|
@@ -0,0 +1,324 @@
|
|
|
+TinyXML-2 [](https://travis-ci.org/leethomason/tinyxml2) [](https://ci.appveyor.com/project/leethomason/tinyxml2)
|
|
|
+=========
|
|
|
+
|
|
|
+
|
|
|
+TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
|
|
|
+easily integrated into other programs.
|
|
|
+
|
|
|
+The master is hosted on github:
|
|
|
+https://github.com/leethomason/tinyxml2
|
|
|
+
|
|
|
+The online HTML version of these docs:
|
|
|
+http://grinninglizard.com/tinyxml2docs/index.html
|
|
|
+
|
|
|
+Examples are in the "related pages" tab of the HTML docs.
|
|
|
+
|
|
|
+What it does.
|
|
|
+-------------
|
|
|
+
|
|
|
+In brief, TinyXML-2 parses an XML document, and builds from that a
|
|
|
+Document Object Model (DOM) that can be read, modified, and saved.
|
|
|
+
|
|
|
+XML stands for "eXtensible Markup Language." It is a general purpose
|
|
|
+human and machine readable markup language to describe arbitrary data.
|
|
|
+All those random file formats created to store application data can
|
|
|
+all be replaced with XML. One parser for everything.
|
|
|
+
|
|
|
+http://en.wikipedia.org/wiki/XML
|
|
|
+
|
|
|
+There are different ways to access and interact with XML data.
|
|
|
+TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
|
|
|
+into a C++ objects that can be browsed and manipulated, and then
|
|
|
+written to disk or another output stream. You can also construct an XML document
|
|
|
+from scratch with C++ objects and write this to disk or another output
|
|
|
+stream. You can even use TinyXML-2 to stream XML programmatically from
|
|
|
+code without creating a document first.
|
|
|
+
|
|
|
+TinyXML-2 is designed to be easy and fast to learn. It is one header and
|
|
|
+one cpp file. Simply add these to your project and off you go.
|
|
|
+There is an example file - xmltest.cpp - to get you started.
|
|
|
+
|
|
|
+TinyXML-2 is released under the ZLib license,
|
|
|
+so you can use it in open source or commercial code. The details
|
|
|
+of the license are at the top of every source file.
|
|
|
+
|
|
|
+TinyXML-2 attempts to be a flexible parser, but with truly correct and
|
|
|
+compliant XML output. TinyXML-2 should compile on any reasonably C++
|
|
|
+compliant system. It does not rely on exceptions, RTTI, or the STL.
|
|
|
+
|
|
|
+What it doesn't do.
|
|
|
+-------------------
|
|
|
+
|
|
|
+TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
|
|
|
+(eXtensible Stylesheet Language.) There are other parsers out there
|
|
|
+that are much more fully featured. But they are also much bigger,
|
|
|
+take longer to set up in your project, have a higher learning curve,
|
|
|
+and often have a more restrictive license. If you are working with
|
|
|
+browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
|
|
|
+
|
|
|
+TinyXML-1 vs. TinyXML-2
|
|
|
+-----------------------
|
|
|
+
|
|
|
+TinyXML-2 is now the focus of all development, well tested, and your
|
|
|
+best choice unless you have a requirement to maintain TinyXML-1 code.
|
|
|
+
|
|
|
+TinyXML-2 uses a similar API to TinyXML-1 and the same
|
|
|
+rich test cases. But the implementation of the parser is completely re-written
|
|
|
+to make it more appropriate for use in a game. It uses less memory, is faster,
|
|
|
+and uses far fewer memory allocations.
|
|
|
+
|
|
|
+TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
|
|
|
+strings are query and set as 'const char*'. This allows the use of internal
|
|
|
+allocators, and keeps the code much simpler.
|
|
|
+
|
|
|
+Both parsers:
|
|
|
+
|
|
|
+1. Simple to use with similar APIs.
|
|
|
+2. DOM based parser.
|
|
|
+3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
|
|
|
+
|
|
|
+Advantages of TinyXML-2
|
|
|
+
|
|
|
+1. The focus of all future dev.
|
|
|
+2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
|
|
|
+ (about 40% of TinyXML-1), and faster.
|
|
|
+3. No STL requirement.
|
|
|
+4. More modern C++, including a proper namespace.
|
|
|
+5. Proper and useful handling of whitespace
|
|
|
+
|
|
|
+Advantages of TinyXML-1
|
|
|
+
|
|
|
+1. Can report the location of parsing errors.
|
|
|
+2. Support for some C++ STL conventions: streams and strings
|
|
|
+3. Very mature and well debugged code base.
|
|
|
+
|
|
|
+Features
|
|
|
+--------
|
|
|
+
|
|
|
+### Memory Model
|
|
|
+
|
|
|
+An XMLDocument is a C++ object like any other, that can be on the stack, or
|
|
|
+new'd and deleted on the heap.
|
|
|
+
|
|
|
+However, any sub-node of the Document, XMLElement, XMLText, etc, can only
|
|
|
+be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
|
|
|
+method. Although you have pointers to these objects, they are still owned
|
|
|
+by the Document. When the Document is deleted, so are all the nodes it contains.
|
|
|
+
|
|
|
+### White Space
|
|
|
+
|
|
|
+#### Whitespace Preservation (default)
|
|
|
+
|
|
|
+Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
|
|
|
+
|
|
|
+By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost complient with the
|
|
|
+spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)
|
|
|
+
|
|
|
+As a first step, all newlines / carriage-returns / line-feeds are normalized to a
|
|
|
+line-feed character, as required by the XML spec.
|
|
|
+
|
|
|
+White space in text is preserved. For example:
|
|
|
+
|
|
|
+ <element> Hello, World</element>
|
|
|
+
|
|
|
+The leading space before the "Hello" and the double space after the comma are
|
|
|
+preserved. Line-feeds are preserved, as in this example:
|
|
|
+
|
|
|
+ <element> Hello again,
|
|
|
+ World</element>
|
|
|
+
|
|
|
+However, white space between elements is **not** preserved. Although not strictly
|
|
|
+compliant, tracking and reporting inter-element space is awkward, and not normally
|
|
|
+valuable. TinyXML-2 sees these as the same XML:
|
|
|
+
|
|
|
+ <document>
|
|
|
+ <data>1</data>
|
|
|
+ <data>2</data>
|
|
|
+ <data>3</data>
|
|
|
+ </document>
|
|
|
+
|
|
|
+ <document><data>1</data><data>2</data><data>3</data></document>
|
|
|
+
|
|
|
+#### Whitespace Collapse
|
|
|
+
|
|
|
+For some applications, it is preferable to collapse whitespace. Collapsing
|
|
|
+whitespace gives you "HTML-like" behavior, which is sometimes more suitable
|
|
|
+for hand typed documents.
|
|
|
+
|
|
|
+TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
|
|
|
+(The default is to preserve whitespace, as described above.)
|
|
|
+
|
|
|
+However, you may also use COLLAPSE_WHITESPACE, which will:
|
|
|
+
|
|
|
+* Remove leading and trailing whitespace
|
|
|
+* Convert newlines and line-feeds into a space character
|
|
|
+* Collapse a run of any number of space characters into a single space character
|
|
|
+
|
|
|
+Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
|
|
|
+It essentially causes the XML to be parsed twice.
|
|
|
+
|
|
|
+### Entities
|
|
|
+
|
|
|
+TinyXML-2 recognizes the pre-defined "character entities", meaning special
|
|
|
+characters. Namely:
|
|
|
+
|
|
|
+ & &
|
|
|
+ < <
|
|
|
+ > >
|
|
|
+ " "
|
|
|
+ ' '
|
|
|
+
|
|
|
+These are recognized when the XML document is read, and translated to their
|
|
|
+UTF-8 equivalents. For instance, text with the XML of:
|
|
|
+
|
|
|
+ Far & Away
|
|
|
+
|
|
|
+will have the Value() of "Far & Away" when queried from the XMLText object,
|
|
|
+and will be written back to the XML stream/file as an ampersand.
|
|
|
+
|
|
|
+Additionally, any character can be specified by its Unicode code point:
|
|
|
+The syntax ` ` or ` ` are both to the non-breaking space character.
|
|
|
+This is called a 'numeric character reference'. Any numeric character reference
|
|
|
+that isn't one of the special entities above, will be read, but written as a
|
|
|
+regular code point. The output is correct, but the entity syntax isn't preserved.
|
|
|
+
|
|
|
+### Printing
|
|
|
+
|
|
|
+#### Print to file
|
|
|
+You can directly use the convenience function:
|
|
|
+
|
|
|
+ XMLDocument doc;
|
|
|
+ ...
|
|
|
+ doc.SaveFile( "foo.xml" );
|
|
|
+
|
|
|
+Or the XMLPrinter class:
|
|
|
+
|
|
|
+ XMLPrinter printer( fp );
|
|
|
+ doc.Print( &printer );
|
|
|
+
|
|
|
+#### Print to memory
|
|
|
+Printing to memory is supported by the XMLPrinter.
|
|
|
+
|
|
|
+ XMLPrinter printer;
|
|
|
+ doc.Print( &printer );
|
|
|
+ // printer.CStr() has a const char* to the XML
|
|
|
+
|
|
|
+#### Print without an XMLDocument
|
|
|
+
|
|
|
+When loading, an XML parser is very useful. However, sometimes
|
|
|
+when saving, it just gets in the way. The code is often set up
|
|
|
+for streaming, and constructing the DOM is just overhead.
|
|
|
+
|
|
|
+The Printer supports the streaming case. The following code
|
|
|
+prints out a trivially simple XML file without ever creating
|
|
|
+an XML document.
|
|
|
+
|
|
|
+ XMLPrinter printer( fp );
|
|
|
+ printer.OpenElement( "foo" );
|
|
|
+ printer.PushAttribute( "foo", "bar" );
|
|
|
+ printer.CloseElement();
|
|
|
+
|
|
|
+Examples
|
|
|
+--------
|
|
|
+
|
|
|
+#### Load and parse an XML file.
|
|
|
+
|
|
|
+ /* ------ Example 1: Load and parse an XML file. ---- */
|
|
|
+ {
|
|
|
+ XMLDocument doc;
|
|
|
+ doc.LoadFile( "dream.xml" );
|
|
|
+ }
|
|
|
+
|
|
|
+#### Lookup information.
|
|
|
+
|
|
|
+ /* ------ Example 2: Lookup information. ---- */
|
|
|
+ {
|
|
|
+ XMLDocument doc;
|
|
|
+ doc.LoadFile( "dream.xml" );
|
|
|
+
|
|
|
+ // Structure of the XML file:
|
|
|
+ // - Element "PLAY" the root Element, which is the
|
|
|
+ // FirstChildElement of the Document
|
|
|
+ // - - Element "TITLE" child of the root PLAY Element
|
|
|
+ // - - - Text child of the TITLE Element
|
|
|
+
|
|
|
+ // Navigate to the title, using the convenience function,
|
|
|
+ // with a dangerous lack of error checking.
|
|
|
+ const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
|
|
|
+ printf( "Name of play (1): %s\n", title );
|
|
|
+
|
|
|
+ // Text is just another Node to TinyXML-2. The more
|
|
|
+ // general way to get to the XMLText:
|
|
|
+ XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
|
|
|
+ title = textNode->Value();
|
|
|
+ printf( "Name of play (2): %s\n", title );
|
|
|
+ }
|
|
|
+
|
|
|
+Using and Installing
|
|
|
+--------------------
|
|
|
+
|
|
|
+There are 2 files in TinyXML-2:
|
|
|
+* tinyxml2.cpp
|
|
|
+* tinyxml2.h
|
|
|
+
|
|
|
+And additionally a test file:
|
|
|
+* xmltest.cpp
|
|
|
+
|
|
|
+Simply compile and run. There is a visual studio 2015 project included, a simple Makefile,
|
|
|
+an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
|
|
|
+The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
|
|
|
+to use a build system.
|
|
|
+
|
|
|
+Versioning
|
|
|
+----------
|
|
|
+
|
|
|
+TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
|
|
|
+
|
|
|
+Note that the major version will (probably) change fairly rapidly. API changes are fairly
|
|
|
+common.
|
|
|
+
|
|
|
+Documentation
|
|
|
+-------------
|
|
|
+
|
|
|
+The documentation is build with Doxygen, using the 'dox'
|
|
|
+configuration file.
|
|
|
+
|
|
|
+License
|
|
|
+-------
|
|
|
+
|
|
|
+TinyXML-2 is released under the zlib license:
|
|
|
+
|
|
|
+This software is provided 'as-is', without any express or implied
|
|
|
+warranty. In no event will the authors be held liable for any
|
|
|
+damages arising from the use of this software.
|
|
|
+
|
|
|
+Permission is granted to anyone to use this software for any
|
|
|
+purpose, including commercial applications, and to alter it and
|
|
|
+redistribute it freely, subject to the following restrictions:
|
|
|
+
|
|
|
+1. The origin of this software must not be misrepresented; you must
|
|
|
+not claim that you wrote the original software. If you use this
|
|
|
+software in a product, an acknowledgment in the product documentation
|
|
|
+would be appreciated but is not required.
|
|
|
+2. Altered source versions must be plainly marked as such, and
|
|
|
+must not be misrepresented as being the original software.
|
|
|
+3. This notice may not be removed or altered from any source
|
|
|
+distribution.
|
|
|
+
|
|
|
+Contributors
|
|
|
+------------
|
|
|
+
|
|
|
+Thanks very much to everyone who sends suggestions, bugs, ideas, and
|
|
|
+encouragement. It all helps, and makes this project fun.
|
|
|
+
|
|
|
+The original TinyXML-1 has many contributors, who all deserve thanks
|
|
|
+in shaping what is a very successful library. Extra thanks to Yves
|
|
|
+Berquin and Andrew Ellerton who were key contributors.
|
|
|
+
|
|
|
+TinyXML-2 grew from that effort. Lee Thomason is the original author
|
|
|
+of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved
|
|
|
+by many contributors.
|
|
|
+
|
|
|
+Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!
|
|
|
+
|
|
|
+
|