byte Ptr)="__glewConvolutionFilter1DEXT"
- Global glConvolutionFilter2DEXT(target_:Int,internalformat_:Int,width_:Int,height_:Int,format_:Int,type_:Int,image_:Byte Ptr)="__glewConvolutionFilter2DEXT"
- Global glConvolutionParameterfEXT(target_:Int,pname_:Int,param_:Float)="__glewConvolutionParameterfEXT"
- Global glConvolutionParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewConvolutionParameterfvEXT"
- Global glConvolutionParameteriEXT(target_:Int,pname_:Int,param_:Int)="__glewConvolutionParameteriEXT"
- Global glConvolutionParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewConvolutionParameterivEXT"
- Global glCopyConvolutionFilter1DEXT(target_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyConvolutionFilter1DEXT"
- Global glCopyConvolutionFilter2DEXT(target_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyConvolutionFilter2DEXT"
- Global glGetConvolutionFilterEXT(target_:Int,format_:Int,type_:Int,image_:Byte Ptr)="__glewGetConvolutionFilterEXT"
- Global glGetConvolutionParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetConvolutionParameterfvEXT"
- Global glGetConvolutionParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetConvolutionParameterivEXT"
- Global glGetSeparableFilterEXT(target_:Int,format_:Int,type_:Int,row_:Byte Ptr,column_:Byte Ptr,span_:Byte Ptr)="__glewGetSeparableFilterEXT"
- Global glSeparableFilter2DEXT(target_:Int,internalformat_:Int,width_:Int,height_:Int,format_:Int,type_:Int,row_:Byte Ptr,column_:Byte Ptr)="__glewSeparableFilter2DEXT"
- Global GL_EXT_convolution:Byte="__GLEW_EXT_convolution"
- Const GL_TANGENT_ARRAY_EXT=$8439
- Const GL_BINORMAL_ARRAY_EXT=$843A
- Const GL_CURRENT_TANGENT_EXT=$843B
- Const GL_CURRENT_BINORMAL_EXT=$843C
- Const GL_TANGENT_ARRAY_TYPE_EXT=$843E
- Const GL_TANGENT_ARRAY_STRIDE_EXT=$843F
- Const GL_BINORMAL_ARRAY_TYPE_EXT=$8440
- Const GL_BINORMAL_ARRAY_STRIDE_EXT=$8441
- Const GL_TANGENT_ARRAY_POINTER_EXT=$8442
- Const GL_BINORMAL_ARRAY_POINTER_EXT=$8443
- Const GL_MAP1_TANGENT_EXT=$8444
- Const GL_MAP2_TANGENT_EXT=$8445
- Const GL_MAP1_BINORMAL_EXT=$8446
- Const GL_MAP2_BINORMAL_EXT=$8447
- Global glBinormalPointerEXT(type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewBinormalPointerEXT"
- Global glTangentPointerEXT(type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewTangentPointerEXT"
- Global GL_EXT_coordinate_frame:Byte="__GLEW_EXT_coordinate_frame"
- Global glCopyTexImage1DEXT(target_:Int,level_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,border_:Int)="__glewCopyTexImage1DEXT"
- Global glCopyTexImage2DEXT(target_:Int,level_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,height_:Int,border_:Int)="__glewCopyTexImage2DEXT"
- Global glCopyTexSubImage1DEXT(target_:Int,level_:Int,xoffset_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyTexSubImage1DEXT"
- Global glCopyTexSubImage2DEXT(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyTexSubImage2DEXT"
- Global glCopyTexSubImage3DEXT(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyTexSubImage3DEXT"
- Global GL_EXT_copy_texture:Byte="__GLEW_EXT_copy_texture"
- Global glCullParameterdvEXT(pname_:Int,params_:Double Ptr)="__glewCullParameterdvEXT"
- Global glCullParameterfvEXT(pname_:Int,params_:Float Ptr)="__glewCullParameterfvEXT"
- Global GL_EXT_cull_vertex:Byte="__GLEW_EXT_cull_vertex"
- Const GL_DEPTH_BOUNDS_TEST_EXT=$8890
- Const GL_DEPTH_BOUNDS_EXT=$8891
- Global glDepthBoundsEXT(zmin_:Double,zmax_:Double)="__glewDepthBoundsEXT"
- Global GL_EXT_depth_bounds_test:Byte="__GLEW_EXT_depth_bounds_test"
- Const GL_PROGRAM_MATRIX_EXT=$8E2D
- Const GL_TRANSPOSE_PROGRAM_MATRIX_EXT=$8E2E
- Const GL_PROGRAM_MATRIX_STACK_DEPTH_EXT=$8E2F
- Global glBindMultiTextureEXT(texunit_:Int,target_:Int,texture_:Int)="__glewBindMultiTextureEXT"
- Global glCheckNamedFramebufferStatusEXT:Int(framebuffer_:Int,target_:Int)="__glewCheckNamedFramebufferStatusEXT"
- Global glClientAttribDefaultEXT(mask_:Int)="__glewClientAttribDefaultEXT"
- Global glCompressedMultiTexImage1DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedMultiTexImage1DEXT"
- Global glCompressedMultiTexImage2DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedMultiTexImage2DEXT"
- Global glCompressedMultiTexImage3DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedMultiTexImage3DEXT"
- Global glCompressedMultiTexSubImage1DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedMultiTexSubImage1DEXT"
- Global glCompressedMultiTexSubImage2DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedMultiTexSubImage2DEXT"
- Global glCompressedMultiTexSubImage3DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedMultiTexSubImage3DEXT"
- Global glCompressedTextureImage1DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTextureImage1DEXT"
- Global glCompressedTextureImage2DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTextureImage2DEXT"
- Global glCompressedTextureImage3DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTextureImage3DEXT"
- Global glCompressedTextureSubImage1DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTextureSubImage1DEXT"
- Global glCompressedTextureSubImage2DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTextureSubImage2DEXT"
- Global glCompressedTextureSubImage3DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,imageSize_:Int,data_:Byte Ptr)="__glewCompressedTextureSubImage3DEXT"
- Global glCopyMultiTexImage1DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,border_:Int)="__glewCopyMultiTexImage1DEXT"
- Global glCopyMultiTexImage2DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,height_:Int,border_:Int)="__glewCopyMultiTexImage2DEXT"
- Global glCopyMultiTexSubImage1DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyMultiTexSubImage1DEXT"
- Global glCopyMultiTexSubImage2DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyMultiTexSubImage2DEXT"
- Global glCopyMultiTexSubImage3DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyMultiTexSubImage3DEXT"
- Global glCopyTextureImage1DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,border_:Int)="__glewCopyTextureImage1DEXT"
- Global glCopyTextureImage2DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int,height_:Int,border_:Int)="__glewCopyTextureImage2DEXT"
- Global glCopyTextureSubImage1DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyTextureSubImage1DEXT"
- Global glCopyTextureSubImage2DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyTextureSubImage2DEXT"
- Global glCopyTextureSubImage3DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewCopyTextureSubImage3DEXT"
- Global glDisableClientStateIndexedEXT(array_:Int,index_:Int)="__glewDisableClientStateIndexedEXT"
- Global glEnableClientStateIndexedEXT(array_:Int,index_:Int)="__glewEnableClientStateIndexedEXT"
- Global glFramebufferDrawBufferEXT(framebuffer_:Int,mode_:Int)="__glewFramebufferDrawBufferEXT"
- Global glFramebufferDrawBuffersEXT(framebuffer_:Int,n_:Int,bufs_:Int Ptr)="__glewFramebufferDrawBuffersEXT"
- Global glFramebufferReadBufferEXT(framebuffer_:Int,mode_:Int)="__glewFramebufferReadBufferEXT"
- Global glGenerateMultiTexMipmapEXT(texunit_:Int,target_:Int)="__glewGenerateMultiTexMipmapEXT"
- Global glGenerateTextureMipmapEXT(texture_:Int,target_:Int)="__glewGenerateTextureMipmapEXT"
- Global glGetCompressedMultiTexImageEXT(texunit_:Int,target_:Int,level_:Int,img_:Byte Ptr)="__glewGetCompressedMultiTexImageEXT"
- Global glGetCompressedTextureImageEXT(texture_:Int,target_:Int,level_:Int,img_:Byte Ptr)="__glewGetCompressedTextureImageEXT"
- Global glGetDoubleIndexedvEXT(pname_:Int,index_:Int,params_:Double Ptr)="__glewGetDoubleIndexedvEXT"
- Global glGetFloatIndexedvEXT(pname_:Int,index_:Int,params_:Float Ptr)="__glewGetFloatIndexedvEXT"
- Global glGetFramebufferParameterivEXT(framebuffer_:Int,pname_:Int,param_:Int Ptr)="__glewGetFramebufferParameterivEXT"
- Global glGetMultiTexEnvfvEXT(texunit_:Int,target_:Int,pname_:Int,params_:Float Ptr)="__glewGetMultiTexEnvfvEXT"
- Global glGetMultiTexEnvivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMultiTexEnvivEXT"
- Global glGetMultiTexGendvEXT(texunit_:Int,coord_:Int,pname_:Int,params_:Double Ptr)="__glewGetMultiTexGendvEXT"
- Global glGetMultiTexGenfvEXT(texunit_:Int,coord_:Int,pname_:Int,params_:Float Ptr)="__glewGetMultiTexGenfvEXT"
- Global glGetMultiTexGenivEXT(texunit_:Int,coord_:Int,pname_:Int,params_:Int Ptr)="__glewGetMultiTexGenivEXT"
- Global glGetMultiTexImageEXT(texunit_:Int,target_:Int,level_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewGetMultiTexImageEXT"
- Global glGetMultiTexLevelParameterfvEXT(texunit_:Int,target_:Int,level_:Int,pname_:Int,params_:Float Ptr)="__glewGetMultiTexLevelParameterfvEXT"
- Global glGetMultiTexLevelParameterivEXT(texunit_:Int,target_:Int,level_:Int,pname_:Int,params_:Int Ptr)="__glewGetMultiTexLevelParameterivEXT"
- Global glGetMultiTexParameterIivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMultiTexParameterIivEXT"
- Global glGetMultiTexParameterIuivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMultiTexParameterIuivEXT"
- Global glGetMultiTexParameterfvEXT(texunit_:Int,target_:Int,pname_:Int,params_:Float Ptr)="__glewGetMultiTexParameterfvEXT"
- Global glGetMultiTexParameterivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMultiTexParameterivEXT"
- Global glGetNamedBufferParameterivEXT(buffer_:Int,pname_:Int,params_:Int Ptr)="__glewGetNamedBufferParameterivEXT"
- Global glGetNamedBufferPointervEXT(buffer_:Int,pname_:Int,params_:Byte Ptr Ptr)="__glewGetNamedBufferPointervEXT"
- Global glGetNamedBufferSubDataEXT(buffer_:Int,offset_:Int,size_:Int,data_:Byte Ptr)="__glewGetNamedBufferSubDataEXT"
- Global glGetNamedFramebufferAttachmentParameterivEXT(framebuffer_:Int,attachment_:Int,pname_:Int,params_:Int Ptr)="__glewGetNamedFramebufferAttachmentParameterivEXT"
- Global glGetNamedProgramLocalParameterIivEXT(program_:Int,target_:Int,index_:Int,params_:Int Ptr)="__glewGetNamedProgramLocalParameterIivEXT"
- Global glGetNamedProgramLocalParameterIuivEXT(program_:Int,target_:Int,index_:Int,params_:Int Ptr)="__glewGetNamedProgramLocalParameterIuivEXT"
- Global glGetNamedProgramLocalParameterdvEXT(program_:Int,target_:Int,index_:Int,params_:Double Ptr)="__glewGetNamedProgramLocalParameterdvEXT"
- Global glGetNamedProgramLocalParameterfvEXT(program_:Int,target_:Int,index_:Int,params_:Float Ptr)="__glewGetNamedProgramLocalParameterfvEXT"
- Global glGetNamedProgramStringEXT(program_:Int,target_:Int,pname_:Int,string_:Byte Ptr)="__glewGetNamedProgramStringEXT"
- Global glGetNamedProgramivEXT(program_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetNamedProgramivEXT"
- Global glGetNamedRenderbufferParameterivEXT(renderbuffer_:Int,pname_:Int,params_:Int Ptr)="__glewGetNamedRenderbufferParameterivEXT"
- Global glGetPointerIndexedvEXT(pname_:Int,index_:Int,params_:Byte Ptr Ptr)="__glewGetPointerIndexedvEXT"
- Global glGetTextureImageEXT(texture_:Int,target_:Int,level_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewGetTextureImageEXT"
- Global glGetTextureLevelParameterfvEXT(texture_:Int,target_:Int,level_:Int,pname_:Int,params_:Float Ptr)="__glewGetTextureLevelParameterfvEXT"
- Global glGetTextureLevelParameterivEXT(texture_:Int,target_:Int,level_:Int,pname_:Int,params_:Int Ptr)="__glewGetTextureLevelParameterivEXT"
- Global glGetTextureParameterIivEXT(texture_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetTextureParameterIivEXT"
- Global glGetTextureParameterIuivEXT(texture_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetTextureParameterIuivEXT"
- Global glGetTextureParameterfvEXT(texture_:Int,target_:Int,pname_:Int,params_:Float Ptr)="__glewGetTextureParameterfvEXT"
- Global glGetTextureParameterivEXT(texture_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewGetTextureParameterivEXT"
- Global glMapNamedBufferEXT:Byte Ptr(buffer_:Int,access_:Int)="__glewMapNamedBufferEXT"
- Global glMatrixFrustumEXT(matrixMode_:Int,l_:Double,r_:Double,b_:Double,t_:Double,n_:Double,f_:Double)="__glewMatrixFrustumEXT"
- Global glMatrixLoadIdentityEXT(matrixMode_:Int)="__glewMatrixLoadIdentityEXT"
- Global glMatrixLoadTransposedEXT(matrixMode_:Int,m_:Double Ptr)="__glewMatrixLoadTransposedEXT"
- Global glMatrixLoadTransposefEXT(matrixMode_:Int,m_:Float Ptr)="__glewMatrixLoadTransposefEXT"
- Global glMatrixLoaddEXT(matrixMode_:Int,m_:Double Ptr)="__glewMatrixLoaddEXT"
- Global glMatrixLoadfEXT(matrixMode_:Int,m_:Float Ptr)="__glewMatrixLoadfEXT"
- Global glMatrixMultTransposedEXT(matrixMode_:Int,m_:Double Ptr)="__glewMatrixMultTransposedEXT"
- Global glMatrixMultTransposefEXT(matrixMode_:Int,m_:Float Ptr)="__glewMatrixMultTransposefEXT"
- Global glMatrixMultdEXT(matrixMode_:Int,m_:Double Ptr)="__glewMatrixMultdEXT"
- Global glMatrixMultfEXT(matrixMode_:Int,m_:Float Ptr)="__glewMatrixMultfEXT"
- Global glMatrixOrthoEXT(matrixMode_:Int,l_:Double,r_:Double,b_:Double,t_:Double,n_:Double,f_:Double)="__glewMatrixOrthoEXT"
- Global glMatrixPopEXT(matrixMode_:Int)="__glewMatrixPopEXT"
- Global glMatrixPushEXT(matrixMode_:Int)="__glewMatrixPushEXT"
- Global glMatrixRotatedEXT(matrixMode_:Int,angle_:Double,x_:Double,y_:Double,z_:Double)="__glewMatrixRotatedEXT"
- Global glMatrixRotatefEXT(matrixMode_:Int,angle_:Float,x_:Float,y_:Float,z_:Float)="__glewMatrixRotatefEXT"
- Global glMatrixScaledEXT(matrixMode_:Int,x_:Double,y_:Double,z_:Double)="__glewMatrixScaledEXT"
- Global glMatrixScalefEXT(matrixMode_:Int,x_:Float,y_:Float,z_:Float)="__glewMatrixScalefEXT"
- Global glMatrixTranslatedEXT(matrixMode_:Int,x_:Double,y_:Double,z_:Double)="__glewMatrixTranslatedEXT"
- Global glMatrixTranslatefEXT(matrixMode_:Int,x_:Float,y_:Float,z_:Float)="__glewMatrixTranslatefEXT"
- Global glMultiTexBufferEXT(texunit_:Int,target_:Int,internalformat_:Int,buffer_:Int)="__glewMultiTexBufferEXT"
- Global glMultiTexCoordPointerEXT(texunit_:Int,size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewMultiTexCoordPointerEXT"
- Global glMultiTexEnvfEXT(texunit_:Int,target_:Int,pname_:Int,param_:Float)="__glewMultiTexEnvfEXT"
- Global glMultiTexEnvfvEXT(texunit_:Int,target_:Int,pname_:Int,params_:Float Ptr)="__glewMultiTexEnvfvEXT"
- Global glMultiTexEnviEXT(texunit_:Int,target_:Int,pname_:Int,param_:Int)="__glewMultiTexEnviEXT"
- Global glMultiTexEnvivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewMultiTexEnvivEXT"
- Global glMultiTexGendEXT(texunit_:Int,coord_:Int,pname_:Int,param_:Double)="__glewMultiTexGendEXT"
- Global glMultiTexGendvEXT(texunit_:Int,coord_:Int,pname_:Int,params_:Double Ptr)="__glewMultiTexGendvEXT"
- Global glMultiTexGenfEXT(texunit_:Int,coord_:Int,pname_:Int,param_:Float)="__glewMultiTexGenfEXT"
- Global glMultiTexGenfvEXT(texunit_:Int,coord_:Int,pname_:Int,params_:Float Ptr)="__glewMultiTexGenfvEXT"
- Global glMultiTexGeniEXT(texunit_:Int,coord_:Int,pname_:Int,param_:Int)="__glewMultiTexGeniEXT"
- Global glMultiTexGenivEXT(texunit_:Int,coord_:Int,pname_:Int,params_:Int Ptr)="__glewMultiTexGenivEXT"
- Global glMultiTexImage1DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewMultiTexImage1DEXT"
- Global glMultiTexImage2DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewMultiTexImage2DEXT"
- Global glMultiTexImage3DEXT(texunit_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewMultiTexImage3DEXT"
- Global glMultiTexParameterIivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewMultiTexParameterIivEXT"
- Global glMultiTexParameterIuivEXT(texunit_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewMultiTexParameterIuivEXT"
- Global glMultiTexParameterfEXT(texunit_:Int,target_:Int,pname_:Int,param_:Float)="__glewMultiTexParameterfEXT"
- Global glMultiTexParameterfvEXT(texunit_:Int,target_:Int,pname_:Int,param_:Float Ptr)="__glewMultiTexParameterfvEXT"
- Global glMultiTexParameteriEXT(texunit_:Int,target_:Int,pname_:Int,param_:Int)="__glewMultiTexParameteriEXT"
- Global glMultiTexParameterivEXT(texunit_:Int,target_:Int,pname_:Int,param_:Int Ptr)="__glewMultiTexParameterivEXT"
- Global glMultiTexRenderbufferEXT(texunit_:Int,target_:Int,renderbuffer_:Int)="__glewMultiTexRenderbufferEXT"
- Global glMultiTexSubImage1DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewMultiTexSubImage1DEXT"
- Global glMultiTexSubImage2DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewMultiTexSubImage2DEXT"
- Global glMultiTexSubImage3DEXT(texunit_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewMultiTexSubImage3DEXT"
- Global glNamedBufferDataEXT(buffer_:Int,size_:Int,data_:Byte Ptr,usage_:Int)="__glewNamedBufferDataEXT"
- Global glNamedBufferSubDataEXT(buffer_:Int,offset_:Int,size_:Int,data_:Byte Ptr)="__glewNamedBufferSubDataEXT"
- Global glNamedFramebufferRenderbufferEXT(framebuffer_:Int,attachment_:Int,renderbuffertarget_:Int,renderbuffer_:Int)="__glewNamedFramebufferRenderbufferEXT"
- Global glNamedFramebufferTexture1DEXT(framebuffer_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int)="__glewNamedFramebufferTexture1DEXT"
- Global glNamedFramebufferTexture2DEXT(framebuffer_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int)="__glewNamedFramebufferTexture2DEXT"
- Global glNamedFramebufferTexture3DEXT(framebuffer_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int,zoffset_:Int)="__glewNamedFramebufferTexture3DEXT"
- Global glNamedFramebufferTextureEXT(framebuffer_:Int,attachment_:Int,texture_:Int,level_:Int)="__glewNamedFramebufferTextureEXT"
- Global glNamedFramebufferTextureFaceEXT(framebuffer_:Int,attachment_:Int,texture_:Int,level_:Int,face_:Int)="__glewNamedFramebufferTextureFaceEXT"
- Global glNamedFramebufferTextureLayerEXT(framebuffer_:Int,attachment_:Int,texture_:Int,level_:Int,layer_:Int)="__glewNamedFramebufferTextureLayerEXT"
- Global glNamedProgramLocalParameter4dEXT(program_:Int,target_:Int,index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewNamedProgramLocalParameter4dEXT"
- Global glNamedProgramLocalParameter4dvEXT(program_:Int,target_:Int,index_:Int,params_:Double Ptr)="__glewNamedProgramLocalParameter4dvEXT"
- Global glNamedProgramLocalParameter4fEXT(program_:Int,target_:Int,index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewNamedProgramLocalParameter4fEXT"
- Global glNamedProgramLocalParameter4fvEXT(program_:Int,target_:Int,index_:Int,params_:Float Ptr)="__glewNamedProgramLocalParameter4fvEXT"
- Global glNamedProgramLocalParameterI4iEXT(program_:Int,target_:Int,index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewNamedProgramLocalParameterI4iEXT"
- Global glNamedProgramLocalParameterI4ivEXT(program_:Int,target_:Int,index_:Int,params_:Int Ptr)="__glewNamedProgramLocalParameterI4ivEXT"
- Global glNamedProgramLocalParameterI4uiEXT(program_:Int,target_:Int,index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewNamedProgramLocalParameterI4uiEXT"
- Global glNamedProgramLocalParameterI4uivEXT(program_:Int,target_:Int,index_:Int,params_:Int Ptr)="__glewNamedProgramLocalParameterI4uivEXT"
- Global glNamedProgramLocalParameters4fvEXT(program_:Int,target_:Int,index_:Int,count_:Int,params_:Float Ptr)="__glewNamedProgramLocalParameters4fvEXT"
- Global glNamedProgramLocalParametersI4ivEXT(program_:Int,target_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewNamedProgramLocalParametersI4ivEXT"
- Global glNamedProgramLocalParametersI4uivEXT(program_:Int,target_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewNamedProgramLocalParametersI4uivEXT"
- Global glNamedProgramStringEXT(program_:Int,target_:Int,format_:Int,len_:Int,string_:Byte Ptr)="__glewNamedProgramStringEXT"
- Global glNamedRenderbufferStorageEXT(renderbuffer_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewNamedRenderbufferStorageEXT"
- Global glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer_:Int,coverageSamples_:Int,colorSamples_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewNamedRenderbufferStorageMultisampleCoverageEXT"
- Global glNamedRenderbufferStorageMultisampleEXT(renderbuffer_:Int,samples_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewNamedRenderbufferStorageMultisampleEXT"
- Global glProgramUniform1fEXT(program_:Int,location_:Int,v0_:Float)="__glewProgramUniform1fEXT"
- Global glProgramUniform1fvEXT(program_:Int,location_:Int,count_:Int,value_:Float Ptr)="__glewProgramUniform1fvEXT"
- Global glProgramUniform1iEXT(program_:Int,location_:Int,v0_:Int)="__glewProgramUniform1iEXT"
- Global glProgramUniform1ivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform1ivEXT"
- Global glProgramUniform1uiEXT(program_:Int,location_:Int,v0_:Int)="__glewProgramUniform1uiEXT"
- Global glProgramUniform1uivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform1uivEXT"
- Global glProgramUniform2fEXT(program_:Int,location_:Int,v0_:Float,v1_:Float)="__glewProgramUniform2fEXT"
- Global glProgramUniform2fvEXT(program_:Int,location_:Int,count_:Int,value_:Float Ptr)="__glewProgramUniform2fvEXT"
- Global glProgramUniform2iEXT(program_:Int,location_:Int,v0_:Int,v1_:Int)="__glewProgramUniform2iEXT"
- Global glProgramUniform2ivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform2ivEXT"
- Global glProgramUniform2uiEXT(program_:Int,location_:Int,v0_:Int,v1_:Int)="__glewProgramUniform2uiEXT"
- Global glProgramUniform2uivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform2uivEXT"
- Global glProgramUniform3fEXT(program_:Int,location_:Int,v0_:Float,v1_:Float,v2_:Float)="__glewProgramUniform3fEXT"
- Global glProgramUniform3fvEXT(program_:Int,location_:Int,count_:Int,value_:Float Ptr)="__glewProgramUniform3fvEXT"
- Global glProgramUniform3iEXT(program_:Int,location_:Int,v0_:Int,v1_:Int,v2_:Int)="__glewProgramUniform3iEXT"
- Global glProgramUniform3ivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform3ivEXT"
- Global glProgramUniform3uiEXT(program_:Int,location_:Int,v0_:Int,v1_:Int,v2_:Int)="__glewProgramUniform3uiEXT"
- Global glProgramUniform3uivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform3uivEXT"
- Global glProgramUniform4fEXT(program_:Int,location_:Int,v0_:Float,v1_:Float,v2_:Float,v3_:Float)="__glewProgramUniform4fEXT"
- Global glProgramUniform4fvEXT(program_:Int,location_:Int,count_:Int,value_:Float Ptr)="__glewProgramUniform4fvEXT"
- Global glProgramUniform4iEXT(program_:Int,location_:Int,v0_:Int,v1_:Int,v2_:Int,v3_:Int)="__glewProgramUniform4iEXT"
- Global glProgramUniform4ivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform4ivEXT"
- Global glProgramUniform4uiEXT(program_:Int,location_:Int,v0_:Int,v1_:Int,v2_:Int,v3_:Int)="__glewProgramUniform4uiEXT"
- Global glProgramUniform4uivEXT(program_:Int,location_:Int,count_:Int,value_:Int Ptr)="__glewProgramUniform4uivEXT"
- Global glProgramUniformMatrix2fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix2fvEXT"
- Global glProgramUniformMatrix2x3fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix2x3fvEXT"
- Global glProgramUniformMatrix2x4fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix2x4fvEXT"
- Global glProgramUniformMatrix3fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix3fvEXT"
- Global glProgramUniformMatrix3x2fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix3x2fvEXT"
- Global glProgramUniformMatrix3x4fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix3x4fvEXT"
- Global glProgramUniformMatrix4fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix4fvEXT"
- Global glProgramUniformMatrix4x2fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix4x2fvEXT"
- Global glProgramUniformMatrix4x3fvEXT(program_:Int,location_:Int,count_:Int,transpose_:Byte,value_:Float Ptr)="__glewProgramUniformMatrix4x3fvEXT"
- Global glPushClientAttribDefaultEXT(mask_:Int)="__glewPushClientAttribDefaultEXT"
- Global glTextureBufferEXT(texture_:Int,target_:Int,internalformat_:Int,buffer_:Int)="__glewTextureBufferEXT"
- Global glTextureImage1DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTextureImage1DEXT"
- Global glTextureImage2DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTextureImage2DEXT"
- Global glTextureImage3DEXT(texture_:Int,target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTextureImage3DEXT"
- Global glTextureParameterIivEXT(texture_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewTextureParameterIivEXT"
- Global glTextureParameterIuivEXT(texture_:Int,target_:Int,pname_:Int,params_:Int Ptr)="__glewTextureParameterIuivEXT"
- Global glTextureParameterfEXT(texture_:Int,target_:Int,pname_:Int,param_:Float)="__glewTextureParameterfEXT"
- Global glTextureParameterfvEXT(texture_:Int,target_:Int,pname_:Int,param_:Float Ptr)="__glewTextureParameterfvEXT"
- Global glTextureParameteriEXT(texture_:Int,target_:Int,pname_:Int,param_:Int)="__glewTextureParameteriEXT"
- Global glTextureParameterivEXT(texture_:Int,target_:Int,pname_:Int,param_:Int Ptr)="__glewTextureParameterivEXT"
- Global glTextureRenderbufferEXT(texture_:Int,target_:Int,renderbuffer_:Int)="__glewTextureRenderbufferEXT"
- Global glTextureSubImage1DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTextureSubImage1DEXT"
- Global glTextureSubImage2DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTextureSubImage2DEXT"
- Global glTextureSubImage3DEXT(texture_:Int,target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTextureSubImage3DEXT"
- Global glUnmapNamedBufferEXT:Byte(buffer_:Int)="__glewUnmapNamedBufferEXT"
- Global GL_EXT_direct_state_access:Byte="__GLEW_EXT_direct_state_access"
- Global glColorMaskIndexedEXT(buf_:Int,r_:Byte,g_:Byte,b_:Byte,a_:Byte)="__glewColorMaskIndexedEXT"
- Global glDisableIndexedEXT(target_:Int,index_:Int)="__glewDisableIndexedEXT"
- Global glEnableIndexedEXT(target_:Int,index_:Int)="__glewEnableIndexedEXT"
- Global glGetBooleanIndexedvEXT(value_:Int,index_:Int,data_:Byte Ptr)="__glewGetBooleanIndexedvEXT"
- Global glGetIntegerIndexedvEXT(value_:Int,index_:Int,data_:Int Ptr)="__glewGetIntegerIndexedvEXT"
- Global glIsEnabledIndexedEXT:Byte(target_:Int,index_:Int)="__glewIsEnabledIndexedEXT"
- Global GL_EXT_draw_buffers2:Byte="__GLEW_EXT_draw_buffers2"
- Global glDrawArraysInstancedEXT(mode_:Int,start_:Int,count_:Int,primcount_:Int)="__glewDrawArraysInstancedEXT"
- Global glDrawElementsInstancedEXT(mode_:Int,count_:Int,type_:Int,indices_:Byte Ptr,primcount_:Int)="__glewDrawElementsInstancedEXT"
- Global GL_EXT_draw_instanced:Byte="__GLEW_EXT_draw_instanced"
- Global glDrawRangeElementsEXT(mode_:Int,start_:Int,end_:Int,count_:Int,type_:Int,indices_:Byte Ptr)="__glewDrawRangeElementsEXT"
- Global GL_EXT_draw_range_elements:Byte="__GLEW_EXT_draw_range_elements"
- Const GL_FOG_COORDINATE_SOURCE_EXT=$8450
- Const GL_FOG_COORDINATE_EXT=$8451
- Const GL_FRAGMENT_DEPTH_EXT=$8452
- Const GL_CURRENT_FOG_COORDINATE_EXT=$8453
- Const GL_FOG_COORDINATE_ARRAY_TYPE_EXT=$8454
- Const GL_FOG_COORDINATE_ARRAY_STRIDE_EXT=$8455
- Const GL_FOG_COORDINATE_ARRAY_POINTER_EXT=$8456
- Const GL_FOG_COORDINATE_ARRAY_EXT=$8457
- Global glFogCoordPointerEXT(type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewFogCoordPointerEXT"
- Global glFogCoorddEXT(coord_:Double)="__glewFogCoorddEXT"
- Global glFogCoorddvEXT(coord_:Double Ptr)="__glewFogCoorddvEXT"
- Global glFogCoordfEXT(coord_:Float)="__glewFogCoordfEXT"
- Global glFogCoordfvEXT(coord_:Float Ptr)="__glewFogCoordfvEXT"
- Global GL_EXT_fog_coord:Byte="__GLEW_EXT_fog_coord"
- Const GL_FRAGMENT_LIGHTING_EXT=$8400
- Const GL_FRAGMENT_COLOR_MATERIAL_EXT=$8401
- Const GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT=$8402
- Const GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT=$8403
- Const GL_MAX_FRAGMENT_LIGHTS_EXT=$8404
- Const GL_MAX_ACTIVE_LIGHTS_EXT=$8405
- Const GL_CURRENT_RASTER_NORMAL_EXT=$8406
- Const GL_LIGHT_ENV_MODE_EXT=$8407
- Const GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT=$8408
- Const GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT=$8409
- Const GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT=$840A
- Const GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT=$840B
- Const GL_FRAGMENT_LIGHT0_EXT=$840C
- Const GL_FRAGMENT_LIGHT7_EXT=$8413
- Global glFragmentColorMaterialEXT(face_:Int,mode_:Int)="__glewFragmentColorMaterialEXT"
- Global glFragmentLightModelfEXT(pname_:Int,param_:Float)="__glewFragmentLightModelfEXT"
- Global glFragmentLightModelfvEXT(pname_:Int,params_:Float Ptr)="__glewFragmentLightModelfvEXT"
- Global glFragmentLightModeliEXT(pname_:Int,param_:Int)="__glewFragmentLightModeliEXT"
- Global glFragmentLightModelivEXT(pname_:Int,params_:Int Ptr)="__glewFragmentLightModelivEXT"
- Global glFragmentLightfEXT(light_:Int,pname_:Int,param_:Float)="__glewFragmentLightfEXT"
- Global glFragmentLightfvEXT(light_:Int,pname_:Int,params_:Float Ptr)="__glewFragmentLightfvEXT"
- Global glFragmentLightiEXT(light_:Int,pname_:Int,param_:Int)="__glewFragmentLightiEXT"
- Global glFragmentLightivEXT(light_:Int,pname_:Int,params_:Int Ptr)="__glewFragmentLightivEXT"
- Global glFragmentMaterialfEXT(face_:Int,pname_:Int,param_:Float)="__glewFragmentMaterialfEXT"
- Global glFragmentMaterialfvEXT(face_:Int,pname_:Int,params_:Float Ptr)="__glewFragmentMaterialfvEXT"
- Global glFragmentMaterialiEXT(face_:Int,pname_:Int,param_:Int)="__glewFragmentMaterialiEXT"
- Global glFragmentMaterialivEXT(face_:Int,pname_:Int,params_:Int Ptr)="__glewFragmentMaterialivEXT"
- Global glGetFragmentLightfvEXT(light_:Int,pname_:Int,params_:Float Ptr)="__glewGetFragmentLightfvEXT"
- Global glGetFragmentLightivEXT(light_:Int,pname_:Int,params_:Int Ptr)="__glewGetFragmentLightivEXT"
- Global glGetFragmentMaterialfvEXT(face_:Int,pname_:Int,params_:Float Ptr)="__glewGetFragmentMaterialfvEXT"
- Global glGetFragmentMaterialivEXT(face_:Int,pname_:Int,params_:Int Ptr)="__glewGetFragmentMaterialivEXT"
- Global glLightEnviEXT(pname_:Int,param_:Int)="__glewLightEnviEXT"
- Global GL_EXT_fragment_lighting:Byte="__GLEW_EXT_fragment_lighting"
- Const GL_DRAW_FRAMEBUFFER_BINDING_EXT=$8CA6
- Const GL_READ_FRAMEBUFFER_EXT=$8CA8
- Const GL_DRAW_FRAMEBUFFER_EXT=$8CA9
- Const GL_READ_FRAMEBUFFER_BINDING_EXT=$8CAA
- Global glBlitFramebufferEXT(srcX0_:Int,srcY0_:Int,srcX1_:Int,srcY1_:Int,dstX0_:Int,dstY0_:Int,dstX1_:Int,dstY1_:Int,mask_:Int,filter_:Int)="__glewBlitFramebufferEXT"
- Global GL_EXT_framebuffer_blit:Byte="__GLEW_EXT_framebuffer_blit"
- Const GL_RENDERBUFFER_SAMPLES_EXT=$8CAB
- Const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT=$8D56
- Const GL_MAX_SAMPLES_EXT=$8D57
- Global glRenderbufferStorageMultisampleEXT(target_:Int,samples_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewRenderbufferStorageMultisampleEXT"
- Global GL_EXT_framebuffer_multisample:Byte="__GLEW_EXT_framebuffer_multisample"
- Const GL_INVALID_FRAMEBUFFER_OPERATION_EXT=$0506
- Const GL_MAX_RENDERBUFFER_SIZE_EXT=$84E8
- Const GL_FRAMEBUFFER_BINDING_EXT=$8CA6
- Const GL_RENDERBUFFER_BINDING_EXT=$8CA7
- Const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT=$8CD0
- Const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT=$8CD1
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT=$8CD2
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT=$8CD3
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT=$8CD4
- Const GL_FRAMEBUFFER_COMPLETE_EXT=$8CD5
- Const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT=$8CD6
- Const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT=$8CD7
- Const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT=$8CD9
- Const GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT=$8CDA
- Const GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT=$8CDB
- Const GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT=$8CDC
- Const GL_FRAMEBUFFER_UNSUPPORTED_EXT=$8CDD
- Const GL_MAX_COLOR_ATTACHMENTS_EXT=$8CDF
- Const GL_COLOR_ATTACHMENT0_EXT=$8CE0
- Const GL_COLOR_ATTACHMENT1_EXT=$8CE1
- Const GL_COLOR_ATTACHMENT2_EXT=$8CE2
- Const GL_COLOR_ATTACHMENT3_EXT=$8CE3
- Const GL_COLOR_ATTACHMENT4_EXT=$8CE4
- Const GL_COLOR_ATTACHMENT5_EXT=$8CE5
- Const GL_COLOR_ATTACHMENT6_EXT=$8CE6
- Const GL_COLOR_ATTACHMENT7_EXT=$8CE7
- Const GL_COLOR_ATTACHMENT8_EXT=$8CE8
- Const GL_COLOR_ATTACHMENT9_EXT=$8CE9
- Const GL_COLOR_ATTACHMENT10_EXT=$8CEA
- Const GL_COLOR_ATTACHMENT11_EXT=$8CEB
- Const GL_COLOR_ATTACHMENT12_EXT=$8CEC
- Const GL_COLOR_ATTACHMENT13_EXT=$8CED
- Const GL_COLOR_ATTACHMENT14_EXT=$8CEE
- Const GL_COLOR_ATTACHMENT15_EXT=$8CEF
- Const GL_DEPTH_ATTACHMENT_EXT=$8D00
- Const GL_STENCIL_ATTACHMENT_EXT=$8D20
- Const GL_FRAMEBUFFER_EXT=$8D40
- Const GL_RENDERBUFFER_EXT=$8D41
- Const GL_RENDERBUFFER_WIDTH_EXT=$8D42
- Const GL_RENDERBUFFER_HEIGHT_EXT=$8D43
- Const GL_RENDERBUFFER_INTERNAL_FORMAT_EXT=$8D44
- Const GL_STENCIL_INDEX1_EXT=$8D46
- Const GL_STENCIL_INDEX4_EXT=$8D47
- Const GL_STENCIL_INDEX8_EXT=$8D48
- Const GL_STENCIL_INDEX16_EXT=$8D49
- Const GL_RENDERBUFFER_RED_SIZE_EXT=$8D50
- Const GL_RENDERBUFFER_GREEN_SIZE_EXT=$8D51
- Const GL_RENDERBUFFER_BLUE_SIZE_EXT=$8D52
- Const GL_RENDERBUFFER_ALPHA_SIZE_EXT=$8D53
- Const GL_RENDERBUFFER_DEPTH_SIZE_EXT=$8D54
- Const GL_RENDERBUFFER_STENCIL_SIZE_EXT=$8D55
- Global glBindFramebufferEXT(target_:Int,framebuffer_:Int)="__glewBindFramebufferEXT"
- Global glBindRenderbufferEXT(target_:Int,renderbuffer_:Int)="__glewBindRenderbufferEXT"
- Global glCheckFramebufferStatusEXT:Int(target_:Int)="__glewCheckFramebufferStatusEXT"
- Global glDeleteFramebuffersEXT(n_:Int,framebuffers_:Int Ptr)="__glewDeleteFramebuffersEXT"
- Global glDeleteRenderbuffersEXT(n_:Int,renderbuffers_:Int Ptr)="__glewDeleteRenderbuffersEXT"
- Global glFramebufferRenderbufferEXT(target_:Int,attachment_:Int,renderbuffertarget_:Int,renderbuffer_:Int)="__glewFramebufferRenderbufferEXT"
- Global glFramebufferTexture1DEXT(target_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int)="__glewFramebufferTexture1DEXT"
- Global glFramebufferTexture2DEXT(target_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int)="__glewFramebufferTexture2DEXT"
- Global glFramebufferTexture3DEXT(target_:Int,attachment_:Int,textarget_:Int,texture_:Int,level_:Int,zoffset_:Int)="__glewFramebufferTexture3DEXT"
- Global glGenFramebuffersEXT(n_:Int,framebuffers_:Int Ptr)="__glewGenFramebuffersEXT"
- Global glGenRenderbuffersEXT(n_:Int,renderbuffers_:Int Ptr)="__glewGenRenderbuffersEXT"
- Global glGenerateMipmapEXT(target_:Int)="__glewGenerateMipmapEXT"
- Global glGetFramebufferAttachmentParameterivEXT(target_:Int,attachment_:Int,pname_:Int,params_:Int Ptr)="__glewGetFramebufferAttachmentParameterivEXT"
- Global glGetRenderbufferParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetRenderbufferParameterivEXT"
- Global glIsFramebufferEXT:Byte(framebuffer_:Int)="__glewIsFramebufferEXT"
- Global glIsRenderbufferEXT:Byte(renderbuffer_:Int)="__glewIsRenderbufferEXT"
- Global glRenderbufferStorageEXT(target_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewRenderbufferStorageEXT"
- Global GL_EXT_framebuffer_object:Byte="__GLEW_EXT_framebuffer_object"
- Const GL_FRAMEBUFFER_SRGB_EXT=$8DB9
- Const GL_FRAMEBUFFER_SRGB_CAPABLE_EXT=$8DBA
- Global GL_EXT_framebuffer_sRGB:Byte="__GLEW_EXT_framebuffer_sRGB"
- Const GL_LINES_ADJACENCY_EXT=$A
- Const GL_LINE_STRIP_ADJACENCY_EXT=$B
- Const GL_TRIANGLES_ADJACENCY_EXT=$C
- Const GL_TRIANGLE_STRIP_ADJACENCY_EXT=$D
- Const GL_PROGRAM_POINT_SIZE_EXT=$8642
- Const GL_MAX_VARYING_COMPONENTS_EXT=$8B4B
- Const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=$8C29
- Const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT=$8CD4
- Const GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT=$8DA7
- Const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=$8DA8
- Const GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT=$8DA9
- Const GL_GEOMETRY_SHADER_EXT=$8DD9
- Const GL_GEOMETRY_VERTICES_OUT_EXT=$8DDA
- Const GL_GEOMETRY_INPUT_TYPE_EXT=$8DDB
- Const GL_GEOMETRY_OUTPUT_TYPE_EXT=$8DDC
- Const GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT=$8DDD
- Const GL_MAX_VERTEX_VARYING_COMPONENTS_EXT=$8DDE
- Const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT=$8DDF
- Const GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT=$8DE0
- Const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT=$8DE1
- Global glFramebufferTextureEXT(target_:Int,attachment_:Int,texture_:Int,level_:Int)="__glewFramebufferTextureEXT"
- Global glFramebufferTextureFaceEXT(target_:Int,attachment_:Int,texture_:Int,level_:Int,face_:Int)="__glewFramebufferTextureFaceEXT"
- Global glFramebufferTextureLayerEXT(target_:Int,attachment_:Int,texture_:Int,level_:Int,layer_:Int)="__glewFramebufferTextureLayerEXT"
- Global glProgramParameteriEXT(program_:Int,pname_:Int,value_:Int)="__glewProgramParameteriEXT"
- Global GL_EXT_geometry_shader4:Byte="__GLEW_EXT_geometry_shader4"
- Global glProgramEnvParameters4fvEXT(target_:Int,index_:Int,count_:Int,params_:Float Ptr)="__glewProgramEnvParameters4fvEXT"
- Global glProgramLocalParameters4fvEXT(target_:Int,index_:Int,count_:Int,params_:Float Ptr)="__glewProgramLocalParameters4fvEXT"
- Global GL_EXT_gpu_program_parameters:Byte="__GLEW_EXT_gpu_program_parameters"
- Const GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT=$88FD
- Const GL_SAMPLER_1D_ARRAY_EXT=$8DC0
- Const GL_SAMPLER_2D_ARRAY_EXT=$8DC1
- Const GL_SAMPLER_BUFFER_EXT=$8DC2
- Const GL_SAMPLER_1D_ARRAY_SHADOW_EXT=$8DC3
- Const GL_SAMPLER_2D_ARRAY_SHADOW_EXT=$8DC4
- Const GL_SAMPLER_CUBE_SHADOW_EXT=$8DC5
- Const GL_UNSIGNED_INT_VEC2_EXT=$8DC6
- Const GL_UNSIGNED_INT_VEC3_EXT=$8DC7
- Const GL_UNSIGNED_INT_VEC4_EXT=$8DC8
- Const GL_INT_SAMPLER_1D_EXT=$8DC9
- Const GL_INT_SAMPLER_2D_EXT=$8DCA
- Const GL_INT_SAMPLER_3D_EXT=$8DCB
- Const GL_INT_SAMPLER_CUBE_EXT=$8DCC
- Const GL_INT_SAMPLER_2D_RECT_EXT=$8DCD
- Const GL_INT_SAMPLER_1D_ARRAY_EXT=$8DCE
- Const GL_INT_SAMPLER_2D_ARRAY_EXT=$8DCF
- Const GL_INT_SAMPLER_BUFFER_EXT=$8DD0
- Const GL_UNSIGNED_INT_SAMPLER_1D_EXT=$8DD1
- Const GL_UNSIGNED_INT_SAMPLER_2D_EXT=$8DD2
- Const GL_UNSIGNED_INT_SAMPLER_3D_EXT=$8DD3
- Const GL_UNSIGNED_INT_SAMPLER_CUBE_EXT=$8DD4
- Const GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT=$8DD5
- Const GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT=$8DD6
- Const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT=$8DD7
- Const GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT=$8DD8
- Global glBindFragDataLocationEXT(program_:Int,color_:Int,name_:Byte Ptr)="__glewBindFragDataLocationEXT"
- Global glGetFragDataLocationEXT:Int(program_:Int,name_:Byte Ptr)="__glewGetFragDataLocationEXT"
- Global glGetUniformuivEXT(program_:Int,location_:Int,params_:Int Ptr)="__glewGetUniformuivEXT"
- Global glGetVertexAttribIivEXT(index_:Int,pname_:Int,params_:Int Ptr)="__glewGetVertexAttribIivEXT"
- Global glGetVertexAttribIuivEXT(index_:Int,pname_:Int,params_:Int Ptr)="__glewGetVertexAttribIuivEXT"
- Global glUniform1uiEXT(location_:Int,v0_:Int)="__glewUniform1uiEXT"
- Global glUniform1uivEXT(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform1uivEXT"
- Global glUniform2uiEXT(location_:Int,v0_:Int,v1_:Int)="__glewUniform2uiEXT"
- Global glUniform2uivEXT(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform2uivEXT"
- Global glUniform3uiEXT(location_:Int,v0_:Int,v1_:Int,v2_:Int)="__glewUniform3uiEXT"
- Global glUniform3uivEXT(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform3uivEXT"
- Global glUniform4uiEXT(location_:Int,v0_:Int,v1_:Int,v2_:Int,v3_:Int)="__glewUniform4uiEXT"
- Global glUniform4uivEXT(location_:Int,count_:Int,value_:Int Ptr)="__glewUniform4uivEXT"
- Global glVertexAttribI1iEXT(index_:Int,x_:Int)="__glewVertexAttribI1iEXT"
- Global glVertexAttribI1ivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI1ivEXT"
- Global glVertexAttribI1uiEXT(index_:Int,x_:Int)="__glewVertexAttribI1uiEXT"
- Global glVertexAttribI1uivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI1uivEXT"
- Global glVertexAttribI2iEXT(index_:Int,x_:Int,y_:Int)="__glewVertexAttribI2iEXT"
- Global glVertexAttribI2ivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI2ivEXT"
- Global glVertexAttribI2uiEXT(index_:Int,x_:Int,y_:Int)="__glewVertexAttribI2uiEXT"
- Global glVertexAttribI2uivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI2uivEXT"
- Global glVertexAttribI3iEXT(index_:Int,x_:Int,y_:Int,z_:Int)="__glewVertexAttribI3iEXT"
- Global glVertexAttribI3ivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI3ivEXT"
- Global glVertexAttribI3uiEXT(index_:Int,x_:Int,y_:Int,z_:Int)="__glewVertexAttribI3uiEXT"
- Global glVertexAttribI3uivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI3uivEXT"
- Global glVertexAttribI4bvEXT(index_:Int,v_:Byte Ptr)="__glewVertexAttribI4bvEXT"
- Global glVertexAttribI4iEXT(index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewVertexAttribI4iEXT"
- Global glVertexAttribI4ivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI4ivEXT"
- Global glVertexAttribI4svEXT(index_:Int,v_:Short Ptr)="__glewVertexAttribI4svEXT"
- Global glVertexAttribI4ubvEXT(index_:Int,v_:Byte Ptr)="__glewVertexAttribI4ubvEXT"
- Global glVertexAttribI4uiEXT(index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewVertexAttribI4uiEXT"
- Global glVertexAttribI4uivEXT(index_:Int,v_:Int Ptr)="__glewVertexAttribI4uivEXT"
- Global glVertexAttribI4usvEXT(index_:Int,v_:Short Ptr)="__glewVertexAttribI4usvEXT"
- Global glVertexAttribIPointerEXT(index_:Int,size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewVertexAttribIPointerEXT"
- Global GL_EXT_gpu_shader4:Byte="__GLEW_EXT_gpu_shader4"
- Const GL_HISTOGRAM_EXT=$8024
- Const GL_PROXY_HISTOGRAM_EXT=$8025
- Const GL_HISTOGRAM_WIDTH_EXT=$8026
- Const GL_HISTOGRAM_FORMAT_EXT=$8027
- Const GL_HISTOGRAM_RED_SIZE_EXT=$8028
- Const GL_HISTOGRAM_GREEN_SIZE_EXT=$8029
- Const GL_HISTOGRAM_BLUE_SIZE_EXT=$802A
- Const GL_HISTOGRAM_ALPHA_SIZE_EXT=$802B
- Const GL_HISTOGRAM_LUMINANCE_SIZE_EXT=$802C
- Const GL_HISTOGRAM_SINK_EXT=$802D
- Const GL_MINMAX_EXT=$802E
- Const GL_MINMAX_FORMAT_EXT=$802F
- Const GL_MINMAX_SINK_EXT=$8030
- Global glGetHistogramEXT(target_:Int,reset_:Byte,format_:Int,type_:Int,values_:Byte Ptr)="__glewGetHistogramEXT"
- Global glGetHistogramParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetHistogramParameterfvEXT"
- Global glGetHistogramParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetHistogramParameterivEXT"
- Global glGetMinmaxEXT(target_:Int,reset_:Byte,format_:Int,type_:Int,values_:Byte Ptr)="__glewGetMinmaxEXT"
- Global glGetMinmaxParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetMinmaxParameterfvEXT"
- Global glGetMinmaxParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMinmaxParameterivEXT"
- Global glHistogramEXT(target_:Int,width_:Int,internalformat_:Int,sink_:Byte)="__glewHistogramEXT"
- Global glMinmaxEXT(target_:Int,internalformat_:Int,sink_:Byte)="__glewMinmaxEXT"
- Global glResetHistogramEXT(target_:Int)="__glewResetHistogramEXT"
- Global glResetMinmaxEXT(target_:Int)="__glewResetMinmaxEXT"
- Global GL_EXT_histogram:Byte="__GLEW_EXT_histogram"
- Global GL_EXT_index_array_formats:Byte="__GLEW_EXT_index_array_formats"
- Global glIndexFuncEXT(func_:Int,ref_:Float)="__glewIndexFuncEXT"
- Global GL_EXT_index_func:Byte="__GLEW_EXT_index_func"
- Global glIndexMaterialEXT(face_:Int,mode_:Int)="__glewIndexMaterialEXT"
- Global GL_EXT_index_material:Byte="__GLEW_EXT_index_material"
- Global GL_EXT_index_texture:Byte="__GLEW_EXT_index_texture"
- Const GL_FRAGMENT_MATERIAL_EXT=$8349
- Const GL_FRAGMENT_NORMAL_EXT=$834A
- Const GL_FRAGMENT_COLOR_EXT=$834C
- Const GL_ATTENUATION_EXT=$834D
- Const GL_SHADOW_ATTENUATION_EXT=$834E
- Const GL_TEXTURE_APPLICATION_MODE_EXT=$834F
- Const GL_TEXTURE_LIGHT_EXT=$8350
- Const GL_TEXTURE_MATERIAL_FACE_EXT=$8351
- Const GL_TEXTURE_MATERIAL_PARAMETER_EXT=$8352
- Global glApplyTextureEXT(mode_:Int)="__glewApplyTextureEXT"
- Global glTextureLightEXT(pname_:Int)="__glewTextureLightEXT"
- Global glTextureMaterialEXT(face_:Int,mode_:Int)="__glewTextureMaterialEXT"
- Global GL_EXT_light_texture:Byte="__GLEW_EXT_light_texture"
- Global GL_EXT_misc_attribute:Byte="__GLEW_EXT_misc_attribute"
- Global glMultiDrawArraysEXT(mode_:Int,first_:Int Ptr,count_:Int Ptr,primcount_:Int)="__glewMultiDrawArraysEXT"
- Global glMultiDrawElementsEXT(mode_:Int,count_:Int Ptr,type_:Int,indices_:Byte Ptr Ptr,primcount_:Int)="__glewMultiDrawElementsEXT"
- Global GL_EXT_multi_draw_arrays:Byte="__GLEW_EXT_multi_draw_arrays"
- Const GL_MULTISAMPLE_EXT=$809D
- Const GL_SAMPLE_ALPHA_TO_MASK_EXT=$809E
- Const GL_SAMPLE_ALPHA_TO_ONE_EXT=$809F
- Const GL_SAMPLE_MASK_EXT=$80A0
- Const GL_1PASS_EXT=$80A1
- Const GL_2PASS_0_EXT=$80A2
- Const GL_2PASS_1_EXT=$80A3
- Const GL_4PASS_0_EXT=$80A4
- Const GL_4PASS_1_EXT=$80A5
- Const GL_4PASS_2_EXT=$80A6
- Const GL_4PASS_3_EXT=$80A7
- Const GL_SAMPLE_BUFFERS_EXT=$80A8
- Const GL_SAMPLES_EXT=$80A9
- Const GL_SAMPLE_MASK_VALUE_EXT=$80AA
- Const GL_SAMPLE_MASK_INVERT_EXT=$80AB
- Const GL_SAMPLE_PATTERN_EXT=$80AC
- Const GL_MULTISAMPLE_BIT_EXT=$20000000
- Global glSampleMaskEXT(value_:Float,invert_:Byte)="__glewSampleMaskEXT"
- Global glSamplePatternEXT(pattern_:Int)="__glewSamplePatternEXT"
- Global GL_EXT_multisample:Byte="__GLEW_EXT_multisample"
- Const GL_DEPTH_STENCIL_EXT=$84F9
- Const GL_UNSIGNED_INT_24_8_EXT=$84FA
- Const GL_DEPTH24_STENCIL8_EXT=$88F0
- Const GL_TEXTURE_STENCIL_SIZE_EXT=$88F1
- Global GL_EXT_packed_depth_stencil:Byte="__GLEW_EXT_packed_depth_stencil"
- Const GL_R11F_G11F_B10F_EXT=$8C3A
- Const GL_UNSIGNED_INT_10F_11F_11F_REV_EXT=$8C3B
- Const GL_RGBA_SIGNED_COMPONENTS_EXT=$8C3C
- Global GL_EXT_packed_float:Byte="__GLEW_EXT_packed_float"
- Const GL_UNSIGNED_BYTE_3_3_2_EXT=$8032
- Const GL_UNSIGNED_SHORT_4_4_4_4_EXT=$8033
- Const GL_UNSIGNED_SHORT_5_5_5_1_EXT=$8034
- Const GL_UNSIGNED_INT_8_8_8_8_EXT=$8035
- Const GL_UNSIGNED_INT_10_10_10_2_EXT=$8036
- Global GL_EXT_packed_pixels:Byte="__GLEW_EXT_packed_pixels"
- Const GL_TEXTURE_3D_EXT=$806F
- Const GL_PROXY_TEXTURE_3D_EXT=$8070
- Const GL_COLOR_TABLE_FORMAT_EXT=$80D8
- Const GL_COLOR_TABLE_WIDTH_EXT=$80D9
- Const GL_COLOR_TABLE_RED_SIZE_EXT=$80DA
- Const GL_COLOR_TABLE_GREEN_SIZE_EXT=$80DB
- Const GL_COLOR_TABLE_BLUE_SIZE_EXT=$80DC
- Const GL_COLOR_TABLE_ALPHA_SIZE_EXT=$80DD
- Const GL_COLOR_TABLE_LUMINANCE_SIZE_EXT=$80DE
- Const GL_COLOR_TABLE_INTENSITY_SIZE_EXT=$80DF
- Const GL_TEXTURE_INDEX_SIZE_EXT=$80ED
- Global glColorTableEXT(target_:Int,internalFormat_:Int,width_:Int,format_:Int,type_:Int,data_:Byte Ptr)="__glewColorTableEXT"
- Global glGetColorTableEXT(target_:Int,format_:Int,type_:Int,data_:Byte Ptr)="__glewGetColorTableEXT"
- Global glGetColorTableParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetColorTableParameterfvEXT"
- Global glGetColorTableParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetColorTableParameterivEXT"
- Global GL_EXT_paletted_texture:Byte="__GLEW_EXT_paletted_texture"
- Const GL_PIXEL_PACK_BUFFER_EXT=$88EB
- Const GL_PIXEL_UNPACK_BUFFER_EXT=$88EC
- Const GL_PIXEL_PACK_BUFFER_BINDING_EXT=$88ED
- Const GL_PIXEL_UNPACK_BUFFER_BINDING_EXT=$88EF
- Global GL_EXT_pixel_buffer_object:Byte="__GLEW_EXT_pixel_buffer_object"
- Const GL_PIXEL_TRANSFORM_2D_EXT=$8330
- Const GL_PIXEL_MAG_FILTER_EXT=$8331
- Const GL_PIXEL_MIN_FILTER_EXT=$8332
- Const GL_PIXEL_CUBIC_WEIGHT_EXT=$8333
- Const GL_CUBIC_EXT=$8334
- Const GL_AVERAGE_EXT=$8335
- Const GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT=$8336
- Const GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT=$8337
- Const GL_PIXEL_TRANSFORM_2D_MATRIX_EXT=$8338
- Global glGetPixelTransformParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetPixelTransformParameterfvEXT"
- Global glGetPixelTransformParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetPixelTransformParameterivEXT"
- Global glPixelTransformParameterfEXT(target_:Int,pname_:Int,param_:Float)="__glewPixelTransformParameterfEXT"
- Global glPixelTransformParameterfvEXT(target_:Int,pname_:Int,params_:Float Ptr)="__glewPixelTransformParameterfvEXT"
- Global glPixelTransformParameteriEXT(target_:Int,pname_:Int,param_:Int)="__glewPixelTransformParameteriEXT"
- Global glPixelTransformParameterivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewPixelTransformParameterivEXT"
- Global GL_EXT_pixel_transform:Byte="__GLEW_EXT_pixel_transform"
- Global GL_EXT_pixel_transform_color_table:Byte="__GLEW_EXT_pixel_transform_color_table"
- Const GL_POINT_SIZE_MIN_EXT=$8126
- Const GL_POINT_SIZE_MAX_EXT=$8127
- Const GL_POINT_FADE_THRESHOLD_SIZE_EXT=$8128
- Const GL_DISTANCE_ATTENUATION_EXT=$8129
- Global glPointParameterfEXT(pname_:Int,param_:Float)="__glewPointParameterfEXT"
- Global glPointParameterfvEXT(pname_:Int,params_:Float Ptr)="__glewPointParameterfvEXT"
- Global GL_EXT_point_parameters:Byte="__GLEW_EXT_point_parameters"
- Const GL_POLYGON_OFFSET_EXT=$8037
- Const GL_POLYGON_OFFSET_FACTOR_EXT=$8038
- Const GL_POLYGON_OFFSET_BIAS_EXT=$8039
- Global glPolygonOffsetEXT(factor_:Float,bias_:Float)="__glewPolygonOffsetEXT"
- Global GL_EXT_polygon_offset:Byte="__GLEW_EXT_polygon_offset"
- Const GL_RESCALE_NORMAL_EXT=$803A
- Global GL_EXT_rescale_normal:Byte="__GLEW_EXT_rescale_normal"
- Global glBeginSceneEXT()="__glewBeginSceneEXT"
- Global glEndSceneEXT()="__glewEndSceneEXT"
- Global GL_EXT_scene_marker:Byte="__GLEW_EXT_scene_marker"
- Const GL_COLOR_SUM_EXT=$8458
- Const GL_CURRENT_SECONDARY_COLOR_EXT=$8459
- Const GL_SECONDARY_COLOR_ARRAY_SIZE_EXT=$845A
- Const GL_SECONDARY_COLOR_ARRAY_TYPE_EXT=$845B
- Const GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT=$845C
- Const GL_SECONDARY_COLOR_ARRAY_POINTER_EXT=$845D
- Const GL_SECONDARY_COLOR_ARRAY_EXT=$845E
- Global glSecondaryColor3bEXT(red_:Byte,green_:Byte,blue_:Byte)="__glewSecondaryColor3bEXT"
- Global glSecondaryColor3bvEXT(v_:Byte Ptr)="__glewSecondaryColor3bvEXT"
- Global glSecondaryColor3dEXT(red_:Double,green_:Double,blue_:Double)="__glewSecondaryColor3dEXT"
- Global glSecondaryColor3dvEXT(v_:Double Ptr)="__glewSecondaryColor3dvEXT"
- Global glSecondaryColor3fEXT(red_:Float,green_:Float,blue_:Float)="__glewSecondaryColor3fEXT"
- Global glSecondaryColor3fvEXT(v_:Float Ptr)="__glewSecondaryColor3fvEXT"
- Global glSecondaryColor3iEXT(red_:Int,green_:Int,blue_:Int)="__glewSecondaryColor3iEXT"
- Global glSecondaryColor3ivEXT(v_:Int Ptr)="__glewSecondaryColor3ivEXT"
- Global glSecondaryColor3sEXT(red_:Short,green_:Short,blue_:Short)="__glewSecondaryColor3sEXT"
- Global glSecondaryColor3svEXT(v_:Short Ptr)="__glewSecondaryColor3svEXT"
- Global glSecondaryColor3ubEXT(red_:Byte,green_:Byte,blue_:Byte)="__glewSecondaryColor3ubEXT"
- Global glSecondaryColor3ubvEXT(v_:Byte Ptr)="__glewSecondaryColor3ubvEXT"
- Global glSecondaryColor3uiEXT(red_:Int,green_:Int,blue_:Int)="__glewSecondaryColor3uiEXT"
- Global glSecondaryColor3uivEXT(v_:Int Ptr)="__glewSecondaryColor3uivEXT"
- Global glSecondaryColor3usEXT(red_:Short,green_:Short,blue_:Short)="__glewSecondaryColor3usEXT"
- Global glSecondaryColor3usvEXT(v_:Short Ptr)="__glewSecondaryColor3usvEXT"
- Global glSecondaryColorPointerEXT(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewSecondaryColorPointerEXT"
- Global GL_EXT_secondary_color:Byte="__GLEW_EXT_secondary_color"
- Const GL_LIGHT_MODEL_COLOR_CONTROL_EXT=$81F8
- Const GL_SINGLE_COLOR_EXT=$81F9
- Const GL_SEPARATE_SPECULAR_COLOR_EXT=$81FA
- Global GL_EXT_separate_specular_color:Byte="__GLEW_EXT_separate_specular_color"
- Global GL_EXT_shadow_funcs:Byte="__GLEW_EXT_shadow_funcs"
- Const GL_SHARED_TEXTURE_PALETTE_EXT=$81FB
- Global GL_EXT_shared_texture_palette:Byte="__GLEW_EXT_shared_texture_palette"
- Const GL_STENCIL_TAG_BITS_EXT=$88F2
- Const GL_STENCIL_CLEAR_TAG_VALUE_EXT=$88F3
- Global GL_EXT_stencil_clear_tag:Byte="__GLEW_EXT_stencil_clear_tag"
- Const GL_STENCIL_TEST_TWO_SIDE_EXT=$8910
- Const GL_ACTIVE_STENCIL_FACE_EXT=$8911
- Global glActiveStencilFaceEXT(face_:Int)="__glewActiveStencilFaceEXT"
- Global GL_EXT_stencil_two_side:Byte="__GLEW_EXT_stencil_two_side"
- Const GL_INCR_WRAP_EXT=$8507
- Const GL_DECR_WRAP_EXT=$8508
- Global GL_EXT_stencil_wrap:Byte="__GLEW_EXT_stencil_wrap"
- Global glTexSubImage1DEXT(target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexSubImage1DEXT"
- Global glTexSubImage2DEXT(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexSubImage2DEXT"
- Global glTexSubImage3DEXT(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,width_:Int,height_:Int,depth_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexSubImage3DEXT"
- Global GL_EXT_subtexture:Byte="__GLEW_EXT_subtexture"
- Const GL_ALPHA4_EXT=$803B
- Const GL_ALPHA8_EXT=$803C
- Const GL_ALPHA12_EXT=$803D
- Const GL_ALPHA16_EXT=$803E
- Const GL_LUMINANCE4_EXT=$803F
- Const GL_LUMINANCE8_EXT=$8040
- Const GL_LUMINANCE12_EXT=$8041
- Const GL_LUMINANCE16_EXT=$8042
- Const GL_LUMINANCE4_ALPHA4_EXT=$8043
- Const GL_LUMINANCE6_ALPHA2_EXT=$8044
- Const GL_LUMINANCE8_ALPHA8_EXT=$8045
- Const GL_LUMINANCE12_ALPHA4_EXT=$8046
- Const GL_LUMINANCE12_ALPHA12_EXT=$8047
- Const GL_LUMINANCE16_ALPHA16_EXT=$8048
- Const GL_INTENSITY_EXT=$8049
- Const GL_INTENSITY4_EXT=$804A
- Const GL_INTENSITY8_EXT=$804B
- Const GL_INTENSITY12_EXT=$804C
- Const GL_INTENSITY16_EXT=$804D
- Const GL_RGB2_EXT=$804E
- Const GL_RGB4_EXT=$804F
- Const GL_RGB5_EXT=$8050
- Const GL_RGB8_EXT=$8051
- Const GL_RGB10_EXT=$8052
- Const GL_RGB12_EXT=$8053
- Const GL_RGB16_EXT=$8054
- Const GL_RGBA2_EXT=$8055
- Const GL_RGBA4_EXT=$8056
- Const GL_RGB5_A1_EXT=$8057
- Const GL_RGBA8_EXT=$8058
- Const GL_RGB10_A2_EXT=$8059
- Const GL_RGBA12_EXT=$805A
- Const GL_RGBA16_EXT=$805B
- Const GL_TEXTURE_RED_SIZE_EXT=$805C
- Const GL_TEXTURE_GREEN_SIZE_EXT=$805D
- Const GL_TEXTURE_BLUE_SIZE_EXT=$805E
- Const GL_TEXTURE_ALPHA_SIZE_EXT=$805F
- Const GL_TEXTURE_LUMINANCE_SIZE_EXT=$8060
- Const GL_TEXTURE_INTENSITY_SIZE_EXT=$8061
- Const GL_REPLACE_EXT=$8062
- Const GL_PROXY_TEXTURE_1D_EXT=$8063
- Const GL_PROXY_TEXTURE_2D_EXT=$8064
- Global GL_EXT_texture:Byte="__GLEW_EXT_texture"
- Const GL_PACK_SKIP_IMAGES_EXT=$806B
- Const GL_PACK_IMAGE_HEIGHT_EXT=$806C
- Const GL_UNPACK_SKIP_IMAGES_EXT=$806D
- Const GL_UNPACK_IMAGE_HEIGHT_EXT=$806E
- Const GL_TEXTURE_DEPTH_EXT=$8071
- Const GL_TEXTURE_WRAP_R_EXT=$8072
- Const GL_MAX_3D_TEXTURE_SIZE_EXT=$8073
- Global glTexImage3DEXT(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexImage3DEXT"
- Global GL_EXT_texture3D:Byte="__GLEW_EXT_texture3D"
- Const GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT=$884E
- Const GL_MAX_ARRAY_TEXTURE_LAYERS_EXT=$88FF
- Const GL_TEXTURE_1D_ARRAY_EXT=$8C18
- Const GL_PROXY_TEXTURE_1D_ARRAY_EXT=$8C19
- Const GL_TEXTURE_2D_ARRAY_EXT=$8C1A
- Const GL_PROXY_TEXTURE_2D_ARRAY_EXT=$8C1B
- Const GL_TEXTURE_BINDING_1D_ARRAY_EXT=$8C1C
- Const GL_TEXTURE_BINDING_2D_ARRAY_EXT=$8C1D
- Global GL_EXT_texture_array:Byte="__GLEW_EXT_texture_array"
- Const GL_TEXTURE_BUFFER_EXT=$8C2A
- Const GL_MAX_TEXTURE_BUFFER_SIZE_EXT=$8C2B
- Const GL_TEXTURE_BINDING_BUFFER_EXT=$8C2C
- Const GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT=$8C2D
- Const GL_TEXTURE_BUFFER_FORMAT_EXT=$8C2E
- Global glTexBufferEXT(target_:Int,internalformat_:Int,buffer_:Int)="__glewTexBufferEXT"
- Global GL_EXT_texture_buffer_object:Byte="__GLEW_EXT_texture_buffer_object"
- Const GL_COMPRESSED_RGB_S3TC_DXT1_EXT=$83F0
- Const GL_COMPRESSED_RGBA_S3TC_DXT1_EXT=$83F1
- Global GL_EXT_texture_compression_dxt1:Byte="__GLEW_EXT_texture_compression_dxt1"
- Const GL_COMPRESSED_LUMINANCE_LATC1_EXT=$8C70
- Const GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT=$8C71
- Const GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT=$8C72
- Const GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT=$8C73
- Global GL_EXT_texture_compression_latc:Byte="__GLEW_EXT_texture_compression_latc"
- Const GL_COMPRESSED_RED_RGTC1_EXT=$8DBB
- Const GL_COMPRESSED_SIGNED_RED_RGTC1_EXT=$8DBC
- Const GL_COMPRESSED_RED_GREEN_RGTC2_EXT=$8DBD
- Const GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT=$8DBE
- Global GL_EXT_texture_compression_rgtc:Byte="__GLEW_EXT_texture_compression_rgtc"
- Const GL_COMPRESSED_RGBA_S3TC_DXT3_EXT=$83F2
- Const GL_COMPRESSED_RGBA_S3TC_DXT5_EXT=$83F3
- Global GL_EXT_texture_compression_s3tc:Byte="__GLEW_EXT_texture_compression_s3tc"
- Const GL_NORMAL_MAP_EXT=$8511
- Const GL_REFLECTION_MAP_EXT=$8512
- Const GL_TEXTURE_CUBE_MAP_EXT=$8513
- Const GL_TEXTURE_BINDING_CUBE_MAP_EXT=$8514
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT=$8515
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT=$8516
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT=$8517
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT=$8518
- Const GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT=$8519
- Const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT=$851A
- Const GL_PROXY_TEXTURE_CUBE_MAP_EXT=$851B
- Const GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT=$851C
- Global GL_EXT_texture_cube_map:Byte="__GLEW_EXT_texture_cube_map"
- Const GL_CLAMP_TO_EDGE_EXT=$812F
- Global GL_EXT_texture_edge_clamp:Byte="__GLEW_EXT_texture_edge_clamp"
- Const GL_TEXTURE_ENV0_EXT=0
- Const GL_ENV_BLEND_EXT=0
- Const GL_TEXTURE_ENV_SHIFT_EXT=0
- Const GL_ENV_REPLACE_EXT=0
- Const GL_ENV_ADD_EXT=0
- Const GL_ENV_SUBTRACT_EXT=0
- Const GL_TEXTURE_ENV_MODE_ALPHA_EXT=0
- Const GL_ENV_REVERSE_SUBTRACT_EXT=0
- Const GL_ENV_REVERSE_BLEND_EXT=0
- Const GL_ENV_COPY_EXT=0
- Const GL_ENV_MODULATE_EXT=0
- Global GL_EXT_texture_env:Byte="__GLEW_EXT_texture_env"
- Global GL_EXT_texture_env_add:Byte="__GLEW_EXT_texture_env_add"
- Const GL_COMBINE_EXT=$8570
- Const GL_COMBINE_RGB_EXT=$8571
- Const GL_COMBINE_ALPHA_EXT=$8572
- Const GL_RGB_SCALE_EXT=$8573
- Const GL_ADD_SIGNED_EXT=$8574
- Const GL_INTERPOLATE_EXT=$8575
- Const GL_CONSTANT_EXT=$8576
- Const GL_PRIMARY_COLOR_EXT=$8577
- Const GL_PREVIOUS_EXT=$8578
- Const GL_SOURCE0_RGB_EXT=$8580
- Const GL_SOURCE1_RGB_EXT=$8581
- Const GL_SOURCE2_RGB_EXT=$8582
- Const GL_SOURCE0_ALPHA_EXT=$8588
- Const GL_SOURCE1_ALPHA_EXT=$8589
- Const GL_SOURCE2_ALPHA_EXT=$858A
- Const GL_OPERAND0_RGB_EXT=$8590
- Const GL_OPERAND1_RGB_EXT=$8591
- Const GL_OPERAND2_RGB_EXT=$8592
- Const GL_OPERAND0_ALPHA_EXT=$8598
- Const GL_OPERAND1_ALPHA_EXT=$8599
- Const GL_OPERAND2_ALPHA_EXT=$859A
- Global GL_EXT_texture_env_combine:Byte="__GLEW_EXT_texture_env_combine"
- Const GL_DOT3_RGB_EXT=$8740
- Const GL_DOT3_RGBA_EXT=$8741
- Global GL_EXT_texture_env_dot3:Byte="__GLEW_EXT_texture_env_dot3"
- Const GL_TEXTURE_MAX_ANISOTROPY_EXT=$84FE
- Const GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT=$84FF
- Global GL_EXT_texture_filter_anisotropic:Byte="__GLEW_EXT_texture_filter_anisotropic"
- Const GL_RGBA32UI_EXT=$8D70
- Const GL_RGB32UI_EXT=$8D71
- Const GL_ALPHA32UI_EXT=$8D72
- Const GL_INTENSITY32UI_EXT=$8D73
- Const GL_LUMINANCE32UI_EXT=$8D74
- Const GL_LUMINANCE_ALPHA32UI_EXT=$8D75
- Const GL_RGBA16UI_EXT=$8D76
- Const GL_RGB16UI_EXT=$8D77
- Const GL_ALPHA16UI_EXT=$8D78
- Const GL_INTENSITY16UI_EXT=$8D79
- Const GL_LUMINANCE16UI_EXT=$8D7A
- Const GL_LUMINANCE_ALPHA16UI_EXT=$8D7B
- Const GL_RGBA8UI_EXT=$8D7C
- Const GL_RGB8UI_EXT=$8D7D
- Const GL_ALPHA8UI_EXT=$8D7E
- Const GL_INTENSITY8UI_EXT=$8D7F
- Const GL_LUMINANCE8UI_EXT=$8D80
- Const GL_LUMINANCE_ALPHA8UI_EXT=$8D81
- Const GL_RGBA32I_EXT=$8D82
- Const GL_RGB32I_EXT=$8D83
- Const GL_ALPHA32I_EXT=$8D84
- Const GL_INTENSITY32I_EXT=$8D85
- Const GL_LUMINANCE32I_EXT=$8D86
- Const GL_LUMINANCE_ALPHA32I_EXT=$8D87
- Const GL_RGBA16I_EXT=$8D88
- Const GL_RGB16I_EXT=$8D89
- Const GL_ALPHA16I_EXT=$8D8A
- Const GL_INTENSITY16I_EXT=$8D8B
- Const GL_LUMINANCE16I_EXT=$8D8C
- Const GL_LUMINANCE_ALPHA16I_EXT=$8D8D
- Const GL_RGBA8I_EXT=$8D8E
- Const GL_RGB8I_EXT=$8D8F
- Const GL_ALPHA8I_EXT=$8D90
- Const GL_INTENSITY8I_EXT=$8D91
- Const GL_LUMINANCE8I_EXT=$8D92
- Const GL_LUMINANCE_ALPHA8I_EXT=$8D93
- Const GL_RED_INTEGER_EXT=$8D94
- Const GL_GREEN_INTEGER_EXT=$8D95
- Const GL_BLUE_INTEGER_EXT=$8D96
- Const GL_ALPHA_INTEGER_EXT=$8D97
- Const GL_RGB_INTEGER_EXT=$8D98
- Const GL_RGBA_INTEGER_EXT=$8D99
- Const GL_BGR_INTEGER_EXT=$8D9A
- Const GL_BGRA_INTEGER_EXT=$8D9B
- Const GL_LUMINANCE_INTEGER_EXT=$8D9C
- Const GL_LUMINANCE_ALPHA_INTEGER_EXT=$8D9D
- Const GL_RGBA_INTEGER_MODE_EXT=$8D9E
- Global glClearColorIiEXT(red_:Int,green_:Int,blue_:Int,alpha_:Int)="__glewClearColorIiEXT"
- Global glClearColorIuiEXT(red_:Int,green_:Int,blue_:Int,alpha_:Int)="__glewClearColorIuiEXT"
- Global glGetTexParameterIivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetTexParameterIivEXT"
- Global glGetTexParameterIuivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetTexParameterIuivEXT"
- Global glTexParameterIivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewTexParameterIivEXT"
- Global glTexParameterIuivEXT(target_:Int,pname_:Int,params_:Int Ptr)="__glewTexParameterIuivEXT"
- Global GL_EXT_texture_integer:Byte="__GLEW_EXT_texture_integer"
- Const GL_MAX_TEXTURE_LOD_BIAS_EXT=$84FD
- Const GL_TEXTURE_FILTER_CONTROL_EXT=$8500
- Const GL_TEXTURE_LOD_BIAS_EXT=$8501
- Global GL_EXT_texture_lod_bias:Byte="__GLEW_EXT_texture_lod_bias"
- Const GL_MIRROR_CLAMP_EXT=$8742
- Const GL_MIRROR_CLAMP_TO_EDGE_EXT=$8743
- Const GL_MIRROR_CLAMP_TO_BORDER_EXT=$8912
- Global GL_EXT_texture_mirror_clamp:Byte="__GLEW_EXT_texture_mirror_clamp"
- Const GL_TEXTURE_PRIORITY_EXT=$8066
- Const GL_TEXTURE_RESIDENT_EXT=$8067
- Const GL_TEXTURE_1D_BINDING_EXT=$8068
- Const GL_TEXTURE_2D_BINDING_EXT=$8069
- Const GL_TEXTURE_3D_BINDING_EXT=$806A
- Global glAreTexturesResidentEXT:Byte(n_:Int,textures_:Int Ptr,residences_:Byte Ptr)="__glewAreTexturesResidentEXT"
- Global glBindTextureEXT(target_:Int,texture_:Int)="__glewBindTextureEXT"
- Global glDeleteTexturesEXT(n_:Int,textures_:Int Ptr)="__glewDeleteTexturesEXT"
- Global glGenTexturesEXT(n_:Int,textures_:Int Ptr)="__glewGenTexturesEXT"
- Global glIsTextureEXT:Byte(texture_:Int)="__glewIsTextureEXT"
- Global glPrioritizeTexturesEXT(n_:Int,textures_:Int Ptr,priorities_:Float Ptr)="__glewPrioritizeTexturesEXT"
- Global GL_EXT_texture_object:Byte="__GLEW_EXT_texture_object"
- Const GL_PERTURB_EXT=$85AE
- Const GL_TEXTURE_NORMAL_EXT=$85AF
- Global glTextureNormalEXT(mode_:Int)="__glewTextureNormalEXT"
- Global GL_EXT_texture_perturb_normal:Byte="__GLEW_EXT_texture_perturb_normal"
- Const GL_TEXTURE_RECTANGLE_EXT=$84F5
- Const GL_TEXTURE_BINDING_RECTANGLE_EXT=$84F6
- Const GL_PROXY_TEXTURE_RECTANGLE_EXT=$84F7
- Const GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT=$84F8
- Global GL_EXT_texture_rectangle:Byte="__GLEW_EXT_texture_rectangle"
- Const GL_SRGB_EXT=$8C40
- Const GL_SRGB8_EXT=$8C41
- Const GL_SRGB_ALPHA_EXT=$8C42
- Const GL_SRGB8_ALPHA8_EXT=$8C43
- Const GL_SLUMINANCE_ALPHA_EXT=$8C44
- Const GL_SLUMINANCE8_ALPHA8_EXT=$8C45
- Const GL_SLUMINANCE_EXT=$8C46
- Const GL_SLUMINANCE8_EXT=$8C47
- Const GL_COMPRESSED_SRGB_EXT=$8C48
- Const GL_COMPRESSED_SRGB_ALPHA_EXT=$8C49
- Const GL_COMPRESSED_SLUMINANCE_EXT=$8C4A
- Const GL_COMPRESSED_SLUMINANCE_ALPHA_EXT=$8C4B
- Const GL_COMPRESSED_SRGB_S3TC_DXT1_EXT=$8C4C
- Const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=$8C4D
- Const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT=$8C4E
- Const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=$8C4F
- Global GL_EXT_texture_sRGB:Byte="__GLEW_EXT_texture_sRGB"
- Const GL_RGB9_E5_EXT=$8C3D
- Const GL_UNSIGNED_INT_5_9_9_9_REV_EXT=$8C3E
- Const GL_TEXTURE_SHARED_SIZE_EXT=$8C3F
- Global GL_EXT_texture_shared_exponent:Byte="__GLEW_EXT_texture_shared_exponent"
- Const GL_TEXTURE_SWIZZLE_R_EXT=$8E42
- Const GL_TEXTURE_SWIZZLE_G_EXT=$8E43
- Const GL_TEXTURE_SWIZZLE_B_EXT=$8E44
- Const GL_TEXTURE_SWIZZLE_A_EXT=$8E45
- Const GL_TEXTURE_SWIZZLE_RGBA_EXT=$8E46
- Global GL_EXT_texture_swizzle:Byte="__GLEW_EXT_texture_swizzle"
- Const GL_TIME_ELAPSED_EXT=$88BF
- Global glGetQueryObjecti64vEXT(id_:Int,pname_:Int,params_:Long Ptr)="__glewGetQueryObjecti64vEXT"
- Global glGetQueryObjectui64vEXT(id_:Int,pname_:Int,params_:Long Ptr)="__glewGetQueryObjectui64vEXT"
- Global GL_EXT_timer_query:Byte="__GLEW_EXT_timer_query"
- Const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT=$8C76
- Const GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT=$8C7F
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT=$8C80
- Const GL_TRANSFORM_FEEDBACK_VARYINGS_EXT=$8C83
- Const GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT=$8C84
- Const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT=$8C85
- Const GL_PRIMITIVES_GENERATED_EXT=$8C87
- Const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT=$8C88
- Const GL_RASTERIZER_DISCARD_EXT=$8C89
- Const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT=$8C8A
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT=$8C8B
- Const GL_INTERLEAVED_ATTRIBS_EXT=$8C8C
- Const GL_SEPARATE_ATTRIBS_EXT=$8C8D
- Const GL_TRANSFORM_FEEDBACK_BUFFER_EXT=$8C8E
- Const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT=$8C8F
- Global glBeginTransformFeedbackEXT(primitiveMode_:Int)="__glewBeginTransformFeedbackEXT"
- Global glBindBufferBaseEXT(target_:Int,index_:Int,buffer_:Int)="__glewBindBufferBaseEXT"
- Global glBindBufferOffsetEXT(target_:Int,index_:Int,buffer_:Int,offset_:Int)="__glewBindBufferOffsetEXT"
- Global glBindBufferRangeEXT(target_:Int,index_:Int,buffer_:Int,offset_:Int,size_:Int)="__glewBindBufferRangeEXT"
- Global glEndTransformFeedbackEXT()="__glewEndTransformFeedbackEXT"
- Global glGetTransformFeedbackVaryingEXT(program_:Int,index_:Int,bufSize_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="__glewGetTransformFeedbackVaryingEXT"
- Global glTransformFeedbackVaryingsEXT(program_:Int,count_:Int,varyings_:Byte Ptr Ptr,bufferMode_:Int)="__glewTransformFeedbackVaryingsEXT"
- Global GL_EXT_transform_feedback:Byte="__GLEW_EXT_transform_feedback"
- Const GL_DOUBLE_EXT=$140A
- Const GL_VERTEX_ARRAY_EXT=$8074
- Const GL_NORMAL_ARRAY_EXT=$8075
- Const GL_COLOR_ARRAY_EXT=$8076
- Const GL_INDEX_ARRAY_EXT=$8077
- Const GL_TEXTURE_COORD_ARRAY_EXT=$8078
- Const GL_EDGE_FLAG_ARRAY_EXT=$8079
- Const GL_VERTEX_ARRAY_SIZE_EXT=$807A
- Const GL_VERTEX_ARRAY_TYPE_EXT=$807B
- Const GL_VERTEX_ARRAY_STRIDE_EXT=$807C
- Const GL_VERTEX_ARRAY_COUNT_EXT=$807D
- Const GL_NORMAL_ARRAY_TYPE_EXT=$807E
- Const GL_NORMAL_ARRAY_STRIDE_EXT=$807F
- Const GL_NORMAL_ARRAY_COUNT_EXT=$8080
- Const GL_COLOR_ARRAY_SIZE_EXT=$8081
- Const GL_COLOR_ARRAY_TYPE_EXT=$8082
- Const GL_COLOR_ARRAY_STRIDE_EXT=$8083
- Const GL_COLOR_ARRAY_COUNT_EXT=$8084
- Const GL_INDEX_ARRAY_TYPE_EXT=$8085
- Const GL_INDEX_ARRAY_STRIDE_EXT=$8086
- Const GL_INDEX_ARRAY_COUNT_EXT=$8087
- Const GL_TEXTURE_COORD_ARRAY_SIZE_EXT=$8088
- Const GL_TEXTURE_COORD_ARRAY_TYPE_EXT=$8089
- Const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT=$808A
- Const GL_TEXTURE_COORD_ARRAY_COUNT_EXT=$808B
- Const GL_EDGE_FLAG_ARRAY_STRIDE_EXT=$808C
- Const GL_EDGE_FLAG_ARRAY_COUNT_EXT=$808D
- Const GL_VERTEX_ARRAY_POINTER_EXT=$808E
- Const GL_NORMAL_ARRAY_POINTER_EXT=$808F
- Const GL_COLOR_ARRAY_POINTER_EXT=$8090
- Const GL_INDEX_ARRAY_POINTER_EXT=$8091
- Const GL_TEXTURE_COORD_ARRAY_POINTER_EXT=$8092
- Const GL_EDGE_FLAG_ARRAY_POINTER_EXT=$8093
- Global glArrayElementEXT(i_:Int)="__glewArrayElementEXT"
- Global glColorPointerEXT(size_:Int,type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="__glewColorPointerEXT"
- Global glDrawArraysEXT(mode_:Int,first_:Int,count_:Int)="__glewDrawArraysEXT"
- Global glEdgeFlagPointerEXT(stride_:Int,count_:Int,pointer_:Byte Ptr)="__glewEdgeFlagPointerEXT"
- Global glGetPointervEXT(pname_:Int,params_:Byte Ptr Ptr)="__glewGetPointervEXT"
- Global glIndexPointerEXT(type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="__glewIndexPointerEXT"
- Global glNormalPointerEXT(type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="__glewNormalPointerEXT"
- Global glTexCoordPointerEXT(size_:Int,type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="__glewTexCoordPointerEXT"
- Global glVertexPointerEXT(size_:Int,type_:Int,stride_:Int,count_:Int,pointer_:Byte Ptr)="__glewVertexPointerEXT"
- Global GL_EXT_vertex_array:Byte="__GLEW_EXT_vertex_array"
- Global GL_EXT_vertex_array_bgra:Byte="__GLEW_EXT_vertex_array_bgra"
- Const GL_VERTEX_SHADER_EXT=$8780
- Const GL_VERTEX_SHADER_BINDING_EXT=$8781
- Const GL_OP_INDEX_EXT=$8782
- Const GL_OP_NEGATE_EXT=$8783
- Const GL_OP_DOT3_EXT=$8784
- Const GL_OP_DOT4_EXT=$8785
- Const GL_OP_MUL_EXT=$8786
- Const GL_OP_ADD_EXT=$8787
- Const GL_OP_MADD_EXT=$8788
- Const GL_OP_FRAC_EXT=$8789
- Const GL_OP_MAX_EXT=$878A
- Const GL_OP_MIN_EXT=$878B
- Const GL_OP_SET_GE_EXT=$878C
- Const GL_OP_SET_LT_EXT=$878D
- Const GL_OP_CLAMP_EXT=$878E
- Const GL_OP_FLOOR_EXT=$878F
- Const GL_OP_ROUND_EXT=$8790
- Const GL_OP_EXP_BASE_2_EXT=$8791
- Const GL_OP_LOG_BASE_2_EXT=$8792
- Const GL_OP_POWER_EXT=$8793
- Const GL_OP_RECIP_EXT=$8794
- Const GL_OP_RECIP_SQRT_EXT=$8795
- Const GL_OP_SUB_EXT=$8796
- Const GL_OP_CROSS_PRODUCT_EXT=$8797
- Const GL_OP_MULTIPLY_MATRIX_EXT=$8798
- Const GL_OP_MOV_EXT=$8799
- Const GL_OUTPUT_VERTEX_EXT=$879A
- Const GL_OUTPUT_COLOR0_EXT=$879B
- Const GL_OUTPUT_COLOR1_EXT=$879C
- Const GL_OUTPUT_TEXTURE_COORD0_EXT=$879D
- Const GL_OUTPUT_TEXTURE_COORD1_EXT=$879E
- Const GL_OUTPUT_TEXTURE_COORD2_EXT=$879F
- Const GL_OUTPUT_TEXTURE_COORD3_EXT=$87A0
- Const GL_OUTPUT_TEXTURE_COORD4_EXT=$87A1
- Const GL_OUTPUT_TEXTURE_COORD5_EXT=$87A2
- Const GL_OUTPUT_TEXTURE_COORD6_EXT=$87A3
- Const GL_OUTPUT_TEXTURE_COORD7_EXT=$87A4
- Const GL_OUTPUT_TEXTURE_COORD8_EXT=$87A5
- Const GL_OUTPUT_TEXTURE_COORD9_EXT=$87A6
- Const GL_OUTPUT_TEXTURE_COORD10_EXT=$87A7
- Const GL_OUTPUT_TEXTURE_COORD11_EXT=$87A8
- Const GL_OUTPUT_TEXTURE_COORD12_EXT=$87A9
- Const GL_OUTPUT_TEXTURE_COORD13_EXT=$87AA
- Const GL_OUTPUT_TEXTURE_COORD14_EXT=$87AB
- Const GL_OUTPUT_TEXTURE_COORD15_EXT=$87AC
- Const GL_OUTPUT_TEXTURE_COORD16_EXT=$87AD
- Const GL_OUTPUT_TEXTURE_COORD17_EXT=$87AE
- Const GL_OUTPUT_TEXTURE_COORD18_EXT=$87AF
- Const GL_OUTPUT_TEXTURE_COORD19_EXT=$87B0
- Const GL_OUTPUT_TEXTURE_COORD20_EXT=$87B1
- Const GL_OUTPUT_TEXTURE_COORD21_EXT=$87B2
- Const GL_OUTPUT_TEXTURE_COORD22_EXT=$87B3
- Const GL_OUTPUT_TEXTURE_COORD23_EXT=$87B4
- Const GL_OUTPUT_TEXTURE_COORD24_EXT=$87B5
- Const GL_OUTPUT_TEXTURE_COORD25_EXT=$87B6
- Const GL_OUTPUT_TEXTURE_COORD26_EXT=$87B7
- Const GL_OUTPUT_TEXTURE_COORD27_EXT=$87B8
- Const GL_OUTPUT_TEXTURE_COORD28_EXT=$87B9
- Const GL_OUTPUT_TEXTURE_COORD29_EXT=$87BA
- Const GL_OUTPUT_TEXTURE_COORD30_EXT=$87BB
- Const GL_OUTPUT_TEXTURE_COORD31_EXT=$87BC
- Const GL_OUTPUT_FOG_EXT=$87BD
- Const GL_SCALAR_EXT=$87BE
- Const GL_VECTOR_EXT=$87BF
- Const GL_MATRIX_EXT=$87C0
- Const GL_VARIANT_EXT=$87C1
- Const GL_INVARIANT_EXT=$87C2
- Const GL_LOCAL_CONSTANT_EXT=$87C3
- Const GL_LOCAL_EXT=$87C4
- Const GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=$87C5
- Const GL_MAX_VERTEX_SHADER_VARIANTS_EXT=$87C6
- Const GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=$87C7
- Const GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=$87C8
- Const GL_MAX_VERTEX_SHADER_LOCALS_EXT=$87C9
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT=$87CA
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT=$87CB
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT=$87CC
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=$87CD
- Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT=$87CE
- Const GL_VERTEX_SHADER_INSTRUCTIONS_EXT=$87CF
- Const GL_VERTEX_SHADER_VARIANTS_EXT=$87D0
- Const GL_VERTEX_SHADER_INVARIANTS_EXT=$87D1
- Const GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=$87D2
- Const GL_VERTEX_SHADER_LOCALS_EXT=$87D3
- Const GL_VERTEX_SHADER_OPTIMIZED_EXT=$87D4
- Const GL_X_EXT=$87D5
- Const GL_Y_EXT=$87D6
- Const GL_Z_EXT=$87D7
- Const GL_W_EXT=$87D8
- Const GL_NEGATIVE_X_EXT=$87D9
- Const GL_NEGATIVE_Y_EXT=$87DA
- Const GL_NEGATIVE_Z_EXT=$87DB
- Const GL_NEGATIVE_W_EXT=$87DC
- Const GL_ZERO_EXT=$87DD
- Const GL_ONE_EXT=$87DE
- Const GL_NEGATIVE_ONE_EXT=$87DF
- Const GL_NORMALIZED_RANGE_EXT=$87E0
- Const GL_FULL_RANGE_EXT=$87E1
- Const GL_CURRENT_VERTEX_EXT=$87E2
- Const GL_MVP_MATRIX_EXT=$87E3
- Const GL_VARIANT_VALUE_EXT=$87E4
- Const GL_VARIANT_DATATYPE_EXT=$87E5
- Const GL_VARIANT_ARRAY_STRIDE_EXT=$87E6
- Const GL_VARIANT_ARRAY_TYPE_EXT=$87E7
- Const GL_VARIANT_ARRAY_EXT=$87E8
- Const GL_VARIANT_ARRAY_POINTER_EXT=$87E9
- Const GL_INVARIANT_VALUE_EXT=$87EA
- Const GL_INVARIANT_DATATYPE_EXT=$87EB
- Const GL_LOCAL_CONSTANT_VALUE_EXT=$87EC
- Const GL_LOCAL_CONSTANT_DATATYPE_EXT=$87ED
- Global glBeginVertexShaderEXT()="__glewBeginVertexShaderEXT"
- Global glBindLightParameterEXT:Int(light_:Int,value_:Int)="__glewBindLightParameterEXT"
- Global glBindMaterialParameterEXT:Int(face_:Int,value_:Int)="__glewBindMaterialParameterEXT"
- Global glBindParameterEXT:Int(value_:Int)="__glewBindParameterEXT"
- Global glBindTexGenParameterEXT:Int(unit_:Int,coord_:Int,value_:Int)="__glewBindTexGenParameterEXT"
- Global glBindTextureUnitParameterEXT:Int(unit_:Int,value_:Int)="__glewBindTextureUnitParameterEXT"
- Global glBindVertexShaderEXT(id_:Int)="__glewBindVertexShaderEXT"
- Global glDeleteVertexShaderEXT(id_:Int)="__glewDeleteVertexShaderEXT"
- Global glDisableVariantClientStateEXT(id_:Int)="__glewDisableVariantClientStateEXT"
- Global glEnableVariantClientStateEXT(id_:Int)="__glewEnableVariantClientStateEXT"
- Global glEndVertexShaderEXT()="__glewEndVertexShaderEXT"
- Global glExtractComponentEXT(res_:Int,src_:Int,num_:Int)="__glewExtractComponentEXT"
- Global glGenSymbolsEXT:Int(dataType_:Int,storageType_:Int,range_:Int,components_:Int)="__glewGenSymbolsEXT"
- Global glGenVertexShadersEXT:Int(range_:Int)="__glewGenVertexShadersEXT"
- Global glGetInvariantBooleanvEXT(id_:Int,value_:Int,data_:Byte Ptr)="__glewGetInvariantBooleanvEXT"
- Global glGetInvariantFloatvEXT(id_:Int,value_:Int,data_:Float Ptr)="__glewGetInvariantFloatvEXT"
- Global glGetInvariantIntegervEXT(id_:Int,value_:Int,data_:Int Ptr)="__glewGetInvariantIntegervEXT"
- Global glGetLocalConstantBooleanvEXT(id_:Int,value_:Int,data_:Byte Ptr)="__glewGetLocalConstantBooleanvEXT"
- Global glGetLocalConstantFloatvEXT(id_:Int,value_:Int,data_:Float Ptr)="__glewGetLocalConstantFloatvEXT"
- Global glGetLocalConstantIntegervEXT(id_:Int,value_:Int,data_:Int Ptr)="__glewGetLocalConstantIntegervEXT"
- Global glGetVariantBooleanvEXT(id_:Int,value_:Int,data_:Byte Ptr)="__glewGetVariantBooleanvEXT"
- Global glGetVariantFloatvEXT(id_:Int,value_:Int,data_:Float Ptr)="__glewGetVariantFloatvEXT"
- Global glGetVariantIntegervEXT(id_:Int,value_:Int,data_:Int Ptr)="__glewGetVariantIntegervEXT"
- Global glGetVariantPointervEXT(id_:Int,value_:Int,data_:Byte Ptr Ptr)="__glewGetVariantPointervEXT"
- Global glInsertComponentEXT(res_:Int,src_:Int,num_:Int)="__glewInsertComponentEXT"
- Global glIsVariantEnabledEXT:Byte(id_:Int,cap_:Int)="__glewIsVariantEnabledEXT"
- Global glSetInvariantEXT(id_:Int,type_:Int,addr_:Byte Ptr)="__glewSetInvariantEXT"
- Global glSetLocalConstantEXT(id_:Int,type_:Int,addr_:Byte Ptr)="__glewSetLocalConstantEXT"
- Global glShaderOp1EXT(op_:Int,res_:Int,arg1_:Int)="__glewShaderOp1EXT"
- Global glShaderOp2EXT(op_:Int,res_:Int,arg1_:Int,arg2_:Int)="__glewShaderOp2EXT"
- Global glShaderOp3EXT(op_:Int,res_:Int,arg1_:Int,arg2_:Int,arg3_:Int)="__glewShaderOp3EXT"
- Global glSwizzleEXT(res_:Int,in_:Int,outX_:Int,outY_:Int,outZ_:Int,outW_:Int)="__glewSwizzleEXT"
- Global glVariantPointerEXT(id_:Int,type_:Int,stride_:Int,addr_:Byte Ptr)="__glewVariantPointerEXT"
- Global glVariantbvEXT(id_:Int,addr_:Byte Ptr)="__glewVariantbvEXT"
- Global glVariantdvEXT(id_:Int,addr_:Double Ptr)="__glewVariantdvEXT"
- Global glVariantfvEXT(id_:Int,addr_:Float Ptr)="__glewVariantfvEXT"
- Global glVariantivEXT(id_:Int,addr_:Int Ptr)="__glewVariantivEXT"
- Global glVariantsvEXT(id_:Int,addr_:Short Ptr)="__glewVariantsvEXT"
- Global glVariantubvEXT(id_:Int,addr_:Byte Ptr)="__glewVariantubvEXT"
- Global glVariantuivEXT(id_:Int,addr_:Int Ptr)="__glewVariantuivEXT"
- Global glVariantusvEXT(id_:Int,addr_:Short Ptr)="__glewVariantusvEXT"
- Global glWriteMaskEXT(res_:Int,in_:Int,outX_:Int,outY_:Int,outZ_:Int,outW_:Int)="__glewWriteMaskEXT"
- Global GL_EXT_vertex_shader:Byte="__GLEW_EXT_vertex_shader"
- Const GL_MODELVIEW0_STACK_DEPTH_EXT=$0BA3
- Const GL_MODELVIEW0_MATRIX_EXT=$0BA6
- Const GL_MODELVIEW0_EXT=$1700
- Const GL_MODELVIEW1_STACK_DEPTH_EXT=$8502
- Const GL_MODELVIEW1_MATRIX_EXT=$8506
- Const GL_VERTEX_WEIGHTING_EXT=$8509
- Const GL_MODELVIEW1_EXT=$850A
- Const GL_CURRENT_VERTEX_WEIGHT_EXT=$850B
- Const GL_VERTEX_WEIGHT_ARRAY_EXT=$850C
- Const GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT=$850D
- Const GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT=$850E
- Const GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT=$850F
- Const GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT=$8510
- Global glVertexWeightPointerEXT(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewVertexWeightPointerEXT"
- Global glVertexWeightfEXT(weight_:Float)="__glewVertexWeightfEXT"
- Global glVertexWeightfvEXT(weight_:Float Ptr)="__glewVertexWeightfvEXT"
- Global GL_EXT_vertex_weighting:Byte="__GLEW_EXT_vertex_weighting"
- Global glFrameTerminatorGREMEDY()="__glewFrameTerminatorGREMEDY"
- Global GL_GREMEDY_frame_terminator:Byte="__GLEW_GREMEDY_frame_terminator"
- Global glStringMarkerGREMEDY(len_:Int,string_:Byte Ptr)="__glewStringMarkerGREMEDY"
- Global GL_GREMEDY_string_marker:Byte="__GLEW_GREMEDY_string_marker"
- Global GL_HP_convolution_border_modes:Byte="__GLEW_HP_convolution_border_modes"
- Global glGetImageTransformParameterfvHP(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetImageTransformParameterfvHP"
- Global glGetImageTransformParameterivHP(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetImageTransformParameterivHP"
- Global glImageTransformParameterfHP(target_:Int,pname_:Int,param_:Float)="__glewImageTransformParameterfHP"
- Global glImageTransformParameterfvHP(target_:Int,pname_:Int,params_:Float Ptr)="__glewImageTransformParameterfvHP"
- Global glImageTransformParameteriHP(target_:Int,pname_:Int,param_:Int)="__glewImageTransformParameteriHP"
- Global glImageTransformParameterivHP(target_:Int,pname_:Int,params_:Int Ptr)="__glewImageTransformParameterivHP"
- Global GL_HP_image_transform:Byte="__GLEW_HP_image_transform"
- Const GL_OCCLUSION_TEST_HP=$8165
- Const GL_OCCLUSION_TEST_RESULT_HP=$8166
- Global GL_HP_occlusion_test:Byte="__GLEW_HP_occlusion_test"
- Global GL_HP_texture_lighting:Byte="__GLEW_HP_texture_lighting"
- Const GL_CULL_VERTEX_IBM=103050
- Global GL_IBM_cull_vertex:Byte="__GLEW_IBM_cull_vertex"
- Global glMultiModeDrawArraysIBM(mode_:Int Ptr,first_:Int Ptr,count_:Int Ptr,primcount_:Int,modestride_:Int)="__glewMultiModeDrawArraysIBM"
- Global glMultiModeDrawElementsIBM(mode_:Int Ptr,count_:Int Ptr,type_:Int,indices_:Byte Ptr Ptr,primcount_:Int,modestride_:Int)="__glewMultiModeDrawElementsIBM"
- Global GL_IBM_multimode_draw_arrays:Byte="__GLEW_IBM_multimode_draw_arrays"
- Const GL_RASTER_POSITION_UNCLIPPED_IBM=103010
- Global GL_IBM_rasterpos_clip:Byte="__GLEW_IBM_rasterpos_clip"
- Const GL_ALL_STATIC_DATA_IBM=103060
- Const GL_STATIC_VERTEX_ARRAY_IBM=103061
- Global GL_IBM_static_data:Byte="__GLEW_IBM_static_data"
- Const GL_MIRRORED_REPEAT_IBM=$8370
- Global GL_IBM_texture_mirrored_repeat:Byte="__GLEW_IBM_texture_mirrored_repeat"
- Const GL_VERTEX_ARRAY_LIST_IBM=103070
- Const GL_NORMAL_ARRAY_LIST_IBM=103071
- Const GL_COLOR_ARRAY_LIST_IBM=103072
- Const GL_INDEX_ARRAY_LIST_IBM=103073
- Const GL_TEXTURE_COORD_ARRAY_LIST_IBM=103074
- Const GL_EDGE_FLAG_ARRAY_LIST_IBM=103075
- Const GL_FOG_COORDINATE_ARRAY_LIST_IBM=103076
- Const GL_SECONDARY_COLOR_ARRAY_LIST_IBM=103077
- Const GL_VERTEX_ARRAY_LIST_STRIDE_IBM=103080
- Const GL_NORMAL_ARRAY_LIST_STRIDE_IBM=103081
- Const GL_COLOR_ARRAY_LIST_STRIDE_IBM=103082
- Const GL_INDEX_ARRAY_LIST_STRIDE_IBM=103083
- Const GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM=103084
- Const GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM=103085
- Const GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM=103086
- Const GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM=103087
- Global glColorPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewColorPointerListIBM"
- Global glEdgeFlagPointerListIBM(stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewEdgeFlagPointerListIBM"
- Global glFogCoordPointerListIBM(type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewFogCoordPointerListIBM"
- Global glIndexPointerListIBM(type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewIndexPointerListIBM"
- Global glNormalPointerListIBM(type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewNormalPointerListIBM"
- Global glSecondaryColorPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewSecondaryColorPointerListIBM"
- Global glTexCoordPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewTexCoordPointerListIBM"
- Global glVertexPointerListIBM(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr Ptr,ptrstride_:Int)="__glewVertexPointerListIBM"
- Global GL_IBM_vertex_array_lists:Byte="__GLEW_IBM_vertex_array_lists"
- Const GL_RED_MIN_CLAMP_INGR=$8560
- Const GL_GREEN_MIN_CLAMP_INGR=$8561
- Const GL_BLUE_MIN_CLAMP_INGR=$8562
- Const GL_ALPHA_MIN_CLAMP_INGR=$8563
- Const GL_RED_MAX_CLAMP_INGR=$8564
- Const GL_GREEN_MAX_CLAMP_INGR=$8565
- Const GL_BLUE_MAX_CLAMP_INGR=$8566
- Const GL_ALPHA_MAX_CLAMP_INGR=$8567
- Global GL_INGR_color_clamp:Byte="__GLEW_INGR_color_clamp"
- Const GL_INTERLACE_READ_INGR=$8568
- Global GL_INGR_interlace_read:Byte="__GLEW_INGR_interlace_read"
- Const GL_PARALLEL_ARRAYS_INTEL=$83F4
- Const GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL=$83F5
- Const GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL=$83F6
- Const GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL=$83F7
- Const GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL=$83F8
- Global glColorPointervINTEL(size_:Int,type_:Int,pointer_:Byte Ptr Ptr)="__glewColorPointervINTEL"
- Global glNormalPointervINTEL(type_:Int,pointer_:Byte Ptr Ptr)="__glewNormalPointervINTEL"
- Global glTexCoordPointervINTEL(size_:Int,type_:Int,pointer_:Byte Ptr Ptr)="__glewTexCoordPointervINTEL"
- Global glVertexPointervINTEL(size_:Int,type_:Int,pointer_:Byte Ptr Ptr)="__glewVertexPointervINTEL"
- Global GL_INTEL_parallel_arrays:Byte="__GLEW_INTEL_parallel_arrays"
- Global glTexScissorFuncINTEL(target_:Int,lfunc_:Int,hfunc_:Int)="__glewTexScissorFuncINTEL"
- Global glTexScissorINTEL(target_:Int,tlow_:Float,thigh_:Float)="__glewTexScissorINTEL"
- Global GL_INTEL_texture_scissor:Byte="__GLEW_INTEL_texture_scissor"
- Const GL_KTX_FRONT_REGION=$0
- Const GL_KTX_BACK_REGION=$1
- Const GL_KTX_Z_REGION=$2
- Const GL_KTX_STENCIL_REGION=$3
- Global glBufferRegionEnabledEXT:Int()="__glewBufferRegionEnabledEXT"
- Global glDeleteBufferRegionEXT(region_:Int)="__glewDeleteBufferRegionEXT"
- Global glDrawBufferRegionEXT(region_:Int,x_:Int,y_:Int,width_:Int,height_:Int,xDest_:Int,yDest_:Int)="__glewDrawBufferRegionEXT"
- Global glNewBufferRegionEXT:Int(region_:Int)="__glewNewBufferRegionEXT"
- Global glReadBufferRegionEXT(region_:Int,x_:Int,y_:Int,width_:Int,height_:Int)="__glewReadBufferRegionEXT"
- Global GL_KTX_buffer_region:Byte="__GLEW_KTX_buffer_region"
- Const GL_TEXTURE_1D_STACK_MESAX=$8759
- Const GL_TEXTURE_2D_STACK_MESAX=$875A
- Const GL_PROXY_TEXTURE_1D_STACK_MESAX=$875B
- Const GL_PROXY_TEXTURE_2D_STACK_MESAX=$875C
- Const GL_TEXTURE_1D_STACK_BINDING_MESAX=$875D
- Const GL_TEXTURE_2D_STACK_BINDING_MESAX=$875E
- Global GL_MESAX_texture_stack:Byte="__GLEW_MESAX_texture_stack"
- Const GL_PACK_INVERT_MESA=$8758
- Global GL_MESA_pack_invert:Byte="__GLEW_MESA_pack_invert"
- Global glResizeBuffersMESA()="__glewResizeBuffersMESA"
- Global GL_MESA_resize_buffers:Byte="__GLEW_MESA_resize_buffers"
- Global glWindowPos2dMESA(x_:Double,y_:Double)="__glewWindowPos2dMESA"
- Global glWindowPos2dvMESA(p_:Double Ptr)="__glewWindowPos2dvMESA"
- Global glWindowPos2fMESA(x_:Float,y_:Float)="__glewWindowPos2fMESA"
- Global glWindowPos2fvMESA(p_:Float Ptr)="__glewWindowPos2fvMESA"
- Global glWindowPos2iMESA(x_:Int,y_:Int)="__glewWindowPos2iMESA"
- Global glWindowPos2ivMESA(p_:Int Ptr)="__glewWindowPos2ivMESA"
- Global glWindowPos2sMESA(x_:Short,y_:Short)="__glewWindowPos2sMESA"
- Global glWindowPos2svMESA(p_:Short Ptr)="__glewWindowPos2svMESA"
- Global glWindowPos3dMESA(x_:Double,y_:Double,z_:Double)="__glewWindowPos3dMESA"
- Global glWindowPos3dvMESA(p_:Double Ptr)="__glewWindowPos3dvMESA"
- Global glWindowPos3fMESA(x_:Float,y_:Float,z_:Float)="__glewWindowPos3fMESA"
- Global glWindowPos3fvMESA(p_:Float Ptr)="__glewWindowPos3fvMESA"
- Global glWindowPos3iMESA(x_:Int,y_:Int,z_:Int)="__glewWindowPos3iMESA"
- Global glWindowPos3ivMESA(p_:Int Ptr)="__glewWindowPos3ivMESA"
- Global glWindowPos3sMESA(x_:Short,y_:Short,z_:Short)="__glewWindowPos3sMESA"
- Global glWindowPos3svMESA(p_:Short Ptr)="__glewWindowPos3svMESA"
- Global glWindowPos4dMESA(x_:Double,y_:Double,z_:Double,arg3_:Double)="__glewWindowPos4dMESA"
- Global glWindowPos4dvMESA(p_:Double Ptr)="__glewWindowPos4dvMESA"
- Global glWindowPos4fMESA(x_:Float,y_:Float,z_:Float,w_:Float)="__glewWindowPos4fMESA"
- Global glWindowPos4fvMESA(p_:Float Ptr)="__glewWindowPos4fvMESA"
- Global glWindowPos4iMESA(x_:Int,y_:Int,z_:Int,w_:Int)="__glewWindowPos4iMESA"
- Global glWindowPos4ivMESA(p_:Int Ptr)="__glewWindowPos4ivMESA"
- Global glWindowPos4sMESA(x_:Short,y_:Short,z_:Short,w_:Short)="__glewWindowPos4sMESA"
- Global glWindowPos4svMESA(p_:Short Ptr)="__glewWindowPos4svMESA"
- Global GL_MESA_window_pos:Byte="__GLEW_MESA_window_pos"
- Const GL_UNSIGNED_SHORT_8_8_MESA=$85BA
- Const GL_UNSIGNED_SHORT_8_8_REV_MESA=$85BB
- Const GL_YCBCR_MESA=$8757
- Global GL_MESA_ycbcr_texture:Byte="__GLEW_MESA_ycbcr_texture"
- Global GL_NV_blend_square:Byte="__GLEW_NV_blend_square"
- Const GL_QUERY_WAIT_NV=$8E13
- Const GL_QUERY_NO_WAIT_NV=$8E14
- Const GL_QUERY_BY_REGION_WAIT_NV=$8E15
- Const GL_QUERY_BY_REGION_NO_WAIT_NV=$8E16
- Global glBeginConditionalRenderNV(id_:Int,mode_:Int)="__glewBeginConditionalRenderNV"
- Global glEndConditionalRenderNV()="__glewEndConditionalRenderNV"
- Global GL_NV_conditional_render:Byte="__GLEW_NV_conditional_render"
- Const GL_DEPTH_STENCIL_TO_RGBA_NV=$886E
- Const GL_DEPTH_STENCIL_TO_BGRA_NV=$886F
- Global GL_NV_copy_depth_to_color:Byte="__GLEW_NV_copy_depth_to_color"
- Const GL_DEPTH_COMPONENT32F_NV=$8DAB
- Const GL_DEPTH32F_STENCIL8_NV=$8DAC
- Const GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV=$8DAD
- Const GL_DEPTH_BUFFER_FLOAT_MODE_NV=$8DAF
- Global glClearDepthdNV(depth_:Double)="__glewClearDepthdNV"
- Global glDepthBoundsdNV(zmin_:Double,zmax_:Double)="__glewDepthBoundsdNV"
- Global glDepthRangedNV(zNear_:Double,zFar_:Double)="__glewDepthRangedNV"
- Global GL_NV_depth_buffer_float:Byte="__GLEW_NV_depth_buffer_float"
- Const GL_DEPTH_CLAMP_NV=$864F
- Global GL_NV_depth_clamp:Byte="__GLEW_NV_depth_clamp"
- Const GL_SAMPLE_COUNT_BITS_NV=$8864
- Const GL_CURRENT_SAMPLE_COUNT_QUERY_NV=$8865
- Const GL_QUERY_RESULT_NV=$8866
- Const GL_QUERY_RESULT_AVAILABLE_NV=$8867
- Const GL_SAMPLE_COUNT_NV=$8914
- Global GL_NV_depth_range_unclamped:Byte="__GLEW_NV_depth_range_unclamped"
- Const GL_EVAL_2D_NV=$86C0
- Const GL_EVAL_TRIANGULAR_2D_NV=$86C1
- Const GL_MAP_TESSELLATION_NV=$86C2
- Const GL_MAP_ATTRIB_U_ORDER_NV=$86C3
- Const GL_MAP_ATTRIB_V_ORDER_NV=$86C4
- Const GL_EVAL_FRACTIONAL_TESSELLATION_NV=$86C5
- Const GL_EVAL_VERTEX_ATTRIB0_NV=$86C6
- Const GL_EVAL_VERTEX_ATTRIB1_NV=$86C7
- Const GL_EVAL_VERTEX_ATTRIB2_NV=$86C8
- Const GL_EVAL_VERTEX_ATTRIB3_NV=$86C9
- Const GL_EVAL_VERTEX_ATTRIB4_NV=$86CA
- Const GL_EVAL_VERTEX_ATTRIB5_NV=$86CB
- Const GL_EVAL_VERTEX_ATTRIB6_NV=$86CC
- Const GL_EVAL_VERTEX_ATTRIB7_NV=$86CD
- Const GL_EVAL_VERTEX_ATTRIB8_NV=$86CE
- Const GL_EVAL_VERTEX_ATTRIB9_NV=$86CF
- Const GL_EVAL_VERTEX_ATTRIB10_NV=$86D0
- Const GL_EVAL_VERTEX_ATTRIB11_NV=$86D1
- Const GL_EVAL_VERTEX_ATTRIB12_NV=$86D2
- Const GL_EVAL_VERTEX_ATTRIB13_NV=$86D3
- Const GL_EVAL_VERTEX_ATTRIB14_NV=$86D4
- Const GL_EVAL_VERTEX_ATTRIB15_NV=$86D5
- Const GL_MAX_MAP_TESSELLATION_NV=$86D6
- Const GL_MAX_RATIONAL_EVAL_ORDER_NV=$86D7
- Global glEvalMapsNV(target_:Int,mode_:Int)="__glewEvalMapsNV"
- Global glGetMapAttribParameterfvNV(target_:Int,index_:Int,pname_:Int,params_:Float Ptr)="__glewGetMapAttribParameterfvNV"
- Global glGetMapAttribParameterivNV(target_:Int,index_:Int,pname_:Int,params_:Int Ptr)="__glewGetMapAttribParameterivNV"
- Global glGetMapControlPointsNV(target_:Int,index_:Int,type_:Int,ustride_:Int,vstride_:Int,packed_:Byte,points_:Byte Ptr)="__glewGetMapControlPointsNV"
- Global glGetMapParameterfvNV(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetMapParameterfvNV"
- Global glGetMapParameterivNV(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetMapParameterivNV"
- Global glMapControlPointsNV(target_:Int,index_:Int,type_:Int,ustride_:Int,vstride_:Int,uorder_:Int,vorder_:Int,packed_:Byte,points_:Byte Ptr)="__glewMapControlPointsNV"
- Global glMapParameterfvNV(target_:Int,pname_:Int,params_:Float Ptr)="__glewMapParameterfvNV"
- Global glMapParameterivNV(target_:Int,pname_:Int,params_:Int Ptr)="__glewMapParameterivNV"
- Global GL_NV_evaluators:Byte="__GLEW_NV_evaluators"
- Const GL_SAMPLE_POSITION_NV=$8E50
- Const GL_SAMPLE_MASK_NV=$8E51
- Const GL_SAMPLE_MASK_VALUE_NV=$8E52
- Const GL_TEXTURE_BINDING_RENDERBUFFER_NV=$8E53
- Const GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV=$8E54
- Const GL_TEXTURE_RENDERBUFFER_NV=$8E55
- Const GL_SAMPLER_RENDERBUFFER_NV=$8E56
- Const GL_INT_SAMPLER_RENDERBUFFER_NV=$8E57
- Const GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV=$8E58
- Const GL_MAX_SAMPLE_MASK_WORDS_NV=$8E59
- Global glGetMultisamplefvNV(pname_:Int,index_:Int,val_:Float Ptr)="__glewGetMultisamplefvNV"
- Global glSampleMaskIndexedNV(index_:Int,mask_:Int)="__glewSampleMaskIndexedNV"
- Global glTexRenderbufferNV(target_:Int,renderbuffer_:Int)="__glewTexRenderbufferNV"
- Global GL_NV_explicit_multisample:Byte="__GLEW_NV_explicit_multisample"
- Const GL_ALL_COMPLETED_NV=$84F2
- Const GL_FENCE_STATUS_NV=$84F3
- Const GL_FENCE_CONDITION_NV=$84F4
- Global glDeleteFencesNV(n_:Int,fences_:Int Ptr)="__glewDeleteFencesNV"
- Global glFinishFenceNV(fence_:Int)="__glewFinishFenceNV"
- Global glGenFencesNV(n_:Int,fences_:Int Ptr)="__glewGenFencesNV"
- Global glGetFenceivNV(fence_:Int,pname_:Int,params_:Int Ptr)="__glewGetFenceivNV"
- Global glIsFenceNV:Byte(fence_:Int)="__glewIsFenceNV"
- Global glSetFenceNV(fence_:Int,condition_:Int)="__glewSetFenceNV"
- Global glTestFenceNV:Byte(fence_:Int)="__glewTestFenceNV"
- Global GL_NV_fence:Byte="__GLEW_NV_fence"
- Const GL_FLOAT_R_NV=$8880
- Const GL_FLOAT_RG_NV=$8881
- Const GL_FLOAT_RGB_NV=$8882
- Const GL_FLOAT_RGBA_NV=$8883
- Const GL_FLOAT_R16_NV=$8884
- Const GL_FLOAT_R32_NV=$8885
- Const GL_FLOAT_RG16_NV=$8886
- Const GL_FLOAT_RG32_NV=$8887
- Const GL_FLOAT_RGB16_NV=$8888
- Const GL_FLOAT_RGB32_NV=$8889
- Const GL_FLOAT_RGBA16_NV=$888A
- Const GL_FLOAT_RGBA32_NV=$888B
- Const GL_TEXTURE_FLOAT_COMPONENTS_NV=$888C
- Const GL_FLOAT_CLEAR_COLOR_VALUE_NV=$888D
- Const GL_FLOAT_RGBA_MODE_NV=$888E
- Global GL_NV_float_buffer:Byte="__GLEW_NV_float_buffer"
- Const GL_FOG_DISTANCE_MODE_NV=$855A
- Const GL_EYE_RADIAL_NV=$855B
- Const GL_EYE_PLANE_ABSOLUTE_NV=$855C
- Global GL_NV_fog_distance:Byte="__GLEW_NV_fog_distance"
- Const GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV=$8868
- Const GL_FRAGMENT_PROGRAM_NV=$8870
- Const GL_MAX_TEXTURE_COORDS_NV=$8871
- Const GL_MAX_TEXTURE_IMAGE_UNITS_NV=$8872
- Const GL_FRAGMENT_PROGRAM_BINDING_NV=$8873
- Const GL_PROGRAM_ERROR_STRING_NV=$8874
- Global glGetProgramNamedParameterdvNV(id_:Int,len_:Int,name_:Byte Ptr,params_:Double Ptr)="__glewGetProgramNamedParameterdvNV"
- Global glGetProgramNamedParameterfvNV(id_:Int,len_:Int,name_:Byte Ptr,params_:Float Ptr)="__glewGetProgramNamedParameterfvNV"
- Global glProgramNamedParameter4dNV(id_:Int,len_:Int,name_:Byte Ptr,x_:Double,y_:Double,z_:Double,w_:Double)="__glewProgramNamedParameter4dNV"
- Global glProgramNamedParameter4dvNV(id_:Int,len_:Int,name_:Byte Ptr,v_:Double Ptr)="__glewProgramNamedParameter4dvNV"
- Global glProgramNamedParameter4fNV(id_:Int,len_:Int,name_:Byte Ptr,x_:Float,y_:Float,z_:Float,w_:Float)="__glewProgramNamedParameter4fNV"
- Global glProgramNamedParameter4fvNV(id_:Int,len_:Int,name_:Byte Ptr,v_:Float Ptr)="__glewProgramNamedParameter4fvNV"
- Global GL_NV_fragment_program:Byte="__GLEW_NV_fragment_program"
- Const GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV=$88F4
- Const GL_MAX_PROGRAM_CALL_DEPTH_NV=$88F5
- Const GL_MAX_PROGRAM_IF_DEPTH_NV=$88F6
- Const GL_MAX_PROGRAM_LOOP_DEPTH_NV=$88F7
- Const GL_MAX_PROGRAM_LOOP_COUNT_NV=$88F8
- Global GL_NV_fragment_program2:Byte="__GLEW_NV_fragment_program2"
- Global GL_NV_fragment_program4:Byte="__GLEW_NV_fragment_program4"
- Global GL_NV_fragment_program_option:Byte="__GLEW_NV_fragment_program_option"
- Const GL_RENDERBUFFER_COVERAGE_SAMPLES_NV=$8CAB
- Const GL_RENDERBUFFER_COLOR_SAMPLES_NV=$8E10
- Const GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV=$8E11
- Const GL_MULTISAMPLE_COVERAGE_MODES_NV=$8E12
- Global glRenderbufferStorageMultisampleCoverageNV(target_:Int,coverageSamples_:Int,colorSamples_:Int,internalformat_:Int,width_:Int,height_:Int)="__glewRenderbufferStorageMultisampleCoverageNV"
- Global GL_NV_framebuffer_multisample_coverage:Byte="__GLEW_NV_framebuffer_multisample_coverage"
- Const GL_GEOMETRY_PROGRAM_NV=$8C26
- Const GL_MAX_PROGRAM_OUTPUT_VERTICES_NV=$8C27
- Const GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV=$8C28
- Global glProgramVertexLimitNV(target_:Int,limit_:Int)="__glewProgramVertexLimitNV"
- Global GL_NV_geometry_program4:Byte="__GLEW_NV_geometry_program4"
- Global GL_NV_geometry_shader4:Byte="__GLEW_NV_geometry_shader4"
- Const GL_MIN_PROGRAM_TEXEL_OFFSET_NV=$8904
- Const GL_MAX_PROGRAM_TEXEL_OFFSET_NV=$8905
- Const GL_PROGRAM_ATTRIB_COMPONENTS_NV=$8906
- Const GL_PROGRAM_RESULT_COMPONENTS_NV=$8907
- Const GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV=$8908
- Const GL_MAX_PROGRAM_RESULT_COMPONENTS_NV=$8909
- Const GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV=$8DA5
- Const GL_MAX_PROGRAM_GENERIC_RESULTS_NV=$8DA6
- Global glProgramEnvParameterI4iNV(target_:Int,index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewProgramEnvParameterI4iNV"
- Global glProgramEnvParameterI4ivNV(target_:Int,index_:Int,params_:Int Ptr)="__glewProgramEnvParameterI4ivNV"
- Global glProgramEnvParameterI4uiNV(target_:Int,index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewProgramEnvParameterI4uiNV"
- Global glProgramEnvParameterI4uivNV(target_:Int,index_:Int,params_:Int Ptr)="__glewProgramEnvParameterI4uivNV"
- Global glProgramEnvParametersI4ivNV(target_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewProgramEnvParametersI4ivNV"
- Global glProgramEnvParametersI4uivNV(target_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewProgramEnvParametersI4uivNV"
- Global glProgramLocalParameterI4iNV(target_:Int,index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewProgramLocalParameterI4iNV"
- Global glProgramLocalParameterI4ivNV(target_:Int,index_:Int,params_:Int Ptr)="__glewProgramLocalParameterI4ivNV"
- Global glProgramLocalParameterI4uiNV(target_:Int,index_:Int,x_:Int,y_:Int,z_:Int,w_:Int)="__glewProgramLocalParameterI4uiNV"
- Global glProgramLocalParameterI4uivNV(target_:Int,index_:Int,params_:Int Ptr)="__glewProgramLocalParameterI4uivNV"
- Global glProgramLocalParametersI4ivNV(target_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewProgramLocalParametersI4ivNV"
- Global glProgramLocalParametersI4uivNV(target_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewProgramLocalParametersI4uivNV"
- Global GL_NV_gpu_program4:Byte="__GLEW_NV_gpu_program4"
- Const GL_HALF_FLOAT_NV=$140B
- Global glColor3hNV(red_:Short,green_:Short,blue_:Short)="__glewColor3hNV"
- Global glColor3hvNV(v_:Short Ptr)="__glewColor3hvNV"
- Global glColor4hNV(red_:Short,green_:Short,blue_:Short,alpha_:Short)="__glewColor4hNV"
- Global glColor4hvNV(v_:Short Ptr)="__glewColor4hvNV"
- Global glFogCoordhNV(fog_:Short)="__glewFogCoordhNV"
- Global glFogCoordhvNV(fog_:Short Ptr)="__glewFogCoordhvNV"
- Global glMultiTexCoord1hNV(target_:Int,s_:Short)="__glewMultiTexCoord1hNV"
- Global glMultiTexCoord1hvNV(target_:Int,v_:Short Ptr)="__glewMultiTexCoord1hvNV"
- Global glMultiTexCoord2hNV(target_:Int,s_:Short,t_:Short)="__glewMultiTexCoord2hNV"
- Global glMultiTexCoord2hvNV(target_:Int,v_:Short Ptr)="__glewMultiTexCoord2hvNV"
- Global glMultiTexCoord3hNV(target_:Int,s_:Short,t_:Short,r_:Short)="__glewMultiTexCoord3hNV"
- Global glMultiTexCoord3hvNV(target_:Int,v_:Short Ptr)="__glewMultiTexCoord3hvNV"
- Global glMultiTexCoord4hNV(target_:Int,s_:Short,t_:Short,r_:Short,q_:Short)="__glewMultiTexCoord4hNV"
- Global glMultiTexCoord4hvNV(target_:Int,v_:Short Ptr)="__glewMultiTexCoord4hvNV"
- Global glNormal3hNV(nx_:Short,ny_:Short,nz_:Short)="__glewNormal3hNV"
- Global glNormal3hvNV(v_:Short Ptr)="__glewNormal3hvNV"
- Global glSecondaryColor3hNV(red_:Short,green_:Short,blue_:Short)="__glewSecondaryColor3hNV"
- Global glSecondaryColor3hvNV(v_:Short Ptr)="__glewSecondaryColor3hvNV"
- Global glTexCoord1hNV(s_:Short)="__glewTexCoord1hNV"
- Global glTexCoord1hvNV(v_:Short Ptr)="__glewTexCoord1hvNV"
- Global glTexCoord2hNV(s_:Short,t_:Short)="__glewTexCoord2hNV"
- Global glTexCoord2hvNV(v_:Short Ptr)="__glewTexCoord2hvNV"
- Global glTexCoord3hNV(s_:Short,t_:Short,r_:Short)="__glewTexCoord3hNV"
- Global glTexCoord3hvNV(v_:Short Ptr)="__glewTexCoord3hvNV"
- Global glTexCoord4hNV(s_:Short,t_:Short,r_:Short,q_:Short)="__glewTexCoord4hNV"
- Global glTexCoord4hvNV(v_:Short Ptr)="__glewTexCoord4hvNV"
- Global glVertex2hNV(x_:Short,y_:Short)="__glewVertex2hNV"
- Global glVertex2hvNV(v_:Short Ptr)="__glewVertex2hvNV"
- Global glVertex3hNV(x_:Short,y_:Short,z_:Short)="__glewVertex3hNV"
- Global glVertex3hvNV(v_:Short Ptr)="__glewVertex3hvNV"
- Global glVertex4hNV(x_:Short,y_:Short,z_:Short,w_:Short)="__glewVertex4hNV"
- Global glVertex4hvNV(v_:Short Ptr)="__glewVertex4hvNV"
- Global glVertexAttrib1hNV(index_:Int,x_:Short)="__glewVertexAttrib1hNV"
- Global glVertexAttrib1hvNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib1hvNV"
- Global glVertexAttrib2hNV(index_:Int,x_:Short,y_:Short)="__glewVertexAttrib2hNV"
- Global glVertexAttrib2hvNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib2hvNV"
- Global glVertexAttrib3hNV(index_:Int,x_:Short,y_:Short,z_:Short)="__glewVertexAttrib3hNV"
- Global glVertexAttrib3hvNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib3hvNV"
- Global glVertexAttrib4hNV(index_:Int,x_:Short,y_:Short,z_:Short,w_:Short)="__glewVertexAttrib4hNV"
- Global glVertexAttrib4hvNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib4hvNV"
- Global glVertexAttribs1hvNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs1hvNV"
- Global glVertexAttribs2hvNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs2hvNV"
- Global glVertexAttribs3hvNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs3hvNV"
- Global glVertexAttribs4hvNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs4hvNV"
- Global glVertexWeighthNV(weight_:Short)="__glewVertexWeighthNV"
- Global glVertexWeighthvNV(weight_:Short Ptr)="__glewVertexWeighthvNV"
- Global GL_NV_half_float:Byte="__GLEW_NV_half_float"
- Const GL_MAX_SHININESS_NV=$8504
- Const GL_MAX_SPOT_EXPONENT_NV=$8505
- Global GL_NV_light_max_exponent:Byte="__GLEW_NV_light_max_exponent"
- Const GL_MULTISAMPLE_FILTER_HINT_NV=$8534
- Global GL_NV_multisample_filter_hint:Byte="__GLEW_NV_multisample_filter_hint"
- Const GL_PIXEL_COUNTER_BITS_NV=$8864
- Const GL_CURRENT_OCCLUSION_QUERY_ID_NV=$8865
- Const GL_PIXEL_COUNT_NV=$8866
- Const GL_PIXEL_COUNT_AVAILABLE_NV=$8867
- Global glBeginOcclusionQueryNV(id_:Int)="__glewBeginOcclusionQueryNV"
- Global glDeleteOcclusionQueriesNV(n_:Int,ids_:Int Ptr)="__glewDeleteOcclusionQueriesNV"
- Global glEndOcclusionQueryNV()="__glewEndOcclusionQueryNV"
- Global glGenOcclusionQueriesNV(n_:Int,ids_:Int Ptr)="__glewGenOcclusionQueriesNV"
- Global glGetOcclusionQueryivNV(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetOcclusionQueryivNV"
- Global glGetOcclusionQueryuivNV(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetOcclusionQueryuivNV"
- Global glIsOcclusionQueryNV:Byte(id_:Int)="__glewIsOcclusionQueryNV"
- Global GL_NV_occlusion_query:Byte="__GLEW_NV_occlusion_query"
- Const GL_DEPTH_STENCIL_NV=$84F9
- Const GL_UNSIGNED_INT_24_8_NV=$84FA
- Global GL_NV_packed_depth_stencil:Byte="__GLEW_NV_packed_depth_stencil"
- Const GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV=$8DA0
- Const GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV=$8DA1
- Const GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV=$8DA2
- Const GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV=$8DA3
- Const GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV=$8DA4
- Global glProgramBufferParametersIivNV(target_:Int,buffer_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewProgramBufferParametersIivNV"
- Global glProgramBufferParametersIuivNV(target_:Int,buffer_:Int,index_:Int,count_:Int,params_:Int Ptr)="__glewProgramBufferParametersIuivNV"
- Global glProgramBufferParametersfvNV(target_:Int,buffer_:Int,index_:Int,count_:Int,params_:Float Ptr)="__glewProgramBufferParametersfvNV"
- Global GL_NV_parameter_buffer_object:Byte="__GLEW_NV_parameter_buffer_object"
- Const GL_WRITE_PIXEL_DATA_RANGE_NV=$8878
- Const GL_READ_PIXEL_DATA_RANGE_NV=$8879
- Const GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV=$887A
- Const GL_READ_PIXEL_DATA_RANGE_LENGTH_NV=$887B
- Const GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV=$887C
- Const GL_READ_PIXEL_DATA_RANGE_POINTER_NV=$887D
- Global glFlushPixelDataRangeNV(target_:Int)="__glewFlushPixelDataRangeNV"
- Global glPixelDataRangeNV(target_:Int,length_:Int,pointer_:Byte Ptr)="__glewPixelDataRangeNV"
- Global GL_NV_pixel_data_range:Byte="__GLEW_NV_pixel_data_range"
- Const GL_POINT_SPRITE_NV=$8861
- Const GL_COORD_REPLACE_NV=$8862
- Const GL_POINT_SPRITE_R_MODE_NV=$8863
- Global glPointParameteriNV(pname_:Int,param_:Int)="__glewPointParameteriNV"
- Global glPointParameterivNV(pname_:Int,params_:Int Ptr)="__glewPointParameterivNV"
- Global GL_NV_point_sprite:Byte="__GLEW_NV_point_sprite"
- Const GL_FRAME_NV=$8E26
- Const GL_FIELDS_NV=$8E27
- Const GL_CURRENT_TIME_NV=$8E28
- Const GL_NUM_FILL_STREAMS_NV=$8E29
- Const GL_PRESENT_TIME_NV=$8E2A
- Const GL_PRESENT_DURATION_NV=$8E2B
- Global glGetVideoi64vNV(video_slot_:Int,pname_:Int,params_:Long Ptr)="__glewGetVideoi64vNV"
- Global glGetVideoivNV(video_slot_:Int,pname_:Int,params_:Int Ptr)="__glewGetVideoivNV"
- Global glGetVideoui64vNV(video_slot_:Int,pname_:Int,params_:Long Ptr)="__glewGetVideoui64vNV"
- Global glGetVideouivNV(video_slot_:Int,pname_:Int,params_:Int Ptr)="__glewGetVideouivNV"
- Global glPresentFrameDualFillNV(video_slot_:Int,minPresentTime_:Long,beginPresentTimeId_:Int,presentDurationId_:Int,type_:Int,target0_:Int,fill0_:Int,target1_:Int,fill1_:Int,target2_:Int,fill2_:Int,target3_:Int,fill3_:Int)="__glewPresentFrameDualFillNV"
- Global glPresentFrameKeyedNV(video_slot_:Int,minPresentTime_:Long,beginPresentTimeId_:Int,presentDurationId_:Int,type_:Int,target0_:Int,fill0_:Int,key0_:Int,target1_:Int,fill1_:Int,key1_:Int)="__glewPresentFrameKeyedNV"
- Global glVideoParameterivNV(video_slot_:Int,pname_:Int,params_:Int Ptr)="__glewVideoParameterivNV"
- Global GL_NV_present_video:Byte="__GLEW_NV_present_video"
- Const GL_PRIMITIVE_RESTART_NV=$8558
- Const GL_PRIMITIVE_RESTART_INDEX_NV=$8559
- Global glPrimitiveRestartIndexNV(index_:Int)="__glewPrimitiveRestartIndexNV"
- Global glPrimitiveRestartNV()="__glewPrimitiveRestartNV"
- Global GL_NV_primitive_restart:Byte="__GLEW_NV_primitive_restart"
- Const GL_REGISTER_COMBINERS_NV=$8522
- Const GL_VARIABLE_A_NV=$8523
- Const GL_VARIABLE_B_NV=$8524
- Const GL_VARIABLE_C_NV=$8525
- Const GL_VARIABLE_D_NV=$8526
- Const GL_VARIABLE_E_NV=$8527
- Const GL_VARIABLE_F_NV=$8528
- Const GL_VARIABLE_G_NV=$8529
- Const GL_CONSTANT_COLOR0_NV=$852A
- Const GL_CONSTANT_COLOR1_NV=$852B
- Const GL_PRIMARY_COLOR_NV=$852C
- Const GL_SECONDARY_COLOR_NV=$852D
- Const GL_SPARE0_NV=$852E
- Const GL_SPARE1_NV=$852F
- Const GL_DISCARD_NV=$8530
- Const GL_E_TIMES_F_NV=$8531
- Const GL_SPARE0_PLUS_SECONDARY_COLOR_NV=$8532
- Const GL_UNSIGNED_IDENTITY_NV=$8536
- Const GL_UNSIGNED_INVERT_NV=$8537
- Const GL_EXPAND_NORMAL_NV=$8538
- Const GL_EXPAND_NEGATE_NV=$8539
- Const GL_HALF_BIAS_NORMAL_NV=$853A
- Const GL_HALF_BIAS_NEGATE_NV=$853B
- Const GL_SIGNED_IDENTITY_NV=$853C
- Const GL_SIGNED_NEGATE_NV=$853D
- Const GL_SCALE_BY_TWO_NV=$853E
- Const GL_SCALE_BY_FOUR_NV=$853F
- Const GL_SCALE_BY_ONE_HALF_NV=$8540
- Const GL_BIAS_BY_NEGATIVE_ONE_HALF_NV=$8541
- Const GL_COMBINER_INPUT_NV=$8542
- Const GL_COMBINER_MAPPING_NV=$8543
- Const GL_COMBINER_COMPONENT_USAGE_NV=$8544
- Const GL_COMBINER_AB_DOT_PRODUCT_NV=$8545
- Const GL_COMBINER_CD_DOT_PRODUCT_NV=$8546
- Const GL_COMBINER_MUX_SUM_NV=$8547
- Const GL_COMBINER_SCALE_NV=$8548
- Const GL_COMBINER_BIAS_NV=$8549
- Const GL_COMBINER_AB_OUTPUT_NV=$854A
- Const GL_COMBINER_CD_OUTPUT_NV=$854B
- Const GL_COMBINER_SUM_OUTPUT_NV=$854C
- Const GL_MAX_GENERAL_COMBINERS_NV=$854D
- Const GL_NUM_GENERAL_COMBINERS_NV=$854E
- Const GL_COLOR_SUM_CLAMP_NV=$854F
- Const GL_COMBINER0_NV=$8550
- Const GL_COMBINER1_NV=$8551
- Const GL_COMBINER2_NV=$8552
- Const GL_COMBINER3_NV=$8553
- Const GL_COMBINER4_NV=$8554
- Const GL_COMBINER5_NV=$8555
- Const GL_COMBINER6_NV=$8556
- Const GL_COMBINER7_NV=$8557
- Global glCombinerInputNV(stage_:Int,portion_:Int,variable_:Int,input_:Int,mapping_:Int,componentUsage_:Int)="__glewCombinerInputNV"
- Global glCombinerOutputNV(stage_:Int,portion_:Int,abOutput_:Int,cdOutput_:Int,sumOutput_:Int,scale_:Int,bias_:Int,abDotProduct_:Byte,cdDotProduct_:Byte,muxSum_:Byte)="__glewCombinerOutputNV"
- Global glCombinerParameterfNV(pname_:Int,param_:Float)="__glewCombinerParameterfNV"
- Global glCombinerParameterfvNV(pname_:Int,params_:Float Ptr)="__glewCombinerParameterfvNV"
- Global glCombinerParameteriNV(pname_:Int,param_:Int)="__glewCombinerParameteriNV"
- Global glCombinerParameterivNV(pname_:Int,params_:Int Ptr)="__glewCombinerParameterivNV"
- Global glFinalCombinerInputNV(variable_:Int,input_:Int,mapping_:Int,componentUsage_:Int)="__glewFinalCombinerInputNV"
- Global glGetCombinerInputParameterfvNV(stage_:Int,portion_:Int,variable_:Int,pname_:Int,params_:Float Ptr)="__glewGetCombinerInputParameterfvNV"
- Global glGetCombinerInputParameterivNV(stage_:Int,portion_:Int,variable_:Int,pname_:Int,params_:Int Ptr)="__glewGetCombinerInputParameterivNV"
- Global glGetCombinerOutputParameterfvNV(stage_:Int,portion_:Int,pname_:Int,params_:Float Ptr)="__glewGetCombinerOutputParameterfvNV"
- Global glGetCombinerOutputParameterivNV(stage_:Int,portion_:Int,pname_:Int,params_:Int Ptr)="__glewGetCombinerOutputParameterivNV"
- Global glGetFinalCombinerInputParameterfvNV(variable_:Int,pname_:Int,params_:Float Ptr)="__glewGetFinalCombinerInputParameterfvNV"
- Global glGetFinalCombinerInputParameterivNV(variable_:Int,pname_:Int,params_:Int Ptr)="__glewGetFinalCombinerInputParameterivNV"
- Global GL_NV_register_combiners:Byte="__GLEW_NV_register_combiners"
- Const GL_PER_STAGE_CONSTANTS_NV=$8535
- Global glCombinerStageParameterfvNV(stage_:Int,pname_:Int,params_:Float Ptr)="__glewCombinerStageParameterfvNV"
- Global glGetCombinerStageParameterfvNV(stage_:Int,pname_:Int,params_:Float Ptr)="__glewGetCombinerStageParameterfvNV"
- Global GL_NV_register_combiners2:Byte="__GLEW_NV_register_combiners2"
- Const GL_EMBOSS_LIGHT_NV=$855D
- Const GL_EMBOSS_CONSTANT_NV=$855E
- Const GL_EMBOSS_MAP_NV=$855F
- Global GL_NV_texgen_emboss:Byte="__GLEW_NV_texgen_emboss"
- Const GL_NORMAL_MAP_NV=$8511
- Const GL_REFLECTION_MAP_NV=$8512
- Global GL_NV_texgen_reflection:Byte="__GLEW_NV_texgen_reflection"
- Global GL_NV_texture_compression_vtc:Byte="__GLEW_NV_texture_compression_vtc"
- Const GL_COMBINE4_NV=$8503
- Const GL_SOURCE3_RGB_NV=$8583
- Const GL_SOURCE3_ALPHA_NV=$858B
- Const GL_OPERAND3_RGB_NV=$8593
- Const GL_OPERAND3_ALPHA_NV=$859B
- Global GL_NV_texture_env_combine4:Byte="__GLEW_NV_texture_env_combine4"
- Const GL_TEXTURE_UNSIGNED_REMAP_MODE_NV=$888F
- Global GL_NV_texture_expand_normal:Byte="__GLEW_NV_texture_expand_normal"
- Const GL_TEXTURE_RECTANGLE_NV=$84F5
- Const GL_TEXTURE_BINDING_RECTANGLE_NV=$84F6
- Const GL_PROXY_TEXTURE_RECTANGLE_NV=$84F7
- Const GL_MAX_RECTANGLE_TEXTURE_SIZE_NV=$84F8
- Global GL_NV_texture_rectangle:Byte="__GLEW_NV_texture_rectangle"
- Const GL_OFFSET_TEXTURE_RECTANGLE_NV=$864C
- Const GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV=$864D
- Const GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV=$864E
- Const GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV=$86D9
- Const GL_UNSIGNED_INT_S8_S8_8_8_NV=$86DA
- Const GL_UNSIGNED_INT_8_8_S8_S8_REV_NV=$86DB
- Const GL_DSDT_MAG_INTENSITY_NV=$86DC
- Const GL_SHADER_CONSISTENT_NV=$86DD
- Const GL_TEXTURE_SHADER_NV=$86DE
- Const GL_SHADER_OPERATION_NV=$86DF
- Const GL_CULL_MODES_NV=$86E0
- Const GL_OFFSET_TEXTURE_2D_MATRIX_NV=$86E1
- Const GL_OFFSET_TEXTURE_MATRIX_NV=$86E1
- Const GL_OFFSET_TEXTURE_2D_SCALE_NV=$86E2
- Const GL_OFFSET_TEXTURE_SCALE_NV=$86E2
- Const GL_OFFSET_TEXTURE_BIAS_NV=$86E3
- Const GL_OFFSET_TEXTURE_2D_BIAS_NV=$86E3
- Const GL_PREVIOUS_TEXTURE_INPUT_NV=$86E4
- Const GL_CONST_EYE_NV=$86E5
- Const GL_PASS_THROUGH_NV=$86E6
- Const GL_CULL_FRAGMENT_NV=$86E7
- Const GL_OFFSET_TEXTURE_2D_NV=$86E8
- Const GL_DEPENDENT_AR_TEXTURE_2D_NV=$86E9
- Const GL_DEPENDENT_GB_TEXTURE_2D_NV=$86EA
- Const GL_DOT_PRODUCT_NV=$86EC
- Const GL_DOT_PRODUCT_DEPTH_REPLACE_NV=$86ED
- Const GL_DOT_PRODUCT_TEXTURE_2D_NV=$86EE
- Const GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV=$86F0
- Const GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV=$86F1
- Const GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV=$86F2
- Const GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV=$86F3
- Const GL_HILO_NV=$86F4
- Const GL_DSDT_NV=$86F5
- Const GL_DSDT_MAG_NV=$86F6
- Const GL_DSDT_MAG_VIB_NV=$86F7
- Const GL_HILO16_NV=$86F8
- Const GL_SIGNED_HILO_NV=$86F9
- Const GL_SIGNED_HILO16_NV=$86FA
- Const GL_SIGNED_RGBA_NV=$86FB
- Const GL_SIGNED_RGBA8_NV=$86FC
- Const GL_SIGNED_RGB_NV=$86FE
- Const GL_SIGNED_RGB8_NV=$86FF
- Const GL_SIGNED_LUMINANCE_NV=$8701
- Const GL_SIGNED_LUMINANCE8_NV=$8702
- Const GL_SIGNED_LUMINANCE_ALPHA_NV=$8703
- Const GL_SIGNED_LUMINANCE8_ALPHA8_NV=$8704
- Const GL_SIGNED_ALPHA_NV=$8705
- Const GL_SIGNED_ALPHA8_NV=$8706
- Const GL_SIGNED_INTENSITY_NV=$8707
- Const GL_SIGNED_INTENSITY8_NV=$8708
- Const GL_DSDT8_NV=$8709
- Const GL_DSDT8_MAG8_NV=$870A
- Const GL_DSDT8_MAG8_INTENSITY8_NV=$870B
- Const GL_SIGNED_RGB_UNSIGNED_ALPHA_NV=$870C
- Const GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV=$870D
- Const GL_HI_SCALE_NV=$870E
- Const GL_LO_SCALE_NV=$870F
- Const GL_DS_SCALE_NV=$8710
- Const GL_DT_SCALE_NV=$8711
- Const GL_MAGNITUDE_SCALE_NV=$8712
- Const GL_VIBRANCE_SCALE_NV=$8713
- Const GL_HI_BIAS_NV=$8714
- Const GL_LO_BIAS_NV=$8715
- Const GL_DS_BIAS_NV=$8716
- Const GL_DT_BIAS_NV=$8717
- Const GL_MAGNITUDE_BIAS_NV=$8718
- Const GL_VIBRANCE_BIAS_NV=$8719
- Const GL_TEXTURE_BORDER_VALUES_NV=$871A
- Const GL_TEXTURE_HI_SIZE_NV=$871B
- Const GL_TEXTURE_LO_SIZE_NV=$871C
- Const GL_TEXTURE_DS_SIZE_NV=$871D
- Const GL_TEXTURE_DT_SIZE_NV=$871E
- Const GL_TEXTURE_MAG_SIZE_NV=$871F
- Global GL_NV_texture_shader:Byte="__GLEW_NV_texture_shader"
- Const GL_DOT_PRODUCT_TEXTURE_3D_NV=$86EF
- Global GL_NV_texture_shader2:Byte="__GLEW_NV_texture_shader2"
- Const GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV=$8850
- Const GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV=$8851
- Const GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV=$8852
- Const GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV=$8853
- Const GL_OFFSET_HILO_TEXTURE_2D_NV=$8854
- Const GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV=$8855
- Const GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV=$8856
- Const GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV=$8857
- Const GL_DEPENDENT_HILO_TEXTURE_2D_NV=$8858
- Const GL_DEPENDENT_RGB_TEXTURE_3D_NV=$8859
- Const GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV=$885A
- Const GL_DOT_PRODUCT_PASS_THROUGH_NV=$885B
- Const GL_DOT_PRODUCT_TEXTURE_1D_NV=$885C
- Const GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV=$885D
- Const GL_HILO8_NV=$885E
- Const GL_SIGNED_HILO8_NV=$885F
- Const GL_FORCE_BLUE_TO_ONE_NV=$8860
- Global GL_NV_texture_shader3:Byte="__GLEW_NV_texture_shader3"
- Const GL_BACK_PRIMARY_COLOR_NV=$8C77
- Const GL_BACK_SECONDARY_COLOR_NV=$8C78
- Const GL_TEXTURE_COORD_NV=$8C79
- Const GL_CLIP_DISTANCE_NV=$8C7A
- Const GL_VERTEX_ID_NV=$8C7B
- Const GL_PRIMITIVE_ID_NV=$8C7C
- Const GL_GENERIC_ATTRIB_NV=$8C7D
- Const GL_TRANSFORM_FEEDBACK_ATTRIBS_NV=$8C7E
- Const GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV=$8C7F
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=$8C80
- Const GL_ACTIVE_VARYINGS_NV=$8C81
- Const GL_ACTIVE_VARYING_MAX_LENGTH_NV=$8C82
- Const GL_TRANSFORM_FEEDBACK_VARYINGS_NV=$8C83
- Const GL_TRANSFORM_FEEDBACK_BUFFER_START_NV=$8C84
- Const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV=$8C85
- Const GL_TRANSFORM_FEEDBACK_RECORD_NV=$8C86
- Const GL_PRIMITIVES_GENERATED_NV=$8C87
- Const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV=$8C88
- Const GL_RASTERIZER_DISCARD_NV=$8C89
- Const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV=$8C8A
- Const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV=$8C8B
- Const GL_INTERLEAVED_ATTRIBS_NV=$8C8C
- Const GL_SEPARATE_ATTRIBS_NV=$8C8D
- Const GL_TRANSFORM_FEEDBACK_BUFFER_NV=$8C8E
- Const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV=$8C8F
- Global glActiveVaryingNV(program_:Int,name_:Byte Ptr)="__glewActiveVaryingNV"
- Global glBeginTransformFeedbackNV(primitiveMode_:Int)="__glewBeginTransformFeedbackNV"
- Global glBindBufferBaseNV(target_:Int,index_:Int,buffer_:Int)="__glewBindBufferBaseNV"
- Global glBindBufferOffsetNV(target_:Int,index_:Int,buffer_:Int,offset_:Int)="__glewBindBufferOffsetNV"
- Global glBindBufferRangeNV(target_:Int,index_:Int,buffer_:Int,offset_:Int,size_:Int)="__glewBindBufferRangeNV"
- Global glEndTransformFeedbackNV()="__glewEndTransformFeedbackNV"
- Global glGetActiveVaryingNV(program_:Int,index_:Int,bufSize_:Int,length_:Int Ptr,size_:Int Ptr,type_:Int Ptr,name_:Byte Ptr)="__glewGetActiveVaryingNV"
- Global glGetTransformFeedbackVaryingNV(program_:Int,index_:Int,location_:Int Ptr)="__glewGetTransformFeedbackVaryingNV"
- Global glGetVaryingLocationNV:Int(program_:Int,name_:Byte Ptr)="__glewGetVaryingLocationNV"
- Global glTransformFeedbackAttribsNV(count_:Int,attribs_:Int Ptr,bufferMode_:Int)="__glewTransformFeedbackAttribsNV"
- Global glTransformFeedbackVaryingsNV(program_:Int,count_:Int,locations_:Int Ptr,bufferMode_:Int)="__glewTransformFeedbackVaryingsNV"
- Global GL_NV_transform_feedback:Byte="__GLEW_NV_transform_feedback"
- Const GL_VERTEX_ARRAY_RANGE_NV=$851D
- Const GL_VERTEX_ARRAY_RANGE_LENGTH_NV=$851E
- Const GL_VERTEX_ARRAY_RANGE_VALID_NV=$851F
- Const GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV=$8520
- Const GL_VERTEX_ARRAY_RANGE_POINTER_NV=$8521
- Global glFlushVertexArrayRangeNV()="__glewFlushVertexArrayRangeNV"
- Global glVertexArrayRangeNV(length_:Int,pointer_:Byte Ptr)="__glewVertexArrayRangeNV"
- Global GL_NV_vertex_array_range:Byte="__GLEW_NV_vertex_array_range"
- Const GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV=$8533
- Global GL_NV_vertex_array_range2:Byte="__GLEW_NV_vertex_array_range2"
- Const GL_VERTEX_PROGRAM_NV=$8620
- Const GL_VERTEX_STATE_PROGRAM_NV=$8621
- Const GL_ATTRIB_ARRAY_SIZE_NV=$8623
- Const GL_ATTRIB_ARRAY_STRIDE_NV=$8624
- Const GL_ATTRIB_ARRAY_TYPE_NV=$8625
- Const GL_CURRENT_ATTRIB_NV=$8626
- Const GL_PROGRAM_LENGTH_NV=$8627
- Const GL_PROGRAM_STRING_NV=$8628
- Const GL_MODELVIEW_PROJECTION_NV=$8629
- Const GL_IDENTITY_NV=$862A
- Const GL_INVERSE_NV=$862B
- Const GL_TRANSPOSE_NV=$862C
- Const GL_INVERSE_TRANSPOSE_NV=$862D
- Const GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV=$862E
- Const GL_MAX_TRACK_MATRICES_NV=$862F
- Const GL_MATRIX0_NV=$8630
- Const GL_MATRIX1_NV=$8631
- Const GL_MATRIX2_NV=$8632
- Const GL_MATRIX3_NV=$8633
- Const GL_MATRIX4_NV=$8634
- Const GL_MATRIX5_NV=$8635
- Const GL_MATRIX6_NV=$8636
- Const GL_MATRIX7_NV=$8637
- Const GL_CURRENT_MATRIX_STACK_DEPTH_NV=$8640
- Const GL_CURRENT_MATRIX_NV=$8641
- Const GL_VERTEX_PROGRAM_POINT_SIZE_NV=$8642
- Const GL_VERTEX_PROGRAM_TWO_SIDE_NV=$8643
- Const GL_PROGRAM_PARAMETER_NV=$8644
- Const GL_ATTRIB_ARRAY_POINTER_NV=$8645
- Const GL_PROGRAM_TARGET_NV=$8646
- Const GL_PROGRAM_RESIDENT_NV=$8647
- Const GL_TRACK_MATRIX_NV=$8648
- Const GL_TRACK_MATRIX_TRANSFORM_NV=$8649
- Const GL_VERTEX_PROGRAM_BINDING_NV=$864A
- Const GL_PROGRAM_ERROR_POSITION_NV=$864B
- Const GL_VERTEX_ATTRIB_ARRAY0_NV=$8650
- Const GL_VERTEX_ATTRIB_ARRAY1_NV=$8651
- Const GL_VERTEX_ATTRIB_ARRAY2_NV=$8652
- Const GL_VERTEX_ATTRIB_ARRAY3_NV=$8653
- Const GL_VERTEX_ATTRIB_ARRAY4_NV=$8654
- Const GL_VERTEX_ATTRIB_ARRAY5_NV=$8655
- Const GL_VERTEX_ATTRIB_ARRAY6_NV=$8656
- Const GL_VERTEX_ATTRIB_ARRAY7_NV=$8657
- Const GL_VERTEX_ATTRIB_ARRAY8_NV=$8658
- Const GL_VERTEX_ATTRIB_ARRAY9_NV=$8659
- Const GL_VERTEX_ATTRIB_ARRAY10_NV=$865A
- Const GL_VERTEX_ATTRIB_ARRAY11_NV=$865B
- Const GL_VERTEX_ATTRIB_ARRAY12_NV=$865C
- Const GL_VERTEX_ATTRIB_ARRAY13_NV=$865D
- Const GL_VERTEX_ATTRIB_ARRAY14_NV=$865E
- Const GL_VERTEX_ATTRIB_ARRAY15_NV=$865F
- Const GL_MAP1_VERTEX_ATTRIB0_4_NV=$8660
- Const GL_MAP1_VERTEX_ATTRIB1_4_NV=$8661
- Const GL_MAP1_VERTEX_ATTRIB2_4_NV=$8662
- Const GL_MAP1_VERTEX_ATTRIB3_4_NV=$8663
- Const GL_MAP1_VERTEX_ATTRIB4_4_NV=$8664
- Const GL_MAP1_VERTEX_ATTRIB5_4_NV=$8665
- Const GL_MAP1_VERTEX_ATTRIB6_4_NV=$8666
- Const GL_MAP1_VERTEX_ATTRIB7_4_NV=$8667
- Const GL_MAP1_VERTEX_ATTRIB8_4_NV=$8668
- Const GL_MAP1_VERTEX_ATTRIB9_4_NV=$8669
- Const GL_MAP1_VERTEX_ATTRIB10_4_NV=$866A
- Const GL_MAP1_VERTEX_ATTRIB11_4_NV=$866B
- Const GL_MAP1_VERTEX_ATTRIB12_4_NV=$866C
- Const GL_MAP1_VERTEX_ATTRIB13_4_NV=$866D
- Const GL_MAP1_VERTEX_ATTRIB14_4_NV=$866E
- Const GL_MAP1_VERTEX_ATTRIB15_4_NV=$866F
- Const GL_MAP2_VERTEX_ATTRIB0_4_NV=$8670
- Const GL_MAP2_VERTEX_ATTRIB1_4_NV=$8671
- Const GL_MAP2_VERTEX_ATTRIB2_4_NV=$8672
- Const GL_MAP2_VERTEX_ATTRIB3_4_NV=$8673
- Const GL_MAP2_VERTEX_ATTRIB4_4_NV=$8674
- Const GL_MAP2_VERTEX_ATTRIB5_4_NV=$8675
- Const GL_MAP2_VERTEX_ATTRIB6_4_NV=$8676
- Const GL_MAP2_VERTEX_ATTRIB7_4_NV=$8677
- Const GL_MAP2_VERTEX_ATTRIB8_4_NV=$8678
- Const GL_MAP2_VERTEX_ATTRIB9_4_NV=$8679
- Const GL_MAP2_VERTEX_ATTRIB10_4_NV=$867A
- Const GL_MAP2_VERTEX_ATTRIB11_4_NV=$867B
- Const GL_MAP2_VERTEX_ATTRIB12_4_NV=$867C
- Const GL_MAP2_VERTEX_ATTRIB13_4_NV=$867D
- Const GL_MAP2_VERTEX_ATTRIB14_4_NV=$867E
- Const GL_MAP2_VERTEX_ATTRIB15_4_NV=$867F
- Global glAreProgramsResidentNV:Byte(n_:Int,ids_:Int Ptr,residences_:Byte Ptr)="__glewAreProgramsResidentNV"
- Global glBindProgramNV(target_:Int,id_:Int)="__glewBindProgramNV"
- Global glDeleteProgramsNV(n_:Int,ids_:Int Ptr)="__glewDeleteProgramsNV"
- Global glExecuteProgramNV(target_:Int,id_:Int,params_:Float Ptr)="__glewExecuteProgramNV"
- Global glGenProgramsNV(n_:Int,ids_:Int Ptr)="__glewGenProgramsNV"
- Global glGetProgramParameterdvNV(target_:Int,index_:Int,pname_:Int,params_:Double Ptr)="__glewGetProgramParameterdvNV"
- Global glGetProgramParameterfvNV(target_:Int,index_:Int,pname_:Int,params_:Float Ptr)="__glewGetProgramParameterfvNV"
- Global glGetProgramStringNV(id_:Int,pname_:Int,program_:Byte Ptr)="__glewGetProgramStringNV"
- Global glGetProgramivNV(id_:Int,pname_:Int,params_:Int Ptr)="__glewGetProgramivNV"
- Global glGetTrackMatrixivNV(target_:Int,address_:Int,pname_:Int,params_:Int Ptr)="__glewGetTrackMatrixivNV"
- Global glGetVertexAttribPointervNV(index_:Int,pname_:Int,pointer_:Byte Ptr Ptr)="__glewGetVertexAttribPointervNV"
- Global glGetVertexAttribdvNV(index_:Int,pname_:Int,params_:Double Ptr)="__glewGetVertexAttribdvNV"
- Global glGetVertexAttribfvNV(index_:Int,pname_:Int,params_:Float Ptr)="__glewGetVertexAttribfvNV"
- Global glGetVertexAttribivNV(index_:Int,pname_:Int,params_:Int Ptr)="__glewGetVertexAttribivNV"
- Global glIsProgramNV:Byte(id_:Int)="__glewIsProgramNV"
- Global glLoadProgramNV(target_:Int,id_:Int,len_:Int,program_:Byte Ptr)="__glewLoadProgramNV"
- Global glProgramParameter4dNV(target_:Int,index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewProgramParameter4dNV"
- Global glProgramParameter4dvNV(target_:Int,index_:Int,params_:Double Ptr)="__glewProgramParameter4dvNV"
- Global glProgramParameter4fNV(target_:Int,index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewProgramParameter4fNV"
- Global glProgramParameter4fvNV(target_:Int,index_:Int,params_:Float Ptr)="__glewProgramParameter4fvNV"
- Global glProgramParameters4dvNV(target_:Int,index_:Int,num_:Int,params_:Double Ptr)="__glewProgramParameters4dvNV"
- Global glProgramParameters4fvNV(target_:Int,index_:Int,num_:Int,params_:Float Ptr)="__glewProgramParameters4fvNV"
- Global glRequestResidentProgramsNV(n_:Int,ids_:Int Ptr)="__glewRequestResidentProgramsNV"
- Global glTrackMatrixNV(target_:Int,address_:Int,matrix_:Int,transform_:Int)="__glewTrackMatrixNV"
- Global glVertexAttrib1dNV(index_:Int,x_:Double)="__glewVertexAttrib1dNV"
- Global glVertexAttrib1dvNV(index_:Int,v_:Double Ptr)="__glewVertexAttrib1dvNV"
- Global glVertexAttrib1fNV(index_:Int,x_:Float)="__glewVertexAttrib1fNV"
- Global glVertexAttrib1fvNV(index_:Int,v_:Float Ptr)="__glewVertexAttrib1fvNV"
- Global glVertexAttrib1sNV(index_:Int,x_:Short)="__glewVertexAttrib1sNV"
- Global glVertexAttrib1svNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib1svNV"
- Global glVertexAttrib2dNV(index_:Int,x_:Double,y_:Double)="__glewVertexAttrib2dNV"
- Global glVertexAttrib2dvNV(index_:Int,v_:Double Ptr)="__glewVertexAttrib2dvNV"
- Global glVertexAttrib2fNV(index_:Int,x_:Float,y_:Float)="__glewVertexAttrib2fNV"
- Global glVertexAttrib2fvNV(index_:Int,v_:Float Ptr)="__glewVertexAttrib2fvNV"
- Global glVertexAttrib2sNV(index_:Int,x_:Short,y_:Short)="__glewVertexAttrib2sNV"
- Global glVertexAttrib2svNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib2svNV"
- Global glVertexAttrib3dNV(index_:Int,x_:Double,y_:Double,z_:Double)="__glewVertexAttrib3dNV"
- Global glVertexAttrib3dvNV(index_:Int,v_:Double Ptr)="__glewVertexAttrib3dvNV"
- Global glVertexAttrib3fNV(index_:Int,x_:Float,y_:Float,z_:Float)="__glewVertexAttrib3fNV"
- Global glVertexAttrib3fvNV(index_:Int,v_:Float Ptr)="__glewVertexAttrib3fvNV"
- Global glVertexAttrib3sNV(index_:Int,x_:Short,y_:Short,z_:Short)="__glewVertexAttrib3sNV"
- Global glVertexAttrib3svNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib3svNV"
- Global glVertexAttrib4dNV(index_:Int,x_:Double,y_:Double,z_:Double,w_:Double)="__glewVertexAttrib4dNV"
- Global glVertexAttrib4dvNV(index_:Int,v_:Double Ptr)="__glewVertexAttrib4dvNV"
- Global glVertexAttrib4fNV(index_:Int,x_:Float,y_:Float,z_:Float,w_:Float)="__glewVertexAttrib4fNV"
- Global glVertexAttrib4fvNV(index_:Int,v_:Float Ptr)="__glewVertexAttrib4fvNV"
- Global glVertexAttrib4sNV(index_:Int,x_:Short,y_:Short,z_:Short,w_:Short)="__glewVertexAttrib4sNV"
- Global glVertexAttrib4svNV(index_:Int,v_:Short Ptr)="__glewVertexAttrib4svNV"
- Global glVertexAttrib4ubNV(index_:Int,x_:Byte,y_:Byte,z_:Byte,w_:Byte)="__glewVertexAttrib4ubNV"
- Global glVertexAttrib4ubvNV(index_:Int,v_:Byte Ptr)="__glewVertexAttrib4ubvNV"
- Global glVertexAttribPointerNV(index_:Int,size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewVertexAttribPointerNV"
- Global glVertexAttribs1dvNV(index_:Int,n_:Int,v_:Double Ptr)="__glewVertexAttribs1dvNV"
- Global glVertexAttribs1fvNV(index_:Int,n_:Int,v_:Float Ptr)="__glewVertexAttribs1fvNV"
- Global glVertexAttribs1svNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs1svNV"
- Global glVertexAttribs2dvNV(index_:Int,n_:Int,v_:Double Ptr)="__glewVertexAttribs2dvNV"
- Global glVertexAttribs2fvNV(index_:Int,n_:Int,v_:Float Ptr)="__glewVertexAttribs2fvNV"
- Global glVertexAttribs2svNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs2svNV"
- Global glVertexAttribs3dvNV(index_:Int,n_:Int,v_:Double Ptr)="__glewVertexAttribs3dvNV"
- Global glVertexAttribs3fvNV(index_:Int,n_:Int,v_:Float Ptr)="__glewVertexAttribs3fvNV"
- Global glVertexAttribs3svNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs3svNV"
- Global glVertexAttribs4dvNV(index_:Int,n_:Int,v_:Double Ptr)="__glewVertexAttribs4dvNV"
- Global glVertexAttribs4fvNV(index_:Int,n_:Int,v_:Float Ptr)="__glewVertexAttribs4fvNV"
- Global glVertexAttribs4svNV(index_:Int,n_:Int,v_:Short Ptr)="__glewVertexAttribs4svNV"
- Global glVertexAttribs4ubvNV(index_:Int,n_:Int,v_:Byte Ptr)="__glewVertexAttribs4ubvNV"
- Global GL_NV_vertex_program:Byte="__GLEW_NV_vertex_program"
- Global GL_NV_vertex_program1_1:Byte="__GLEW_NV_vertex_program1_1"
- Global GL_NV_vertex_program2:Byte="__GLEW_NV_vertex_program2"
- Global GL_NV_vertex_program2_option:Byte="__GLEW_NV_vertex_program2_option"
- Global GL_NV_vertex_program3:Byte="__GLEW_NV_vertex_program3"
- Global GL_NV_vertex_program4:Byte="__GLEW_NV_vertex_program4"
- Global GL_OES_byte_coordinates:Byte="__GLEW_OES_byte_coordinates"
- Const GL_PALETTE4_RGB8_OES=$8B90
- Const GL_PALETTE4_RGBA8_OES=$8B91
- Const GL_PALETTE4_R5_G6_B5_OES=$8B92
- Const GL_PALETTE4_RGBA4_OES=$8B93
- Const GL_PALETTE4_RGB5_A1_OES=$8B94
- Const GL_PALETTE8_RGB8_OES=$8B95
- Const GL_PALETTE8_RGBA8_OES=$8B96
- Const GL_PALETTE8_R5_G6_B5_OES=$8B97
- Const GL_PALETTE8_RGBA4_OES=$8B98
- Const GL_PALETTE8_RGB5_A1_OES=$8B99
- Global GL_OES_compressed_paletted_texture:Byte="__GLEW_OES_compressed_paletted_texture"
- Const GL_IMPLEMENTATION_COLOR_READ_TYPE_OES=$8B9A
- Const GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES=$8B9B
- Global GL_OES_read_format:Byte="__GLEW_OES_read_format"
- Global glClearDepthfOES(depth_:Double)="__glewClearDepthfOES"
- Global glClipPlanefOES(plane_:Int,equation_:Float Ptr)="__glewClipPlanefOES"
- Global glDepthRangefOES(n_:Float,f_:Float)="__glewDepthRangefOES"
- Global glFrustumfOES(l_:Float,r_:Float,b_:Float,t_:Float,n_:Float,f_:Float)="__glewFrustumfOES"
- Global glGetClipPlanefOES(plane_:Int,equation_:Float Ptr)="__glewGetClipPlanefOES"
- Global glOrthofOES(l_:Float,r_:Float,b_:Float,t_:Float,n_:Float,f_:Float)="__glewOrthofOES"
- Global GL_OES_single_precision:Byte="__GLEW_OES_single_precision"
- Const GL_INTERLACE_OML=$8980
- Const GL_INTERLACE_READ_OML=$8981
- Global GL_OML_interlace:Byte="__GLEW_OML_interlace"
- Const GL_PACK_RESAMPLE_OML=$8984
- Const GL_UNPACK_RESAMPLE_OML=$8985
- Const GL_RESAMPLE_REPLICATE_OML=$8986
- Const GL_RESAMPLE_ZERO_FILL_OML=$8987
- Const GL_RESAMPLE_AVERAGE_OML=$8988
- Const GL_RESAMPLE_DECIMATE_OML=$8989
- Global GL_OML_resample:Byte="__GLEW_OML_resample"
- Const GL_FORMAT_SUBSAMPLE_24_24_OML=$8982
- Const GL_FORMAT_SUBSAMPLE_244_244_OML=$8983
- Global GL_OML_subsample:Byte="__GLEW_OML_subsample"
- Const GL_PREFER_DOUBLEBUFFER_HINT_PGI=107000
- Const GL_CONSERVE_MEMORY_HINT_PGI=107005
- Const GL_RECLAIM_MEMORY_HINT_PGI=107006
- Const GL_NATIVE_GRAPHICS_HANDLE_PGI=107010
- Const GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI=107011
- Const GL_NATIVE_GRAPHICS_END_HINT_PGI=107012
- Const GL_ALWAYS_FAST_HINT_PGI=107020
- Const GL_ALWAYS_SOFT_HINT_PGI=107021
- Const GL_ALLOW_DRAW_OBJ_HINT_PGI=107022
- Const GL_ALLOW_DRAW_WIN_HINT_PGI=107023
- Const GL_ALLOW_DRAW_FRG_HINT_PGI=107024
- Const GL_ALLOW_DRAW_MEM_HINT_PGI=107025
- Const GL_STRICT_DEPTHFUNC_HINT_PGI=107030
- Const GL_STRICT_LIGHTING_HINT_PGI=107031
- Const GL_STRICT_SCISSOR_HINT_PGI=107032
- Const GL_FULL_STIPPLE_HINT_PGI=107033
- Const GL_CLIP_NEAR_HINT_PGI=107040
- Const GL_CLIP_FAR_HINT_PGI=107041
- Const GL_WIDE_LINE_HINT_PGI=107042
- Const GL_BACK_NORMALS_HINT_PGI=107043
- Global GL_PGI_misc_hints:Byte="__GLEW_PGI_misc_hints"
- Const GL_VERTEX23_BIT_PGI=$00000004
- Const GL_VERTEX4_BIT_PGI=$00000008
- Const GL_COLOR3_BIT_PGI=$00010000
- Const GL_COLOR4_BIT_PGI=$00020000
- Const GL_EDGEFLAG_BIT_PGI=$00040000
- Const GL_INDEX_BIT_PGI=$00080000
- Const GL_MAT_AMBIENT_BIT_PGI=$00100000
- Const GL_VERTEX_DATA_HINT_PGI=107050
- Const GL_VERTEX_CONSISTENT_HINT_PGI=107051
- Const GL_MATERIAL_SIDE_HINT_PGI=107052
- Const GL_MAX_VERTEX_HINT_PGI=107053
- Const GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI=$00200000
- Const GL_MAT_DIFFUSE_BIT_PGI=$00400000
- Const GL_MAT_EMISSION_BIT_PGI=$00800000
- Const GL_MAT_COLOR_INDEXES_BIT_PGI=$01000000
- Const GL_MAT_SHININESS_BIT_PGI=$02000000
- Const GL_MAT_SPECULAR_BIT_PGI=$04000000
- Const GL_NORMAL_BIT_PGI=$08000000
- Const GL_TEXCOORD1_BIT_PGI=$10000000
- Const GL_TEXCOORD2_BIT_PGI=$20000000
- Const GL_TEXCOORD3_BIT_PGI=$40000000
- Const GL_TEXCOORD4_BIT_PGI=$80000000
- Global GL_PGI_vertex_hints:Byte="__GLEW_PGI_vertex_hints"
- Const GL_SCREEN_COORDINATES_REND=$8490
- Const GL_INVERTED_SCREEN_W_REND=$8491
- Global GL_REND_screen_coordinates:Byte="__GLEW_REND_screen_coordinates"
- Const GL_RGB_S3TC=$83A0
- Const GL_RGB4_S3TC=$83A1
- Const GL_RGBA_S3TC=$83A2
- Const GL_RGBA4_S3TC=$83A3
- Const GL_RGBA_DXT5_S3TC=$83A4
- Const GL_RGBA4_DXT5_S3TC=$83A5
- Global GL_S3_s3tc:Byte="__GLEW_S3_s3tc"
- Const GL_EXTENDED_RANGE_SGIS=$85A5
- Const GL_MIN_RED_SGIS=$85A6
- Const GL_MAX_RED_SGIS=$85A7
- Const GL_MIN_GREEN_SGIS=$85A8
- Const GL_MAX_GREEN_SGIS=$85A9
- Const GL_MIN_BLUE_SGIS=$85AA
- Const GL_MAX_BLUE_SGIS=$85AB
- Const GL_MIN_ALPHA_SGIS=$85AC
- Const GL_MAX_ALPHA_SGIS=$85AD
- Global GL_SGIS_color_range:Byte="__GLEW_SGIS_color_range"
- Global glDetailTexFuncSGIS(target_:Int,n_:Int,points_:Float Ptr)="__glewDetailTexFuncSGIS"
- Global glGetDetailTexFuncSGIS(target_:Int,points_:Float Ptr)="__glewGetDetailTexFuncSGIS"
- Global GL_SGIS_detail_texture:Byte="__GLEW_SGIS_detail_texture"
- Global glFogFuncSGIS(n_:Int,points_:Float Ptr)="__glewFogFuncSGIS"
- Global glGetFogFuncSGIS(points_:Float Ptr)="__glewGetFogFuncSGIS"
- Global GL_SGIS_fog_function:Byte="__GLEW_SGIS_fog_function"
- Const GL_GENERATE_MIPMAP_SGIS=$8191
- Const GL_GENERATE_MIPMAP_HINT_SGIS=$8192
- Global GL_SGIS_generate_mipmap:Byte="__GLEW_SGIS_generate_mipmap"
- Const GL_MULTISAMPLE_SGIS=$809D
- Const GL_SAMPLE_ALPHA_TO_MASK_SGIS=$809E
- Const GL_SAMPLE_ALPHA_TO_ONE_SGIS=$809F
- Const GL_SAMPLE_MASK_SGIS=$80A0
- Const GL_1PASS_SGIS=$80A1
- Const GL_2PASS_0_SGIS=$80A2
- Const GL_2PASS_1_SGIS=$80A3
- Const GL_4PASS_0_SGIS=$80A4
- Const GL_4PASS_1_SGIS=$80A5
- Const GL_4PASS_2_SGIS=$80A6
- Const GL_4PASS_3_SGIS=$80A7
- Const GL_SAMPLE_BUFFERS_SGIS=$80A8
- Const GL_SAMPLES_SGIS=$80A9
- Const GL_SAMPLE_MASK_VALUE_SGIS=$80AA
- Const GL_SAMPLE_MASK_INVERT_SGIS=$80AB
- Const GL_SAMPLE_PATTERN_SGIS=$80AC
- Global glSampleMaskSGIS(value_:Float,invert_:Byte)="__glewSampleMaskSGIS"
- Global glSamplePatternSGIS(pattern_:Int)="__glewSamplePatternSGIS"
- Global GL_SGIS_multisample:Byte="__GLEW_SGIS_multisample"
- Global GL_SGIS_pixel_texture:Byte="__GLEW_SGIS_pixel_texture"
- Const GL_EYE_DISTANCE_TO_POINT_SGIS=$81F0
- Const GL_OBJECT_DISTANCE_TO_POINT_SGIS=$81F1
- Const GL_EYE_DISTANCE_TO_LINE_SGIS=$81F2
- Const GL_OBJECT_DISTANCE_TO_LINE_SGIS=$81F3
- Const GL_EYE_POINT_SGIS=$81F4
- Const GL_OBJECT_POINT_SGIS=$81F5
- Const GL_EYE_LINE_SGIS=$81F6
- Const GL_OBJECT_LINE_SGIS=$81F7
- Global GL_SGIS_point_line_texgen:Byte="__GLEW_SGIS_point_line_texgen"
- Global glGetSharpenTexFuncSGIS(target_:Int,points_:Float Ptr)="__glewGetSharpenTexFuncSGIS"
- Global glSharpenTexFuncSGIS(target_:Int,n_:Int,points_:Float Ptr)="__glewSharpenTexFuncSGIS"
- Global GL_SGIS_sharpen_texture:Byte="__GLEW_SGIS_sharpen_texture"
- Global glTexImage4DSGIS(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,depth_:Int,extent_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexImage4DSGIS"
- Global glTexSubImage4DSGIS(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,zoffset_:Int,woffset_:Int,width_:Int,height_:Int,depth_:Int,extent_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewTexSubImage4DSGIS"
- Global GL_SGIS_texture4D:Byte="__GLEW_SGIS_texture4D"
- Const GL_CLAMP_TO_BORDER_SGIS=$812D
- Global GL_SGIS_texture_border_clamp:Byte="__GLEW_SGIS_texture_border_clamp"
- Const GL_CLAMP_TO_EDGE_SGIS=$812F
- Global GL_SGIS_texture_edge_clamp:Byte="__GLEW_SGIS_texture_edge_clamp"
- Global glGetTexFilterFuncSGIS(target_:Int,filter_:Int,weights_:Float Ptr)="__glewGetTexFilterFuncSGIS"
- Global glTexFilterFuncSGIS(target_:Int,filter_:Int,n_:Int,weights_:Float Ptr)="__glewTexFilterFuncSGIS"
- Global GL_SGIS_texture_filter4:Byte="__GLEW_SGIS_texture_filter4"
- Const GL_TEXTURE_MIN_LOD_SGIS=$813A
- Const GL_TEXTURE_MAX_LOD_SGIS=$813B
- Const GL_TEXTURE_BASE_LEVEL_SGIS=$813C
- Const GL_TEXTURE_MAX_LEVEL_SGIS=$813D
- Global GL_SGIS_texture_lod:Byte="__GLEW_SGIS_texture_lod"
- Global GL_SGIS_texture_select:Byte="__GLEW_SGIS_texture_select"
- Const GL_ASYNC_MARKER_SGIX=$8329
- Global glAsyncMarkerSGIX(marker_:Int)="__glewAsyncMarkerSGIX"
- Global glDeleteAsyncMarkersSGIX(marker_:Int,range_:Int)="__glewDeleteAsyncMarkersSGIX"
- Global glFinishAsyncSGIX:Int(markerp_:Int Ptr)="__glewFinishAsyncSGIX"
- Global glGenAsyncMarkersSGIX:Int(range_:Int)="__glewGenAsyncMarkersSGIX"
- Global glIsAsyncMarkerSGIX:Byte(marker_:Int)="__glewIsAsyncMarkerSGIX"
- Global glPollAsyncSGIX:Int(markerp_:Int Ptr)="__glewPollAsyncSGIX"
- Global GL_SGIX_async:Byte="__GLEW_SGIX_async"
- Const GL_ASYNC_HISTOGRAM_SGIX=$832C
- Const GL_MAX_ASYNC_HISTOGRAM_SGIX=$832D
- Global GL_SGIX_async_histogram:Byte="__GLEW_SGIX_async_histogram"
- Const GL_ASYNC_TEX_IMAGE_SGIX=$835C
- Const GL_ASYNC_DRAW_PIXELS_SGIX=$835D
- Const GL_ASYNC_READ_PIXELS_SGIX=$835E
- Const GL_MAX_ASYNC_TEX_IMAGE_SGIX=$835F
- Const GL_MAX_ASYNC_DRAW_PIXELS_SGIX=$8360
- Const GL_MAX_ASYNC_READ_PIXELS_SGIX=$8361
- Global GL_SGIX_async_pixel:Byte="__GLEW_SGIX_async_pixel"
- Const GL_ALPHA_MIN_SGIX=$8320
- Const GL_ALPHA_MAX_SGIX=$8321
- Global GL_SGIX_blend_alpha_minmax:Byte="__GLEW_SGIX_blend_alpha_minmax"
- Global GL_SGIX_clipmap:Byte="__GLEW_SGIX_clipmap"
- Const GL_CONVOLUTION_HINT_SGIX=$8316
- Global GL_SGIX_convolution_accuracy:Byte="__GLEW_SGIX_convolution_accuracy"
- Const GL_DEPTH_COMPONENT16_SGIX=$81A5
- Const GL_DEPTH_COMPONENT24_SGIX=$81A6
- Const GL_DEPTH_COMPONENT32_SGIX=$81A7
- Global GL_SGIX_depth_texture:Byte="__GLEW_SGIX_depth_texture"
- Global glFlushRasterSGIX()="__glewFlushRasterSGIX"
- Global GL_SGIX_flush_raster:Byte="__GLEW_SGIX_flush_raster"
- Const GL_FOG_OFFSET_SGIX=$8198
- Const GL_FOG_OFFSET_VALUE_SGIX=$8199
- Global GL_SGIX_fog_offset:Byte="__GLEW_SGIX_fog_offset"
- Const GL_TEXTURE_FOG_SGIX=0
- Const GL_FOG_PATCHY_FACTOR_SGIX=0
- Const GL_FRAGMENT_FOG_SGIX=0
- Global glTextureFogSGIX(pname_:Int)="__glewTextureFogSGIX"
- Global GL_SGIX_fog_texture:Byte="__GLEW_SGIX_fog_texture"
- Global glFragmentColorMaterialSGIX(face_:Int,mode_:Int)="__glewFragmentColorMaterialSGIX"
- Global glFragmentLightModelfSGIX(pname_:Int,param_:Float)="__glewFragmentLightModelfSGIX"
- Global glFragmentLightModelfvSGIX(pname_:Int,params_:Float Ptr)="__glewFragmentLightModelfvSGIX"
- Global glFragmentLightModeliSGIX(pname_:Int,param_:Int)="__glewFragmentLightModeliSGIX"
- Global glFragmentLightModelivSGIX(pname_:Int,params_:Int Ptr)="__glewFragmentLightModelivSGIX"
- Global glFragmentLightfSGIX(light_:Int,pname_:Int,param_:Float)="__glewFragmentLightfSGIX"
- Global glFragmentLightfvSGIX(light_:Int,pname_:Int,params_:Float Ptr)="__glewFragmentLightfvSGIX"
- Global glFragmentLightiSGIX(light_:Int,pname_:Int,param_:Int)="__glewFragmentLightiSGIX"
- Global glFragmentLightivSGIX(light_:Int,pname_:Int,params_:Int Ptr)="__glewFragmentLightivSGIX"
- Global glFragmentMaterialfSGIX(face_:Int,pname_:Int,param_:Float)="__glewFragmentMaterialfSGIX"
- Global glFragmentMaterialfvSGIX(face_:Int,pname_:Int,params_:Float Ptr)="__glewFragmentMaterialfvSGIX"
- Global glFragmentMaterialiSGIX(face_:Int,pname_:Int,param_:Int)="__glewFragmentMaterialiSGIX"
- Global glFragmentMaterialivSGIX(face_:Int,pname_:Int,params_:Int Ptr)="__glewFragmentMaterialivSGIX"
- Global glGetFragmentLightfvSGIX(light_:Int,value_:Int,data_:Float Ptr)="__glewGetFragmentLightfvSGIX"
- Global glGetFragmentLightivSGIX(light_:Int,value_:Int,data_:Int Ptr)="__glewGetFragmentLightivSGIX"
- Global glGetFragmentMaterialfvSGIX(face_:Int,pname_:Int,data_:Float Ptr)="__glewGetFragmentMaterialfvSGIX"
- Global glGetFragmentMaterialivSGIX(face_:Int,pname_:Int,data_:Int Ptr)="__glewGetFragmentMaterialivSGIX"
- Global GL_SGIX_fragment_specular_lighting:Byte="__GLEW_SGIX_fragment_specular_lighting"
- Global glFrameZoomSGIX(factor_:Int)="__glewFrameZoomSGIX"
- Global GL_SGIX_framezoom:Byte="__GLEW_SGIX_framezoom"
- Const GL_INTERLACE_SGIX=$8094
- Global GL_SGIX_interlace:Byte="__GLEW_SGIX_interlace"
- Global GL_SGIX_ir_instrument1:Byte="__GLEW_SGIX_ir_instrument1"
- Global GL_SGIX_list_priority:Byte="__GLEW_SGIX_list_priority"
- Global glPixelTexGenSGIX(mode_:Int)="__glewPixelTexGenSGIX"
- Global GL_SGIX_pixel_texture:Byte="__GLEW_SGIX_pixel_texture"
- Global GL_SGIX_pixel_texture_bits:Byte="__GLEW_SGIX_pixel_texture_bits"
- Global glReferencePlaneSGIX(equation_:Double Ptr)="__glewReferencePlaneSGIX"
- Global GL_SGIX_reference_plane:Byte="__GLEW_SGIX_reference_plane"
- Const GL_PACK_RESAMPLE_SGIX=$842E
- Const GL_UNPACK_RESAMPLE_SGIX=$842F
- Const GL_RESAMPLE_DECIMATE_SGIX=$8430
- Const GL_RESAMPLE_REPLICATE_SGIX=$8433
- Const GL_RESAMPLE_ZERO_FILL_SGIX=$8434
- Global GL_SGIX_resample:Byte="__GLEW_SGIX_resample"
- Const GL_TEXTURE_COMPARE_SGIX=$819A
- Const GL_TEXTURE_COMPARE_OPERATOR_SGIX=$819B
- Const GL_TEXTURE_LEQUAL_R_SGIX=$819C
- Const GL_TEXTURE_GEQUAL_R_SGIX=$819D
- Global GL_SGIX_shadow:Byte="__GLEW_SGIX_shadow"
- Const GL_SHADOW_AMBIENT_SGIX=$80BF
- Global GL_SGIX_shadow_ambient:Byte="__GLEW_SGIX_shadow_ambient"
- Global glSpriteParameterfSGIX(pname_:Int,param_:Float)="__glewSpriteParameterfSGIX"
- Global glSpriteParameterfvSGIX(pname_:Int,params_:Float Ptr)="__glewSpriteParameterfvSGIX"
- Global glSpriteParameteriSGIX(pname_:Int,param_:Int)="__glewSpriteParameteriSGIX"
- Global glSpriteParameterivSGIX(pname_:Int,params_:Int Ptr)="__glewSpriteParameterivSGIX"
- Global GL_SGIX_sprite:Byte="__GLEW_SGIX_sprite"
- Global glTagSampleBufferSGIX()="__glewTagSampleBufferSGIX"
- Global GL_SGIX_tag_sample_buffer:Byte="__GLEW_SGIX_tag_sample_buffer"
- Global GL_SGIX_texture_add_env:Byte="__GLEW_SGIX_texture_add_env"
- Const GL_TEXTURE_MAX_CLAMP_S_SGIX=$8369
- Const GL_TEXTURE_MAX_CLAMP_T_SGIX=$836A
- Const GL_TEXTURE_MAX_CLAMP_R_SGIX=$836B
- Global GL_SGIX_texture_coordinate_clamp:Byte="__GLEW_SGIX_texture_coordinate_clamp"
- Global GL_SGIX_texture_lod_bias:Byte="__GLEW_SGIX_texture_lod_bias"
- Const GL_TEXTURE_MULTI_BUFFER_HINT_SGIX=$812E
- Global GL_SGIX_texture_multi_buffer:Byte="__GLEW_SGIX_texture_multi_buffer"
- Const GL_RGB_SIGNED_SGIX=$85E0
- Const GL_RGBA_SIGNED_SGIX=$85E1
- Const GL_ALPHA_SIGNED_SGIX=$85E2
- Const GL_LUMINANCE_SIGNED_SGIX=$85E3
- Const GL_INTENSITY_SIGNED_SGIX=$85E4
- Const GL_LUMINANCE_ALPHA_SIGNED_SGIX=$85E5
- Const GL_RGB16_SIGNED_SGIX=$85E6
- Const GL_RGBA16_SIGNED_SGIX=$85E7
- Const GL_ALPHA16_SIGNED_SGIX=$85E8
- Const GL_LUMINANCE16_SIGNED_SGIX=$85E9
- Const GL_INTENSITY16_SIGNED_SGIX=$85EA
- Const GL_LUMINANCE16_ALPHA16_SIGNED_SGIX=$85EB
- Const GL_RGB_EXTENDED_RANGE_SGIX=$85EC
- Const GL_RGBA_EXTENDED_RANGE_SGIX=$85ED
- Const GL_ALPHA_EXTENDED_RANGE_SGIX=$85EE
- Const GL_LUMINANCE_EXTENDED_RANGE_SGIX=$85EF
- Const GL_INTENSITY_EXTENDED_RANGE_SGIX=$85F0
- Const GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX=$85F1
- Const GL_RGB16_EXTENDED_RANGE_SGIX=$85F2
- Const GL_RGBA16_EXTENDED_RANGE_SGIX=$85F3
- Const GL_ALPHA16_EXTENDED_RANGE_SGIX=$85F4
- Const GL_LUMINANCE16_EXTENDED_RANGE_SGIX=$85F5
- Const GL_INTENSITY16_EXTENDED_RANGE_SGIX=$85F6
- Const GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX=$85F7
- Const GL_MIN_LUMINANCE_SGIS=$85F8
- Const GL_MAX_LUMINANCE_SGIS=$85F9
- Const GL_MIN_INTENSITY_SGIS=$85FA
- Const GL_MAX_INTENSITY_SGIS=$85FB
- Global GL_SGIX_texture_range:Byte="__GLEW_SGIX_texture_range"
- Const GL_POST_TEXTURE_FILTER_BIAS_SGIX=$8179
- Const GL_POST_TEXTURE_FILTER_SCALE_SGIX=$817A
- Const GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX=$817B
- Const GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX=$817C
- Global GL_SGIX_texture_scale_bias:Byte="__GLEW_SGIX_texture_scale_bias"
- Const GL_VERTEX_PRECLIP_SGIX=$83EE
- Const GL_VERTEX_PRECLIP_HINT_SGIX=$83EF
- Global GL_SGIX_vertex_preclip:Byte="__GLEW_SGIX_vertex_preclip"
- Global GL_SGIX_vertex_preclip_hint:Byte="__GLEW_SGIX_vertex_preclip_hint"
- Global GL_SGIX_ycrcb:Byte="__GLEW_SGIX_ycrcb"
- Const GL_COLOR_MATRIX_SGI=$80B1
- Const GL_COLOR_MATRIX_STACK_DEPTH_SGI=$80B2
- Const GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI=$80B3
- Const GL_POST_COLOR_MATRIX_RED_SCALE_SGI=$80B4
- Const GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI=$80B5
- Const GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI=$80B6
- Const GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI=$80B7
- Const GL_POST_COLOR_MATRIX_RED_BIAS_SGI=$80B8
- Const GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI=$80B9
- Const GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI=$80BA
- Const GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI=$80BB
- Global GL_SGI_color_matrix:Byte="__GLEW_SGI_color_matrix"
- Const GL_COLOR_TABLE_SGI=$80D0
- Const GL_POST_CONVOLUTION_COLOR_TABLE_SGI=$80D1
- Const GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI=$80D2
- Const GL_PROXY_COLOR_TABLE_SGI=$80D3
- Const GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI=$80D4
- Const GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI=$80D5
- Const GL_COLOR_TABLE_SCALE_SGI=$80D6
- Const GL_COLOR_TABLE_BIAS_SGI=$80D7
- Const GL_COLOR_TABLE_FORMAT_SGI=$80D8
- Const GL_COLOR_TABLE_WIDTH_SGI=$80D9
- Const GL_COLOR_TABLE_RED_SIZE_SGI=$80DA
- Const GL_COLOR_TABLE_GREEN_SIZE_SGI=$80DB
- Const GL_COLOR_TABLE_BLUE_SIZE_SGI=$80DC
- Const GL_COLOR_TABLE_ALPHA_SIZE_SGI=$80DD
- Const GL_COLOR_TABLE_LUMINANCE_SIZE_SGI=$80DE
- Const GL_COLOR_TABLE_INTENSITY_SIZE_SGI=$80DF
- Global glColorTableParameterfvSGI(target_:Int,pname_:Int,params_:Float Ptr)="__glewColorTableParameterfvSGI"
- Global glColorTableParameterivSGI(target_:Int,pname_:Int,params_:Int Ptr)="__glewColorTableParameterivSGI"
- Global glColorTableSGI(target_:Int,internalformat_:Int,width_:Int,format_:Int,type_:Int,table_:Byte Ptr)="__glewColorTableSGI"
- Global glCopyColorTableSGI(target_:Int,internalformat_:Int,x_:Int,y_:Int,width_:Int)="__glewCopyColorTableSGI"
- Global glGetColorTableParameterfvSGI(target_:Int,pname_:Int,params_:Float Ptr)="__glewGetColorTableParameterfvSGI"
- Global glGetColorTableParameterivSGI(target_:Int,pname_:Int,params_:Int Ptr)="__glewGetColorTableParameterivSGI"
- Global glGetColorTableSGI(target_:Int,format_:Int,type_:Int,table_:Byte Ptr)="__glewGetColorTableSGI"
- Global GL_SGI_color_table:Byte="__GLEW_SGI_color_table"
- Const GL_TEXTURE_COLOR_TABLE_SGI=$80BC
- Const GL_PROXY_TEXTURE_COLOR_TABLE_SGI=$80BD
- Global GL_SGI_texture_color_table:Byte="__GLEW_SGI_texture_color_table"
- Const GL_UNPACK_CONSTANT_DATA_SUNX=$81D5
- Const GL_TEXTURE_CONSTANT_DATA_SUNX=$81D6
- Global glFinishTextureSUNX()="__glewFinishTextureSUNX"
- Global GL_SUNX_constant_data:Byte="__GLEW_SUNX_constant_data"
- Const GL_WRAP_BORDER_SUN=$81D4
- Global GL_SUN_convolution_border_modes:Byte="__GLEW_SUN_convolution_border_modes"
- Const GL_GLOBAL_ALPHA_SUN=$81D9
- Const GL_GLOBAL_ALPHA_FACTOR_SUN=$81DA
- Global glGlobalAlphaFactorbSUN(factor_:Byte)="__glewGlobalAlphaFactorbSUN"
- Global glGlobalAlphaFactordSUN(factor_:Double)="__glewGlobalAlphaFactordSUN"
- Global glGlobalAlphaFactorfSUN(factor_:Float)="__glewGlobalAlphaFactorfSUN"
- Global glGlobalAlphaFactoriSUN(factor_:Int)="__glewGlobalAlphaFactoriSUN"
- Global glGlobalAlphaFactorsSUN(factor_:Short)="__glewGlobalAlphaFactorsSUN"
- Global glGlobalAlphaFactorubSUN(factor_:Byte)="__glewGlobalAlphaFactorubSUN"
- Global glGlobalAlphaFactoruiSUN(factor_:Int)="__glewGlobalAlphaFactoruiSUN"
- Global glGlobalAlphaFactorusSUN(factor_:Short)="__glewGlobalAlphaFactorusSUN"
- Global GL_SUN_global_alpha:Byte="__GLEW_SUN_global_alpha"
- Const GL_QUAD_MESH_SUN=$8614
- Const GL_TRIANGLE_MESH_SUN=$8615
- Global GL_SUN_mesh_array:Byte="__GLEW_SUN_mesh_array"
- Global glReadVideoPixelsSUN(x_:Int,y_:Int,width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr)="__glewReadVideoPixelsSUN"
- Global GL_SUN_read_video_pixels:Byte="__GLEW_SUN_read_video_pixels"
- Const GL_SLICE_ACCUM_SUN=$85CC
- Global GL_SUN_slice_accum:Byte="__GLEW_SUN_slice_accum"
- Const GL_RESTART_SUN=$01
- Const GL_REPLACE_MIDDLE_SUN=$02
- Const GL_REPLACE_OLDEST_SUN=$03
- Const GL_TRIANGLE_LIST_SUN=$81D7
- Const GL_REPLACEMENT_CODE_SUN=$81D8
- Const GL_REPLACEMENT_CODE_ARRAY_SUN=$85C0
- Const GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN=$85C1
- Const GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN=$85C2
- Const GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN=$85C3
- Const GL_R1UI_V3F_SUN=$85C4
- Const GL_R1UI_C4UB_V3F_SUN=$85C5
- Const GL_R1UI_C3F_V3F_SUN=$85C6
- Const GL_R1UI_N3F_V3F_SUN=$85C7
- Const GL_R1UI_C4F_N3F_V3F_SUN=$85C8
- Const GL_R1UI_T2F_V3F_SUN=$85C9
- Const GL_R1UI_T2F_N3F_V3F_SUN=$85CA
- Const GL_R1UI_T2F_C4F_N3F_V3F_SUN=$85CB
- Global glReplacementCodePointerSUN(type_:Int,stride_:Int,pointer_:Byte Ptr)="__glewReplacementCodePointerSUN"
- Global glReplacementCodeubSUN(code_:Byte)="__glewReplacementCodeubSUN"
- Global glReplacementCodeubvSUN(code_:Byte Ptr)="__glewReplacementCodeubvSUN"
- Global glReplacementCodeuiSUN(code_:Int)="__glewReplacementCodeuiSUN"
- Global glReplacementCodeuivSUN(code_:Int Ptr)="__glewReplacementCodeuivSUN"
- Global glReplacementCodeusSUN(code_:Short)="__glewReplacementCodeusSUN"
- Global glReplacementCodeusvSUN(code_:Short Ptr)="__glewReplacementCodeusvSUN"
- Global GL_SUN_triangle_list:Byte="__GLEW_SUN_triangle_list"
- Global glColor3fVertex3fSUN(r_:Float,g_:Float,b_:Float,x_:Float,y_:Float,z_:Float)="__glewColor3fVertex3fSUN"
- Global glColor3fVertex3fvSUN(c_:Float Ptr,v_:Float Ptr)="__glewColor3fVertex3fvSUN"
- Global glColor4fNormal3fVertex3fSUN(r_:Float,g_:Float,b_:Float,a_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewColor4fNormal3fVertex3fSUN"
- Global glColor4fNormal3fVertex3fvSUN(c_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewColor4fNormal3fVertex3fvSUN"
- Global glColor4ubVertex2fSUN(r_:Byte,g_:Byte,b_:Byte,a_:Byte,x_:Float,y_:Float)="__glewColor4ubVertex2fSUN"
- Global glColor4ubVertex2fvSUN(c_:Byte Ptr,v_:Float Ptr)="__glewColor4ubVertex2fvSUN"
- Global glColor4ubVertex3fSUN(r_:Byte,g_:Byte,b_:Byte,a_:Byte,x_:Float,y_:Float,z_:Float)="__glewColor4ubVertex3fSUN"
- Global glColor4ubVertex3fvSUN(c_:Byte Ptr,v_:Float Ptr)="__glewColor4ubVertex3fvSUN"
- Global glNormal3fVertex3fSUN(nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewNormal3fVertex3fSUN"
- Global glNormal3fVertex3fvSUN(n_:Float Ptr,v_:Float Ptr)="__glewNormal3fVertex3fvSUN"
- Global glReplacementCodeuiColor3fVertex3fSUN(rc_:Int,r_:Float,g_:Float,b_:Float,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiColor3fVertex3fSUN"
- Global glReplacementCodeuiColor3fVertex3fvSUN(rc_:Int Ptr,c_:Float Ptr,v_:Float Ptr)="__glewReplacementCodeuiColor3fVertex3fvSUN"
- Global glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc_:Int,r_:Float,g_:Float,b_:Float,a_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiColor4fNormal3fVertex3fSUN"
- Global glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc_:Int Ptr,c_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN"
- Global glReplacementCodeuiColor4ubVertex3fSUN(rc_:Int,r_:Byte,g_:Byte,b_:Byte,a_:Byte,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiColor4ubVertex3fSUN"
- Global glReplacementCodeuiColor4ubVertex3fvSUN(rc_:Int Ptr,c_:Byte Ptr,v_:Float Ptr)="__glewReplacementCodeuiColor4ubVertex3fvSUN"
- Global glReplacementCodeuiNormal3fVertex3fSUN(rc_:Int,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiNormal3fVertex3fSUN"
- Global glReplacementCodeuiNormal3fVertex3fvSUN(rc_:Int Ptr,n_:Float Ptr,v_:Float Ptr)="__glewReplacementCodeuiNormal3fVertex3fvSUN"
- Global glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc_:Int,s_:Float,t_:Float,r_:Float,g_:Float,b_:Float,a_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"
- Global glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc_:Int Ptr,tc_:Float Ptr,c_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"
- Global glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc_:Int,s_:Float,t_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"
- Global glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc_:Int Ptr,tc_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"
- Global glReplacementCodeuiTexCoord2fVertex3fSUN(rc_:Int,s_:Float,t_:Float,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiTexCoord2fVertex3fSUN"
- Global glReplacementCodeuiTexCoord2fVertex3fvSUN(rc_:Int Ptr,tc_:Float Ptr,v_:Float Ptr)="__glewReplacementCodeuiTexCoord2fVertex3fvSUN"
- Global glReplacementCodeuiVertex3fSUN(rc_:Int,x_:Float,y_:Float,z_:Float)="__glewReplacementCodeuiVertex3fSUN"
- Global glReplacementCodeuiVertex3fvSUN(rc_:Int Ptr,v_:Float Ptr)="__glewReplacementCodeuiVertex3fvSUN"
- Global glTexCoord2fColor3fVertex3fSUN(s_:Float,t_:Float,r_:Float,g_:Float,b_:Float,x_:Float,y_:Float,z_:Float)="__glewTexCoord2fColor3fVertex3fSUN"
- Global glTexCoord2fColor3fVertex3fvSUN(tc_:Float Ptr,c_:Float Ptr,v_:Float Ptr)="__glewTexCoord2fColor3fVertex3fvSUN"
- Global glTexCoord2fColor4fNormal3fVertex3fSUN(s_:Float,t_:Float,r_:Float,g_:Float,b_:Float,a_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewTexCoord2fColor4fNormal3fVertex3fSUN"
- Global glTexCoord2fColor4fNormal3fVertex3fvSUN(tc_:Float Ptr,c_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewTexCoord2fColor4fNormal3fVertex3fvSUN"
- Global glTexCoord2fColor4ubVertex3fSUN(s_:Float,t_:Float,r_:Byte,g_:Byte,b_:Byte,a_:Byte,x_:Float,y_:Float,z_:Float)="__glewTexCoord2fColor4ubVertex3fSUN"
- Global glTexCoord2fColor4ubVertex3fvSUN(tc_:Float Ptr,c_:Byte Ptr,v_:Float Ptr)="__glewTexCoord2fColor4ubVertex3fvSUN"
- Global glTexCoord2fNormal3fVertex3fSUN(s_:Float,t_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float)="__glewTexCoord2fNormal3fVertex3fSUN"
- Global glTexCoord2fNormal3fVertex3fvSUN(tc_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewTexCoord2fNormal3fVertex3fvSUN"
- Global glTexCoord2fVertex3fSUN(s_:Float,t_:Float,x_:Float,y_:Float,z_:Float)="__glewTexCoord2fVertex3fSUN"
- Global glTexCoord2fVertex3fvSUN(tc_:Float Ptr,v_:Float Ptr)="__glewTexCoord2fVertex3fvSUN"
- Global glTexCoord4fColor4fNormal3fVertex4fSUN(s_:Float,t_:Float,p_:Float,q_:Float,r_:Float,g_:Float,b_:Float,a_:Float,nx_:Float,ny_:Float,nz_:Float,x_:Float,y_:Float,z_:Float,w_:Float)="__glewTexCoord4fColor4fNormal3fVertex4fSUN"
- Global glTexCoord4fColor4fNormal3fVertex4fvSUN(tc_:Float Ptr,c_:Float Ptr,n_:Float Ptr,v_:Float Ptr)="__glewTexCoord4fColor4fNormal3fVertex4fvSUN"
- Global glTexCoord4fVertex4fSUN(s_:Float,t_:Float,p_:Float,q_:Float,x_:Float,y_:Float,z_:Float,w_:Float)="__glewTexCoord4fVertex4fSUN"
- Global glTexCoord4fVertex4fvSUN(tc_:Float Ptr,v_:Float Ptr)="__glewTexCoord4fVertex4fvSUN"
- Global GL_SUN_vertex:Byte="__GLEW_SUN_vertex"
- Const GL_PHONG_WIN=$80EA
- Const GL_PHONG_HINT_WIN=$80EB
- Global GL_WIN_phong_shading:Byte="__GLEW_WIN_phong_shading"
- Const GL_FOG_SPECULAR_TEXTURE_WIN=$80EC
- Global GL_WIN_specular_fog:Byte="__GLEW_WIN_specular_fog"
- Global glAddSwapHintRectWIN(x_:Int,y_:Int,width_:Int,height_:Int)="__glewAddSwapHintRectWIN"
- Global GL_WIN_swap_hint:Byte="__GLEW_WIN_swap_hint"
- End Extern
- Extern "C"
- Function glewInit()
- End Extern
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