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@@ -21,8 +21,10 @@ Implemented point light shadows using rgba depth cube texturing for webgl compat
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Added ParticleSystem entity subclass. A ParticleSystem contains a ParticleBuffer and a ParticleMaterial, so you can creating multiple instances of the same ParticleBuffer with different materials. See mojo3d particles test.
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-Added LinearColors property to UniformBlock and Renderer. Material color properties now always in sRGB space. Changed Color.Gold etc.
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-to compensate (they were linear colors).
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+Added LinearColors property to UniformBlock and Renderer. Material color properties now always in sRGB space. Changed Color.Gold etc. to compensate (they were linear colors).
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+Added bananas showcase files. See Help->Bananas showcase.
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***** Monkey2 v1.1.06 *****
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