shader_null.glsl 353 B

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  1. // ***** alpha surface shader *****
  2. varying vec4 Color;
  3. //@vertex
  4. void transform( out vec4 viewpos ){
  5. viewpos=mx2_ModelViewMatrix * mx2_VertexPosition;
  6. Color=mx2_VertexColor * mx2_RenderColor;
  7. }
  8. //@fragment
  9. void ambientPass( out vec4 ambient ){
  10. ambient=Color;
  11. }
  12. void lightingPass( out vec4 diffuse,out vec4 specular,out vec3 normal ){
  13. }