@manpage The mojo3d module # The mojo3d module Mojo3d is a simple 3d rendering engine. @#### The mojo3d graphics system Mojo3d is a scene graph based rendering engine. Currently, only a singleton scene is supported. This can be retrieved using the [[Scene.GetCurrent]] function. The base class of all scene nodes is the [[Entity]] class. Subclasses of entity include [[Camera]], [[Light]], [[Model]] and [[Sprite]]. Entities can be arranged in hierarchies using the [[Entity.Parent]] property. A number of helper entity [[EntityEXT|extension]] properties and methods are also available for working with entities. @#### The mojo3d-loaders module Mojo3d includes a native gltf2 loader, which is used by default by the [[Mesh.Load]] and [[Model.Load]] methods. To load other 3d file formats, you can import the mojo3d-loaders module simply adding `#Import ""` to your project. Note that this will increase the size of your final application somewhat.