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fxaa fix.

Mark Sibly 7 years ago
parent
commit
6f62010cb8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      modules/mojo3d/assets/shaders/effects/fxaa.glsl

+ 1 - 1
modules/mojo3d/assets/shaders/effects/fxaa.glsl

@@ -60,7 +60,7 @@ vec4 fxaa(){
     float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
     float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
     float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
     float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
     
     
-    mediump vec2 dir;
+    vec2 dir;
     dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
     dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
     dir.y =  ((lumaNW + lumaSW) - (lumaNE + lumaSE));
     dir.y =  ((lumaNW + lumaSW) - (lumaNE + lumaSE));