shadow.glsl 242 B

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  1. //@renderpasses 4
  2. //@vertex
  3. uniform mat4 r_ModelViewProjectionMatrix;
  4. attribute vec4 a_Position;
  5. void main(){
  6. gl_Position=r_ModelViewProjectionMatrix * a_Position;
  7. }
  8. //@fragment
  9. void main(){
  10. gl_FragColor=vec4( 1.0,1.0,1.0,0.0 );
  11. }