//@renderpasses 4,8,20,24 //@import "pbr" //@vertex void main(){ transformQuadVertex(); } //@fragment void main(){ vec4 color_m=texture2D( r_ColorBuffer,v_BufferCoords ); vec4 normal_r=texture2D( r_NormalBuffer,v_BufferCoords ); vec3 position=fragmentPosition(); vec3 normal=normalize( normal_r.xyz * 2.0 - 1.0 ); emitPbrFragment( color_m.rgb,color_m.a,normal_r.a,position,normal ); }