Namespace sdl2 #import "" #import "" #import "" #import "" 'v2.0.9 #import "" 'v2.0.9 #import "" #import "" #Import "" #import "" #import "" #import "" #import "" #import "" #import "" #import "" 'src #Import "SDL/src/SDL_assert.c" #import "SDL/src/SDL_error.c" #import "SDL/src/SDL_hints.c" #import "SDL/src/SDL_log.c" #Import "SDL/src/SDL_dataqueue.c" 'v2.0.9 (commented) #Import "SDL/src/SDL.c" 'atomic #import "SDL/src/atomic/SDL_atomic.c" #import "SDL/src/atomic/SDL_spinlock.c" 'audio #Import "SDL/src/audio/SDL_audio.c" #Import "SDL/src/audio/SDL_audiocvt.c" #Import "SDL/src/audio/SDL_audiodev.c" #Import "SDL/src/audio/SDL_audiotypecvt.c" #Import "SDL/src/audio/SDL_mixer.c" #import "SDL/src/audio/SDL_wave.c" #Import "SDL/src/audio/directsound/SDL_directsound.c" #import "SDL/src/audio/dummy/SDL_dummyaudio.c" 'core #import "SDL/src/core/windows/SDL_windows.c" #import "SDL/src/core/windows/SDL_xinput.c" 'cpuinfo #import "SDL/src/cpuinfo/SDL_cpuinfo.c" 'dynapi #import "SDL/src/dynapi/SDL_dynapi.c" 'events #import "SDL/src/events/SDL_clipboardevents.c" #import "SDL/src/events/SDL_displayevents.c" 'v2.0.9 #Import "SDL/src/events/SDL_dropevents.c" #import "SDL/src/events/SDL_events.c" #import "SDL/src/events/SDL_gesture.c" #import "SDL/src/events/SDL_keyboard.c" #import "SDL/src/events/SDL_mouse.c" #import "SDL/src/events/SDL_quit.c" #import "SDL/src/events/SDL_touch.c" #import "SDL/src/events/SDL_windowevents.c" 'filesystem #import "SDL/src/filesystem/windows/SDL_sysfilesystem.c" 'file #import "SDL/src/file/SDL_rwops.c" 'haptic #import "SDL/src/haptic/SDL_haptic.c" #import "SDL/src/haptic/windows/SDL_windowshaptic.c" #import "SDL/src/haptic/windows/SDL_dinputhaptic.c" #import "SDL/src/haptic/windows/SDL_xinputhaptic.c" 'hidapi #import "SDL/src/hidapi/windows/hid.c" 'v2.0.9 'joystick #import "SDL/src/joystick/SDL_joystick.c" #Import "SDL/src/joystick/SDL_gamecontroller.c" #import "SDL/src/joystick/windows/SDL_windowsjoystick.c" #import "SDL/src/joystick/windows/SDL_dinputjoystick.c" #import "SDL/src/joystick/windows/SDL_xinputjoystick.c" #import "SDL/src/joystick/windows/SDL_mmjoystick.c" 'v2.0.9' #import "SDL/src/joystick/hidapi/SDL_hidapijoystick.c" 'v2.0.9' #import "SDL/src/joystick/hidapi/SDL_hidapi_ps4.c" 'v2.0.9' #import "SDL/src/joystick/hidapi/SDL_hidapi_switch.c" 'v2.0.9' #import "SDL/src/joystick/hidapi/SDL_hidapi_xbox360.c" 'v2.0.9' #import "SDL/src/joystick/hidapi/SDL_hidapi_xboxone.c" 'v2.0.9' 'loadso #import "SDL/src/loadso/windows/SDL_sysloadso.c" 'power #Import "SDL/src/power/SDL_power.c" #import "SDL/src/power/windows/SDL_syspower.c" 'render #Import "SDL/src/render/SDL_d3dmath.c" #Import "SDL/src/render/SDL_render.c" '#Import "SDL/src/render/SDL_yuv_mmx.c" #Import "SDL/src/render/SDL_yuv_sw.c" #Import "SDL/src/render/software/SDL_blendfillrect.c" #Import "SDL/src/render/software/SDL_blendline.c" #Import "SDL/src/render/software/SDL_blendpoint.c" #Import "SDL/src/render/software/SDL_drawline.c" #Import "SDL/src/render/software/SDL_drawpoint.c" #Import "SDL/src/render/software/SDL_render_sw.c" #Import "SDL/src/render/software/SDL_rotate.c" 'sensor (v2.0.9) #Import "SDL/src/sensor/SDL_sensor.c" #Import "SDL/src/sensor/dummy/SDL_dummysensor.c" 'stdlib #Import "SDL/src/stdlib/SDL_getenv.c" #Import "SDL/src/stdlib/SDL_iconv.c" #Import "SDL/src/stdlib/SDL_malloc.c" #Import "SDL/src/stdlib/SDL_qsort.c" #Import "SDL/src/stdlib/SDL_stdlib.c" #Import "SDL/src/stdlib/SDL_string.c" 'thread #Import "SDL/src/thread/SDL_thread.c" #Import "SDL/src/thread/generic/SDL_syscond.c" #Import "SDL/src/thread/windows/SDL_sysmutex.c" #Import "SDL/src/thread/windows/SDL_syssem.c" #Import "SDL/src/thread/windows/SDL_systhread.c" #Import "SDL/src/thread/windows/SDL_systls.c" 'timer #import "SDL/src/timer/SDL_timer.c" #import "SDL/src/timer/windows/SDL_systimer.c" 'video #import "SDL/src/video/SDL_blit.c" #import "SDL/src/video/SDL_blit_0.c" #import "SDL/src/video/SDL_blit_1.c" #Import "SDL/src/video/SDL_blit_A.c" #import "SDL/src/video/SDL_blit_auto.c" #import "SDL/src/video/SDL_blit_copy.c" #import "SDL/src/video/SDL_blit_N.c" #import "SDL/src/video/SDL_blit_slow.c" #Import "SDL/src/video/SDL_bmp.c" #Import "SDL/src/video/SDL_clipboard.c" #Import "SDL/src/video/SDL_egl.c" #Import "SDL/src/video/SDL_fillrect.c" #import "SDL/src/video/SDL_pixels.c" #import "SDL/src/video/SDL_rect.c" #import "SDL/src/video/SDL_RLEaccel.c" #import "SDL/src/video/SDL_shape.c" #Import "SDL/src/video/SDL_stretch.c" #import "SDL/src/video/SDL_surface.c" #import "SDL/src/video/SDL_video.c" #import "SDL/src/video/SDL_vulkan_utils.c" 'v2.0.9 #import "SDL/src/video/SDL_yuv.c" 'v2.0.9 #import "SDL/src/video/yuv2rgb/yuv_rgb.c" 'v2.0.9 #import "SDL/src/video/windows/SDL_windowsclipboard.c" #import "SDL/src/video/windows/SDL_windowsevents.c" #import "SDL/src/video/windows/SDL_windowsframebuffer.c" #import "SDL/src/video/windows/SDL_windowskeyboard.c" #import "SDL/src/video/windows/SDL_windowsmessagebox.c" #import "SDL/src/video/windows/SDL_windowsmodes.c" #import "SDL/src/video/windows/SDL_windowsmouse.c" #Import "SDL/src/video/windows/SDL_windowsopengl.c" #import "SDL/src/video/windows/SDL_windowsopengles.c" #import "SDL/src/video/windows/SDL_windowsshape.c" #import "SDL/src/video/windows/SDL_windowsvideo.c" #import "SDL/src/video/windows/SDL_windowsvulkan.c" 'v2.0.9 #import "SDL/src/video/windows/SDL_windowswindow.c" 'libm - really?!?... #Import "SDL/src/libm/e_atan2.c" #Import "SDL/src/libm/e_exp.c" 'v2.0.9 #Import "SDL/src/libm/e_fmod.c" '2.0.9 #Import "SDL/src/libm/e_log.c" #Import "SDL/src/libm/e_log10.c" 'v2.0.9 #Import "SDL/src/libm/e_pow.c" #Import "SDL/src/libm/e_rem_pio2.c" #Import "SDL/src/libm/e_sqrt.c" #Import "SDL/src/libm/k_cos.c" #Import "SDL/src/libm/k_rem_pio2.c" #Import "SDL/src/libm/k_sin.c" #Import "SDL/src/libm/k_tan.c" #Import "SDL/src/libm/s_atan.c" #Import "SDL/src/libm/s_copysign.c" #Import "SDL/src/libm/s_cos.c" #Import "SDL/src/libm/s_fabs.c" #Import "SDL/src/libm/s_floor.c" #Import "SDL/src/libm/s_scalbn.c" #Import "SDL/src/libm/s_sin.c" #Import "SDL/src/libm/s_tan.c"