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- //@renderpasses 4
- //@vertex
- uniform mat4 r_ModelViewProjectionMatrix;
- attribute vec4 a_Position;
- void main(){
- gl_Position=r_ModelViewProjectionMatrix * a_Position;
- }
- //@fragment
- void main(){
- gl_FragColor=vec4( 1.0,1.0,1.0,0.0 );
- }
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