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+Namespace myapp
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+
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+#Import "<std>"
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+#Import "<mojo>"
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+#Import "<mojo3d>"
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+
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+#Reflect mojo3d
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+
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+Using std..
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+Using mojo..
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+Using mojo3d..
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+
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+Class MyWindow Extends Window
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+
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+ Field _scene:Scene
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+
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+ Field _camera:Camera
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+
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+ Field _light:Light
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+
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+ Field _ground:Model
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+
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+ Method New( title:String="Simple mojo app",width:Int=640,height:Int=480,flags:WindowFlags=WindowFlags.Resizable )
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+
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+ Super.New( title,width,height,flags )
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+
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+'#rem
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+ _scene=New Scene
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+
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+ _scene.Editing=True
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+
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+ 'create camera
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+ '
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+ _camera=New Camera
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+ _camera.Name="Camera"
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+ _camera.Near=.1
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+ _camera.Far=60
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+ _camera.Move( 0,10,-10 )
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+ New FlyBehaviour( _camera )
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+
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+ Local camCollider:=New SphereCollider( _camera )
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+ camCollider.Radius=1
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+ Local camBody:=New RigidBody( _camera )
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+ camBody.Kinematic=True
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+ camBody.Mass=0
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+ camBody.CollisionGroup=32
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+ camBody.CollisionMask=127
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+
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+ 'create light
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+ '
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+ _light=New Light
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+ _light.RotateX( 75,15 )
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+ _light.CastsShadow=true
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+
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+ 'create ground
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+ '
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+ Local groundBox:=New Boxf( -60,-1,-60,60,0,60 )
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+
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+ _ground=Model.CreateBox( groundBox,16,16,16,New PbrMaterial( Color.Green ) )
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+ _ground.Name="Ground"
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+
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+ _ground.Collided+=Lambda( body:RigidBody )
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+
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+' Print "Ground hit: "+body.Entity.Name
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+ End
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+
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+ Local groundCollider:=New BoxCollider( _ground )
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+ groundCollider.Box=groundBox
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+
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+' Local groundCollider:=New MeshCollider( _ground )
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+' groundCollider.Mesh=_ground.Mesh
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+
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+ Local groundBody:=New RigidBody( _ground )
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+ groundBody.Mass=0
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+ groundBody.CollisionGroup=64
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+ groundBody.CollisionMask=127
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+
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+ Local material:=New PbrMaterial( Color.White )
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+
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+ Local box0:=New Boxf( -1,-5,-1,1,5,1 )
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+ Local model0:=Model.CreateBox( box0,1,1,1,material )
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+ model0.Name="Box"
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+ Local collider0:=New BoxCollider( model0 )
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+ collider0.Box=box0
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+ Local body0:=New RigidBody( model0 )
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+ body0.CollisionGroup=1
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+ body0.CollisionMask=127
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+
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+ Local model1:=Model.CreateSphere( 1,32,16,material )
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+ model1.Name="Sphere"
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+ Local collider1:=New SphereCollider( model1 )
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+ Local body1:=New RigidBody( model1 )
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+ body1.CollisionGroup=2
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+ body1.CollisionMask=127
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+
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+ Local model2:=Model.CreateCylinder( 1,8,Axis.Y,32,material )
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+ model2.Name="Cylinder"
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+ Local collider2:=New CylinderCollider( model2 )
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+ collider2.Radius=1
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+ collider2.Length=8
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+ Local body2:=New RigidBody( model2 )
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+ body2.CollisionGroup=4
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+ body2.CollisionMask=127
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+
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+ Local model3:=Model.CreateCapsule( 1,10,Axis.Y,32,material )
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+ model3.Name="Capsule"
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+ Local collider3:=New CapsuleCollider( model3 )
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+ collider3.Radius=1
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+ collider3.Length=10
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+ Local body3:=New RigidBody( model3 )
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+ body3.CollisionGroup=8
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+ body3.CollisionMask=127
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+
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+ Local model4:=Model.CreateCone( 2.5,5,Axis.Y,32,material )
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+ model4.Name="Cone"
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+ Local collider4:=New ConeCollider( model4 )
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+ collider4.Radius=2.5
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+ collider4.Length=5
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+ Local body4:=New RigidBody( model4 )
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+ body4.CollisionGroup=16
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+ body4.CollisionMask=127
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+
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+ Local models:=New Model[]( model0,model1,model2,model3,model4 )
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+
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+ For Local x:=-40 To 40 Step 8
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+
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+ For Local z:=-40 To 40 Step 8
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+
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+ Local i:=Int( Rnd( models.Length ) )
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+
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+ Local materials:=New Material[]( New PbrMaterial( New Color( Rnd(),Rnd(),Rnd() ) ) )
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+
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+ Local model:=models[i].Copy()
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+
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+ model.Materials=materials
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+
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+ model.Move( x,50,z )
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+ Next
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+
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+ Next
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+
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+ local x:=0
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+ For Local model:=Eachin models
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+
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+ x+=5
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+
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+ model.Materials=New Material[]( New PbrMaterial( New Color( Rnd(),Rnd(),Rnd() ) ) )
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+
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+ model.Move( x,50,0 )
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+
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+' model.Destroy()
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+ Next
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+
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+ _scene.Save( "shapes-scene.mojo3d" )
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+
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+'#end
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+
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+ _scene=Scene.Load( "shapes-scene.mojo3d" )
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+ End
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+
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+ Method OnRender( canvas:Canvas ) Override
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+
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+ RequestRender()
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+
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+ _scene.Update()
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+
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+ _scene.Render( canvas )
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+
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+ canvas.DrawText( "FPS="+App.FPS,0,0 )
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+ End
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+
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+End
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+
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+Function Main()
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+
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+ New AppInstance
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+
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+ New MyWindow
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+
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+ App.Run()
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+End
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