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- // ***** alpha surface shader *****
- varying vec4 Color;
- //@vertex
- void transform( out vec4 viewpos ){
- viewpos=mx2_ModelViewMatrix * mx2_VertexPosition;
-
- Color=mx2_VertexColor * mx2_RenderColor;
- }
- //@fragment
- void ambientPass( out vec4 ambient ){
- ambient=Color;
- }
- void lightingPass( out vec4 diffuse,out vec4 specular,out vec3 normal ){
- }
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