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@@ -205,15 +205,8 @@ void main(){
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vec4 vpos4=r_InverseProjectionMatrix * vec4( v_ClipPosition,-1.0,1.0 );
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vec3 vpos=vpos4.xyz/vpos4.w;
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-
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- //debug vpos x/y
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- //
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- if( abs( vpos.x )>=1.0 || abs( vpos.y )>=1.0 ){
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- gl_FragColor=vec4( 0.0,0.0,1.0,1.0 );
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- return;
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- }
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- //debug z
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+ //debug z coord...
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//
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if( abs( vpos.z-r_DepthNear)>0.00001 ){
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gl_FragColor=vec4( 1.0,0.0,0.0,1.0 );
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