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@@ -488,10 +488,22 @@ Class btRigidBody Extends btCollisionObject
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Method New( mass:btScalar,motionState:btMotionState,collisionShape:btCollisionShape,localInertia:btVector3=New btVector3( 0,0,0 ) )
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+ Method clearForces()
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+
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+ Method setGravity( acceleration:btVector3 )
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+
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+ Method getGravity:btVector3()
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+
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+ Method proceedToTransform( newTrans:btTransform )
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+
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Method setLinearVelocity( lin_vel:btVector3 )
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+
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+ Method setAngularVelocity( ang_vel:btVector3 )
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Method getLinearVelocity:btVector3()
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+ Method getAngularVelocity:btVector3()
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+
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Method applyForce( force:btVector3,rel_pos:btVector3 )
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Method applyCentralForce( force:btVector3 )
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