Readme.txt 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. Tempest 1.5
  2. ---------------------------------------------------------------------------
  3. Get latest version here: http:\\www.incitti.com\Blitz\
  4. History:
  5. ---------------------------------------------------------------------------
  6. Version 1.5 - July 18
  7. added 16 more tubes
  8. tweaked the difficulty and enemy release rates
  9. changed many of the scaling calcs to TFormSZ()
  10. Version 1.1 - July 7
  11. fixed egg that were hatching to act 7 (non-existent case
  12. - they disappeared)
  13. changed fuseballs - only kill when off the edge w>1 or w<7
  14. added Tempest Tubes boards
  15. Version 1.0 - June 20, 2005
  16. Completed by Mark Incitti (Mark1nc)
  17. Version 0.1 -
  18. Started by David Bird (Birdie) - BlitzMax 1.10 Samples
  19. Instructions:
  20. ------------------------------------------------------------------------------
  21. Run Tempest.exe
  22. Shoot everything.
  23. Controls:
  24. ------------------------------------------------------------------------------
  25. CTRL - Fire!
  26. SPACE - Superzapper
  27. L/R - Move
  28. ESC - Quit
  29. T - select tube set (3 sets of 16 tubes)
  30. Building using BMax:
  31. ------------------------------------------------------------------------------
  32. Run boardgen.bmx first - it creates the file boarddata.bmx
  33. which contains the tube co-ords.
  34. This file will be included into Tempest.bmx
  35. Compile Tempest.bmx
  36. Feel free to modify and tweak - please let me know of any
  37. cool changes.