|
@@ -3,7 +3,7 @@
|
|
|
|
|
|
uniform sampler2D m_SourceTexture;
|
|
|
uniform vec2 m_SourceTextureSize;
|
|
|
-uniform vec2 m_SourceCoordScale;
|
|
|
+uniform vec2 m_SourceTextureScale;
|
|
|
|
|
|
varying vec2 v_TexCoord0;
|
|
|
|
|
@@ -13,7 +13,7 @@ attribute vec2 a_Position; //0...1 (1=viewport size)
|
|
|
|
|
|
void main(){
|
|
|
|
|
|
- v_TexCoord0=a_Position * m_SourceCoordScale;
|
|
|
+ v_TexCoord0=a_Position * m_SourceTextureScale;
|
|
|
|
|
|
gl_Position=vec4( a_Position * 2.0 - 1.0,-1.0,1.0 );
|
|
|
}
|