Namespace assimp #Import "assimp/*.h" #Import "assimp/code/*.h" #Import "assimp/include/*.h" #Import "assimp/contrib/*.h" #Import "assimp/contrib/unzip/*.h" #Import "assimp/contrib/irrXML/*.h" #Import "assimp/contrib/rapidjson/include/*.h" #Import "assimp/contrib/openddlparser/include/*.h" #Import "assimp/code/Assimp.cpp" #Import "assimp/code/BaseImporter.cpp" #Import "assimp/code/BaseProcess.cpp" #Import "assimp/code/EmbedTexturesProcess.cpp" #Import "assimp/code/PostStepRegistry.cpp" #Import "assimp/code/ImporterRegistry.cpp" #Import "assimp/code/DefaultIOStream.cpp" #Import "assimp/code/DefaultIOSystem.cpp" #Import "assimp/code/CInterfaceIOWrapper.cpp" #Import "assimp/code/Importer.cpp" #Import "assimp/code/SGSpatialSort.cpp" #Import "assimp/code/VertexTriangleAdjacency.cpp" #Import "assimp/code/SpatialSort.cpp" #Import "assimp/code/SceneCombiner.cpp" #Import "assimp/code/ScenePreprocessor.cpp" #Import "assimp/code/SkeletonMeshBuilder.cpp" #Import "assimp/code/SplitByBoneCountProcess.cpp" #Import "assimp/code/StandardShapes.cpp" #Import "assimp/code/TargetAnimation.cpp" #Import "assimp/code/RemoveComments.cpp" #Import "assimp/code/Subdivision.cpp" #Import "assimp/code/scene.cpp" #Import "assimp/code/Bitmap.cpp" #Import "assimp/code/Version.cpp" #Import "assimp/code/CreateAnimMesh.cpp" #Import "assimp/code/DefaultLogger.cpp" #Import "assimp/code/Exporter.cpp" #Import "assimp/code/AssimpCExport.cpp" 'Processors? #Import "assimp/code/CalcTangentsProcess.cpp" #Import "assimp/code/ComputeUVMappingProcess.cpp" #Import "assimp/code/ConvertToLHProcess.cpp" #Import "assimp/code/FindDegenerates.cpp" #Import "assimp/code/FindInstancesProcess.cpp" #Import "assimp/code/FindInvalidDataProcess.cpp" #Import "assimp/code/FixNormalsStep.cpp" #Import "assimp/code/GenFaceNormalsProcess.cpp" #Import "assimp/code/GenVertexNormalsProcess.cpp" #Import "assimp/code/PretransformVertices.cpp" #Import "assimp/code/ImproveCacheLocality.cpp" #Import "assimp/code/JoinVerticesProcess.cpp" #Import "assimp/code/LimitBoneWeightsProcess.cpp" #Import "assimp/code/RemoveRedundantMaterials.cpp" #Import "assimp/code/RemoveVCProcess.cpp" #Import "assimp/code/SortByPTypeProcess.cpp" #Import "assimp/code/SplitLargeMeshes.cpp" #Import "assimp/code/TextureTransform.cpp" #Import "assimp/code/TriangulateProcess.cpp" #Import "assimp/code/ValidateDataStructure.cpp" #Import "assimp/code/OptimizeGraph.cpp" #Import "assimp/code/OptimizeMeshes.cpp" #Import "assimp/code/DeboneProcess.cpp" #Import "assimp/code/ProcessHelper.cpp" #Import "assimp/code/MakeVerboseFormat.cpp" #Import "assimp/code/MaterialSystem.cpp" 'importers/exporters? ' 'Also need to edit assimp/include/assimp/config.h to enable/disable these... #Import "assimp/code/B3DImporter.cpp" #Import "assimp/code/3DSConverter.cpp" #Import "assimp/code/3DSLoader.cpp" #Import "assimp/code/3DSExporter.cpp" #Import "assimp/code/ObjFileImporter.cpp" #Import "assimp/code/ObjFileMtlImporter.cpp" #Import "assimp/code/ObjFileParser.cpp" #Import "assimp/code/ObjExporter.cpp" #Import "assimp/code/XFileImporter.cpp" #Import "assimp/code/XFileParser.cpp" #Import "assimp/code/XFileExporter.cpp" #Import "assimp/code/ColladaLoader.cpp" #Import "assimp/code/ColladaParser.cpp" #Import "assimp/code/ColladaExporter.cpp" #Import "assimp/code/PlyLoader.cpp" #Import "assimp/code/PlyParser.cpp" #Import "assimp/code/MDLLoader.cpp" #Import "assimp/code/MDLMaterialLoader.cpp" #Import "assimp/code/MD2Loader.cpp" #Import "assimp/code/MD3Loader.cpp" #Import "assimp/code/MD5Loader.cpp" #Import "assimp/code/MD5Loader.cpp" #Import "assimp/code/MD5Parser.cpp" #Import "assimp/code/MS3DLoader.cpp" #Import "assimp/code/FBXImporter.cpp" #Import "assimp/code/FBXParser.cpp" #Import "assimp/code/FBXTokenizer.cpp" #Import "assimp/code/FBXConverter.cpp" #Import "assimp/code/FBXUtil.cpp" #Import "assimp/code/FBXDocument.cpp" #Import "assimp/code/FBXProperties.cpp" #Import "assimp/code/FBXMeshGeometry.cpp" #Import "assimp/code/FBXMaterial.cpp" #Import "assimp/code/FBXModel.cpp" #Import "assimp/code/FBXAnimation.cpp" #Import "assimp/code/FBXNodeAttribute.cpp" #Import "assimp/code/FBXDeformer.cpp" #Import "assimp/code/FBXBinaryTokenizer.cpp" #Import "assimp/code/FBXDocumentUtil.cpp" #Import "assimp/code/BlenderLoader.cpp" #Import "assimp/code/BlenderDNA.cpp" #Import "assimp/code/BlenderScene.cpp" #Import "assimp/code/BlenderModifier.cpp" #Import "assimp/code/BlenderBMesh.cpp" #Import "assimp/code/BlenderTessellator.cpp" #rem #Import "assimp/code/StepExporter.cpp" #Import "assimp/code/AMFImporter.cpp" #Import "assimp/code/AMFImporter_Geometry.cpp" #Import "assimp/code/AMFImporter_Material.cpp" #Import "assimp/code/AMFImporter_Postprocess.cpp" #Import "assimp/code/ACLoader.cpp" #Import "assimp/code/ASELoader.cpp" #Import "assimp/code/ASEParser.cpp" #Import "assimp/code/AssbinExporter.cpp" #Import "assimp/code/AssbinLoader.cpp" #Import "assimp/code/AssxmlExporter.cpp" #Import "assimp/code/BVHLoader.cpp" #Import "assimp/code/DXFLoader.cpp" #Import "assimp/code/CSMLoader.cpp" #Import "assimp/code/HMPLoader.cpp" #Import "assimp/code/IRRMeshLoader.cpp" #Import "assimp/code/IRRShared.cpp" #Import "assimp/code/IRRLoader.cpp" #Import "assimp/code/LWOAnimation.cpp" #Import "assimp/code/LWOBLoader.cpp" #Import "assimp/code/LWOLoader.cpp" #Import "assimp/code/LWOMaterial.cpp" #Import "assimp/code/LWSLoader.cpp" #Import "assimp/code/MD2Loader.cpp" #Import "assimp/code/MD3Loader.cpp" #Import "assimp/code/MD5Loader.cpp" #Import "assimp/code/MD5Parser.cpp" #Import "assimp/code/MDCLoader.cpp" #Import "assimp/code/NFFLoader.cpp" #Import "assimp/code/NDOLoader.cpp" #Import "assimp/code/OFFLoader.cpp" #Import "assimp/code/OgreImporter.cpp" #Import "assimp/code/OgreStructs.cpp" #Import "assimp/code/OgreBinarySerializer.cpp" #Import "assimp/code/OgreXmlSerializer.cpp" #Import "assimp/code/OgreMaterial.cpp" #Import "assimp/code/OpenGEXExporter.cpp" #Import "assimp/code/OpenGEXImporter.cpp" #Import "assimp/code/PlyLoader.cpp" #Import "assimp/code/PlyParser.cpp" #Import "assimp/code/PlyExporter.cpp" #Import "assimp/code/MS3DLoader.cpp" #Import "assimp/code/COBLoader.cpp" #Import "assimp/code/BlenderLoader.cpp" #Import "assimp/code/BlenderDNA.cpp" #Import "assimp/code/BlenderScene.cpp" #Import "assimp/code/BlenderModifier.cpp" #Import "assimp/code/BlenderBMesh.cpp" #Import "assimp/code/BlenderTessellator.cpp" '#Import "assimp/code/IFCLoader.cpp" '#Import "assimp/code/IFCReaderGen1.cpp" '#Import "assimp/code/IFCReaderGen2.cpp" '#Import "assimp/code/IFCUtil.cpp" '#Import "assimp/code/IFCGeometry.cpp" '#Import "assimp/code/IFCMaterial.cpp" '#Import "assimp/code/IFCProfile.cpp" '#Import "assimp/code/IFCCurve.cpp" '#Import "assimp/code/IFCBoolean.cpp" '#Import "assimp/code/IFCOpenings.cpp" '#Import "assimp/code/STEPFileReader.cpp" '#Import "assimp/code/STEPFileEncoding.cpp" #Import "assimp/code/XGLLoader.cpp" #Import "assimp/code/FBXImporter.cpp" #Import "assimp/code/FBXParser.cpp" #Import "assimp/code/FBXTokenizer.cpp" #Import "assimp/code/FBXConverter.cpp" #Import "assimp/code/FBXUtil.cpp" #Import "assimp/code/FBXDocument.cpp" #Import "assimp/code/FBXProperties.cpp" #Import "assimp/code/FBXMeshGeometry.cpp" #Import "assimp/code/FBXMaterial.cpp" #Import "assimp/code/FBXModel.cpp" #Import "assimp/code/FBXAnimation.cpp" #Import "assimp/code/FBXNodeAttribute.cpp" #Import "assimp/code/FBXDeformer.cpp" #Import "assimp/code/FBXBinaryTokenizer.cpp" #Import "assimp/code/FBXDocumentUtil.cpp" #Import "assimp/code/Q3DLoader.cpp" #Import "assimp/code/Q3BSPFileParser.cpp" #Import "assimp/code/Q3BSPFileImporter.cpp" #Import "assimp/code/Q3BSPZipArchive.cpp" #Import "assimp/code/RawLoader.cpp" #Import "assimp/code/SIBImporter.cpp" #Import "assimp/code/SMDLoader.cpp" #Import "assimp/code/STLLoader.cpp" #Import "assimp/code/STLExporter.cpp" #Import "assimp/code/TerragenLoader.cpp" #Import "assimp/code/UnrealLoader.cpp" #Import "assimp/code/X3DExporter.cpp" #Import "assimp/code/X3DImporter.cpp" #Import "assimp/code/X3DImporter_Geometry2D.cpp" #Import "assimp/code/X3DImporter_Geometry3D.cpp" #Import "assimp/code/X3DImporter_Group.cpp" #Import "assimp/code/X3DImporter_Light.cpp" #Import "assimp/code/X3DImporter_Metadata.cpp" #Import "assimp/code/X3DImporter_Networking.cpp" #Import "assimp/code/X3DImporter_Postprocess.cpp" #Import "assimp/code/X3DImporter_Rendering.cpp" #Import "assimp/code/X3DImporter_Shape.cpp" #Import "assimp/code/X3DImporter_Texturing.cpp" #Import "assimp/code/glTFImporter.cpp" #Import "assimp/code/glTFExporter.cpp" #Import "assimp/code/D3MFImporter.cpp" #Import "assimp/code/D3MFOpcPackage.cpp" #end 'ConvertUTF '#Import "assimp/contrib/ConvertUTF/ConvertUTF.c" 'irrXML #Import "assimp/contrib/irrXML/irrXML.cpp" 'zlib #rem #Import "assimp/contrib/zlib/adler32.c" #Import "assimp/contrib/zlib/compress.c" #Import "assimp/contrib/zlib/crc32.c" #Import "assimp/contrib/zlib/deflate.c" #Import "assimp/contrib/zlib/gzclose.c" #Import "assimp/contrib/zlib/gzlib.c" #Import "assimp/contrib/zlib/gzread.c" #Import "assimp/contrib/zlib/gzwrite.c" #Import "assimp/contrib/zlib/infback.c" #Import "assimp/contrib/zlib/inffast.c" #Import "assimp/contrib/zlib/inflate.c" #Import "assimp/contrib/zlib/inftrees.c" #Import "assimp/contrib/zlib/trees.c" #Import "assimp/contrib/zlib/uncompr.c" #Import "assimp/contrib/zlib/zutil.c" #end 'unzip '#Import "assimp/contrib/unzip/ioapi.c" '#Import "assimp/contrib/unzip/unzip.c" 'poly2tri '#Import "assimp/contrib/poly2tri/poly2tri/common/shapes.cc" '#Import "assimp/contrib/poly2tri/poly2tri/sweep/advancing_front.cc" '#Import "assimp/contrib/poly2tri/poly2tri/sweep/cdt.cc" '#Import "assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc" '#Import "assimp/contrib/poly2tri/poly2tri/sweep/sweep_context.cc" 'clipper '#Import "assimp/contrib/clipper/clipper.cpp" 'openddl '#Import "assimp/contrib/openddlparser/code/OpenDDLParser.cpp" '#Import "assimp/contrib/openddlparser/code/DDLNode.cpp" '#Import "assimp/contrib/openddlparser/code/OpenDDLCommon.cpp" '#Import "assimp/contrib/openddlparser/code/OpenDDLExport.cpp" '#Import "assimp/contrib/openddlparser/code/Value.cpp" 'Open3DGC '#Import "assimp/contrib/Open3DGC/o3dgcArithmeticCodec.cpp" '#Import "assimp/contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp" '#Import "assimp/contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp" '#Import "assimp/contrib/Open3DGC/o3dgcTools.cpp" '#Import "assimp/contrib/Open3DGC/o3dgcTriangleFans.cpp"