浏览代码

Makefile tweaks.

Mark Sibly 9 年之前
父节点
当前提交
0a2c5c7f6a
共有 3 个文件被更改,包括 8 次插入5 次删除
  1. 2 2
      modules/sdl2/makefile_macos.monkey2
  2. 2 3
      modules/sdl2/makefile_windows.monkey2
  3. 4 0
      modules/sdl2/sdl2.monkey2

+ 2 - 2
modules/sdl2/makefile_macos.monkey2

@@ -55,8 +55,8 @@ Namespace sdl2
 #Import "SDL/src/power/macosx/SDL_syspower.c"
 #Import "SDL/src/power/SDL_power.c"
 
-#Import "SDL/src/render/opengl/SDL_render_gl.c"
-#Import "SDL/src/render/opengl/SDL_shaders_gl.c"
+'#Import "SDL/src/render/opengl/SDL_render_gl.c"
+'#Import "SDL/src/render/opengl/SDL_shaders_gl.c"
 
 #Import "SDL/src/render/software/SDL_blendfillrect.c"
 #Import "SDL/src/render/software/SDL_blendline.c"

+ 2 - 3
modules/sdl2/makefile_windows.monkey2

@@ -73,9 +73,8 @@ Namespace sdl2
 
 #Import "SDL/src/power/SDL_power.c"
 
-'GLES20 renderer...not used by mojo, but there if ya want it.
-#Import "SDL/src/render/opengles2/SDL_render_gles2.c"
-#Import "SDL/src/render/opengles2/SDL_shaders_gles2.c"
+'#Import "SDL/src/render/opengles2/SDL_render_gles2.c"
+'#Import "SDL/src/render/opengles2/SDL_shaders_gles2.c"
 
 'Have to include SW renderer...?
 #Import "SDL/src/render/software/SDL_blendfillrect.c"

+ 4 - 0
modules/sdl2/sdl2.monkey2

@@ -29,6 +29,10 @@ Const SDL_TRUE:SDL_bool
 
 '${EXTERN}
 
+'FILE=sdl2/SDL_hints.h
+
+Function SDL_SetHint( name:CString,value:CString )
+
 'FILE="sdl2/SDL.h"
 
 Const SDL_INIT_TIMER:Int