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@@ -1,190 +1,198 @@
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-/*
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-Bullet Continuous Collision Detection and Physics Library
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-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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-
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-This software is provided 'as-is', without any express or implied warranty.
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-In no event will the authors be held liable for any damages arising from the use of this software.
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-Permission is granted to anyone to use this software for any purpose,
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-including commercial applications, and to alter it and redistribute it freely,
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-subject to the following restrictions:
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-
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-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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-3. This notice may not be removed or altered from any source distribution.
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-*/
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-
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-
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-#include "btManifoldResult.h"
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-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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-
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-///This is to allow MaterialCombiner/Custom Friction/Restitution values
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-ContactAddedCallback gContactAddedCallback=0;
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-
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-
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-
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-btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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-{
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- btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
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-
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- const btScalar MAX_FRICTION = btScalar(10.);
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- if (friction < -MAX_FRICTION)
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- friction = -MAX_FRICTION;
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- if (friction > MAX_FRICTION)
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- friction = MAX_FRICTION;
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- return friction;
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-
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-}
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-
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-btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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-{
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- btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
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-
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- const btScalar MAX_FRICTION = btScalar(10.);
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- if (friction < -MAX_FRICTION)
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- friction = -MAX_FRICTION;
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- if (friction > MAX_FRICTION)
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- friction = MAX_FRICTION;
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- return friction;
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-}
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-
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-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
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-btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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-{
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- btScalar friction = body0->getFriction() * body1->getFriction();
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-
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- const btScalar MAX_FRICTION = btScalar(10.);
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- if (friction < -MAX_FRICTION)
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- friction = -MAX_FRICTION;
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- if (friction > MAX_FRICTION)
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- friction = MAX_FRICTION;
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- return friction;
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-
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-}
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-
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-btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
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-{
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- return body0->getRestitution() * body1->getRestitution();
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-}
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-
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-btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
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-{
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- return body0->getContactDamping() + body1->getContactDamping();
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-}
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-
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-btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
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-{
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-
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- btScalar s0 = body0->getContactStiffness();
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- btScalar s1 = body1->getContactStiffness();
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-
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- btScalar tmp0 = btScalar(1)/s0;
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- btScalar tmp1 = btScalar(1)/s1;
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- btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
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- return combinedStiffness;
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-}
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-
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-
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-btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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- :m_manifoldPtr(0),
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- m_body0Wrap(body0Wrap),
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- m_body1Wrap(body1Wrap)
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-#ifdef DEBUG_PART_INDEX
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- ,m_partId0(-1),
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- m_partId1(-1),
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- m_index0(-1),
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- m_index1(-1)
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-#endif //DEBUG_PART_INDEX
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-{
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-}
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-
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-
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-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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-{
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- btAssert(m_manifoldPtr);
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- //order in manifold needs to match
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-
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- if (depth > m_manifoldPtr->getContactBreakingThreshold())
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-// if (depth > m_manifoldPtr->getContactProcessingThreshold())
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- return;
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-
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- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
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-
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- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
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-
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- btVector3 localA;
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- btVector3 localB;
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-
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- if (isSwapped)
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- {
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- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
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- localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
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- } else
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- {
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- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
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- localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
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- }
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-
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- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
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- newPt.m_positionWorldOnA = pointA;
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- newPt.m_positionWorldOnB = pointInWorld;
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-
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- int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
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-
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- newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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- newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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- newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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- newPt.m_combinedSpinningFriction = calculateCombinedSpinningFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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-
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- if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
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- (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
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- {
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- newPt.m_combinedContactDamping1 = calculateCombinedContactDamping(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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- newPt.m_combinedContactStiffness1 = calculateCombinedContactStiffness(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
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- }
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-
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- btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
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-
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-
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-
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- //BP mod, store contact triangles.
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- if (isSwapped)
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- {
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- newPt.m_partId0 = m_partId1;
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- newPt.m_partId1 = m_partId0;
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- newPt.m_index0 = m_index1;
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- newPt.m_index1 = m_index0;
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- } else
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- {
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- newPt.m_partId0 = m_partId0;
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- newPt.m_partId1 = m_partId1;
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- newPt.m_index0 = m_index0;
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- newPt.m_index1 = m_index1;
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- }
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- //printf("depth=%f\n",depth);
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- ///@todo, check this for any side effects
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- if (insertIndex >= 0)
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- {
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- //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
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- m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
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- } else
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- {
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- insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
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- }
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-
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- //User can override friction and/or restitution
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- if (gContactAddedCallback &&
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- //and if either of the two bodies requires custom material
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- ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
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- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
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- {
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- //experimental feature info, for per-triangle material etc.
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- const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
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- const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
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- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
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- }
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-
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-}
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-
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+/*
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+Bullet Continuous Collision Detection and Physics Library
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+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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+
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+This software is provided 'as-is', without any express or implied warranty.
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+In no event will the authors be held liable for any damages arising from the use of this software.
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+Permission is granted to anyone to use this software for any purpose,
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+including commercial applications, and to alter it and redistribute it freely,
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+subject to the following restrictions:
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+
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+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+
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+#include "btManifoldResult.h"
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+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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+
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+///This is to allow MaterialCombiner/Custom Friction/Restitution values
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+ContactAddedCallback gContactAddedCallback=0;
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+
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+
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+
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+btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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+{
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+ btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
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+
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+ const btScalar MAX_FRICTION = btScalar(10.);
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+ if (friction < -MAX_FRICTION)
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+ friction = -MAX_FRICTION;
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+ if (friction > MAX_FRICTION)
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+ friction = MAX_FRICTION;
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+ return friction;
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+
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+}
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+
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+btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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+{
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+ btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
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+
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+ const btScalar MAX_FRICTION = btScalar(10.);
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+ if (friction < -MAX_FRICTION)
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+ friction = -MAX_FRICTION;
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+ if (friction > MAX_FRICTION)
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+ friction = MAX_FRICTION;
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+ return friction;
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+}
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+
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+///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
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+btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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+{
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+ //Mark was here!
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+ btScalar f0=body0->getFriction(),f1=body1->getFriction();
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+ btScalar friction=f0<f1 ? f0 : f1;
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+
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+ //btScalar friction = body0->getFriction() * body1->getFriction();
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+
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+ const btScalar MAX_FRICTION = btScalar(10.);
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+ if (friction < -MAX_FRICTION)
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+ friction = -MAX_FRICTION;
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+ if (friction > MAX_FRICTION)
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+ friction = MAX_FRICTION;
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+ return friction;
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+
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+}
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+
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+btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
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+{
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+ //Mark was here!
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+ btScalar r0=body0->getRestitution(),r1=body1->getRestitution();
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+ return r0>=r1 ? r0 : r1;
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+
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+ //return body0->getRestitution() * body1->getRestitution();
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+}
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+
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+btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
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+{
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+ return body0->getContactDamping() + body1->getContactDamping();
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+}
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+
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+btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
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+{
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+
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+ btScalar s0 = body0->getContactStiffness();
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+ btScalar s1 = body1->getContactStiffness();
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+
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+ btScalar tmp0 = btScalar(1)/s0;
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+ btScalar tmp1 = btScalar(1)/s1;
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+ btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
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+ return combinedStiffness;
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+}
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+
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+
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+btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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+ :m_manifoldPtr(0),
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+ m_body0Wrap(body0Wrap),
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+ m_body1Wrap(body1Wrap)
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+#ifdef DEBUG_PART_INDEX
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+ ,m_partId0(-1),
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+ m_partId1(-1),
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+ m_index0(-1),
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+ m_index1(-1)
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+#endif //DEBUG_PART_INDEX
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+{
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+}
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+
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+
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+void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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+{
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+ btAssert(m_manifoldPtr);
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+ //order in manifold needs to match
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+
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+ if (depth > m_manifoldPtr->getContactBreakingThreshold())
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+// if (depth > m_manifoldPtr->getContactProcessingThreshold())
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+ return;
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+
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+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
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+
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+ btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
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+
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+ btVector3 localA;
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+ btVector3 localB;
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+
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+ if (isSwapped)
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+ {
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+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
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+ localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
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+ } else
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+ {
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+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
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+ localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
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+ }
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+
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+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
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+ newPt.m_positionWorldOnA = pointA;
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+ newPt.m_positionWorldOnB = pointInWorld;
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+
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+ int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
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+
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+ newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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+ newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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+ newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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+ newPt.m_combinedSpinningFriction = calculateCombinedSpinningFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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+
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+ if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
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+ (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
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+ {
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+ newPt.m_combinedContactDamping1 = calculateCombinedContactDamping(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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+ newPt.m_combinedContactStiffness1 = calculateCombinedContactStiffness(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
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+ newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
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+ }
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+
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+ btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
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+
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+
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+
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+ //BP mod, store contact triangles.
|
|
|
+ if (isSwapped)
|
|
|
+ {
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|
|
+ newPt.m_partId0 = m_partId1;
|
|
|
+ newPt.m_partId1 = m_partId0;
|
|
|
+ newPt.m_index0 = m_index1;
|
|
|
+ newPt.m_index1 = m_index0;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ newPt.m_partId0 = m_partId0;
|
|
|
+ newPt.m_partId1 = m_partId1;
|
|
|
+ newPt.m_index0 = m_index0;
|
|
|
+ newPt.m_index1 = m_index1;
|
|
|
+ }
|
|
|
+ //printf("depth=%f\n",depth);
|
|
|
+ ///@todo, check this for any side effects
|
|
|
+ if (insertIndex >= 0)
|
|
|
+ {
|
|
|
+ //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
|
|
|
+ m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
|
|
|
+ }
|
|
|
+
|
|
|
+ //User can override friction and/or restitution
|
|
|
+ if (gContactAddedCallback &&
|
|
|
+ //and if either of the two bodies requires custom material
|
|
|
+ ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
|
|
|
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
|
|
|
+ {
|
|
|
+ //experimental feature info, for per-triangle material etc.
|
|
|
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
|
|
|
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
|
|
|
+ (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+
|