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@@ -11,7 +11,7 @@ void main(){
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v_ClipPosition=a_Position * 2.0 - 1.0;
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v_ClipPosition=a_Position * 2.0 - 1.0;
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- gl_Position=vec4( v_ClipPosition,0.0,1.0 );
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+ gl_Position=vec4( v_ClipPosition,1.0,1.0 );
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}
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}
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//@fragment
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//@fragment
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@@ -24,7 +24,7 @@ uniform mat4 r_InverseProjectionMatrix;
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void main(){
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void main(){
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- vec4 clip=r_InverseProjectionMatrix * vec4( v_ClipPosition,0.0,1.0 );
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+ vec4 clip=r_InverseProjectionMatrix * vec4( v_ClipPosition,1.0,1.0 );
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vec3 tv=r_EnvMatrix * (clip.xyz/clip.w);
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vec3 tv=r_EnvMatrix * (clip.xyz/clip.w);
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