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Made Bloom tmp textures dynamic.

Mark Sibly 7 years ago
parent
commit
3aa9b8cc87
1 changed files with 2 additions and 2 deletions
  1. 2 2
      modules/mojo3d/render/effects/bloomeffect.monkey2

+ 2 - 2
modules/mojo3d/render/effects/bloomeffect.monkey2

@@ -52,8 +52,8 @@ Class BloomEffect Extends PostEffect
 			_target0?.Discard()
 			_target0?.Discard()
 			_target1?.Discard()
 			_target1?.Discard()
 			
 			
-			_texture0=New Texture( rsize.x,rsize.y,rtexture.Format,Null )
-			_texture1=New Texture( rsize.x,rsize.y,rtexture.Format,Null )
+			_texture0=New Texture( rsize.x,rsize.y,rtexture.Format,TextureFlags.Dynamic|TextureFlags.Filter )
+			_texture1=New Texture( rsize.x,rsize.y,rtexture.Format,TextureFlags.Dynamic|TextureFlags.Filter )
 
 
 			_target0=New RenderTarget( New Texture[]( _texture0 ),Null )
 			_target0=New RenderTarget( New Texture[]( _texture0 ),Null )
 			_target1=New RenderTarget( New Texture[]( _texture1 ),Null )
 			_target1=New RenderTarget( New Texture[]( _texture1 ),Null )