//@renderpasses 2,6,10 //@import "std" //@vertex void main(){ transformSpriteVertex(); } //@fragment uniform sampler2D m_ColorTexture; uniform vec4 m_ColorFactor; uniform float m_AlphaDiscard; void main(){ vec4 color=texture2D( m_ColorTexture,v_TexCoord0 ) * m_ColorFactor; if( color.a