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- /* ----------------------------- GL_VERSION_1_1 ---------------------------- */
- #ifndef GL_VERSION_1_1
- #define GL_VERSION_1_1 1
- #define GL_ZERO 0
- #define GL_FALSE 0
- #define GL_LOGIC_OP 0x0BF1
- #define GL_NONE 0
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_NO_ERROR 0
- #define GL_POINTS 0x0000
- #define GL_CURRENT_BIT 0x00000001
- #define GL_TRUE 1
- #define GL_ONE 1
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_POINT_BIT 0x00000002
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- #define GL_LINE_STRIP 0x0003
- #define GL_LINE_BIT 0x00000004
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON 0x0009
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_FOG_BIT 0x00000080
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_ACCUM 0x0100
- #define GL_LOAD 0x0101
- #define GL_RETURN 0x0102
- #define GL_MULT 0x0103
- #define GL_ADD 0x0104
- #define GL_NEVER 0x0200
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_AUX0 0x0409
- #define GL_AUX1 0x040A
- #define GL_AUX2 0x040B
- #define GL_AUX3 0x040C
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_2D 0x0600
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_4D_COLOR_TEXTURE 0x0604
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_POINT_TOKEN 0x0701
- #define GL_LINE_TOKEN 0x0702
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_LINE_RESET_TOKEN 0x0707
- #define GL_EXP 0x0800
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_EXP2 0x0801
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- #define GL_COEFF 0x0A00
- #define GL_ORDER 0x0A01
- #define GL_DOMAIN 0x0A02
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_INDEX 0x0B01
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_CURRENT_RASTER_COLOR 0x0B04
- #define GL_CURRENT_RASTER_INDEX 0x0B05
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_RASTER_POSITION 0x0B07
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
- #define GL_LIST_MODE 0x0B30
- #define GL_MAX_LIST_NESTING 0x0B31
- #define GL_LIST_BASE 0x0B32
- #define GL_LIST_INDEX 0x0B33
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_SHADE_MODEL 0x0B54
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_FOG 0x0B60
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_NORMALIZE 0x0BA1
- #define GL_VIEWPORT 0x0BA2
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_DITHER 0x0BD0
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND 0x0BE2
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_INDEX_LOGIC_OP 0x0BF1
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_AUX_BUFFERS 0x0C00
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_READ_BUFFER 0x0C02
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_INDEX_CLEAR_VALUE 0x0C20
- #define GL_INDEX_WRITEMASK 0x0C21
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_INDEX_MODE 0x0C30
- #define GL_RGBA_MODE 0x0C31
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_STEREO 0x0C33
- #define GL_RENDER_MODE 0x0C40
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_RED_SCALE 0x0D14
- #define GL_RED_BIAS 0x0D15
- #define GL_ZOOM_X 0x0D16
- #define GL_ZOOM_Y 0x0D17
- #define GL_GREEN_SCALE 0x0D18
- #define GL_GREEN_BIAS 0x0D19
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_INDEX_BITS 0x0D51
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_ACCUM_RED_BITS 0x0D58
- #define GL_ACCUM_GREEN_BITS 0x0D59
- #define GL_ACCUM_BLUE_BITS 0x0D5A
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
- #define GL_NAME_STACK_DEPTH 0x0D70
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_BORDER 0x1005
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_DOUBLE 0x140A
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- #define GL_COLOR 0x1800
- #define GL_DEPTH 0x1801
- #define GL_STENCIL 0x1802
- #define GL_COLOR_INDEX 0x1900
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_BITMAP 0x1A00
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- #define GL_RENDER 0x1C00
- #define GL_FEEDBACK 0x1C01
- #define GL_SELECT 0x1C02
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_S 0x2000
- #define GL_ENABLE_BIT 0x00002000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_ENV 0x2300
- #define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_PLANE 0x2502
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_CLAMP 0x2900
- #define GL_REPEAT 0x2901
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_R3_G3_B2 0x2A10
- #define GL_V2F 0x2A20
- #define GL_V3F 0x2A21
- #define GL_C4UB_V2F 0x2A22
- #define GL_C4UB_V3F 0x2A23
- #define GL_C3F_V3F 0x2A24
- #define GL_N3F_V3F 0x2A25
- #define GL_C4F_N3F_V3F 0x2A26
- #define GL_T2F_V3F 0x2A27
- #define GL_T4F_V4F 0x2A28
- #define GL_T2F_C4UB_V3F 0x2A29
- #define GL_T2F_C3F_V3F 0x2A2A
- #define GL_T2F_N3F_V3F 0x2A2B
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- #define GL_LIGHT0 0x4000
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- #define GL_HINT_BIT 0x00008000
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_TEXTURE_PRIORITY 0x8066
- #define GL_TEXTURE_RESIDENT 0x8067
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_COLOR_ARRAY 0x8076
- #define GL_INDEX_ARRAY 0x8077
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_EDGE_FLAG_ARRAY 0x8079
- #define GL_VERTEX_ARRAY_SIZE 0x807A
- #define GL_VERTEX_ARRAY_TYPE 0x807B
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
- #define GL_COLOR_ARRAY_SIZE 0x8081
- #define GL_COLOR_ARRAY_TYPE 0x8082
- #define GL_COLOR_ARRAY_STRIDE 0x8083
- #define GL_INDEX_ARRAY_TYPE 0x8085
- #define GL_INDEX_ARRAY_STRIDE 0x8086
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_INDEX_ARRAY_POINTER 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- #define GL_COLOR_INDEX1_EXT 0x80E2
- #define GL_COLOR_INDEX2_EXT 0x80E3
- #define GL_COLOR_INDEX4_EXT 0x80E4
- #define GL_COLOR_INDEX8_EXT 0x80E5
- #define GL_COLOR_INDEX12_EXT 0x80E6
- #define GL_COLOR_INDEX16_EXT 0x80E7
- #define GL_EVAL_BIT 0x00010000
- #define GL_LIST_BIT 0x00020000
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_ALL_ATTRIB_BITS 0x000fffff
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
- GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
- GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
- GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
- GLAPI void GLAPIENTRY glArrayElement (GLint i);
- GLAPI void GLAPIENTRY glBegin (GLenum mode);
- GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
- GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
- GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
- GLAPI void GLAPIENTRY glCallList (GLuint list);
- GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
- GLAPI void GLAPIENTRY glClear (GLbitfield mask);
- GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
- GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
- GLAPI void GLAPIENTRY glClearStencil (GLint s);
- GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
- GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
- GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
- GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
- GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
- GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
- GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
- GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
- GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
- GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
- GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
- GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
- GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
- GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
- GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
- GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
- GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
- GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
- GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
- GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
- GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
- GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
- GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
- GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
- GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
- GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
- GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
- GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
- GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void GLAPIENTRY glCullFace (GLenum mode);
- GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
- GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
- GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
- GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
- GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
- GLAPI void GLAPIENTRY glDisable (GLenum cap);
- GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
- GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
- GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
- GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
- GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
- GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
- GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
- GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
- GLAPI void GLAPIENTRY glEnable (GLenum cap);
- GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
- GLAPI void GLAPIENTRY glEnd (void);
- GLAPI void GLAPIENTRY glEndList (void);
- GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
- GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
- GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
- GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
- GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
- GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
- GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
- GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
- GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
- GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
- GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
- GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
- GLAPI void GLAPIENTRY glFinish (void);
- GLAPI void GLAPIENTRY glFlush (void);
- GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
- GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
- GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
- GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
- GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
- GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
- GLAPI GLenum GLAPIENTRY glGetError (void);
- GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
- GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
- GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
- GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
- GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
- GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
- GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
- GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
- GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
- GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
- GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
- GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
- GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
- GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
- GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
- GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
- GLAPI void GLAPIENTRY glIndexd (GLdouble c);
- GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
- GLAPI void GLAPIENTRY glIndexf (GLfloat c);
- GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
- GLAPI void GLAPIENTRY glIndexi (GLint c);
- GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
- GLAPI void GLAPIENTRY glIndexs (GLshort c);
- GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
- GLAPI void GLAPIENTRY glIndexub (GLubyte c);
- GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
- GLAPI void GLAPIENTRY glInitNames (void);
- GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
- GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
- GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
- GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
- GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
- GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
- GLAPI void GLAPIENTRY glListBase (GLuint base);
- GLAPI void GLAPIENTRY glLoadIdentity (void);
- GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
- GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
- GLAPI void GLAPIENTRY glLoadName (GLuint name);
- GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
- GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
- GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
- GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
- GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
- GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
- GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
- GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
- GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
- GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
- GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
- GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
- GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
- GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
- GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
- GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
- GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
- GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
- GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
- GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
- GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
- GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
- GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
- GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
- GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
- GLAPI void GLAPIENTRY glPointSize (GLfloat size);
- GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
- GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
- GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
- GLAPI void GLAPIENTRY glPopAttrib (void);
- GLAPI void GLAPIENTRY glPopClientAttrib (void);
- GLAPI void GLAPIENTRY glPopMatrix (void);
- GLAPI void GLAPIENTRY glPopName (void);
- GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
- GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
- GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
- GLAPI void GLAPIENTRY glPushMatrix (void);
- GLAPI void GLAPIENTRY glPushName (GLuint name);
- GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
- GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
- GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
- GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
- GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
- GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
- GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
- GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
- GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
- GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
- GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
- GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
- GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
- GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
- GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
- GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
- GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
- GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
- GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
- GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
- GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
- GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
- GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
- GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
- GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
- GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
- GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
- GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
- GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
- GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
- GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
- GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
- GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
- GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
- GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
- GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
- GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
- GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
- GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
- GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
- GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
- GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
- GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
- GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
- GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
- GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
- GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
- GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
- GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
- GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
- GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
- GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
- GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
- GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
- GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
- GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
- GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
- GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
- GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
- GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
- GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
- GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
- GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
- GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
- GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
- GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
- GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
- GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
- GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
- GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
- GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
- GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
- GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
- GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
- GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
- GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
- GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
- GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
- GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
- GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
- GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
- GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
- GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
- #endif /* GL_VERSION_1_1 */
- /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
- #ifndef GL_VERSION_1_2_1
- #define GL_VERSION_1_2_1 1
- #endif /* GL_VERSION_1_2_1 */
- /* ----------------------------- GL_VERSION_1_3 ---------------------------- */
- #ifndef GL_VERSION_1_3
- #define GL_VERSION_1_3 1
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
- #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- #define GL_SUBTRACT 0x84E7
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- #define GL_MULTISAMPLE_BIT 0x20000000
- typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
- typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
- typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
- typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
- typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
- typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
- typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
- typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
- typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);
- typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
- typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
- typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
- typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
- typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
- #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
- #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
- #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
- #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
- #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
- #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
- #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
- #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
- #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
- #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
- #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
- #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
- #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
- #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
- #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
- #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
- #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
- #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
- #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
- #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
- #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
- #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
- #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
- #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
- #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
- #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
- #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
- #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
- #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
- #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
- #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
- #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
- #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
- #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
- #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
- #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
- #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
- #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
- #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
- #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
- #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
- #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
- #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
- #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
- #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
- #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
- #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
- #endif /* GL_VERSION_1_3 */
- /* ----------------------------- GL_VERSION_1_4 ---------------------------- */
- #ifndef GL_VERSION_1_4
- #define GL_VERSION_1_4 1
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_POINT_SIZE_MIN 0x8126
- #define GL_POINT_SIZE_MAX 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_POINT_DISTANCE_ATTENUATION 0x8129
- #define GL_GENERATE_MIPMAP 0x8191
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_FOG_COORDINATE_SOURCE 0x8450
- #define GL_FOG_COORDINATE 0x8451
- #define GL_FRAGMENT_DEPTH 0x8452
- #define GL_CURRENT_FOG_COORDINATE 0x8453
- #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
- #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
- #define GL_FOG_COORDINATE_ARRAY 0x8457
- #define GL_COLOR_SUM 0x8458
- #define GL_CURRENT_SECONDARY_COLOR 0x8459
- #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
- #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
- #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
- #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
- #define GL_SECONDARY_COLOR_ARRAY 0x845E
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_TEXTURE_FILTER_CONTROL 0x8500
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_DEPTH_TEXTURE_MODE 0x884B
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_COMPARE_R_TO_TEXTURE 0x884E
- typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
- typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
- typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
- typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
- typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
- typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
- typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
- typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);
- typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
- typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
- typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
- typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
- typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
- typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
- #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
- #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
- #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
- #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
- #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
- #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
- #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
- #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
- #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
- #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
- #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
- #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
- #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
- #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
- #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
- #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
- #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
- #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
- #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
- #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
- #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
- #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
- #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
- #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
- #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
- #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
- #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
- #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
- #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
- #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
- #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
- #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
- #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
- #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
- #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
- #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
- #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
- #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
- #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
- #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
- #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
- #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
- #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
- #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
- #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
- #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
- #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
- #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
- #endif /* GL_VERSION_1_4 */
- /* ----------------------------- GL_VERSION_1_5 ---------------------------- */
- #ifndef GL_VERSION_1_5
- #define GL_VERSION_1_5 1
- #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
- #define GL_FOG_COORD GL_FOG_COORDINATE
- #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
- #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
- #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
- #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
- #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
- #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
- #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
- #define GL_SRC0_RGB GL_SOURCE0_RGB
- #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
- #define GL_SRC1_RGB GL_SOURCE1_RGB
- #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
- #define GL_SRC2_RGB GL_SOURCE2_RGB
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_CURRENT_QUERY 0x8865
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
- #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_READ_ONLY 0x88B8
- #define GL_WRITE_ONLY 0x88B9
- #define GL_READ_WRITE 0x88BA
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_STREAM_COPY 0x88E2
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STATIC_COPY 0x88E6
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_SAMPLES_PASSED 0x8914
- typedef ptrdiff_t GLintptr;
- typedef ptrdiff_t GLsizeiptr;
- typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
- typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
- typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
- typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
- typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
- typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
- typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
- typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
- typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
- typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
- typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);
- typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);
- typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
- typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
- typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
- typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
- typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
- typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
- typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
- #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
- #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
- #define glBufferData GLEW_GET_FUN(__glewBufferData)
- #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
- #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
- #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
- #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
- #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
- #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
- #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
- #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
- #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
- #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
- #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
- #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
- #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
- #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
- #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
- #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
- #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
- #endif /* GL_VERSION_1_5 */
- /* ----------------------------- GL_VERSION_2_0 ---------------------------- */
- #ifndef GL_VERSION_2_0
- #define GL_VERSION_2_0 1
- #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_POINT_SPRITE 0x8861
- #define GL_COORD_REPLACE 0x8862
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_MAX_TEXTURE_COORDS 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
- typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
- typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
- typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
- typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
- typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
- typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
- typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
- typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
- typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
- typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
- typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
- typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
- typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
- typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
- typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
- typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);
- typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);
- typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
- typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
- typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
- typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
- typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
- typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);
- typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
- typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
- typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
- typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
- typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
- typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
- typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
- typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
- typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
- #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
- #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
- #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
- #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
- #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
- #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
- #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
- #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
- #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
- #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
- #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
- #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
- #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
- #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
- #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
- #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
- #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
- #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
- #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
- #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
- #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
- #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
- #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
- #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
- #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
- #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
- #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
- #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
- #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
- #define glIsShader GLEW_GET_FUN(__glewIsShader)
- #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
- #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
- #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
- #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
- #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
- #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
- #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
- #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
- #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
- #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
- #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
- #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
- #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
- #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
- #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
- #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
- #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
- #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
- #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
- #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
- #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
- #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
- #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
- #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
- #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
- #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
- #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
- #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
- #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
- #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
- #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
- #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
- #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
- #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
- #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
- #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
- #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
- #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
- #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
- #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
- #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
- #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
- #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
- #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
- #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
- #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
- #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
- #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
- #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
- #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
- #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
- #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
- #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
- #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
- #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
- #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
- #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
- #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
- #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
- #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
- #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
- #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
- #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
- #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
- #endif /* GL_VERSION_2_0 */
- /* ----------------------------- GL_VERSION_2_1 ---------------------------- */
- #ifndef GL_VERSION_2_1
- #define GL_VERSION_2_1 1
- #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_SLUMINANCE_ALPHA 0x8C44
- #define GL_SLUMINANCE8_ALPHA8 0x8C45
- #define GL_SLUMINANCE 0x8C46
- #define GL_SLUMINANCE8 0x8C47
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_COMPRESSED_SLUMINANCE 0x8C4A
- #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
- #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
- #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
- #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
- #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
- #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
- #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
- #endif /* GL_VERSION_2_1 */
- /* ----------------------------- GL_VERSION_3_0 ---------------------------- */
- #ifndef GL_VERSION_3_0
- #define GL_VERSION_3_0 1
- #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
- #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
- #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
- #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
- #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
- #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
- #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
- #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
- #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MINOR_VERSION 0x821C
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_CONTEXT_FLAGS 0x821E
- #define GL_DEPTH_BUFFER 0x8223
- #define GL_STENCIL_BUFFER 0x8224
- #define GL_RGBA32F 0x8814
- #define GL_RGB32F 0x8815
- #define GL_RGBA16F 0x881A
- #define GL_RGB16F 0x881B
- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
- #define GL_CLAMP_VERTEX_COLOR 0x891A
- #define GL_CLAMP_FRAGMENT_COLOR 0x891B
- #define GL_CLAMP_READ_COLOR 0x891C
- #define GL_FIXED_ONLY 0x891D
- #define GL_TEXTURE_RED_TYPE 0x8C10
- #define GL_TEXTURE_GREEN_TYPE 0x8C11
- #define GL_TEXTURE_BLUE_TYPE 0x8C12
- #define GL_TEXTURE_ALPHA_TYPE 0x8C13
- #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
- #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
- #define GL_TEXTURE_DEPTH_TYPE 0x8C16
- #define GL_TEXTURE_1D_ARRAY 0x8C18
- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_R11F_G11F_B10F 0x8C3A
- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #define GL_RGB9_E5 0x8C3D
- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
- #define GL_TEXTURE_SHARED_SIZE 0x8C3F
- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
- #define GL_PRIMITIVES_GENERATED 0x8C87
- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
- #define GL_RASTERIZER_DISCARD 0x8C89
- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
- #define GL_RGBA32UI 0x8D70
- #define GL_RGB32UI 0x8D71
- #define GL_RGBA16UI 0x8D76
- #define GL_RGB16UI 0x8D77
- #define GL_RGBA8UI 0x8D7C
- #define GL_RGB8UI 0x8D7D
- #define GL_RGBA32I 0x8D82
- #define GL_RGB32I 0x8D83
- #define GL_RGBA16I 0x8D88
- #define GL_RGB16I 0x8D89
- #define GL_RGBA8I 0x8D8E
- #define GL_RGB8I 0x8D8F
- #define GL_RED_INTEGER 0x8D94
- #define GL_GREEN_INTEGER 0x8D95
- #define GL_BLUE_INTEGER 0x8D96
- #define GL_ALPHA_INTEGER 0x8D97
- #define GL_RGB_INTEGER 0x8D98
- #define GL_RGBA_INTEGER 0x8D99
- #define GL_BGR_INTEGER 0x8D9A
- #define GL_BGRA_INTEGER 0x8D9B
- #define GL_SAMPLER_1D_ARRAY 0x8DC0
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
- #define GL_UNSIGNED_INT_VEC2 0x8DC6
- #define GL_UNSIGNED_INT_VEC3 0x8DC7
- #define GL_UNSIGNED_INT_VEC4 0x8DC8
- #define GL_INT_SAMPLER_1D 0x8DC9
- #define GL_INT_SAMPLER_2D 0x8DCA
- #define GL_INT_SAMPLER_3D 0x8DCB
- #define GL_INT_SAMPLER_CUBE 0x8DCC
- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
- #define GL_QUERY_WAIT 0x8E13
- #define GL_QUERY_NO_WAIT 0x8E14
- #define GL_QUERY_BY_REGION_WAIT 0x8E15
- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
- typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
- typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
- typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);
- typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
- typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
- typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);
- typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);
- typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);
- typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
- typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);
- typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
- typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
- typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);
- typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
- typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
- typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);
- typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);
- typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
- typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
- typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
- typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
- typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);
- typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);
- typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);
- typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
- typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
- typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
- typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
- typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
- typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);
- typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);
- #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
- #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
- #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
- #define glClampColor GLEW_GET_FUN(__glewClampColor)
- #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
- #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
- #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
- #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
- #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
- #define glDisablei GLEW_GET_FUN(__glewDisablei)
- #define glEnablei GLEW_GET_FUN(__glewEnablei)
- #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
- #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
- #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
- #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
- #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
- #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
- #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
- #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
- #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
- #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
- #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
- #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
- #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
- #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
- #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
- #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
- #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
- #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
- #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
- #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
- #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
- #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
- #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
- #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
- #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
- #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
- #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
- #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
- #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
- #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
- #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
- #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
- #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
- #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
- #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
- #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
- #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
- #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
- #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
- #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
- #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
- #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
- #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
- #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
- #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
- #endif /* GL_VERSION_3_0 */
- /* ----------------------------- GL_VERSION_3_1 ---------------------------- */
- #ifndef GL_VERSION_3_1
- #define GL_VERSION_3_1 1
- #define GL_TEXTURE_RECTANGLE 0x84F5
- #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
- #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
- #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
- #define GL_SAMPLER_2D_RECT 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
- #define GL_TEXTURE_BUFFER 0x8C2A
- #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
- #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
- #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
- #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
- #define GL_SAMPLER_BUFFER 0x8DC2
- #define GL_INT_SAMPLER_2D_RECT 0x8DCD
- #define GL_INT_SAMPLER_BUFFER 0x8DD0
- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
- #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
- #define GL_RED_SNORM 0x8F90
- #define GL_RG_SNORM 0x8F91
- #define GL_RGB_SNORM 0x8F92
- #define GL_RGBA_SNORM 0x8F93
- #define GL_R8_SNORM 0x8F94
- #define GL_RG8_SNORM 0x8F95
- #define GL_RGB8_SNORM 0x8F96
- #define GL_RGBA8_SNORM 0x8F97
- #define GL_R16_SNORM 0x8F98
- #define GL_RG16_SNORM 0x8F99
- #define GL_RGB16_SNORM 0x8F9A
- #define GL_RGBA16_SNORM 0x8F9B
- #define GL_SIGNED_NORMALIZED 0x8F9C
- #define GL_PRIMITIVE_RESTART 0x8F9D
- #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
- #define GL_BUFFER_ACCESS_FLAGS 0x911F
- #define GL_BUFFER_MAP_LENGTH 0x9120
- #define GL_BUFFER_MAP_OFFSET 0x9121
- typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
- typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);
- typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);
- #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
- #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
- #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
- #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
- #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
- #endif /* GL_VERSION_3_1 */
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