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- Strict
- Import BRL.FreeAudioAudio
- Import BRL.Wavloader
- ' sfx
- Global ticksfx:TSound
- Global bulletsfx:TSound
- Global shotsfx:TSound
- Global zapsfx:TSound
- Global zoominsfx:TSound
- Global zoomoutsfx:TSound
- Global pulsesfx:TSound
- Global killedbybulletsfx:TSound
- Global killedbyflippersfx:TSound
- Global killedbyspikesfx:TSound
- Global killedbypulsarsfx:TSound
- Global killedbyfuseballsfx:TSound
- Global flippershotsfx:TSound
- Global spikeshotsfx:TSound
- Global pulsarshotsfx:TSound
- Global fuseballshotsfx:TSound
- Global tankershotsfx:TSound
- Global spinnershotsfx:TSound
- Global bonusmansfx:TSound
- Incbin "sfx/tick.wav"
- Incbin "sfx/bullet.wav"
- Incbin "sfx/shot.wav"
- Incbin "sfx/zap.wav"
- Incbin "sfx/zoomin.wav"
- Incbin "sfx/zoomout.wav"
- Incbin "sfx/pulse.wav"
- Incbin "sfx/killedbybullet.wav"
- Incbin "sfx/killedbyflipper.wav"
- Incbin "sfx/flippershot.wav"
- Incbin "sfx/spikeshot.wav"
- Incbin "sfx/bonus.wav"
- Function LoadSfx()
- ticksfx = LoadSound("incbin::sfx/tick.wav")
- bulletsfx = LoadSound("incbin::sfx/bullet.wav")
- shotsfx = LoadSound("incbin::sfx/shot.wav")
- zapsfx = LoadSound("incbin::sfx/zap.wav")
- zoominsfx = LoadSound("incbin::sfx/zoomin.wav")
- zoomoutsfx = LoadSound("incbin::sfx/zoomout.wav")
- pulsesfx = LoadSound("incbin::sfx/pulse.wav")
- killedbybulletsfx = LoadSound("incbin::sfx/killedbybullet.wav")
- killedbyflippersfx = LoadSound("incbin::sfx/killedbyflipper.wav")
- killedbyspikesfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused
- killedbypulsarsfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused
- killedbyfuseballsfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused
- flippershotsfx = LoadSound("incbin::sfx/flippershot.wav")
- spikeshotsfx = LoadSound("incbin::sfx/spikeshot.wav")
- pulsarshotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
- fuseballshotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
- tankershotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
- spinnershotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
-
- bonusmansfx = LoadSound("incbin::sfx/bonus.wav")
- End Function
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