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- //@renderpasses 0
- varying vec4 v_Color;
- //@vertex
- attribute vec4 a_Position;
- attribute vec4 a_Color;
- uniform mat4 r_ModelViewProjectionMatrix;
- void main(){
- v_Color=a_Color;
-
- gl_Position=r_ModelViewProjectionMatrix * a_Position;
-
- gl_PointSize=1.0;
- }
- //@fragment
- void main(){
- gl_FragColor=v_Color;
- }
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