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- Namespace mojo3d
- Class ParticleSystem Extends Renderable
- #rem monkeydoc Creates a new particle system.
- #end
- Method New( particleCount:Int=15000,parent:Entity=Null )
- Super.New( parent )
-
- _pbuffer=New ParticleBuffer( particleCount )
- _material=New ParticleMaterial
-
- Visible=True
-
- AddInstance()
- End
- Method New( particleBuffer:ParticleBuffer,material:ParticleMaterial,parent:Entity=Null )
- Super.New( parent )
-
- _pbuffer=particleBuffer
- _material=material
-
- Visible=True
-
- AddInstance( New Variant[]( particleBuffer,material,parent ) )
- End
- #rem monkeydoc Copies the particle system.
- #end
- Method Copy:ParticleSystem( parent:Entity=Null ) Override
-
- Local copy:=New ParticleSystem( Self,parent )
-
- CopyTo( copy )
-
- Return copy
- End
-
- Property ParticleBuffer:ParticleBuffer()
-
- Return _pbuffer
-
- Setter( pbuffer:ParticleBuffer )
-
- _pbuffer=pbuffer
- End
- #rem monkeydoc Material used to render the particle system.
-
- This must currently be an instance of a SpriteMaterial.
-
- #end
- Property Material:ParticleMaterial()
-
- Return _material
-
- Setter( material:ParticleMaterial )
-
- _material=material
- End
-
- Protected
- #rem monkeydoc @hidden
- #End
- Method New( psystem:ParticleSystem,parent:Entity )
- Super.New( psystem,parent )
-
- _pbuffer=psystem._pbuffer
-
- _material=psystem._material
- End
-
- Internal
-
- Method OnRender( rq:RenderQueue ) override
-
- _pbuffer.OnRender( rq,_material,Self )
- End
- Private
-
- Field _pbuffer:ParticleBuffer
-
- Field _material:ParticleMaterial
-
- End
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