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- Rem
- :Import specifies the external BlitzMax modules and source files used by the program.
- End Rem
- Framework BRL.GlMax2D
- Import BRL.System
- Graphics 640,480,32
- While Not KeyHit(KEY_ESCAPE)
- Cls
- DrawText "Minimal 2D App!",0,0
- Flip
- Wend
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