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cleanups.

Mark Sibly 8 年之前
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ff7713342a
共有 2 个文件被更改,包括 0 次插入328 次删除
  1. 0 314
      modules/mojo/graphics/test.monkey2
  2. 0 14
      modules/mojo/graphics/vertex.monkey2

+ 0 - 314
modules/mojo/graphics/test.monkey2

@@ -1,314 +0,0 @@
-
-Namespace mojo3d
-
-#Import "<std>"
-#Import "<gles20>"
-#Import "<mojo>"
-#Import "<mojox>"
-
-Using std..
-Using gles20..
-
-Using mojo.app
-Using mojo.input
-Using mojox
-
-#Import "glutil"
-#Import "texture"
-#Import "uniformblock"
-#Import "shader"
-#Import "vertex"
-#Import "vertexbuffer"
-#Import "indexbuffer"
-#Import "graphicsdevice"
-#Import "shadowcaster"
-#Import "image"
-#Import "font"
-#import "fontloader"
-#Import "canvas"
-
-#Import "Monkey2-logo-48.png"
-#Import "trans_heart.png"
-#Import "assets/"
-
-Class SettingsView Extends TableView
-
-	Method New()
-		AddColumn( "Setting" )
-		AddColumn( "Value" )
-	End
-
-	Method AddRow( label:String,view:View )
-		Local row:=NumRows
-		AddRows( 1 )
-		Self[0,row]=New Label( label )
-		Self[1,row]=view
-	End
-	
-	Method AddText:TextField( label:String,text:String,changed:Void( text:String ) )
-	
-		Local view:=New TextField( text )
-		view.Entered+=Lambda()
-			changed( view.Text )
-		End
-		
-		AddRow( label,view )
-		Return view
-	End
-	
-	Method AddCheck:CheckButton( label:String,value:String,checked:Bool,changed:Void( checked:Bool ) )
-	
-		Local view:=New CheckButton( value )
-		view.Checked=checked
-		view.Clicked+=Lambda()
-			changed( view.Checked )
-		End
-		
-		AddRow( label,view )
-		Return view
-	End
-	
-	Method AddFilePath:FilePathField( label:String,path:String,changed:Void( path:String ) )
-	
-		Local view:=New FilePathField( path )
-		view.FilePathChanged+=Lambda()
-			changed( view.FilePath )
-		End
-		
-		AddRow( label,view )
-		Return view
-	End
-	
-	Method AddOptions:OptionsField( label:String,options:String[],current:Int,changed:Void( current:Int ) )
-	
-		Local view:=New OptionsField( options )
-		view.CurrentChanged+=Lambda()
-			changed( view.Current )
-		End
-		
-		AddRow( label,view )
-		Return view
-	End
-
-End
-
-Class MyWindow Extends GLWindow
-
-	Field _canvas:Canvas
-	
-	Field _logoImage:Image
-	Field _logoCaster:ShadowCaster
-	
-	Field _heartImage:Image
-		
-	Field _bumpImage:Image
-	Field _light:Image
-	
-	Field _imageSize:=512.0
-	Field _imageRepeat:=1
-	
-	Field _diffPath:=""	'"Slate Tiles II_D.png"
-	Field _normPath:="scale_normal.png"	'"Slate Tiles II_N.png"
-	Field _specPath:=""	'"Slate Tiles II_S.png"
-	Field _imageGloss:=0.5
-	
-	Field _lightPath:="pointlight2_light.png"
-	Field _lightColor:=0
-	Field _lightIntensity:=1.0
-	Field _lightSize:=512.0
-	Field _lightDepth:=100.0
-	
-	Field _ambient:Float=0.1
-	
-	Method UpdateImage()
-	
-		_bumpImage=Image.LoadBump( _diffPath,_normPath,_specPath,_imageGloss,True )
-		
-		Local size:=_imageSize/_imageRepeat
-		
-		_bumpImage.Scale=New Vec2f( size/_bumpImage.Width,size/_bumpImage.Height )
-	End
-	
-	Method UpdateLight()
-	
-		Const _colors:=New Color[]( Color.White,Color.Red,Color.Green,Color.Blue )
-		
-		_light=Image.LoadLight( _lightPath )
-	
-		_light.Handle=New Vec2f( .5,.5 )
-		_light.Scale=New Vec2f( _lightSize/_light.Width,_lightSize/_light.Height )
-		_light.Color=_colors[_lightColor]*_lightIntensity
-		_light.Depth=_lightDepth
-		
-	End
-
-	Method New()
-		Super.New( "Window",1024,768 )
-	
-		ChangeDir( AssetsDir() )
-	
-		Local _settings:=New SettingsView
-		
-		_settings.AddText( "Image size",_imageSize,Lambda( text:String )
-			_imageSize=Float( text )
-			UpdateImage()
-		End )
-		
-		_settings.AddText( "Image repeat",_imageRepeat,Lambda( text:String )
-			_imageRepeat=Int( text )
-			UpdateImage()
-		End )
-		
-		_settings.AddFilePath( "Image diffuse",_diffPath,Lambda( path:String )
-			_diffPath=path
-			UpdateImage()
-		End )
-		
-		_settings.AddFilePath( "Image normal",_normPath,Lambda( path:String )
-			_normPath=path
-			UpdateImage()
-		End )
-		
-		_settings.AddFilePath( "Image specular",_specPath,Lambda( path:String )
-			_specPath=path
-			UpdateImage()
-		End )
-		
-		_settings.AddText( "Image gloss",_imageGloss,Lambda( text:String )
-			_imageGloss=Float( text )
-			UpdateImage()
-		End )
-		
-		_settings.AddFilePath( "Light texture",_lightPath,Lambda( path:String )
-			_lightPath=path
-			UpdateLight()
-		End )
-		
-		_settings.AddOptions( "Light color",New String[]( "White","Red","Green","Blue" ),_lightColor,Lambda( index:Int )
-			_lightColor=index
-			UpdateLight()
-		End )
-		
-		_settings.AddText( "Light intensity",_lightIntensity,Lambda( text:String )
-			_lightIntensity=Float( text )
-			UpdateLight()
-		End )
-		
-		_settings.AddText( "Light size",_lightSize,Lambda( text:String )
-			_lightSize=Float( text )
-			UpdateLight()
-		End )
-		
-		_settings.AddText( "Light depth",_lightDepth,Lambda( text:String )
-			_lightDepth=Float( text )
-			UpdateLight()
-		End )
-		
-		_settings.AddText( "Ambient light",_ambient,Lambda( text:String )
-			_ambient=Float( text )
-		End )
-		
-		Local dialog:=New Dialog( "Settings" )
-		dialog.ContentView=_settings
-		dialog.Open()
-	
-		BeginGL()
-	
-		_canvas=New Canvas
-		
-		_logoImage=Image.Load( "asset::monkey2-logo-48.png" )
-		_logoImage.BlendMode=BlendMode.Alpha
-		_logoImage.Handle=New Vec2f( .5,.5 )
-		
-		_logoCaster=New ShadowCaster( _logoImage.Width/2,24 )'_logoImage.Bounds )
-		
-		_heartImage=Image.Load( "asset::trans_heart.png" )
-		_heartImage.BlendMode=BlendMode.Alpha'Additive
-		_heartImage.Scale=New Vec2f( .25,.25 )
-		_heartImage.Handle=New Vec2f( .5,.5 )
-		
-		UpdateImage()
-		
-		UpdateLight()
-		
-		EndGL()
-	End
-	
-	Method OnRender( canvas:mojo.graphics.Canvas ) Override
-	
-		App.RequestRender()
-	
-		Super.OnRender( canvas )
-		
-		canvas.DrawText( "Hello World!",Width/2,0,.5,0 )
-	End
-	
-	Method OnRenderGL() Override
-
-		Global _rotz:=0.0
-		
-		Global _viewport:=New Recti( 32,32,1024-32,768-32 )
-		
-		If Keyboard.KeyDown( Key.Up )
-			_viewport+=New Vec2i( 0,-3 )
-		Else If Keyboard.KeyDown( Key.Down )
-			_viewport+=New Vec2i( 0, 3 )
-		Else If  Keyboard.KeyDown( Key.Left )
-			_viewport+=New Vec2i( -3,0 )
-		Else If  Keyboard.KeyDown( Key.Right )
-			_viewport+=New Vec2i(  3,0 )
-		Endif
-
-		_canvas.AmbientLight=New Color( _ambient,_ambient,_ambient,1 )
-		
-		_canvas.Viewport=_viewport
-		
-		_canvas.Clear( Color.Blue )
-
-		_canvas.PushMatrix()
-		
-		_canvas.Translate( Width/2,Height/2 )
-		
-		_canvas.Rotate( _rotz )
-
-		_canvas.Translate( -Width/2,-Height/2 )
-		
-		For Local x:=0 Until _imageRepeat
-			For Local y:=0 Until _imageRepeat
-				_canvas.DrawImage( 
-				_bumpImage,
-				(Width-_imageRepeat*_bumpImage.Width)/2+x*_bumpImage.Width,
-				(Height-_imageRepeat*_bumpImage.Height)/2+y*_bumpImage.Height )
-			Next
-		Next
-		
-		_canvas.PopMatrix()
-		
-		_canvas.DrawImage( _heartImage,Width/2,Height/3 )
-		
-		_canvas.DrawImage( _logoImage,Width/2,Height/2 )
-		
-		_canvas.Color=Color.Yellow
-		
-		_canvas.DrawText( "Hello World!",0,0 )
-		
-		_canvas.Color=Color.White
-		
-		_canvas.AddShadowCaster( _logoCaster,Width/2,Height/2 )
-
-		_canvas.AddLight( _light,Mouse.X-_viewport.Origin.x,Mouse.Y-_viewport.Origin.y )
-		
-		_canvas.Flush()
-	End
-
-End
-
-Function Main()
-
-	New AppInstance
-	
-	New MyWindow
-	
-	App.Run()
-	
-End

+ 0 - 14
modules/mojo/graphics/vertex.monkey2

@@ -1,14 +0,0 @@
-
-Namespace mojo.graphics
-
-#rem monkeydoc @hidden
-#end
-Struct Vertex2f
-
-	Field position:Vec2f
-	Field texCoord0:Vec2f
-	Field texCoord1:Vec2f
-	Field color:UInt
-	
-End
-