|
@@ -106,6 +106,7 @@ Class Vertex3fFormat Extends VertexFormat
|
|
glEnableVertexAttribArray( A_POSITION ) ; glVertexAttribPointer( A_POSITION,3,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 0 ) )
|
|
glEnableVertexAttribArray( A_POSITION ) ; glVertexAttribPointer( A_POSITION,3,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 0 ) )
|
|
glEnableVertexAttribArray( A_TEXCOORD0 ) ; glVertexAttribPointer( A_TEXCOORD0,2,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 12 ) )
|
|
glEnableVertexAttribArray( A_TEXCOORD0 ) ; glVertexAttribPointer( A_TEXCOORD0,2,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 12 ) )
|
|
glEnableVertexAttribArray( A_TEXCOORD1 ) ; glVertexAttribPointer( A_TEXCOORD1,2,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 20 ) )
|
|
glEnableVertexAttribArray( A_TEXCOORD1 ) ; glVertexAttribPointer( A_TEXCOORD1,2,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 20 ) )
|
|
|
|
+ glDisableVertexAttribArray( A_COLOR )
|
|
glEnableVertexAttribArray( A_NORMAL ) ; glVertexAttribPointer( A_NORMAL,3,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 28 ) )
|
|
glEnableVertexAttribArray( A_NORMAL ) ; glVertexAttribPointer( A_NORMAL,3,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 28 ) )
|
|
glEnableVertexAttribArray( A_TANGENT ) ; glVertexAttribPointer( A_TANGENT,4,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 40 ) )
|
|
glEnableVertexAttribArray( A_TANGENT ) ; glVertexAttribPointer( A_TANGENT,4,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 40 ) )
|
|
glEnableVertexAttribArray( A_WEIGHTS ) ; glVertexAttribPointer( A_WEIGHTS,4,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 56 ) )
|
|
glEnableVertexAttribArray( A_WEIGHTS ) ; glVertexAttribPointer( A_WEIGHTS,4,GL_FLOAT,False,Pitch,Cast<Void Ptr>( 56 ) )
|