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- Namespace myapp
- #Import "<std>"
- #Import "<mojo>"
- #Import "<mojo3d>"
- 'uncomment this to create a mojo3d scene file in monkey2 dir!
- '#Reflect mojo3d
- Using std..
- Using mojo..
- Using mojo3d..
- Class MyWindow Extends Window
-
- Field _scene:Scene
-
- Field _camera:Camera
-
- Field _marker:Model
-
- Method New( title:String="Simple mojo app",width:Int=640,height:Int=480,flags:WindowFlags=WindowFlags.Resizable )
- Super.New( title,width,height,flags )
-
- CreateScene()
- End
- Method CreateGround()
- Local box:=New Boxf( -60,-1,-60,60,0,60 )
-
- Local material:=New PbrMaterial( Color.Green )
-
- Local model:=Model.CreateBox( box,16,16,16,material )
- model.Name="Ground"
-
- Local collider:=model.AddComponent<BoxCollider>()
- collider.Box=box
- Local body:=model.AddComponent<RigidBody>()
- body.CollisionGroup=64
- body.CollisionMask=127
- body.Mass=0
-
- model.RigidBody.Collided+=Lambda( body:RigidBody )
- ' Print "Ground hit: "+body.Entity.Name
- End
- End
- Method CreateBodies()
-
- Local material:=New PbrMaterial( Color.White )
- Local box0:=New Boxf( -1,-5,-1,1,5,1 )
- Local model0:=Model.CreateBox( box0,1,1,1,material )
- model0.Name="Box"
- Local collider0:=New BoxCollider( model0 )
- collider0.Box=box0
- Local body0:=New RigidBody( model0 )
- body0.CollisionGroup=1
- body0.CollisionMask=127
-
- Local model1:=Model.CreateSphere( 1,32,16,material )
- model1.Name="Sphere"
- Local collider1:=New SphereCollider( model1 )
- Local body1:=New RigidBody( model1 )
- body1.CollisionGroup=2
- body1.CollisionMask=127
- Local model2:=Model.CreateCylinder( 1,8,Axis.Y,32,material )
- model2.Name="Cylinder"
- Local collider2:=New CylinderCollider( model2 )
- collider2.Radius=1
- collider2.Length=8
- Local body2:=New RigidBody( model2 )
- body2.CollisionGroup=4
- body2.CollisionMask=127
- Local model3:=Model.CreateCapsule( 1,10,Axis.Y,32,material )
- model3.Name="Capsule"
- Local collider3:=New CapsuleCollider( model3 )
- collider3.Radius=1
- collider3.Length=10
- Local body3:=New RigidBody( model3 )
- body3.CollisionGroup=8
- body3.CollisionMask=127
-
- Local model4:=Model.CreateCone( 2.5,5,Axis.Y,32,material )
- model4.Name="Cone"
- Local collider4:=New ConeCollider( model4 )
- collider4.Radius=2.5
- collider4.Length=5
- Local body4:=New RigidBody( model4 )
- body4.CollisionGroup=16
- body4.CollisionMask=127
-
- Local models:=New Model[]( model0,model1,model2,model3,model4 )
-
- For Local x:=-40 To 40 Step 8
-
- For Local z:=-40 To 40 Step 8
-
- Local i:=Int( Rnd( models.Length ) )
-
- Local model:=models[i].Copy()
-
- model.Materials=New Material[]( New PbrMaterial( New Color( Rnd(),Rnd(),Rnd() ) ) )
-
- model.Move( x,10,z )
-
- Next
-
- Next
-
- For Local model:=Eachin models
-
- model.Visible=False
-
- 'model.Destroy()
- Next
- End
- Method CreateMarker()
-
- _marker=Model.CreateCone( 1,2,Axis.Y,12,New PbrMaterial( Color.Red ),Null )
-
- _marker.Mesh.FitVertices( New Boxf( -.125,0,-.125,.125,1,.125 ),False )
- End
-
- Method CreateScene()
-
- _scene=New Scene( True )
-
- 'create camera
- '
- _camera=New Camera( Self )
- _camera.Name="Camera"
- _camera.Near=.1
- _camera.Far=60
- _camera.Move( 0,10,-10 )
- _camera.AddComponent<FlyBehaviour>()
-
- Local collider:=_camera.AddComponent<SphereCollider>()
- collider.Radius=1
-
- Local body:=_camera.AddComponent<RigidBody>()
- body.CollisionGroup=32
- body.CollisionMask=127
- body.Kinematic=True
- body.Friction=0 'no friction best for kinematic bodies?
- body.Mass=0
-
- 'create light
- '
- Local light:=New Light
- light.RotateX( 75,15 )
- light.CastsShadow=true
-
- CreateGround()
-
- CreateBodies()
-
- If _scene.Editable
- _scene.Save( "shapes-scene.mojo3d","modules/mojo3d/tests/assets/" )
- _scene=Scene.Load( "shapes-scene.mojo3d" )
- _camera=Cast<Camera>( _scene.FindEntity( "Camera" ) )
- Endif
- CreateMarker()
- End
-
- Method OnRender( canvas:Canvas ) Override
-
- RequestRender()
-
- If Keyboard.KeyHit(Key.Space) _scene.UpdateRate=_scene.UpdateRate ? 0 Else 60
-
- _scene.Update()
-
- If _marker
- Local raycast:=_camera.MousePick( 127 )
-
- Local picked:=""
-
- If raycast
-
- Local j:=raycast.normal,i:Vec3f,k:Vec3f
-
- If Abs( j.x )>.5
- k=New Vec3f( 0,0,1 )
- i=j.Cross( k ).Normalize()
- k=i.Cross( j ).Normalize()
- Else
- i=New Vec3f( 1,0,0 )
- k=i.Cross( j ).Normalize()
- i=j.Cross( k ).Normalize()
- Endif
-
- _marker.Position=raycast.point
- _marker.Basis=New Mat3f( i,j,k )
- _marker.Visible=True
- picked=raycast.body.Entity.Name+" "+_marker.Basis.j
-
- Else
-
- _marker.Visible=False
-
- Endif
- Endif
-
- _scene.Render( canvas )
-
- canvas.DrawText( "FPS="+App.FPS,0,0 )
- End
-
- End
- Function Main()
- New AppInstance
-
- New MyWindow
-
- App.Run()
- End
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