2
0
Mark Sibly 9 жил өмнө
parent
commit
35c3f80b1e

+ 1 - 10
modules/gles20/gles20.monkey2

@@ -13,11 +13,6 @@ Using monkey
 		#Import "angle/include/*.h"
 		#Import "<GLES2/gl2.h>"
 
-'		#Import "angle/lib/*.lib"
-'		#Import "<libEGL.lib>"
-'		#Import "<libGLESv2.lib>"
-		
-		'mingw 5.1.0 doesn't like linking lib files! Use 4.9.2!
 		#Import "angle/lib/libEGL.lib"
 		#Import "angle/lib/libGLESv2.lib"
 		
@@ -25,13 +20,9 @@ Using monkey
 		#Import "angle/bin/libGLESv2.dll"
 		#Import "angle/bin/d3dcompiler_47.dll"
 		
-		'#Import "native/gles20_windows.c"
-		'#Import "native/gles20_windows.h"
-		'#Import "<libopengl32.a>"
-		
 	#Else If __HOSTOS__="macos"
 	
-		#Import "<OpenGL/gl.h>"
+		#Import "native/gles20_macos.h"
 		#Import "<OpenGL.framework>"
 		
 	#Else If __HOSTOS__="linux"

+ 0 - 621
modules/gles20/native/gles20.h

@@ -1,621 +0,0 @@
-#ifndef __gl2_h_
-#define __gl2_h_
-
-/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
-
-#include <GLES2/gl2platform.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void             GLvoid;
-typedef char             GLchar;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef khronos_int8_t   GLbyte;
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef khronos_uint8_t  GLubyte;
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef khronos_float_t  GLfloat;
-typedef khronos_float_t  GLclampf;
-typedef khronos_int32_t  GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t  GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0                 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-
-/* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-
-/* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT            0x8192
-
-/* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                  0x8B30
-#define GL_VERTEX_SHADER                    0x8B31
-#define GL_MAX_VERTEX_ATTRIBS               0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_SHADER_TYPE                      0x8B4F
-#define GL_DELETE_STATUS                    0x8B80
-#define GL_LINK_STATUS                      0x8B82
-#define GL_VALIDATE_STATUS                  0x8B83
-#define GL_ATTACHED_SHADERS                 0x8B85
-#define GL_ACTIVE_UNIFORMS                  0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
-#define GL_ACTIVE_ATTRIBUTES                0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
-#define GL_CURRENT_PROGRAM                  0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-
-/* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                        0x1702
-
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX                  0x1901
-#define GL_STENCIL_INDEX8                 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-
-#define GL_NONE                           0
-
-#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-
-GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
-GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void         GL_APIENTRY glFinish (void);
-GL_APICALL void         GL_APIENTRY glFlush (void);
-GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
-GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum       GL_APIENTRY glGetError (void);
-GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
-GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl2_h_ */

+ 0 - 107
modules/gles20/native/gles20_windows.c

@@ -1,107 +0,0 @@
-
-#define BB_GL_EXTERN
-
-#include "gles20_windows.h"
-
-//for wglGetProcAddress
-#include <windows.h>
-
-void bb_gles20_windows_init(){
-	glActiveTexture=(void*)wglGetProcAddress("glActiveTexture");
-	glAttachShader=(void*)wglGetProcAddress("glAttachShader");
-	glBindAttribLocation=(void*)wglGetProcAddress("glBindAttribLocation");
-	glBindBuffer=(void*)wglGetProcAddress("glBindBuffer");
-	glBindFramebuffer=(void*)wglGetProcAddress("glBindFramebuffer");
-	glBindRenderbuffer=(void*)wglGetProcAddress("glBindRenderbuffer");
-	glBlendColor=(void*)wglGetProcAddress("glBlendColor");
-	glBlendEquation=(void*)wglGetProcAddress("glBlendEquation");
-	glBlendEquationSeparate=(void*)wglGetProcAddress("glBlendEquationSeparate");
-	glBlendFuncSeparate=(void*)wglGetProcAddress("glBlendFuncSeparate");
-	glBufferData=(void*)wglGetProcAddress("glBufferData");
-	glBufferSubData=(void*)wglGetProcAddress("glBufferSubData");
-	glCheckFramebufferStatus=(void*)wglGetProcAddress("glCheckFramebufferStatus");
-	glClearDepthf=(void*)wglGetProcAddress("glClearDepthf");
-	glCompileShader=(void*)wglGetProcAddress("glCompileShader");
-	glCompressedTexImage2D=(void*)wglGetProcAddress("glCompressedTexImage2D");
-	glCompressedTexSubImage2D=(void*)wglGetProcAddress("glCompressedTexSubImage2D");
-	glCreateProgram=(void*)wglGetProcAddress("glCreateProgram");
-	glCreateShader=(void*)wglGetProcAddress("glCreateShader");
-	glDeleteBuffers=(void*)wglGetProcAddress("glDeleteBuffers");
-	glDeleteFramebuffers=(void*)wglGetProcAddress("glDeleteFramebuffers");
-	glDeleteProgram=(void*)wglGetProcAddress("glDeleteProgram");
-	glDeleteRenderbuffers=(void*)wglGetProcAddress("glDeleteRenderbuffers");
-	glDeleteShader=(void*)wglGetProcAddress("glDeleteShader");
-	glDepthRangef=(void*)wglGetProcAddress("glDepthRangef");
-	glDetachShader=(void*)wglGetProcAddress("glDetachShader");
-	glDisableVertexAttribArray=(void*)wglGetProcAddress("glDisableVertexAttribArray");
-	glEnableVertexAttribArray=(void*)wglGetProcAddress("glEnableVertexAttribArray");
-	glFramebufferRenderbuffer=(void*)wglGetProcAddress("glFramebufferRenderbuffer");
-	glFramebufferTexture2D=(void*)wglGetProcAddress("glFramebufferTexture2D");
-	glGenBuffers=(void*)wglGetProcAddress("glGenBuffers");
-	glGenerateMipmap=(void*)wglGetProcAddress("glGenerateMipmap");
-	glGenFramebuffers=(void*)wglGetProcAddress("glGenFramebuffers");
-	glGenRenderbuffers=(void*)wglGetProcAddress("glGenRenderbuffers");
-	glGetActiveAttrib=(void*)wglGetProcAddress("glGetActiveAttrib");
-	glGetActiveUniform=(void*)wglGetProcAddress("glGetActiveUniform");
-	glGetAttachedShaders=(void*)wglGetProcAddress("glGetAttachedShaders");
-	glGetAttribLocation=(void*)wglGetProcAddress("glGetAttribLocation");
-	glGetBufferParameteriv=(void*)wglGetProcAddress("glGetBufferParameteriv");
-	glGetFramebufferAttachmentParameteriv=(void*)wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
-	glGetProgramiv=(void*)wglGetProcAddress("glGetProgramiv");
-	glGetProgramInfoLog=(void*)wglGetProcAddress("glGetProgramInfoLog");
-	glGetRenderbufferParameteriv=(void*)wglGetProcAddress("glGetRenderbufferParameteriv");
-	glGetShaderiv=(void*)wglGetProcAddress("glGetShaderiv");
-	glGetShaderInfoLog=(void*)wglGetProcAddress("glGetShaderInfoLog");
-	glGetShaderPrecisionFormat=(void*)wglGetProcAddress("glGetShaderPrecisionFormat");
-	glGetShaderSource=(void*)wglGetProcAddress("glGetShaderSource");
-	glGetUniformfv=(void*)wglGetProcAddress("glGetUniformfv");
-	glGetUniformiv=(void*)wglGetProcAddress("glGetUniformiv");
-	glGetUniformLocation=(void*)wglGetProcAddress("glGetUniformLocation");
-	glGetVertexAttribfv=(void*)wglGetProcAddress("glGetVertexAttribfv");
-	glGetVertexAttribiv=(void*)wglGetProcAddress("glGetVertexAttribiv");
-	glGetVertexAttribPointerv=(void*)wglGetProcAddress("glGetVertexAttribPointerv");
-	glIsBuffer=(void*)wglGetProcAddress("glIsBuffer");
-	glIsFramebuffer=(void*)wglGetProcAddress("glIsFramebuffer");
-	glIsProgram=(void*)wglGetProcAddress("glIsProgram");
-	glIsRenderbuffer=(void*)wglGetProcAddress("glIsRenderbuffer");
-	glIsShader=(void*)wglGetProcAddress("glIsShader");
-	glLinkProgram=(void*)wglGetProcAddress("glLinkProgram");
-	glReleaseShaderCompiler=(void*)wglGetProcAddress("glReleaseShaderCompiler");
-	glRenderbufferStorage=(void*)wglGetProcAddress("glRenderbufferStorage");
-	glSampleCoverage=(void*)wglGetProcAddress("glSampleCoverage");
-	glShaderBinary=(void*)wglGetProcAddress("glShaderBinary");
-	glShaderSource=(void*)wglGetProcAddress("glShaderSource");
-	glStencilFuncSeparate=(void*)wglGetProcAddress("glStencilFuncSeparate");
-	glStencilMaskSeparate=(void*)wglGetProcAddress("glStencilMaskSeparate");
-	glStencilOpSeparate=(void*)wglGetProcAddress("glStencilOpSeparate");
-	glUniform1f=(void*)wglGetProcAddress("glUniform1f");
-	glUniform1fv=(void*)wglGetProcAddress("glUniform1fv");
-	glUniform1i=(void*)wglGetProcAddress("glUniform1i");
-	glUniform1iv=(void*)wglGetProcAddress("glUniform1iv");
-	glUniform2f=(void*)wglGetProcAddress("glUniform2f");
-	glUniform2fv=(void*)wglGetProcAddress("glUniform2fv");
-	glUniform2i=(void*)wglGetProcAddress("glUniform2i");
-	glUniform2iv=(void*)wglGetProcAddress("glUniform2iv");
-	glUniform3f=(void*)wglGetProcAddress("glUniform3f");
-	glUniform3fv=(void*)wglGetProcAddress("glUniform3fv");
-	glUniform3i=(void*)wglGetProcAddress("glUniform3i");
-	glUniform3iv=(void*)wglGetProcAddress("glUniform3iv");
-	glUniform4f=(void*)wglGetProcAddress("glUniform4f");
-	glUniform4fv=(void*)wglGetProcAddress("glUniform4fv");
-	glUniform4i=(void*)wglGetProcAddress("glUniform4i");
-	glUniform4iv=(void*)wglGetProcAddress("glUniform4iv");
-	glUniformMatrix2fv=(void*)wglGetProcAddress("glUniformMatrix2fv");
-	glUniformMatrix3fv=(void*)wglGetProcAddress("glUniformMatrix3fv");
-	glUniformMatrix4fv=(void*)wglGetProcAddress("glUniformMatrix4fv");
-	glUseProgram=(void*)wglGetProcAddress("glUseProgram");
-	glValidateProgram=(void*)wglGetProcAddress("glValidateProgram");
-	glVertexAttrib1f=(void*)wglGetProcAddress("glVertexAttrib1f");
-	glVertexAttrib1fv=(void*)wglGetProcAddress("glVertexAttrib1fv");
-	glVertexAttrib2f=(void*)wglGetProcAddress("glVertexAttrib2f");
-	glVertexAttrib2fv=(void*)wglGetProcAddress("glVertexAttrib2fv");
-	glVertexAttrib3f=(void*)wglGetProcAddress("glVertexAttrib3f");
-	glVertexAttrib3fv=(void*)wglGetProcAddress("glVertexAttrib3fv");
-	glVertexAttrib4f=(void*)wglGetProcAddress("glVertexAttrib4f");
-	glVertexAttrib4fv=(void*)wglGetProcAddress("glVertexAttrib4fv");
-	glVertexAttribPointer=(void*)wglGetProcAddress("glVertexAttribPointer");
-}

+ 0 - 307
modules/gles20/native/gles20_windows.h

@@ -1,307 +0,0 @@
-
-#ifndef BB_GLES20_WINDOWS_H
-#define BB_GLES20_WINDOWS_H
-
-#include <GL/gl.h>
-
-#include <stdlib.h>
-
-#ifndef BB_GL_EXTERN
-#define BB_GL_EXTERN extern
-#endif
-
-typedef char GLchar;
-typedef size_t GLintptr;
-typedef size_t GLsizeiptr;
-
-#define __gl2_h_
-
-#define GL_ES_VERSION_2_0 1
-
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_FIXED 0x140C
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#ifndef GL_CLAMP_TO_EDGE
-#define GL_CLAMP_TO_EDGE 0x812F
-#endif
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-BB_GL_EXTERN void(__stdcall*glActiveTexture)(GLenum texture);
-BB_GL_EXTERN void(__stdcall*glAttachShader)(GLuint program, GLuint shader);
-BB_GL_EXTERN void(__stdcall*glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name);
-BB_GL_EXTERN void(__stdcall*glBindBuffer)(GLenum target, GLuint buffer);
-BB_GL_EXTERN void(__stdcall*glBindFramebuffer)(GLenum target, GLuint framebuffer);
-BB_GL_EXTERN void(__stdcall*glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
-BB_GL_EXTERN void(__stdcall*glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-BB_GL_EXTERN void(__stdcall*glBlendEquation)( GLenum mode );
-BB_GL_EXTERN void(__stdcall*glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
-BB_GL_EXTERN void(__stdcall*glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-BB_GL_EXTERN void(__stdcall*glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-BB_GL_EXTERN void(__stdcall*glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-BB_GL_EXTERN GLenum(__stdcall*glCheckFramebufferStatus)(GLenum target);
-BB_GL_EXTERN void(__stdcall*glClearDepthf)(GLclampf depth);
-BB_GL_EXTERN void(__stdcall*glCompileShader)(GLuint shader);
-BB_GL_EXTERN void(__stdcall*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-BB_GL_EXTERN void(__stdcall*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-BB_GL_EXTERN GLuint(__stdcall*glCreateProgram)(void);
-BB_GL_EXTERN GLuint(__stdcall*glCreateShader)(GLenum type);
-BB_GL_EXTERN void(__stdcall*glDeleteBuffers)(GLsizei n, const GLuint* buffers);
-BB_GL_EXTERN void(__stdcall*glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
-BB_GL_EXTERN void(__stdcall*glDeleteProgram)(GLuint program);
-BB_GL_EXTERN void(__stdcall*glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
-BB_GL_EXTERN void(__stdcall*glDeleteShader)(GLuint shader);
-BB_GL_EXTERN void(__stdcall*glDepthRangef)(GLclampf zNear, GLclampf zFar);
-BB_GL_EXTERN void(__stdcall*glDetachShader)(GLuint program, GLuint shader);
-BB_GL_EXTERN void(__stdcall*glDisableVertexAttribArray)(GLuint index);
-BB_GL_EXTERN void(__stdcall*glEnableVertexAttribArray)(GLuint index);
-BB_GL_EXTERN void(__stdcall*glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-BB_GL_EXTERN void(__stdcall*glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-BB_GL_EXTERN void(__stdcall*glGenBuffers)(GLsizei n, GLuint* buffers);
-BB_GL_EXTERN void(__stdcall*glGenerateMipmap)(GLenum target);
-BB_GL_EXTERN void(__stdcall*glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
-BB_GL_EXTERN void(__stdcall*glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
-BB_GL_EXTERN void(__stdcall*glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-BB_GL_EXTERN void(__stdcall*glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-BB_GL_EXTERN void(__stdcall*glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-BB_GL_EXTERN int(__stdcall*glGetAttribLocation)(GLuint program, const GLchar* name);
-BB_GL_EXTERN void(__stdcall*glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
-BB_GL_EXTERN void(__stdcall*glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-BB_GL_EXTERN void(__stdcall*glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
-BB_GL_EXTERN void(__stdcall*glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-BB_GL_EXTERN void(__stdcall*glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
-BB_GL_EXTERN void(__stdcall*glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
-BB_GL_EXTERN void(__stdcall*glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-BB_GL_EXTERN void(__stdcall*glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-BB_GL_EXTERN void(__stdcall*glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-BB_GL_EXTERN void(__stdcall*glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
-BB_GL_EXTERN void(__stdcall*glGetUniformiv)(GLuint program, GLint location, GLint* params);
-BB_GL_EXTERN int(__stdcall*glGetUniformLocation)(GLuint program, const GLchar* name);
-BB_GL_EXTERN void(__stdcall*glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
-BB_GL_EXTERN void(__stdcall*glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
-BB_GL_EXTERN void(__stdcall*glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer);
-BB_GL_EXTERN GLboolean(__stdcall*glIsBuffer)(GLuint buffer);
-BB_GL_EXTERN GLboolean(__stdcall*glIsFramebuffer)(GLuint framebuffer);
-BB_GL_EXTERN GLboolean(__stdcall*glIsProgram)(GLuint program);
-BB_GL_EXTERN GLboolean(__stdcall*glIsRenderbuffer)(GLuint renderbuffer);
-BB_GL_EXTERN GLboolean(__stdcall*glIsShader)(GLuint shader);
-BB_GL_EXTERN void(__stdcall*glLinkProgram)(GLuint program);
-BB_GL_EXTERN void(__stdcall*glReleaseShaderCompiler)(void);
-BB_GL_EXTERN void(__stdcall*glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-BB_GL_EXTERN void(__stdcall*glSampleCoverage)(GLclampf value, GLboolean invert);
-BB_GL_EXTERN void(__stdcall*glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-BB_GL_EXTERN void(__stdcall*glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-BB_GL_EXTERN void(__stdcall*glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
-BB_GL_EXTERN void(__stdcall*glStencilMaskSeparate)(GLenum face, GLuint mask);
-BB_GL_EXTERN void(__stdcall*glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-BB_GL_EXTERN void(__stdcall*glUniform1f)(GLint location, GLfloat x);
-BB_GL_EXTERN void(__stdcall*glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
-BB_GL_EXTERN void(__stdcall*glUniform1i)(GLint location, GLint x);
-BB_GL_EXTERN void(__stdcall*glUniform1iv)(GLint location, GLsizei count, const GLint* v);
-BB_GL_EXTERN void(__stdcall*glUniform2f)(GLint location, GLfloat x, GLfloat y);
-BB_GL_EXTERN void(__stdcall*glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
-BB_GL_EXTERN void(__stdcall*glUniform2i)(GLint location, GLint x, GLint y);
-BB_GL_EXTERN void(__stdcall*glUniform2iv)(GLint location, GLsizei count, const GLint* v);
-BB_GL_EXTERN void(__stdcall*glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
-BB_GL_EXTERN void(__stdcall*glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
-BB_GL_EXTERN void(__stdcall*glUniform3i)(GLint location, GLint x, GLint y, GLint z);
-BB_GL_EXTERN void(__stdcall*glUniform3iv)(GLint location, GLsizei count, const GLint* v);
-BB_GL_EXTERN void(__stdcall*glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-BB_GL_EXTERN void(__stdcall*glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
-BB_GL_EXTERN void(__stdcall*glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
-BB_GL_EXTERN void(__stdcall*glUniform4iv)(GLint location, GLsizei count, const GLint* v);
-BB_GL_EXTERN void(__stdcall*glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-BB_GL_EXTERN void(__stdcall*glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-BB_GL_EXTERN void(__stdcall*glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-BB_GL_EXTERN void(__stdcall*glUseProgram)(GLuint program);
-BB_GL_EXTERN void(__stdcall*glValidateProgram)(GLuint program);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib1f)(GLuint indx, GLfloat x);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-BB_GL_EXTERN void(__stdcall*glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
-BB_GL_EXTERN void(__stdcall*glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-
-#ifdef __cplusplus
-extern "C" void bb_gles20_windows_init();
-#else
-void bb_gles20_windows_init();
-#endif
-
-#endif