Namespace mojo3d #rem monkeydoc The FXAAEffect class. #end Class FXAAEffect Extends PostEffect #rem monkeydoc Creates a new fxaa effect shader. #end Method New() _shader=Shader.Open( "effects/fxaa" ) _uniforms=New UniformBlock( 3 ) End Protected Method OnRender( target:RenderTarget,viewport:Recti ) Override Local size:=viewport.Size Local source:=target.GetColorTexture( 0 ) If Not _target Or size.x>_target.Size.x Or size.y>_target.Size.y _target=CreateRenderTarget( size,source.Format,TextureFlags.Dynamic ) End Super.SetRenderTarget( _target,New Recti( 0,0,size ) ) Device.Shader=_shader Device.BindUniformBlock( _uniforms ) RenderQuad() End Private Field _shader:Shader Field _uniforms:UniformBlock Field _target:RenderTarget End