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- The BlitzMax audio module contains commands to load and play sounds.
- A sound file can be played in BlitzMax with a combination of #LoadSound that loads a sound file
- and #PlaySound which plays the sound through the systems audio system if available.
- BlitzMax contains native support for sound files in both .wav (uncompressed)
- and .ogg (compressed) file formats.
- Playback of sounds can be controlled with various audio channel
- operators including #SetChannelVolume, #SetChannelPan, #SetChannelDepth and #SetChannelRate.
- A channel handle is obtained from either the return value of #PlaySound and #CueSound or from
- reserving a channel with #AllocChannel.
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