Namespace sdl2 #Import "" '#Import "SDL/jniLibs/armeabi-v7a/libSDL2.so" #Import "SDL/src/main/android/SDL_android_main.c" #rem SDL.c SDL_assert.c SDL_error.c SDL_hints.c SDL_log.c SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c SDL_androidaudio.c SDL_dummyaudio.c SDL_atomic.c SDL_spinlock.c SDL_android.c SDL_cpuinfo.c SDL_dynapi.c SDL_clipboardevents.c SDL_dropevents.c SDL_events.c SDL_gesture.c SDL_keyboard.c SDL_mouse.c SDL_quit.c SDL_touch.c SDL_windowevents.c SDL_rwops.c SDL_haptic.c SDL_syshaptic.c SDL_gamecontroller.c SDL_joystick.c SDL_sysjoystick.c SDL_sysloadso.c SDL_power.c SDL_syspower.c SDL_sysfilesystem.c SDL_d3dmath.c SDL_render.c SDL_yuv_mmx.c SDL_yuv_sw.c SDL_render_d3d.c SDL_render_d3d11.c SDL_render_gl.c SDL_shaders_gl.c SDL_render_gles.c SDL_render_gles2.c es2funcs.h: In function 'GLES2_LoadFu nder_gles2.c:294:45: warning: assignm ms) data->func=func; ^ es2funcs.h:56:1: note: in expansion o (GLuint, GLsizei, const GLchar* cons SDL_shaders_gles2.c SDL_render_psp.c SDL_blendfillrect.c SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c SDL_render_sw.c SDL_rotate.c SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_thread.c SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c SDL_timer.c SDL_systimer.c SDL_RLEaccel.c SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_N.c SDL_blit_auto.c SDL_blit_copy.c SDL_blit_slow.c SDL_bmp.c SDL_clipboard.c SDL_egl.c SDL_fillrect.c SDL_pixels.c SDL_rect.c SDL_shape.c SDL_stretch.c SDL_surface.c SDL_video.c SDL_androidclipboard.c SDL_androidevents.c SDL_androidgl.c SDL_androidkeyboard.c SDL_androidmessagebox.c SDL_androidmouse.c SDL_androidtouch.c SDL_androidvideo.c SDL_androidwindow.c SDL_test_assert.c SDL_test_common.c SDL_test_compare.c SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c SDL_test_log.c SDL_test_md5.c SDL_test_random.c #end #rem $(wildcard $(LOCAL_PATH)/src/*.c) \ $(wildcard $(LOCAL_PATH)/src/audio/*.c) \ $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ $(LOCAL_PATH)/src/atomic/SDL_atomic.c \ $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ $(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \ $(wildcard $(LOCAL_PATH)/src/events/*.c) \ $(wildcard $(LOCAL_PATH)/src/file/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \ $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ $(wildcard $(LOCAL_PATH)/src/timer/*.c) \ $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ $(wildcard $(LOCAL_PATH)/src/video/*.c) \ $(wildcard $(LOCAL_PATH)/src/video/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/test/*.c)) #end #Import "SDL/src/SDL_assert.c" #Import "SDL/src/SDL_error.c" #Import "SDL/src/SDL_hints.c" #Import "SDL/src/SDL_log.c" #Import "SDL/src/SDL.c" #Import "SDL/src/audio/SDL_audio.c" #Import "SDL/src/audio/SDL_audiocvt.c" #Import "SDL/src/audio/SDL_audiodev.c" #Import "SDL/src/audio/SDL_audiotypecvt.c" #Import "SDL/src/audio/SDL_mixer.c" #Import "SDL/src/audio/SDL_wave.c" #Import "SDL/src/audio/android/SDL_androidaudio.c" #Import "SDL/src/audio/dummy/SDL_dummyaudio.c" #Import "SDL/src/atomic/SDL_atomic.c" #Import "SDL/src/atomic/SDL_spinlock.c" #Import "SDL/src/core/android/SDL_android.c" #Import "SDL/src/cpuinfo/SDL_cpuinfo.c" #Import "SDL/src/dynapi/SDL_dynapi.c" #Import "SDL/src/events/SDL_clipboardevents.c" #Import "SDL/src/events/SDL_dropevents.c" #Import "SDL/src/events/SDL_events.c" #Import "SDL/src/events/SDL_gesture.c" #Import "SDL/src/events/SDL_keyboard.c" #Import "SDL/src/events/SDL_mouse.c" #Import "SDL/src/events/SDL_quit.c" #Import "SDL/src/events/SDL_touch.c" #Import "SDL/src/events/SDL_windowevents.c" #Import "SDL/src/file/SDL_rwops.c" #Import "SDL/src/filesystem/android/SDL_sysfilesystem.c" #Import "SDL/src/haptic/SDL_haptic.c" #Import "SDL/src/haptic/dummy/SDL_syshaptic.c" #Import "SDL/src/joystick/SDL_gamecontroller.c" #Import "SDL/src/joystick/SDL_joystick.c" #Import "SDL/src/joystick/android/SDL_sysjoystick.c" #Import "SDL/src/loadso/dlopen/SDL_sysloadso.c" #Import "SDL/src/power/SDL_power.c" #Import "SDL/src/power/android/SDL_syspower.c" #Import "SDL/src/render/SDL_render.c" #Import "SDL/src/render/opengl/SDL_render_gl.c" #Import "SDL/src/render/opengl/SDL_shaders_gl.c" #Import "SDL/src/render/opengles/SDL_render_gles.c" #Import "SDL/src/render/opengles2/SDL_render_gles2.c" #Import "SDL/src/render/opengles2/SDL_shaders_gles2.c" #Import "SDL/src/render/SDL_yuv_mmx.c" #Import "SDL/src/render/SDL_yuv_sw.c" #Import "SDL/src/render/software/SDL_blendfillrect.c" #Import "SDL/src/render/software/SDL_blendline.c" #Import "SDL/src/render/software/SDL_blendpoint.c" #Import "SDL/src/render/software/SDL_drawline.c" #Import "SDL/src/render/software/SDL_drawpoint.c" #Import "SDL/src/render/software/SDL_render_sw.c" #Import "SDL/src/render/software/SDL_rotate.c" #Import "SDL/src/stdlib/SDL_getenv.c" #Import "SDL/src/stdlib/SDL_iconv.c" #Import "SDL/src/stdlib/SDL_malloc.c" #Import "SDL/src/stdlib/SDL_qsort.c" #Import "SDL/src/stdlib/SDL_stdlib.c" #Import "SDL/src/stdlib/SDL_string.c" #Import "SDL/src/thread/SDL_thread.c" #Import "SDL/src/thread/pthread/SDL_syscond.c" #Import "SDL/src/thread/pthread/SDL_sysmutex.c" #Import "SDL/src/thread/pthread/SDL_syssem.c" #Import "SDL/src/thread/pthread/SDL_systhread.c" #Import "SDL/src/thread/pthread/SDL_systls.c" #Import "SDL/src/timer/SDL_timer.c" #Import "SDL/src/timer/unix/SDL_systimer.c" #Import "SDL/src/video/SDL_blit.c" #Import "SDL/src/video/SDL_blit_0.c" #Import "SDL/src/video/SDL_blit_1.c" #Import "SDL/src/video/SDL_blit_A.c" #Import "SDL/src/video/SDL_blit_auto.c" #Import "SDL/src/video/SDL_blit_copy.c" #Import "SDL/src/video/SDL_blit_N.c" #Import "SDL/src/video/SDL_blit_slow.c" #Import "SDL/src/video/SDL_bmp.c" #Import "SDL/src/video/SDL_clipboard.c" #Import "SDL/src/video/SDL_egl.c" #Import "SDL/src/video/SDL_fillrect.c" #Import "SDL/src/video/SDL_pixels.c" #Import "SDL/src/video/SDL_rect.c" #Import "SDL/src/video/SDL_RLEaccel.c" #Import "SDL/src/video/SDL_shape.c" #Import "SDL/src/video/SDL_stretch.c" #Import "SDL/src/video/SDL_surface.c" #Import "SDL/src/video/SDL_video.c" #Import "SDL/src/video/android/SDL_androidclipboard.c" #Import "SDL/src/video/android/SDL_androidevents.c" #Import "SDL/src/video/android/SDL_androidgl.c" #Import "SDL/src/video/android/SDL_androidkeyboard.c" #Import "SDL/src/video/android/SDL_androidmessagebox.c" #Import "SDL/src/video/android/SDL_androidmouse.c" #Import "SDL/src/video/android/SDL_androidtouch.c" #Import "SDL/src/video/android/SDL_androidvideo.c" #Import "SDL/src/video/android/SDL_androidwindow.c" #Import "SDL/src/video/dummy/SDL_nullevents.c" #Import "SDL/src/video/dummy/SDL_nullframebuffer.c" #Import "SDL/src/video/dummy/SDL_nullvideo.c"