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@@ -103,58 +103,44 @@ Class AppInstance
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Audio.Init()
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- SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER,1 )
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-
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-#If __TARGET__="windows" Or __TARGET__="macos" Or __TARGET__="emscripten"
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-
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- _captureMouse=True
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-#Endif
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-
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-#if __MOBILE_TARGET__
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-
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- _touchMouse=True
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-
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- SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES )
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- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION,2 )
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-
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-#Else If __TARGET__="emscripten"
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-
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-
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-#Else If __TARGET__="raspbian"
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-
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-
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-#Else If __DESKTOP_TARGET__
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+ 'Set GL attributes
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+ '
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+ Local gl_profile:Int,gl_major:Int=2,gl_minor:Int=0
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-#if __TARGET__="windows"
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-
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- Local gl_profile:Int
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-
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- Select GetConfig( "GL_context_profile","es" )
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+ Select GetConfig( "GL_context_profile","" )
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Case "core"
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gl_profile=SDL_GL_CONTEXT_PROFILE_CORE
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Case "compatibility"
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gl_profile=SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
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+ Case "es"
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+ gl_profile=SDL_GL_CONTEXT_PROFILE_ES
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Default
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+#If __TARGET__="macos"
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+ gl_profile=SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 'no gles20 on macos...
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+#Else
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gl_profile=SDL_GL_CONTEXT_PROFILE_ES
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+#Endif
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End
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- Local gl_major:=Int( GetConfig( "GL_context_major_version",2 ) )
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- Local gl_minor:=Int( GetConfig( "GL_context_minor_version",0 ) )
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-
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK,gl_profile )
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- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION,gl_major )
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- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION,gl_minor )
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-
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- SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8 )
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- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8 )
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- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8 )
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-#Endif
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-
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- SDL_GL_SetAttribute( SDL_GL_SHARE_WITH_CURRENT_CONTEXT,1 )
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+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION,Int( GetConfig( "GL_context_major_version",gl_major ) ) )
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+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION,Int( GetConfig( "GL_context_major_version",gl_minor ) ) )
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE,Int( GetConfig( "GL_depth_buffer_enabled",0 ) ) )
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE,Int( GetConfig( "GL_stencil_buffer_enabled",0 ) ) )
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+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER,1 )
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+
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+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE,8 )
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+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE,8 )
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+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE,8 )
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+
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+#If __DESKTOP_TARGET__
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+
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+ 'WIP multiple windows...
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+
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+ SDL_GL_SetAttribute( SDL_GL_SHARE_WITH_CURRENT_CONTEXT,1 )
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+
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'create dummy window/context
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Local _sdlWindow:=SDL_CreateWindow( "<dummy>",0,0,0,0,SDL_WINDOW_HIDDEN|SDL_WINDOW_OPENGL )
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Assert( _sdlWindow,"FATAL ERROR: SDL_CreateWindow failed" )
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@@ -163,8 +149,16 @@ Class AppInstance
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Assert( _sdlGLContext,"FATAL ERROR: SDL_GL_CreateContext failed" )
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SDL_GL_MakeCurrent( _sdlWindow,_sdlGLContext )
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+#Endif
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+
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+#If __TARGET__="windows" Or __TARGET__="macos" Or __TARGET__="emscripten"
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+ _captureMouse=True 'breaks on linux...
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+#Endif
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+#if __MOBILE_TARGET__
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+ _touchMouse=True
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#Endif
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+
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_defaultFont=_res.OpenFont( "DejaVuSans",16 )
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_theme=New Theme
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