Mark Sibly
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31d02a8f18
mojo3d tweaks.
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7 years ago |
Mark Sibly
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1b1ca7b824
More rigidbody fixes.
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7 years ago |
Mark Sibly
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a9317640ad
Fix for applying rigidbody forces before body added to world.
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7 years ago |
Mark Sibly
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100bf31ba0
Fixed RigidBody not being removed from world when entity hidden.
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7 years ago |
Mark Sibly
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c36a89aaf0
Added RigidBody LinearFactor and AngularFactor properties.
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7 years ago |
Mark Sibly
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540de97463
Added rigid body damping properties.
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7 years ago |
Mark Sibly
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dc67831d92
Added simple constraints, just PointToPoint for now...
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7 years ago |
Mark Sibly
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61f9062955
Docs.
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7 years ago |
Mark Sibly
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62a63766b6
mesh/convexhull colliders now use btEmptyShape if mesh is null.
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7 years ago |
Mark Sibly
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5bb5878b0d
Fixes for creating collider after body.
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7 years ago |
Mark Sibly
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3b53d0dc01
Fixed Entity.GetComponent, Entity.NumComponents so they use real 'T' type not just T.Type ComponentType.
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7 years ago |
Mark Sibly
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f579c0f700
WIP scene jsonification.
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7 years ago |
Mark Sibly
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8684f13ba8
Rearranged mojo3d project structure and began work on scene jsonification.
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7 years ago |