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Method New( width:Int,height:Int,format:PixelFormat,flags:TextureFlags )
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Method New( width:Int,height:Int,format:PixelFormat,flags:TextureFlags )
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Init( width,height,format,flags )
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Init( width,height,format,flags )
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glReadPixels( r.X,r.Y,r.Width,r.Height,GL_RGBA,GL_UNSIGNED_BYTE,_managed.PixelPtr( r.X,r.Y ) )
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glReadPixels( r.X,r.Y,r.Width,r.Height,GL_RGBA,GL_UNSIGNED_BYTE,_managed.PixelPtr( r.X,r.Y ) )
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