123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193 |
- #ifndef BB_OPENGL_H
- #define BB_OPENGL_H
- #include <stddef.h>
- //prevents confusion between 1001 GL headers - pinched from glew...
- //
- #if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
- #error gl.h included before bbopengl.h
- #endif
- #if defined(__gl2_h_)
- #error gl2.h included before bbopengl.h
- #endif
- #if defined(__gltypes_h_)
- #error gltypes.h included before bbopengl.h
- #endif
- #if defined(__REGAL_H__)
- #error Regal.h included before bbopengl.h
- #endif
- #if defined(__glext_h_) || defined(__GLEXT_H_)
- #error glext.h included before bbopengl.h
- #endif
- #if defined(__gl_ATI_h_)
- #error glATI.h included before bbopengl.h
- #endif
- #define __gl_h_
- #define __gl2_h_
- #define __GL_H__
- #define _GL_H
- #define __gltypes_h_
- #define __REGAL_H__
- #define __X_GL_H
- #define __glext_h_
- #define __GLEXT_H_
- #define __gl_ATI_h_
- #ifdef __cplusplus
- extern "C"{
- #endif
- #ifndef GLAPI
- #define GLAPI extern
- #endif
- #if _WIN32
- #define GLAPIENTRY __stdcall
- #else
- #define GLAPIENTRY
- #endif
- #if __EMSCRIPTEN__
- #define GLFUN(X) X
- #else
- #define GLFUN(X) (GLAPIENTRY*bb##X)
- #endif
- void bbglInit();
- GLAPI int BBGL_ES;
- GLAPI int BBGL_draw_buffers;
- GLAPI int BBGL_depth_texture;
- GLAPI int BBGL_seamless_cube_map;
- GLAPI int BBGL_texture_filter_anisotropic;
- GLAPI int BBGL_standard_derivatives;
- typedef unsigned int GLenum;
- typedef unsigned int GLbitfield;
- typedef unsigned int GLuint;
- typedef int GLint;
- typedef int GLsizei;
- typedef unsigned char GLboolean;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned long GLulong;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef void GLvoid;
- typedef char GLchar;
- typedef ptrdiff_t GLintptr;
- typedef ptrdiff_t GLsizeiptr;
- typedef struct __GLsync *GLsync;
- #define GL_VERSION_1_1 1
- #define GL_ZERO 0
- #define GL_FALSE 0
- #define GL_LOGIC_OP 0x0BF1
- #define GL_NONE 0
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_NO_ERROR 0
- #define GL_POINTS 0x0000
- #define GL_CURRENT_BIT 0x00000001
- #define GL_TRUE 1
- #define GL_ONE 1
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_POINT_BIT 0x00000002
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- #define GL_LINE_STRIP 0x0003
- #define GL_LINE_BIT 0x00000004
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON 0x0009
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_FOG_BIT 0x00000080
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_ACCUM 0x0100
- #define GL_LOAD 0x0101
- #define GL_RETURN 0x0102
- #define GL_MULT 0x0103
- #define GL_ADD 0x0104
- #define GL_NEVER 0x0200
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_AUX0 0x0409
- #define GL_AUX1 0x040A
- #define GL_AUX2 0x040B
- #define GL_AUX3 0x040C
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_2D 0x0600
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_4D_COLOR_TEXTURE 0x0604
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_POINT_TOKEN 0x0701
- #define GL_LINE_TOKEN 0x0702
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_LINE_RESET_TOKEN 0x0707
- #define GL_EXP 0x0800
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_EXP2 0x0801
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- #define GL_COEFF 0x0A00
- #define GL_ORDER 0x0A01
- #define GL_DOMAIN 0x0A02
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_INDEX 0x0B01
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_CURRENT_RASTER_COLOR 0x0B04
- #define GL_CURRENT_RASTER_INDEX 0x0B05
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_RASTER_POSITION 0x0B07
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
- #define GL_LIST_MODE 0x0B30
- #define GL_MAX_LIST_NESTING 0x0B31
- #define GL_LIST_BASE 0x0B32
- #define GL_LIST_INDEX 0x0B33
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_SHADE_MODEL 0x0B54
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_FOG 0x0B60
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_NORMALIZE 0x0BA1
- #define GL_VIEWPORT 0x0BA2
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_DITHER 0x0BD0
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND 0x0BE2
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_INDEX_LOGIC_OP 0x0BF1
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_AUX_BUFFERS 0x0C00
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_READ_BUFFER 0x0C02
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_INDEX_CLEAR_VALUE 0x0C20
- #define GL_INDEX_WRITEMASK 0x0C21
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_INDEX_MODE 0x0C30
- #define GL_RGBA_MODE 0x0C31
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_STEREO 0x0C33
- #define GL_RENDER_MODE 0x0C40
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_RED_SCALE 0x0D14
- #define GL_RED_BIAS 0x0D15
- #define GL_ZOOM_X 0x0D16
- #define GL_ZOOM_Y 0x0D17
- #define GL_GREEN_SCALE 0x0D18
- #define GL_GREEN_BIAS 0x0D19
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_INDEX_BITS 0x0D51
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_ACCUM_RED_BITS 0x0D58
- #define GL_ACCUM_GREEN_BITS 0x0D59
- #define GL_ACCUM_BLUE_BITS 0x0D5A
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
- #define GL_NAME_STACK_DEPTH 0x0D70
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_BORDER 0x1005
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_DOUBLE 0x140A
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- #define GL_COLOR 0x1800
- #define GL_DEPTH 0x1801
- #define GL_STENCIL 0x1802
- #define GL_COLOR_INDEX 0x1900
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_BITMAP 0x1A00
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- #define GL_RENDER 0x1C00
- #define GL_FEEDBACK 0x1C01
- #define GL_SELECT 0x1C02
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_S 0x2000
- #define GL_ENABLE_BIT 0x00002000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_ENV 0x2300
- #define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_PLANE 0x2502
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_CLAMP 0x2900
- #define GL_REPEAT 0x2901
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_R3_G3_B2 0x2A10
- #define GL_V2F 0x2A20
- #define GL_V3F 0x2A21
- #define GL_C4UB_V2F 0x2A22
- #define GL_C4UB_V3F 0x2A23
- #define GL_C3F_V3F 0x2A24
- #define GL_N3F_V3F 0x2A25
- #define GL_C4F_N3F_V3F 0x2A26
- #define GL_T2F_V3F 0x2A27
- #define GL_T4F_V4F 0x2A28
- #define GL_T2F_C4UB_V3F 0x2A29
- #define GL_T2F_C3F_V3F 0x2A2A
- #define GL_T2F_N3F_V3F 0x2A2B
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- #define GL_LIGHT0 0x4000
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- #define GL_HINT_BIT 0x00008000
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_TEXTURE_PRIORITY 0x8066
- #define GL_TEXTURE_RESIDENT 0x8067
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_COLOR_ARRAY 0x8076
- #define GL_INDEX_ARRAY 0x8077
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_EDGE_FLAG_ARRAY 0x8079
- #define GL_VERTEX_ARRAY_SIZE 0x807A
- #define GL_VERTEX_ARRAY_TYPE 0x807B
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
- #define GL_COLOR_ARRAY_SIZE 0x8081
- #define GL_COLOR_ARRAY_TYPE 0x8082
- #define GL_COLOR_ARRAY_STRIDE 0x8083
- #define GL_INDEX_ARRAY_TYPE 0x8085
- #define GL_INDEX_ARRAY_STRIDE 0x8086
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_INDEX_ARRAY_POINTER 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- #define GL_COLOR_INDEX1_EXT 0x80E2
- #define GL_COLOR_INDEX2_EXT 0x80E3
- #define GL_COLOR_INDEX4_EXT 0x80E4
- #define GL_COLOR_INDEX8_EXT 0x80E5
- #define GL_COLOR_INDEX12_EXT 0x80E6
- #define GL_COLOR_INDEX16_EXT 0x80E7
- #define GL_EVAL_BIT 0x00010000
- #define GL_LIST_BIT 0x00020000
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_ALL_ATTRIB_BITS 0x000fffff
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
- #define GL_VERSION_1_2 1
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_TEXTURE_BINDING_3D 0x806A
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
- #define GL_SINGLE_COLOR 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_VERSION_1_2_1 1
- #define GL_VERSION_1_3 1
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
- #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- #define GL_SUBTRACT 0x84E7
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- #define GL_MULTISAMPLE_BIT 0x20000000
- #define GL_VERSION_1_4 1
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_POINT_SIZE_MIN 0x8126
- #define GL_POINT_SIZE_MAX 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_POINT_DISTANCE_ATTENUATION 0x8129
- #define GL_GENERATE_MIPMAP 0x8191
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_FOG_COORDINATE_SOURCE 0x8450
- #define GL_FOG_COORDINATE 0x8451
- #define GL_FRAGMENT_DEPTH 0x8452
- #define GL_CURRENT_FOG_COORDINATE 0x8453
- #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
- #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
- #define GL_FOG_COORDINATE_ARRAY 0x8457
- #define GL_COLOR_SUM 0x8458
- #define GL_CURRENT_SECONDARY_COLOR 0x8459
- #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
- #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
- #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
- #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
- #define GL_SECONDARY_COLOR_ARRAY 0x845E
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_TEXTURE_FILTER_CONTROL 0x8500
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_DEPTH_TEXTURE_MODE 0x884B
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_COMPARE_R_TO_TEXTURE 0x884E
- #define GL_VERSION_1_5 1
- #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
- #define GL_FOG_COORD GL_FOG_COORDINATE
- #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
- #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
- #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
- #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
- #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
- #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
- #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
- #define GL_SRC0_RGB GL_SOURCE0_RGB
- #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
- #define GL_SRC1_RGB GL_SOURCE1_RGB
- #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
- #define GL_SRC2_RGB GL_SOURCE2_RGB
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_CURRENT_QUERY 0x8865
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
- #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_READ_ONLY 0x88B8
- #define GL_WRITE_ONLY 0x88B9
- #define GL_READ_WRITE 0x88BA
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_STREAM_COPY 0x88E2
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STATIC_COPY 0x88E6
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_SAMPLES_PASSED 0x8914
- #define GL_VERSION_2_0 1
- #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_POINT_SPRITE 0x8861
- #define GL_COORD_REPLACE 0x8862
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_MAX_TEXTURE_COORDS 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_VERSION_2_1 1
- #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_SLUMINANCE_ALPHA 0x8C44
- #define GL_SLUMINANCE8_ALPHA8 0x8C45
- #define GL_SLUMINANCE 0x8C46
- #define GL_SLUMINANCE8 0x8C47
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_COMPRESSED_SLUMINANCE 0x8C4A
- #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
- #define GL_ARB_seamless_cube_map 1
- #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- #define GL_ARB_texture_filter_anisotropic 1
- #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
- #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
- #define GL_ARB_framebuffer_object 1
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
- #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
- #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
- #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
- #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
- #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
- #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
- #define GL_FRAMEBUFFER_DEFAULT 0x8218
- #define GL_FRAMEBUFFER_UNDEFINED 0x8219
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #define GL_INDEX 0x8222
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
- #define GL_DEPTH_STENCIL 0x84F9
- #define GL_UNSIGNED_INT_24_8 0x84FA
- #define GL_DEPTH24_STENCIL8 0x88F0
- #define GL_TEXTURE_STENCIL_SIZE 0x88F1
- #define GL_UNSIGNED_NORMALIZED 0x8C17
- #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_READ_FRAMEBUFFER 0x8CA8
- #define GL_DRAW_FRAMEBUFFER 0x8CA9
- #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
- #define GL_RENDERBUFFER_SAMPLES 0x8CAB
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
- #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_COLOR_ATTACHMENT1 0x8CE1
- #define GL_COLOR_ATTACHMENT2 0x8CE2
- #define GL_COLOR_ATTACHMENT3 0x8CE3
- #define GL_COLOR_ATTACHMENT4 0x8CE4
- #define GL_COLOR_ATTACHMENT5 0x8CE5
- #define GL_COLOR_ATTACHMENT6 0x8CE6
- #define GL_COLOR_ATTACHMENT7 0x8CE7
- #define GL_COLOR_ATTACHMENT8 0x8CE8
- #define GL_COLOR_ATTACHMENT9 0x8CE9
- #define GL_COLOR_ATTACHMENT10 0x8CEA
- #define GL_COLOR_ATTACHMENT11 0x8CEB
- #define GL_COLOR_ATTACHMENT12 0x8CEC
- #define GL_COLOR_ATTACHMENT13 0x8CED
- #define GL_COLOR_ATTACHMENT14 0x8CEE
- #define GL_COLOR_ATTACHMENT15 0x8CEF
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_STENCIL_ATTACHMENT 0x8D20
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_RENDERBUFFER 0x8D41
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_STENCIL_INDEX1 0x8D46
- #define GL_STENCIL_INDEX4 0x8D47
- #define GL_STENCIL_INDEX8 0x8D48
- #define GL_STENCIL_INDEX16 0x8D49
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
- #define GL_MAX_SAMPLES 0x8D57
- GLAPI void GLFUN(glAccum)(GLenum op,GLfloat value);
- GLAPI void GLFUN(glAlphaFunc)(GLenum func,GLclampf ref);
- GLAPI GLboolean GLFUN(glAreTexturesResident)(GLsizei n,const GLuint *textures,GLboolean *residences);
- GLAPI void GLFUN(glArrayElement)(GLint i);
- GLAPI void GLFUN(glBegin)(GLenum mode);
- GLAPI void GLFUN(glBindTexture)(GLenum target,GLuint texture);
- GLAPI void GLFUN(glBitmap)(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
- GLAPI void GLFUN(glBlendFunc)(GLenum sfactor,GLenum dfactor);
- GLAPI void GLFUN(glCallList)(GLuint list);
- GLAPI void GLFUN(glCallLists)(GLsizei n,GLenum type,const void *lists);
- GLAPI void GLFUN(glClear)(GLbitfield mask);
- GLAPI void GLFUN(glClearAccum)(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
- GLAPI void GLFUN(glClearColor)(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
- GLAPI void GLFUN(glClearDepth)(GLclampd depth);
- GLAPI void GLFUN(glClearIndex)(GLfloat c);
- GLAPI void GLFUN(glClearStencil)(GLint s);
- GLAPI void GLFUN(glClipPlane)(GLenum plane,const GLdouble *equation);
- GLAPI void GLFUN(glColor3b)(GLbyte red,GLbyte green,GLbyte blue);
- GLAPI void GLFUN(glColor3bv)(const GLbyte *v);
- GLAPI void GLFUN(glColor3d)(GLdouble red,GLdouble green,GLdouble blue);
- GLAPI void GLFUN(glColor3dv)(const GLdouble *v);
- GLAPI void GLFUN(glColor3f)(GLfloat red,GLfloat green,GLfloat blue);
- GLAPI void GLFUN(glColor3fv)(const GLfloat *v);
- GLAPI void GLFUN(glColor3i)(GLint red,GLint green,GLint blue);
- GLAPI void GLFUN(glColor3iv)(const GLint *v);
- GLAPI void GLFUN(glColor3s)(GLshort red,GLshort green,GLshort blue);
- GLAPI void GLFUN(glColor3sv)(const GLshort *v);
- GLAPI void GLFUN(glColor3ub)(GLubyte red,GLubyte green,GLubyte blue);
- GLAPI void GLFUN(glColor3ubv)(const GLubyte *v);
- GLAPI void GLFUN(glColor3ui)(GLuint red,GLuint green,GLuint blue);
- GLAPI void GLFUN(glColor3uiv)(const GLuint *v);
- GLAPI void GLFUN(glColor3us)(GLushort red,GLushort green,GLushort blue);
- GLAPI void GLFUN(glColor3usv)(const GLushort *v);
- GLAPI void GLFUN(glColor4b)(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
- GLAPI void GLFUN(glColor4bv)(const GLbyte *v);
- GLAPI void GLFUN(glColor4d)(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
- GLAPI void GLFUN(glColor4dv)(const GLdouble *v);
- GLAPI void GLFUN(glColor4f)(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
- GLAPI void GLFUN(glColor4fv)(const GLfloat *v);
- GLAPI void GLFUN(glColor4i)(GLint red,GLint green,GLint blue,GLint alpha);
- GLAPI void GLFUN(glColor4iv)(const GLint *v);
- GLAPI void GLFUN(glColor4s)(GLshort red,GLshort green,GLshort blue,GLshort alpha);
- GLAPI void GLFUN(glColor4sv)(const GLshort *v);
- GLAPI void GLFUN(glColor4ub)(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
- GLAPI void GLFUN(glColor4ubv)(const GLubyte *v);
- GLAPI void GLFUN(glColor4ui)(GLuint red,GLuint green,GLuint blue,GLuint alpha);
- GLAPI void GLFUN(glColor4uiv)(const GLuint *v);
- GLAPI void GLFUN(glColor4us)(GLushort red,GLushort green,GLushort blue,GLushort alpha);
- GLAPI void GLFUN(glColor4usv)(const GLushort *v);
- GLAPI void GLFUN(glColorMask)(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
- GLAPI void GLFUN(glColorMaterial)(GLenum face,GLenum mode);
- GLAPI void GLFUN(glColorPointer)(GLint size,GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glCopyPixels)(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
- GLAPI void GLFUN(glCopyTexImage1D)(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
- GLAPI void GLFUN(glCopyTexImage2D)(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
- GLAPI void GLFUN(glCopyTexSubImage1D)(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
- GLAPI void GLFUN(glCopyTexSubImage2D)(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
- GLAPI void GLFUN(glCullFace)(GLenum mode);
- GLAPI void GLFUN(glDeleteLists)(GLuint list,GLsizei range);
- GLAPI void GLFUN(glDeleteTextures)(GLsizei n,const GLuint *textures);
- GLAPI void GLFUN(glDepthFunc)(GLenum func);
- GLAPI void GLFUN(glDepthMask)(GLboolean flag);
- GLAPI void GLFUN(glDepthRange)(GLclampd zNear,GLclampd zFar);
- GLAPI void GLFUN(glDisable)(GLenum cap);
- GLAPI void GLFUN(glDisableClientState)(GLenum array);
- GLAPI void GLFUN(glDrawArrays)(GLenum mode,GLint first,GLsizei count);
- GLAPI void GLFUN(glDrawBuffer)(GLenum mode);
- GLAPI void GLFUN(glDrawElements)(GLenum mode,GLsizei count,GLenum type,const void *indices);
- GLAPI void GLFUN(glDrawPixels)(GLsizei width,GLsizei height,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glEdgeFlag)(GLboolean flag);
- GLAPI void GLFUN(glEdgeFlagPointer)(GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glEdgeFlagv)(const GLboolean *flag);
- GLAPI void GLFUN(glEnable)(GLenum cap);
- GLAPI void GLFUN(glEnableClientState)(GLenum array);
- GLAPI void GLFUN(glEnd)();
- GLAPI void GLFUN(glEndList)();
- GLAPI void GLFUN(glEvalCoord1d)(GLdouble u);
- GLAPI void GLFUN(glEvalCoord1dv)(const GLdouble *u);
- GLAPI void GLFUN(glEvalCoord1f)(GLfloat u);
- GLAPI void GLFUN(glEvalCoord1fv)(const GLfloat *u);
- GLAPI void GLFUN(glEvalCoord2d)(GLdouble u,GLdouble v);
- GLAPI void GLFUN(glEvalCoord2dv)(const GLdouble *u);
- GLAPI void GLFUN(glEvalCoord2f)(GLfloat u,GLfloat v);
- GLAPI void GLFUN(glEvalCoord2fv)(const GLfloat *u);
- GLAPI void GLFUN(glEvalMesh1)(GLenum mode,GLint i1,GLint i2);
- GLAPI void GLFUN(glEvalMesh2)(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
- GLAPI void GLFUN(glEvalPoint1)(GLint i);
- GLAPI void GLFUN(glEvalPoint2)(GLint i,GLint j);
- GLAPI void GLFUN(glFeedbackBuffer)(GLsizei size,GLenum type,GLfloat *buffer);
- GLAPI void GLFUN(glFinish)();
- GLAPI void GLFUN(glFlush)();
- GLAPI void GLFUN(glFogf)(GLenum pname,GLfloat param);
- GLAPI void GLFUN(glFogfv)(GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glFogi)(GLenum pname,GLint param);
- GLAPI void GLFUN(glFogiv)(GLenum pname,const GLint *params);
- GLAPI void GLFUN(glFrontFace)(GLenum mode);
- GLAPI void GLFUN(glFrustum)(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
- GLAPI GLuint GLFUN(glGenLists)(GLsizei range);
- GLAPI void GLFUN(glGenTextures)(GLsizei n,GLuint *textures);
- GLAPI void GLFUN(glGetBooleanv)(GLenum pname,GLboolean *params);
- GLAPI void GLFUN(glGetClipPlane)(GLenum plane,GLdouble *equation);
- GLAPI void GLFUN(glGetDoublev)(GLenum pname,GLdouble *params);
- GLAPI GLenum GLFUN(glGetError)();
- GLAPI void GLFUN(glGetFloatv)(GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetIntegerv)(GLenum pname,GLint *params);
- GLAPI void GLFUN(glGetLightfv)(GLenum light,GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetLightiv)(GLenum light,GLenum pname,GLint *params);
- GLAPI void GLFUN(glGetMapdv)(GLenum target,GLenum query,GLdouble *v);
- GLAPI void GLFUN(glGetMapfv)(GLenum target,GLenum query,GLfloat *v);
- GLAPI void GLFUN(glGetMapiv)(GLenum target,GLenum query,GLint *v);
- GLAPI void GLFUN(glGetMaterialfv)(GLenum face,GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetMaterialiv)(GLenum face,GLenum pname,GLint *params);
- GLAPI void GLFUN(glGetPixelMapfv)(GLenum map,GLfloat *values);
- GLAPI void GLFUN(glGetPixelMapuiv)(GLenum map,GLuint *values);
- GLAPI void GLFUN(glGetPixelMapusv)(GLenum map,GLushort *values);
- GLAPI void GLFUN(glGetPointerv)(GLenum pname,void* *params);
- GLAPI void GLFUN(glGetPolygonStipple)(GLubyte *mask);
- GLAPI const GLubyte * GLFUN(glGetString)(GLenum name);
- GLAPI void GLFUN(glGetTexEnvfv)(GLenum target,GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetTexEnviv)(GLenum target,GLenum pname,GLint *params);
- GLAPI void GLFUN(glGetTexGendv)(GLenum coord,GLenum pname,GLdouble *params);
- GLAPI void GLFUN(glGetTexGenfv)(GLenum coord,GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetTexGeniv)(GLenum coord,GLenum pname,GLint *params);
- GLAPI void GLFUN(glGetTexImage)(GLenum target,GLint level,GLenum format,GLenum type,void *pixels);
- GLAPI void GLFUN(glGetTexLevelParameterfv)(GLenum target,GLint level,GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetTexLevelParameteriv)(GLenum target,GLint level,GLenum pname,GLint *params);
- GLAPI void GLFUN(glGetTexParameterfv)(GLenum target,GLenum pname,GLfloat *params);
- GLAPI void GLFUN(glGetTexParameteriv)(GLenum target,GLenum pname,GLint *params);
- GLAPI void GLFUN(glHint)(GLenum target,GLenum mode);
- GLAPI void GLFUN(glIndexMask)(GLuint mask);
- GLAPI void GLFUN(glIndexPointer)(GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glIndexd)(GLdouble c);
- GLAPI void GLFUN(glIndexdv)(const GLdouble *c);
- GLAPI void GLFUN(glIndexf)(GLfloat c);
- GLAPI void GLFUN(glIndexfv)(const GLfloat *c);
- GLAPI void GLFUN(glIndexi)(GLint c);
- GLAPI void GLFUN(glIndexiv)(const GLint *c);
- GLAPI void GLFUN(glIndexs)(GLshort c);
- GLAPI void GLFUN(glIndexsv)(const GLshort *c);
- GLAPI void GLFUN(glIndexub)(GLubyte c);
- GLAPI void GLFUN(glIndexubv)(const GLubyte *c);
- GLAPI void GLFUN(glInitNames)();
- GLAPI void GLFUN(glInterleavedArrays)(GLenum format,GLsizei stride,const void *pointer);
- GLAPI GLboolean GLFUN(glIsEnabled)(GLenum cap);
- GLAPI GLboolean GLFUN(glIsList)(GLuint list);
- GLAPI GLboolean GLFUN(glIsTexture)(GLuint texture);
- GLAPI void GLFUN(glLightModelf)(GLenum pname,GLfloat param);
- GLAPI void GLFUN(glLightModelfv)(GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glLightModeli)(GLenum pname,GLint param);
- GLAPI void GLFUN(glLightModeliv)(GLenum pname,const GLint *params);
- GLAPI void GLFUN(glLightf)(GLenum light,GLenum pname,GLfloat param);
- GLAPI void GLFUN(glLightfv)(GLenum light,GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glLighti)(GLenum light,GLenum pname,GLint param);
- GLAPI void GLFUN(glLightiv)(GLenum light,GLenum pname,const GLint *params);
- GLAPI void GLFUN(glLineStipple)(GLint factor,GLushort pattern);
- GLAPI void GLFUN(glLineWidth)(GLfloat width);
- GLAPI void GLFUN(glListBase)(GLuint base);
- GLAPI void GLFUN(glLoadIdentity)();
- GLAPI void GLFUN(glLoadMatrixd)(const GLdouble *m);
- GLAPI void GLFUN(glLoadMatrixf)(const GLfloat *m);
- GLAPI void GLFUN(glLoadName)(GLuint name);
- GLAPI void GLFUN(glLogicOp)(GLenum opcode);
- GLAPI void GLFUN(glMap1d)(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
- GLAPI void GLFUN(glMap1f)(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
- GLAPI void GLFUN(glMap2d)(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
- GLAPI void GLFUN(glMap2f)(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
- GLAPI void GLFUN(glMapGrid1d)(GLint un,GLdouble u1,GLdouble u2);
- GLAPI void GLFUN(glMapGrid1f)(GLint un,GLfloat u1,GLfloat u2);
- GLAPI void GLFUN(glMapGrid2d)(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
- GLAPI void GLFUN(glMapGrid2f)(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
- GLAPI void GLFUN(glMaterialf)(GLenum face,GLenum pname,GLfloat param);
- GLAPI void GLFUN(glMaterialfv)(GLenum face,GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glMateriali)(GLenum face,GLenum pname,GLint param);
- GLAPI void GLFUN(glMaterialiv)(GLenum face,GLenum pname,const GLint *params);
- GLAPI void GLFUN(glMatrixMode)(GLenum mode);
- GLAPI void GLFUN(glMultMatrixd)(const GLdouble *m);
- GLAPI void GLFUN(glMultMatrixf)(const GLfloat *m);
- GLAPI void GLFUN(glNewList)(GLuint list,GLenum mode);
- GLAPI void GLFUN(glNormal3b)(GLbyte nx,GLbyte ny,GLbyte nz);
- GLAPI void GLFUN(glNormal3bv)(const GLbyte *v);
- GLAPI void GLFUN(glNormal3d)(GLdouble nx,GLdouble ny,GLdouble nz);
- GLAPI void GLFUN(glNormal3dv)(const GLdouble *v);
- GLAPI void GLFUN(glNormal3f)(GLfloat nx,GLfloat ny,GLfloat nz);
- GLAPI void GLFUN(glNormal3fv)(const GLfloat *v);
- GLAPI void GLFUN(glNormal3i)(GLint nx,GLint ny,GLint nz);
- GLAPI void GLFUN(glNormal3iv)(const GLint *v);
- GLAPI void GLFUN(glNormal3s)(GLshort nx,GLshort ny,GLshort nz);
- GLAPI void GLFUN(glNormal3sv)(const GLshort *v);
- GLAPI void GLFUN(glNormalPointer)(GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glOrtho)(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
- GLAPI void GLFUN(glPassThrough)(GLfloat token);
- GLAPI void GLFUN(glPixelMapfv)(GLenum map,GLsizei mapsize,const GLfloat *values);
- GLAPI void GLFUN(glPixelMapuiv)(GLenum map,GLsizei mapsize,const GLuint *values);
- GLAPI void GLFUN(glPixelMapusv)(GLenum map,GLsizei mapsize,const GLushort *values);
- GLAPI void GLFUN(glPixelStoref)(GLenum pname,GLfloat param);
- GLAPI void GLFUN(glPixelStorei)(GLenum pname,GLint param);
- GLAPI void GLFUN(glPixelTransferf)(GLenum pname,GLfloat param);
- GLAPI void GLFUN(glPixelTransferi)(GLenum pname,GLint param);
- GLAPI void GLFUN(glPixelZoom)(GLfloat xfactor,GLfloat yfactor);
- GLAPI void GLFUN(glPointSize)(GLfloat size);
- GLAPI void GLFUN(glPolygonMode)(GLenum face,GLenum mode);
- GLAPI void GLFUN(glPolygonOffset)(GLfloat factor,GLfloat units);
- GLAPI void GLFUN(glPolygonStipple)(const GLubyte *mask);
- GLAPI void GLFUN(glPopAttrib)();
- GLAPI void GLFUN(glPopClientAttrib)();
- GLAPI void GLFUN(glPopMatrix)();
- GLAPI void GLFUN(glPopName)();
- GLAPI void GLFUN(glPrioritizeTextures)(GLsizei n,const GLuint *textures,const GLclampf *priorities);
- GLAPI void GLFUN(glPushAttrib)(GLbitfield mask);
- GLAPI void GLFUN(glPushClientAttrib)(GLbitfield mask);
- GLAPI void GLFUN(glPushMatrix)();
- GLAPI void GLFUN(glPushName)(GLuint name);
- GLAPI void GLFUN(glRasterPos2d)(GLdouble x,GLdouble y);
- GLAPI void GLFUN(glRasterPos2dv)(const GLdouble *v);
- GLAPI void GLFUN(glRasterPos2f)(GLfloat x,GLfloat y);
- GLAPI void GLFUN(glRasterPos2fv)(const GLfloat *v);
- GLAPI void GLFUN(glRasterPos2i)(GLint x,GLint y);
- GLAPI void GLFUN(glRasterPos2iv)(const GLint *v);
- GLAPI void GLFUN(glRasterPos2s)(GLshort x,GLshort y);
- GLAPI void GLFUN(glRasterPos2sv)(const GLshort *v);
- GLAPI void GLFUN(glRasterPos3d)(GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glRasterPos3dv)(const GLdouble *v);
- GLAPI void GLFUN(glRasterPos3f)(GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glRasterPos3fv)(const GLfloat *v);
- GLAPI void GLFUN(glRasterPos3i)(GLint x,GLint y,GLint z);
- GLAPI void GLFUN(glRasterPos3iv)(const GLint *v);
- GLAPI void GLFUN(glRasterPos3s)(GLshort x,GLshort y,GLshort z);
- GLAPI void GLFUN(glRasterPos3sv)(const GLshort *v);
- GLAPI void GLFUN(glRasterPos4d)(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
- GLAPI void GLFUN(glRasterPos4dv)(const GLdouble *v);
- GLAPI void GLFUN(glRasterPos4f)(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
- GLAPI void GLFUN(glRasterPos4fv)(const GLfloat *v);
- GLAPI void GLFUN(glRasterPos4i)(GLint x,GLint y,GLint z,GLint w);
- GLAPI void GLFUN(glRasterPos4iv)(const GLint *v);
- GLAPI void GLFUN(glRasterPos4s)(GLshort x,GLshort y,GLshort z,GLshort w);
- GLAPI void GLFUN(glRasterPos4sv)(const GLshort *v);
- GLAPI void GLFUN(glReadBuffer)(GLenum mode);
- GLAPI void GLFUN(glReadPixels)(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void *pixels);
- GLAPI void GLFUN(glRectd)(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
- GLAPI void GLFUN(glRectdv)(const GLdouble *v1,const GLdouble *v2);
- GLAPI void GLFUN(glRectf)(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
- GLAPI void GLFUN(glRectfv)(const GLfloat *v1,const GLfloat *v2);
- GLAPI void GLFUN(glRecti)(GLint x1,GLint y1,GLint x2,GLint y2);
- GLAPI void GLFUN(glRectiv)(const GLint *v1,const GLint *v2);
- GLAPI void GLFUN(glRects)(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
- GLAPI void GLFUN(glRectsv)(const GLshort *v1,const GLshort *v2);
- GLAPI GLint GLFUN(glRenderMode)(GLenum mode);
- GLAPI void GLFUN(glRotated)(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glRotatef)(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glScaled)(GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glScalef)(GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glScissor)(GLint x,GLint y,GLsizei width,GLsizei height);
- GLAPI void GLFUN(glSelectBuffer)(GLsizei size,GLuint *buffer);
- GLAPI void GLFUN(glShadeModel)(GLenum mode);
- GLAPI void GLFUN(glStencilFunc)(GLenum func,GLint ref,GLuint mask);
- GLAPI void GLFUN(glStencilMask)(GLuint mask);
- GLAPI void GLFUN(glStencilOp)(GLenum fail,GLenum zfail,GLenum zpass);
- GLAPI void GLFUN(glTexCoord1d)(GLdouble s);
- GLAPI void GLFUN(glTexCoord1dv)(const GLdouble *v);
- GLAPI void GLFUN(glTexCoord1f)(GLfloat s);
- GLAPI void GLFUN(glTexCoord1fv)(const GLfloat *v);
- GLAPI void GLFUN(glTexCoord1i)(GLint s);
- GLAPI void GLFUN(glTexCoord1iv)(const GLint *v);
- GLAPI void GLFUN(glTexCoord1s)(GLshort s);
- GLAPI void GLFUN(glTexCoord1sv)(const GLshort *v);
- GLAPI void GLFUN(glTexCoord2d)(GLdouble s,GLdouble t);
- GLAPI void GLFUN(glTexCoord2dv)(const GLdouble *v);
- GLAPI void GLFUN(glTexCoord2f)(GLfloat s,GLfloat t);
- GLAPI void GLFUN(glTexCoord2fv)(const GLfloat *v);
- GLAPI void GLFUN(glTexCoord2i)(GLint s,GLint t);
- GLAPI void GLFUN(glTexCoord2iv)(const GLint *v);
- GLAPI void GLFUN(glTexCoord2s)(GLshort s,GLshort t);
- GLAPI void GLFUN(glTexCoord2sv)(const GLshort *v);
- GLAPI void GLFUN(glTexCoord3d)(GLdouble s,GLdouble t,GLdouble r);
- GLAPI void GLFUN(glTexCoord3dv)(const GLdouble *v);
- GLAPI void GLFUN(glTexCoord3f)(GLfloat s,GLfloat t,GLfloat r);
- GLAPI void GLFUN(glTexCoord3fv)(const GLfloat *v);
- GLAPI void GLFUN(glTexCoord3i)(GLint s,GLint t,GLint r);
- GLAPI void GLFUN(glTexCoord3iv)(const GLint *v);
- GLAPI void GLFUN(glTexCoord3s)(GLshort s,GLshort t,GLshort r);
- GLAPI void GLFUN(glTexCoord3sv)(const GLshort *v);
- GLAPI void GLFUN(glTexCoord4d)(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
- GLAPI void GLFUN(glTexCoord4dv)(const GLdouble *v);
- GLAPI void GLFUN(glTexCoord4f)(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
- GLAPI void GLFUN(glTexCoord4fv)(const GLfloat *v);
- GLAPI void GLFUN(glTexCoord4i)(GLint s,GLint t,GLint r,GLint q);
- GLAPI void GLFUN(glTexCoord4iv)(const GLint *v);
- GLAPI void GLFUN(glTexCoord4s)(GLshort s,GLshort t,GLshort r,GLshort q);
- GLAPI void GLFUN(glTexCoord4sv)(const GLshort *v);
- GLAPI void GLFUN(glTexCoordPointer)(GLint size,GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glTexEnvf)(GLenum target,GLenum pname,GLfloat param);
- GLAPI void GLFUN(glTexEnvfv)(GLenum target,GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glTexEnvi)(GLenum target,GLenum pname,GLint param);
- GLAPI void GLFUN(glTexEnviv)(GLenum target,GLenum pname,const GLint *params);
- GLAPI void GLFUN(glTexGend)(GLenum coord,GLenum pname,GLdouble param);
- GLAPI void GLFUN(glTexGendv)(GLenum coord,GLenum pname,const GLdouble *params);
- GLAPI void GLFUN(glTexGenf)(GLenum coord,GLenum pname,GLfloat param);
- GLAPI void GLFUN(glTexGenfv)(GLenum coord,GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glTexGeni)(GLenum coord,GLenum pname,GLint param);
- GLAPI void GLFUN(glTexGeniv)(GLenum coord,GLenum pname,const GLint *params);
- GLAPI void GLFUN(glTexImage1D)(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glTexImage2D)(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glTexParameterf)(GLenum target,GLenum pname,GLfloat param);
- GLAPI void GLFUN(glTexParameterfv)(GLenum target,GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glTexParameteri)(GLenum target,GLenum pname,GLint param);
- GLAPI void GLFUN(glTexParameteriv)(GLenum target,GLenum pname,const GLint *params);
- GLAPI void GLFUN(glTexSubImage1D)(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glTexSubImage2D)(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glTranslated)(GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glTranslatef)(GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glVertex2d)(GLdouble x,GLdouble y);
- GLAPI void GLFUN(glVertex2dv)(const GLdouble *v);
- GLAPI void GLFUN(glVertex2f)(GLfloat x,GLfloat y);
- GLAPI void GLFUN(glVertex2fv)(const GLfloat *v);
- GLAPI void GLFUN(glVertex2i)(GLint x,GLint y);
- GLAPI void GLFUN(glVertex2iv)(const GLint *v);
- GLAPI void GLFUN(glVertex2s)(GLshort x,GLshort y);
- GLAPI void GLFUN(glVertex2sv)(const GLshort *v);
- GLAPI void GLFUN(glVertex3d)(GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glVertex3dv)(const GLdouble *v);
- GLAPI void GLFUN(glVertex3f)(GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glVertex3fv)(const GLfloat *v);
- GLAPI void GLFUN(glVertex3i)(GLint x,GLint y,GLint z);
- GLAPI void GLFUN(glVertex3iv)(const GLint *v);
- GLAPI void GLFUN(glVertex3s)(GLshort x,GLshort y,GLshort z);
- GLAPI void GLFUN(glVertex3sv)(const GLshort *v);
- GLAPI void GLFUN(glVertex4d)(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
- GLAPI void GLFUN(glVertex4dv)(const GLdouble *v);
- GLAPI void GLFUN(glVertex4f)(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
- GLAPI void GLFUN(glVertex4fv)(const GLfloat *v);
- GLAPI void GLFUN(glVertex4i)(GLint x,GLint y,GLint z,GLint w);
- GLAPI void GLFUN(glVertex4iv)(const GLint *v);
- GLAPI void GLFUN(glVertex4s)(GLshort x,GLshort y,GLshort z,GLshort w);
- GLAPI void GLFUN(glVertex4sv)(const GLshort *v);
- GLAPI void GLFUN(glVertexPointer)(GLint size,GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glViewport)(GLint x,GLint y,GLsizei width,GLsizei height);
- GLAPI void GLFUN(glCopyTexSubImage3D)(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height);
- GLAPI void GLFUN(glDrawRangeElements)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void *indices);
- GLAPI void GLFUN(glTexImage3D)(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glTexSubImage3D)(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void *pixels);
- GLAPI void GLFUN(glActiveTexture)(GLenum texture);
- GLAPI void GLFUN(glClientActiveTexture)(GLenum texture);
- GLAPI void GLFUN(glCompressedTexImage1D)(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void *data);
- GLAPI void GLFUN(glCompressedTexImage2D)(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void *data);
- GLAPI void GLFUN(glCompressedTexImage3D)(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void *data);
- GLAPI void GLFUN(glCompressedTexSubImage1D)(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void *data);
- GLAPI void GLFUN(glCompressedTexSubImage2D)(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void *data);
- GLAPI void GLFUN(glCompressedTexSubImage3D)(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void *data);
- GLAPI void GLFUN(glGetCompressedTexImage)(GLenum target,GLint lod,void *img);
- GLAPI void GLFUN(glLoadTransposeMatrixd)(const GLdouble m[16]);
- GLAPI void GLFUN(glLoadTransposeMatrixf)(const GLfloat m[16]);
- GLAPI void GLFUN(glMultTransposeMatrixd)(const GLdouble m[16]);
- GLAPI void GLFUN(glMultTransposeMatrixf)(const GLfloat m[16]);
- GLAPI void GLFUN(glMultiTexCoord1d)(GLenum target,GLdouble s);
- GLAPI void GLFUN(glMultiTexCoord1dv)(GLenum target,const GLdouble *v);
- GLAPI void GLFUN(glMultiTexCoord1f)(GLenum target,GLfloat s);
- GLAPI void GLFUN(glMultiTexCoord1fv)(GLenum target,const GLfloat *v);
- GLAPI void GLFUN(glMultiTexCoord1i)(GLenum target,GLint s);
- GLAPI void GLFUN(glMultiTexCoord1iv)(GLenum target,const GLint *v);
- GLAPI void GLFUN(glMultiTexCoord1s)(GLenum target,GLshort s);
- GLAPI void GLFUN(glMultiTexCoord1sv)(GLenum target,const GLshort *v);
- GLAPI void GLFUN(glMultiTexCoord2d)(GLenum target,GLdouble s,GLdouble t);
- GLAPI void GLFUN(glMultiTexCoord2dv)(GLenum target,const GLdouble *v);
- GLAPI void GLFUN(glMultiTexCoord2f)(GLenum target,GLfloat s,GLfloat t);
- GLAPI void GLFUN(glMultiTexCoord2fv)(GLenum target,const GLfloat *v);
- GLAPI void GLFUN(glMultiTexCoord2i)(GLenum target,GLint s,GLint t);
- GLAPI void GLFUN(glMultiTexCoord2iv)(GLenum target,const GLint *v);
- GLAPI void GLFUN(glMultiTexCoord2s)(GLenum target,GLshort s,GLshort t);
- GLAPI void GLFUN(glMultiTexCoord2sv)(GLenum target,const GLshort *v);
- GLAPI void GLFUN(glMultiTexCoord3d)(GLenum target,GLdouble s,GLdouble t,GLdouble r);
- GLAPI void GLFUN(glMultiTexCoord3dv)(GLenum target,const GLdouble *v);
- GLAPI void GLFUN(glMultiTexCoord3f)(GLenum target,GLfloat s,GLfloat t,GLfloat r);
- GLAPI void GLFUN(glMultiTexCoord3fv)(GLenum target,const GLfloat *v);
- GLAPI void GLFUN(glMultiTexCoord3i)(GLenum target,GLint s,GLint t,GLint r);
- GLAPI void GLFUN(glMultiTexCoord3iv)(GLenum target,const GLint *v);
- GLAPI void GLFUN(glMultiTexCoord3s)(GLenum target,GLshort s,GLshort t,GLshort r);
- GLAPI void GLFUN(glMultiTexCoord3sv)(GLenum target,const GLshort *v);
- GLAPI void GLFUN(glMultiTexCoord4d)(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q);
- GLAPI void GLFUN(glMultiTexCoord4dv)(GLenum target,const GLdouble *v);
- GLAPI void GLFUN(glMultiTexCoord4f)(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q);
- GLAPI void GLFUN(glMultiTexCoord4fv)(GLenum target,const GLfloat *v);
- GLAPI void GLFUN(glMultiTexCoord4i)(GLenum target,GLint s,GLint t,GLint r,GLint q);
- GLAPI void GLFUN(glMultiTexCoord4iv)(GLenum target,const GLint *v);
- GLAPI void GLFUN(glMultiTexCoord4s)(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q);
- GLAPI void GLFUN(glMultiTexCoord4sv)(GLenum target,const GLshort *v);
- GLAPI void GLFUN(glSampleCoverage)(GLclampf value,GLboolean invert);
- GLAPI void GLFUN(glBlendColor)(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
- GLAPI void GLFUN(glBlendEquation)(GLenum mode);
- GLAPI void GLFUN(glBlendFuncSeparate)(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha);
- GLAPI void GLFUN(glFogCoordPointer)(GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glFogCoordd)(GLdouble coord);
- GLAPI void GLFUN(glFogCoorddv)(const GLdouble *coord);
- GLAPI void GLFUN(glFogCoordf)(GLfloat coord);
- GLAPI void GLFUN(glFogCoordfv)(const GLfloat *coord);
- GLAPI void GLFUN(glMultiDrawArrays)(GLenum mode,const GLint *first,const GLsizei *count,GLsizei drawcount);
- GLAPI void GLFUN(glMultiDrawElements)(GLenum mode,const GLsizei *count,GLenum type,const void *const* indices,GLsizei drawcount);
- GLAPI void GLFUN(glPointParameterf)(GLenum pname,GLfloat param);
- GLAPI void GLFUN(glPointParameterfv)(GLenum pname,const GLfloat *params);
- GLAPI void GLFUN(glPointParameteri)(GLenum pname,GLint param);
- GLAPI void GLFUN(glPointParameteriv)(GLenum pname,const GLint *params);
- GLAPI void GLFUN(glSecondaryColor3b)(GLbyte red,GLbyte green,GLbyte blue);
- GLAPI void GLFUN(glSecondaryColor3bv)(const GLbyte *v);
- GLAPI void GLFUN(glSecondaryColor3d)(GLdouble red,GLdouble green,GLdouble blue);
- GLAPI void GLFUN(glSecondaryColor3dv)(const GLdouble *v);
- GLAPI void GLFUN(glSecondaryColor3f)(GLfloat red,GLfloat green,GLfloat blue);
- GLAPI void GLFUN(glSecondaryColor3fv)(const GLfloat *v);
- GLAPI void GLFUN(glSecondaryColor3i)(GLint red,GLint green,GLint blue);
- GLAPI void GLFUN(glSecondaryColor3iv)(const GLint *v);
- GLAPI void GLFUN(glSecondaryColor3s)(GLshort red,GLshort green,GLshort blue);
- GLAPI void GLFUN(glSecondaryColor3sv)(const GLshort *v);
- GLAPI void GLFUN(glSecondaryColor3ub)(GLubyte red,GLubyte green,GLubyte blue);
- GLAPI void GLFUN(glSecondaryColor3ubv)(const GLubyte *v);
- GLAPI void GLFUN(glSecondaryColor3ui)(GLuint red,GLuint green,GLuint blue);
- GLAPI void GLFUN(glSecondaryColor3uiv)(const GLuint *v);
- GLAPI void GLFUN(glSecondaryColor3us)(GLushort red,GLushort green,GLushort blue);
- GLAPI void GLFUN(glSecondaryColor3usv)(const GLushort *v);
- GLAPI void GLFUN(glSecondaryColorPointer)(GLint size,GLenum type,GLsizei stride,const void *pointer);
- GLAPI void GLFUN(glWindowPos2d)(GLdouble x,GLdouble y);
- GLAPI void GLFUN(glWindowPos2dv)(const GLdouble *p);
- GLAPI void GLFUN(glWindowPos2f)(GLfloat x,GLfloat y);
- GLAPI void GLFUN(glWindowPos2fv)(const GLfloat *p);
- GLAPI void GLFUN(glWindowPos2i)(GLint x,GLint y);
- GLAPI void GLFUN(glWindowPos2iv)(const GLint *p);
- GLAPI void GLFUN(glWindowPos2s)(GLshort x,GLshort y);
- GLAPI void GLFUN(glWindowPos2sv)(const GLshort *p);
- GLAPI void GLFUN(glWindowPos3d)(GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glWindowPos3dv)(const GLdouble *p);
- GLAPI void GLFUN(glWindowPos3f)(GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glWindowPos3fv)(const GLfloat *p);
- GLAPI void GLFUN(glWindowPos3i)(GLint x,GLint y,GLint z);
- GLAPI void GLFUN(glWindowPos3iv)(const GLint *p);
- GLAPI void GLFUN(glWindowPos3s)(GLshort x,GLshort y,GLshort z);
- GLAPI void GLFUN(glWindowPos3sv)(const GLshort *p);
- GLAPI void GLFUN(glBeginQuery)(GLenum target,GLuint id);
- GLAPI void GLFUN(glBindBuffer)(GLenum target,GLuint buffer);
- GLAPI void GLFUN(glBufferData)(GLenum target,GLsizeiptr size,const void* data,GLenum usage);
- GLAPI void GLFUN(glBufferSubData)(GLenum target,GLintptr offset,GLsizeiptr size,const void* data);
- GLAPI void GLFUN(glDeleteBuffers)(GLsizei n,const GLuint* buffers);
- GLAPI void GLFUN(glDeleteQueries)(GLsizei n,const GLuint* ids);
- GLAPI void GLFUN(glEndQuery)(GLenum target);
- GLAPI void GLFUN(glGenBuffers)(GLsizei n,GLuint* buffers);
- GLAPI void GLFUN(glGenQueries)(GLsizei n,GLuint* ids);
- GLAPI void GLFUN(glGetBufferParameteriv)(GLenum target,GLenum pname,GLint* params);
- GLAPI void GLFUN(glGetBufferPointerv)(GLenum target,GLenum pname,void** params);
- GLAPI void GLFUN(glGetBufferSubData)(GLenum target,GLintptr offset,GLsizeiptr size,void* data);
- GLAPI void GLFUN(glGetQueryObjectiv)(GLuint id,GLenum pname,GLint* params);
- GLAPI void GLFUN(glGetQueryObjectuiv)(GLuint id,GLenum pname,GLuint* params);
- GLAPI void GLFUN(glGetQueryiv)(GLenum target,GLenum pname,GLint* params);
- GLAPI GLboolean GLFUN(glIsBuffer)(GLuint buffer);
- GLAPI GLboolean GLFUN(glIsQuery)(GLuint id);
- GLAPI void* GLFUN(glMapBuffer)(GLenum target,GLenum access);
- GLAPI GLboolean GLFUN(glUnmapBuffer)(GLenum target);
- GLAPI void GLFUN(glAttachShader)(GLuint program,GLuint shader);
- GLAPI void GLFUN(glBindAttribLocation)(GLuint program,GLuint index,const GLchar* name);
- GLAPI void GLFUN(glBlendEquationSeparate)(GLenum modeRGB,GLenum modeAlpha);
- GLAPI void GLFUN(glCompileShader)(GLuint shader);
- GLAPI GLuint GLFUN(glCreateProgram)();
- GLAPI GLuint GLFUN(glCreateShader)(GLenum type);
- GLAPI void GLFUN(glDeleteProgram)(GLuint program);
- GLAPI void GLFUN(glDeleteShader)(GLuint shader);
- GLAPI void GLFUN(glDetachShader)(GLuint program,GLuint shader);
- GLAPI void GLFUN(glDisableVertexAttribArray)(GLuint index);
- GLAPI void GLFUN(glDrawBuffers)(GLsizei n,const GLenum* bufs);
- GLAPI void GLFUN(glEnableVertexAttribArray)(GLuint index);
- GLAPI void GLFUN(glGetActiveAttrib)(GLuint program,GLuint index,GLsizei maxLength,GLsizei* length,GLint* size,GLenum* type,GLchar* name);
- GLAPI void GLFUN(glGetActiveUniform)(GLuint program,GLuint index,GLsizei maxLength,GLsizei* length,GLint* size,GLenum* type,GLchar* name);
- GLAPI void GLFUN(glGetAttachedShaders)(GLuint program,GLsizei maxCount,GLsizei* count,GLuint* shaders);
- GLAPI GLint GLFUN(glGetAttribLocation)(GLuint program,const GLchar* name);
- GLAPI void GLFUN(glGetProgramInfoLog)(GLuint program,GLsizei bufSize,GLsizei* length,GLchar* infoLog);
- GLAPI void GLFUN(glGetProgramiv)(GLuint program,GLenum pname,GLint* param);
- GLAPI void GLFUN(glGetShaderInfoLog)(GLuint shader,GLsizei bufSize,GLsizei* length,GLchar* infoLog);
- GLAPI void GLFUN(glGetShaderSource)(GLuint obj,GLsizei maxLength,GLsizei* length,GLchar* source);
- GLAPI void GLFUN(glGetShaderiv)(GLuint shader,GLenum pname,GLint* param);
- GLAPI GLint GLFUN(glGetUniformLocation)(GLuint program,const GLchar* name);
- GLAPI void GLFUN(glGetUniformfv)(GLuint program,GLint location,GLfloat* params);
- GLAPI void GLFUN(glGetUniformiv)(GLuint program,GLint location,GLint* params);
- GLAPI void GLFUN(glGetVertexAttribPointerv)(GLuint index,GLenum pname,void** pointer);
- GLAPI void GLFUN(glGetVertexAttribdv)(GLuint index,GLenum pname,GLdouble* params);
- GLAPI void GLFUN(glGetVertexAttribfv)(GLuint index,GLenum pname,GLfloat* params);
- GLAPI void GLFUN(glGetVertexAttribiv)(GLuint index,GLenum pname,GLint* params);
- GLAPI GLboolean GLFUN(glIsProgram)(GLuint program);
- GLAPI GLboolean GLFUN(glIsShader)(GLuint shader);
- GLAPI void GLFUN(glLinkProgram)(GLuint program);
- GLAPI void GLFUN(glShaderSource)(GLuint shader,GLsizei count,const GLchar *const* string,const GLint* length);
- GLAPI void GLFUN(glStencilFuncSeparate)(GLenum frontfunc,GLenum backfunc,GLint ref,GLuint mask);
- GLAPI void GLFUN(glStencilMaskSeparate)(GLenum face,GLuint mask);
- GLAPI void GLFUN(glStencilOpSeparate)(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass);
- GLAPI void GLFUN(glUniform1f)(GLint location,GLfloat v0);
- GLAPI void GLFUN(glUniform1fv)(GLint location,GLsizei count,const GLfloat* value);
- GLAPI void GLFUN(glUniform1i)(GLint location,GLint v0);
- GLAPI void GLFUN(glUniform1iv)(GLint location,GLsizei count,const GLint* value);
- GLAPI void GLFUN(glUniform2f)(GLint location,GLfloat v0,GLfloat v1);
- GLAPI void GLFUN(glUniform2fv)(GLint location,GLsizei count,const GLfloat* value);
- GLAPI void GLFUN(glUniform2i)(GLint location,GLint v0,GLint v1);
- GLAPI void GLFUN(glUniform2iv)(GLint location,GLsizei count,const GLint* value);
- GLAPI void GLFUN(glUniform3f)(GLint location,GLfloat v0,GLfloat v1,GLfloat v2);
- GLAPI void GLFUN(glUniform3fv)(GLint location,GLsizei count,const GLfloat* value);
- GLAPI void GLFUN(glUniform3i)(GLint location,GLint v0,GLint v1,GLint v2);
- GLAPI void GLFUN(glUniform3iv)(GLint location,GLsizei count,const GLint* value);
- GLAPI void GLFUN(glUniform4f)(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3);
- GLAPI void GLFUN(glUniform4fv)(GLint location,GLsizei count,const GLfloat* value);
- GLAPI void GLFUN(glUniform4i)(GLint location,GLint v0,GLint v1,GLint v2,GLint v3);
- GLAPI void GLFUN(glUniform4iv)(GLint location,GLsizei count,const GLint* value);
- GLAPI void GLFUN(glUniformMatrix2fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat* value);
- GLAPI void GLFUN(glUniformMatrix3fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat* value);
- GLAPI void GLFUN(glUniformMatrix4fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat* value);
- GLAPI void GLFUN(glUseProgram)(GLuint program);
- GLAPI void GLFUN(glValidateProgram)(GLuint program);
- GLAPI void GLFUN(glVertexAttrib1d)(GLuint index,GLdouble x);
- GLAPI void GLFUN(glVertexAttrib1dv)(GLuint index,const GLdouble* v);
- GLAPI void GLFUN(glVertexAttrib1f)(GLuint index,GLfloat x);
- GLAPI void GLFUN(glVertexAttrib1fv)(GLuint index,const GLfloat* v);
- GLAPI void GLFUN(glVertexAttrib1s)(GLuint index,GLshort x);
- GLAPI void GLFUN(glVertexAttrib1sv)(GLuint index,const GLshort* v);
- GLAPI void GLFUN(glVertexAttrib2d)(GLuint index,GLdouble x,GLdouble y);
- GLAPI void GLFUN(glVertexAttrib2dv)(GLuint index,const GLdouble* v);
- GLAPI void GLFUN(glVertexAttrib2f)(GLuint index,GLfloat x,GLfloat y);
- GLAPI void GLFUN(glVertexAttrib2fv)(GLuint index,const GLfloat* v);
- GLAPI void GLFUN(glVertexAttrib2s)(GLuint index,GLshort x,GLshort y);
- GLAPI void GLFUN(glVertexAttrib2sv)(GLuint index,const GLshort* v);
- GLAPI void GLFUN(glVertexAttrib3d)(GLuint index,GLdouble x,GLdouble y,GLdouble z);
- GLAPI void GLFUN(glVertexAttrib3dv)(GLuint index,const GLdouble* v);
- GLAPI void GLFUN(glVertexAttrib3f)(GLuint index,GLfloat x,GLfloat y,GLfloat z);
- GLAPI void GLFUN(glVertexAttrib3fv)(GLuint index,const GLfloat* v);
- GLAPI void GLFUN(glVertexAttrib3s)(GLuint index,GLshort x,GLshort y,GLshort z);
- GLAPI void GLFUN(glVertexAttrib3sv)(GLuint index,const GLshort* v);
- GLAPI void GLFUN(glVertexAttrib4Nbv)(GLuint index,const GLbyte* v);
- GLAPI void GLFUN(glVertexAttrib4Niv)(GLuint index,const GLint* v);
- GLAPI void GLFUN(glVertexAttrib4Nsv)(GLuint index,const GLshort* v);
- GLAPI void GLFUN(glVertexAttrib4Nub)(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w);
- GLAPI void GLFUN(glVertexAttrib4Nubv)(GLuint index,const GLubyte* v);
- GLAPI void GLFUN(glVertexAttrib4Nuiv)(GLuint index,const GLuint* v);
- GLAPI void GLFUN(glVertexAttrib4Nusv)(GLuint index,const GLushort* v);
- GLAPI void GLFUN(glVertexAttrib4bv)(GLuint index,const GLbyte* v);
- GLAPI void GLFUN(glVertexAttrib4d)(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w);
- GLAPI void GLFUN(glVertexAttrib4dv)(GLuint index,const GLdouble* v);
- GLAPI void GLFUN(glVertexAttrib4f)(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w);
- GLAPI void GLFUN(glVertexAttrib4fv)(GLuint index,const GLfloat* v);
- GLAPI void GLFUN(glVertexAttrib4iv)(GLuint index,const GLint* v);
- GLAPI void GLFUN(glVertexAttrib4s)(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w);
- GLAPI void GLFUN(glVertexAttrib4sv)(GLuint index,const GLshort* v);
- GLAPI void GLFUN(glVertexAttrib4ubv)(GLuint index,const GLubyte* v);
- GLAPI void GLFUN(glVertexAttrib4uiv)(GLuint index,const GLuint* v);
- GLAPI void GLFUN(glVertexAttrib4usv)(GLuint index,const GLushort* v);
- GLAPI void GLFUN(glVertexAttribPointer)(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void* pointer);
- GLAPI void GLFUN(glUniformMatrix2x3fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value);
- GLAPI void GLFUN(glUniformMatrix2x4fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value);
- GLAPI void GLFUN(glUniformMatrix3x2fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value);
- GLAPI void GLFUN(glUniformMatrix3x4fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value);
- GLAPI void GLFUN(glUniformMatrix4x2fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value);
- GLAPI void GLFUN(glUniformMatrix4x3fv)(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value);
- GLAPI void GLFUN(glBindFramebuffer)(GLenum target,GLuint framebuffer);
- GLAPI void GLFUN(glBindRenderbuffer)(GLenum target,GLuint renderbuffer);
- GLAPI void GLFUN(glBlitFramebuffer)(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter);
- GLAPI GLenum GLFUN(glCheckFramebufferStatus)(GLenum target);
- GLAPI void GLFUN(glDeleteFramebuffers)(GLsizei n,const GLuint* framebuffers);
- GLAPI void GLFUN(glDeleteRenderbuffers)(GLsizei n,const GLuint* renderbuffers);
- GLAPI void GLFUN(glFramebufferRenderbuffer)(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer);
- GLAPI void GLFUN(glFramebufferTexture1D)(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level);
- GLAPI void GLFUN(glFramebufferTexture2D)(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level);
- GLAPI void GLFUN(glFramebufferTexture3D)(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint layer);
- GLAPI void GLFUN(glFramebufferTextureLayer)(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer);
- GLAPI void GLFUN(glGenFramebuffers)(GLsizei n,GLuint* framebuffers);
- GLAPI void GLFUN(glGenRenderbuffers)(GLsizei n,GLuint* renderbuffers);
- GLAPI void GLFUN(glGenerateMipmap)(GLenum target);
- GLAPI void GLFUN(glGetFramebufferAttachmentParameteriv)(GLenum target,GLenum attachment,GLenum pname,GLint* params);
- GLAPI void GLFUN(glGetRenderbufferParameteriv)(GLenum target,GLenum pname,GLint* params);
- GLAPI GLboolean GLFUN(glIsFramebuffer)(GLuint framebuffer);
- GLAPI GLboolean GLFUN(glIsRenderbuffer)(GLuint renderbuffer);
- GLAPI void GLFUN(glRenderbufferStorage)(GLenum target,GLenum internalformat,GLsizei width,GLsizei height);
- GLAPI void GLFUN(glRenderbufferStorageMultisample)(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height);
- #if !__EMSCRIPTEN__
- #define glAccum bbglAccum
- #define glAlphaFunc bbglAlphaFunc
- #define glAreTexturesResident bbglAreTexturesResident
- #define glArrayElement bbglArrayElement
- #define glBegin bbglBegin
- #define glBindTexture bbglBindTexture
- #define glBitmap bbglBitmap
- #define glBlendFunc bbglBlendFunc
- #define glCallList bbglCallList
- #define glCallLists bbglCallLists
- #define glClear bbglClear
- #define glClearAccum bbglClearAccum
- #define glClearColor bbglClearColor
- #define glClearDepth bbglClearDepth
- #define glClearIndex bbglClearIndex
- #define glClearStencil bbglClearStencil
- #define glClipPlane bbglClipPlane
- #define glColor3b bbglColor3b
- #define glColor3bv bbglColor3bv
- #define glColor3d bbglColor3d
- #define glColor3dv bbglColor3dv
- #define glColor3f bbglColor3f
- #define glColor3fv bbglColor3fv
- #define glColor3i bbglColor3i
- #define glColor3iv bbglColor3iv
- #define glColor3s bbglColor3s
- #define glColor3sv bbglColor3sv
- #define glColor3ub bbglColor3ub
- #define glColor3ubv bbglColor3ubv
- #define glColor3ui bbglColor3ui
- #define glColor3uiv bbglColor3uiv
- #define glColor3us bbglColor3us
- #define glColor3usv bbglColor3usv
- #define glColor4b bbglColor4b
- #define glColor4bv bbglColor4bv
- #define glColor4d bbglColor4d
- #define glColor4dv bbglColor4dv
- #define glColor4f bbglColor4f
- #define glColor4fv bbglColor4fv
- #define glColor4i bbglColor4i
- #define glColor4iv bbglColor4iv
- #define glColor4s bbglColor4s
- #define glColor4sv bbglColor4sv
- #define glColor4ub bbglColor4ub
- #define glColor4ubv bbglColor4ubv
- #define glColor4ui bbglColor4ui
- #define glColor4uiv bbglColor4uiv
- #define glColor4us bbglColor4us
- #define glColor4usv bbglColor4usv
- #define glColorMask bbglColorMask
- #define glColorMaterial bbglColorMaterial
- #define glColorPointer bbglColorPointer
- #define glCopyPixels bbglCopyPixels
- #define glCopyTexImage1D bbglCopyTexImage1D
- #define glCopyTexImage2D bbglCopyTexImage2D
- #define glCopyTexSubImage1D bbglCopyTexSubImage1D
- #define glCopyTexSubImage2D bbglCopyTexSubImage2D
- #define glCullFace bbglCullFace
- #define glDeleteLists bbglDeleteLists
- #define glDeleteTextures bbglDeleteTextures
- #define glDepthFunc bbglDepthFunc
- #define glDepthMask bbglDepthMask
- #define glDepthRange bbglDepthRange
- #define glDisable bbglDisable
- #define glDisableClientState bbglDisableClientState
- #define glDrawArrays bbglDrawArrays
- #define glDrawBuffer bbglDrawBuffer
- #define glDrawElements bbglDrawElements
- #define glDrawPixels bbglDrawPixels
- #define glEdgeFlag bbglEdgeFlag
- #define glEdgeFlagPointer bbglEdgeFlagPointer
- #define glEdgeFlagv bbglEdgeFlagv
- #define glEnable bbglEnable
- #define glEnableClientState bbglEnableClientState
- #define glEnd bbglEnd
- #define glEndList bbglEndList
- #define glEvalCoord1d bbglEvalCoord1d
- #define glEvalCoord1dv bbglEvalCoord1dv
- #define glEvalCoord1f bbglEvalCoord1f
- #define glEvalCoord1fv bbglEvalCoord1fv
- #define glEvalCoord2d bbglEvalCoord2d
- #define glEvalCoord2dv bbglEvalCoord2dv
- #define glEvalCoord2f bbglEvalCoord2f
- #define glEvalCoord2fv bbglEvalCoord2fv
- #define glEvalMesh1 bbglEvalMesh1
- #define glEvalMesh2 bbglEvalMesh2
- #define glEvalPoint1 bbglEvalPoint1
- #define glEvalPoint2 bbglEvalPoint2
- #define glFeedbackBuffer bbglFeedbackBuffer
- #define glFinish bbglFinish
- #define glFlush bbglFlush
- #define glFogf bbglFogf
- #define glFogfv bbglFogfv
- #define glFogi bbglFogi
- #define glFogiv bbglFogiv
- #define glFrontFace bbglFrontFace
- #define glFrustum bbglFrustum
- #define glGenLists bbglGenLists
- #define glGenTextures bbglGenTextures
- #define glGetBooleanv bbglGetBooleanv
- #define glGetClipPlane bbglGetClipPlane
- #define glGetDoublev bbglGetDoublev
- #define glGetError bbglGetError
- #define glGetFloatv bbglGetFloatv
- #define glGetIntegerv bbglGetIntegerv
- #define glGetLightfv bbglGetLightfv
- #define glGetLightiv bbglGetLightiv
- #define glGetMapdv bbglGetMapdv
- #define glGetMapfv bbglGetMapfv
- #define glGetMapiv bbglGetMapiv
- #define glGetMaterialfv bbglGetMaterialfv
- #define glGetMaterialiv bbglGetMaterialiv
- #define glGetPixelMapfv bbglGetPixelMapfv
- #define glGetPixelMapuiv bbglGetPixelMapuiv
- #define glGetPixelMapusv bbglGetPixelMapusv
- #define glGetPointerv bbglGetPointerv
- #define glGetPolygonStipple bbglGetPolygonStipple
- #define glGetString bbglGetString
- #define glGetTexEnvfv bbglGetTexEnvfv
- #define glGetTexEnviv bbglGetTexEnviv
- #define glGetTexGendv bbglGetTexGendv
- #define glGetTexGenfv bbglGetTexGenfv
- #define glGetTexGeniv bbglGetTexGeniv
- #define glGetTexImage bbglGetTexImage
- #define glGetTexLevelParameterfv bbglGetTexLevelParameterfv
- #define glGetTexLevelParameteriv bbglGetTexLevelParameteriv
- #define glGetTexParameterfv bbglGetTexParameterfv
- #define glGetTexParameteriv bbglGetTexParameteriv
- #define glHint bbglHint
- #define glIndexMask bbglIndexMask
- #define glIndexPointer bbglIndexPointer
- #define glIndexd bbglIndexd
- #define glIndexdv bbglIndexdv
- #define glIndexf bbglIndexf
- #define glIndexfv bbglIndexfv
- #define glIndexi bbglIndexi
- #define glIndexiv bbglIndexiv
- #define glIndexs bbglIndexs
- #define glIndexsv bbglIndexsv
- #define glIndexub bbglIndexub
- #define glIndexubv bbglIndexubv
- #define glInitNames bbglInitNames
- #define glInterleavedArrays bbglInterleavedArrays
- #define glIsEnabled bbglIsEnabled
- #define glIsList bbglIsList
- #define glIsTexture bbglIsTexture
- #define glLightModelf bbglLightModelf
- #define glLightModelfv bbglLightModelfv
- #define glLightModeli bbglLightModeli
- #define glLightModeliv bbglLightModeliv
- #define glLightf bbglLightf
- #define glLightfv bbglLightfv
- #define glLighti bbglLighti
- #define glLightiv bbglLightiv
- #define glLineStipple bbglLineStipple
- #define glLineWidth bbglLineWidth
- #define glListBase bbglListBase
- #define glLoadIdentity bbglLoadIdentity
- #define glLoadMatrixd bbglLoadMatrixd
- #define glLoadMatrixf bbglLoadMatrixf
- #define glLoadName bbglLoadName
- #define glLogicOp bbglLogicOp
- #define glMap1d bbglMap1d
- #define glMap1f bbglMap1f
- #define glMap2d bbglMap2d
- #define glMap2f bbglMap2f
- #define glMapGrid1d bbglMapGrid1d
- #define glMapGrid1f bbglMapGrid1f
- #define glMapGrid2d bbglMapGrid2d
- #define glMapGrid2f bbglMapGrid2f
- #define glMaterialf bbglMaterialf
- #define glMaterialfv bbglMaterialfv
- #define glMateriali bbglMateriali
- #define glMaterialiv bbglMaterialiv
- #define glMatrixMode bbglMatrixMode
- #define glMultMatrixd bbglMultMatrixd
- #define glMultMatrixf bbglMultMatrixf
- #define glNewList bbglNewList
- #define glNormal3b bbglNormal3b
- #define glNormal3bv bbglNormal3bv
- #define glNormal3d bbglNormal3d
- #define glNormal3dv bbglNormal3dv
- #define glNormal3f bbglNormal3f
- #define glNormal3fv bbglNormal3fv
- #define glNormal3i bbglNormal3i
- #define glNormal3iv bbglNormal3iv
- #define glNormal3s bbglNormal3s
- #define glNormal3sv bbglNormal3sv
- #define glNormalPointer bbglNormalPointer
- #define glOrtho bbglOrtho
- #define glPassThrough bbglPassThrough
- #define glPixelMapfv bbglPixelMapfv
- #define glPixelMapuiv bbglPixelMapuiv
- #define glPixelMapusv bbglPixelMapusv
- #define glPixelStoref bbglPixelStoref
- #define glPixelStorei bbglPixelStorei
- #define glPixelTransferf bbglPixelTransferf
- #define glPixelTransferi bbglPixelTransferi
- #define glPixelZoom bbglPixelZoom
- #define glPointSize bbglPointSize
- #define glPolygonMode bbglPolygonMode
- #define glPolygonOffset bbglPolygonOffset
- #define glPolygonStipple bbglPolygonStipple
- #define glPopAttrib bbglPopAttrib
- #define glPopClientAttrib bbglPopClientAttrib
- #define glPopMatrix bbglPopMatrix
- #define glPopName bbglPopName
- #define glPrioritizeTextures bbglPrioritizeTextures
- #define glPushAttrib bbglPushAttrib
- #define glPushClientAttrib bbglPushClientAttrib
- #define glPushMatrix bbglPushMatrix
- #define glPushName bbglPushName
- #define glRasterPos2d bbglRasterPos2d
- #define glRasterPos2dv bbglRasterPos2dv
- #define glRasterPos2f bbglRasterPos2f
- #define glRasterPos2fv bbglRasterPos2fv
- #define glRasterPos2i bbglRasterPos2i
- #define glRasterPos2iv bbglRasterPos2iv
- #define glRasterPos2s bbglRasterPos2s
- #define glRasterPos2sv bbglRasterPos2sv
- #define glRasterPos3d bbglRasterPos3d
- #define glRasterPos3dv bbglRasterPos3dv
- #define glRasterPos3f bbglRasterPos3f
- #define glRasterPos3fv bbglRasterPos3fv
- #define glRasterPos3i bbglRasterPos3i
- #define glRasterPos3iv bbglRasterPos3iv
- #define glRasterPos3s bbglRasterPos3s
- #define glRasterPos3sv bbglRasterPos3sv
- #define glRasterPos4d bbglRasterPos4d
- #define glRasterPos4dv bbglRasterPos4dv
- #define glRasterPos4f bbglRasterPos4f
- #define glRasterPos4fv bbglRasterPos4fv
- #define glRasterPos4i bbglRasterPos4i
- #define glRasterPos4iv bbglRasterPos4iv
- #define glRasterPos4s bbglRasterPos4s
- #define glRasterPos4sv bbglRasterPos4sv
- #define glReadBuffer bbglReadBuffer
- #define glReadPixels bbglReadPixels
- #define glRectd bbglRectd
- #define glRectdv bbglRectdv
- #define glRectf bbglRectf
- #define glRectfv bbglRectfv
- #define glRecti bbglRecti
- #define glRectiv bbglRectiv
- #define glRects bbglRects
- #define glRectsv bbglRectsv
- #define glRenderMode bbglRenderMode
- #define glRotated bbglRotated
- #define glRotatef bbglRotatef
- #define glScaled bbglScaled
- #define glScalef bbglScalef
- #define glScissor bbglScissor
- #define glSelectBuffer bbglSelectBuffer
- #define glShadeModel bbglShadeModel
- #define glStencilFunc bbglStencilFunc
- #define glStencilMask bbglStencilMask
- #define glStencilOp bbglStencilOp
- #define glTexCoord1d bbglTexCoord1d
- #define glTexCoord1dv bbglTexCoord1dv
- #define glTexCoord1f bbglTexCoord1f
- #define glTexCoord1fv bbglTexCoord1fv
- #define glTexCoord1i bbglTexCoord1i
- #define glTexCoord1iv bbglTexCoord1iv
- #define glTexCoord1s bbglTexCoord1s
- #define glTexCoord1sv bbglTexCoord1sv
- #define glTexCoord2d bbglTexCoord2d
- #define glTexCoord2dv bbglTexCoord2dv
- #define glTexCoord2f bbglTexCoord2f
- #define glTexCoord2fv bbglTexCoord2fv
- #define glTexCoord2i bbglTexCoord2i
- #define glTexCoord2iv bbglTexCoord2iv
- #define glTexCoord2s bbglTexCoord2s
- #define glTexCoord2sv bbglTexCoord2sv
- #define glTexCoord3d bbglTexCoord3d
- #define glTexCoord3dv bbglTexCoord3dv
- #define glTexCoord3f bbglTexCoord3f
- #define glTexCoord3fv bbglTexCoord3fv
- #define glTexCoord3i bbglTexCoord3i
- #define glTexCoord3iv bbglTexCoord3iv
- #define glTexCoord3s bbglTexCoord3s
- #define glTexCoord3sv bbglTexCoord3sv
- #define glTexCoord4d bbglTexCoord4d
- #define glTexCoord4dv bbglTexCoord4dv
- #define glTexCoord4f bbglTexCoord4f
- #define glTexCoord4fv bbglTexCoord4fv
- #define glTexCoord4i bbglTexCoord4i
- #define glTexCoord4iv bbglTexCoord4iv
- #define glTexCoord4s bbglTexCoord4s
- #define glTexCoord4sv bbglTexCoord4sv
- #define glTexCoordPointer bbglTexCoordPointer
- #define glTexEnvf bbglTexEnvf
- #define glTexEnvfv bbglTexEnvfv
- #define glTexEnvi bbglTexEnvi
- #define glTexEnviv bbglTexEnviv
- #define glTexGend bbglTexGend
- #define glTexGendv bbglTexGendv
- #define glTexGenf bbglTexGenf
- #define glTexGenfv bbglTexGenfv
- #define glTexGeni bbglTexGeni
- #define glTexGeniv bbglTexGeniv
- #define glTexImage1D bbglTexImage1D
- #define glTexImage2D bbglTexImage2D
- #define glTexParameterf bbglTexParameterf
- #define glTexParameterfv bbglTexParameterfv
- #define glTexParameteri bbglTexParameteri
- #define glTexParameteriv bbglTexParameteriv
- #define glTexSubImage1D bbglTexSubImage1D
- #define glTexSubImage2D bbglTexSubImage2D
- #define glTranslated bbglTranslated
- #define glTranslatef bbglTranslatef
- #define glVertex2d bbglVertex2d
- #define glVertex2dv bbglVertex2dv
- #define glVertex2f bbglVertex2f
- #define glVertex2fv bbglVertex2fv
- #define glVertex2i bbglVertex2i
- #define glVertex2iv bbglVertex2iv
- #define glVertex2s bbglVertex2s
- #define glVertex2sv bbglVertex2sv
- #define glVertex3d bbglVertex3d
- #define glVertex3dv bbglVertex3dv
- #define glVertex3f bbglVertex3f
- #define glVertex3fv bbglVertex3fv
- #define glVertex3i bbglVertex3i
- #define glVertex3iv bbglVertex3iv
- #define glVertex3s bbglVertex3s
- #define glVertex3sv bbglVertex3sv
- #define glVertex4d bbglVertex4d
- #define glVertex4dv bbglVertex4dv
- #define glVertex4f bbglVertex4f
- #define glVertex4fv bbglVertex4fv
- #define glVertex4i bbglVertex4i
- #define glVertex4iv bbglVertex4iv
- #define glVertex4s bbglVertex4s
- #define glVertex4sv bbglVertex4sv
- #define glVertexPointer bbglVertexPointer
- #define glViewport bbglViewport
- #define glCopyTexSubImage3D bbglCopyTexSubImage3D
- #define glDrawRangeElements bbglDrawRangeElements
- #define glTexImage3D bbglTexImage3D
- #define glTexSubImage3D bbglTexSubImage3D
- #define glActiveTexture bbglActiveTexture
- #define glClientActiveTexture bbglClientActiveTexture
- #define glCompressedTexImage1D bbglCompressedTexImage1D
- #define glCompressedTexImage2D bbglCompressedTexImage2D
- #define glCompressedTexImage3D bbglCompressedTexImage3D
- #define glCompressedTexSubImage1D bbglCompressedTexSubImage1D
- #define glCompressedTexSubImage2D bbglCompressedTexSubImage2D
- #define glCompressedTexSubImage3D bbglCompressedTexSubImage3D
- #define glGetCompressedTexImage bbglGetCompressedTexImage
- #define glLoadTransposeMatrixd bbglLoadTransposeMatrixd
- #define glLoadTransposeMatrixf bbglLoadTransposeMatrixf
- #define glMultTransposeMatrixd bbglMultTransposeMatrixd
- #define glMultTransposeMatrixf bbglMultTransposeMatrixf
- #define glMultiTexCoord1d bbglMultiTexCoord1d
- #define glMultiTexCoord1dv bbglMultiTexCoord1dv
- #define glMultiTexCoord1f bbglMultiTexCoord1f
- #define glMultiTexCoord1fv bbglMultiTexCoord1fv
- #define glMultiTexCoord1i bbglMultiTexCoord1i
- #define glMultiTexCoord1iv bbglMultiTexCoord1iv
- #define glMultiTexCoord1s bbglMultiTexCoord1s
- #define glMultiTexCoord1sv bbglMultiTexCoord1sv
- #define glMultiTexCoord2d bbglMultiTexCoord2d
- #define glMultiTexCoord2dv bbglMultiTexCoord2dv
- #define glMultiTexCoord2f bbglMultiTexCoord2f
- #define glMultiTexCoord2fv bbglMultiTexCoord2fv
- #define glMultiTexCoord2i bbglMultiTexCoord2i
- #define glMultiTexCoord2iv bbglMultiTexCoord2iv
- #define glMultiTexCoord2s bbglMultiTexCoord2s
- #define glMultiTexCoord2sv bbglMultiTexCoord2sv
- #define glMultiTexCoord3d bbglMultiTexCoord3d
- #define glMultiTexCoord3dv bbglMultiTexCoord3dv
- #define glMultiTexCoord3f bbglMultiTexCoord3f
- #define glMultiTexCoord3fv bbglMultiTexCoord3fv
- #define glMultiTexCoord3i bbglMultiTexCoord3i
- #define glMultiTexCoord3iv bbglMultiTexCoord3iv
- #define glMultiTexCoord3s bbglMultiTexCoord3s
- #define glMultiTexCoord3sv bbglMultiTexCoord3sv
- #define glMultiTexCoord4d bbglMultiTexCoord4d
- #define glMultiTexCoord4dv bbglMultiTexCoord4dv
- #define glMultiTexCoord4f bbglMultiTexCoord4f
- #define glMultiTexCoord4fv bbglMultiTexCoord4fv
- #define glMultiTexCoord4i bbglMultiTexCoord4i
- #define glMultiTexCoord4iv bbglMultiTexCoord4iv
- #define glMultiTexCoord4s bbglMultiTexCoord4s
- #define glMultiTexCoord4sv bbglMultiTexCoord4sv
- #define glSampleCoverage bbglSampleCoverage
- #define glBlendColor bbglBlendColor
- #define glBlendEquation bbglBlendEquation
- #define glBlendFuncSeparate bbglBlendFuncSeparate
- #define glFogCoordPointer bbglFogCoordPointer
- #define glFogCoordd bbglFogCoordd
- #define glFogCoorddv bbglFogCoorddv
- #define glFogCoordf bbglFogCoordf
- #define glFogCoordfv bbglFogCoordfv
- #define glMultiDrawArrays bbglMultiDrawArrays
- #define glMultiDrawElements bbglMultiDrawElements
- #define glPointParameterf bbglPointParameterf
- #define glPointParameterfv bbglPointParameterfv
- #define glPointParameteri bbglPointParameteri
- #define glPointParameteriv bbglPointParameteriv
- #define glSecondaryColor3b bbglSecondaryColor3b
- #define glSecondaryColor3bv bbglSecondaryColor3bv
- #define glSecondaryColor3d bbglSecondaryColor3d
- #define glSecondaryColor3dv bbglSecondaryColor3dv
- #define glSecondaryColor3f bbglSecondaryColor3f
- #define glSecondaryColor3fv bbglSecondaryColor3fv
- #define glSecondaryColor3i bbglSecondaryColor3i
- #define glSecondaryColor3iv bbglSecondaryColor3iv
- #define glSecondaryColor3s bbglSecondaryColor3s
- #define glSecondaryColor3sv bbglSecondaryColor3sv
- #define glSecondaryColor3ub bbglSecondaryColor3ub
- #define glSecondaryColor3ubv bbglSecondaryColor3ubv
- #define glSecondaryColor3ui bbglSecondaryColor3ui
- #define glSecondaryColor3uiv bbglSecondaryColor3uiv
- #define glSecondaryColor3us bbglSecondaryColor3us
- #define glSecondaryColor3usv bbglSecondaryColor3usv
- #define glSecondaryColorPointer bbglSecondaryColorPointer
- #define glWindowPos2d bbglWindowPos2d
- #define glWindowPos2dv bbglWindowPos2dv
- #define glWindowPos2f bbglWindowPos2f
- #define glWindowPos2fv bbglWindowPos2fv
- #define glWindowPos2i bbglWindowPos2i
- #define glWindowPos2iv bbglWindowPos2iv
- #define glWindowPos2s bbglWindowPos2s
- #define glWindowPos2sv bbglWindowPos2sv
- #define glWindowPos3d bbglWindowPos3d
- #define glWindowPos3dv bbglWindowPos3dv
- #define glWindowPos3f bbglWindowPos3f
- #define glWindowPos3fv bbglWindowPos3fv
- #define glWindowPos3i bbglWindowPos3i
- #define glWindowPos3iv bbglWindowPos3iv
- #define glWindowPos3s bbglWindowPos3s
- #define glWindowPos3sv bbglWindowPos3sv
- #define glBeginQuery bbglBeginQuery
- #define glBindBuffer bbglBindBuffer
- #define glBufferData bbglBufferData
- #define glBufferSubData bbglBufferSubData
- #define glDeleteBuffers bbglDeleteBuffers
- #define glDeleteQueries bbglDeleteQueries
- #define glEndQuery bbglEndQuery
- #define glGenBuffers bbglGenBuffers
- #define glGenQueries bbglGenQueries
- #define glGetBufferParameteriv bbglGetBufferParameteriv
- #define glGetBufferPointerv bbglGetBufferPointerv
- #define glGetBufferSubData bbglGetBufferSubData
- #define glGetQueryObjectiv bbglGetQueryObjectiv
- #define glGetQueryObjectuiv bbglGetQueryObjectuiv
- #define glGetQueryiv bbglGetQueryiv
- #define glIsBuffer bbglIsBuffer
- #define glIsQuery bbglIsQuery
- #define glMapBuffer bbglMapBuffer
- #define glUnmapBuffer bbglUnmapBuffer
- #define glAttachShader bbglAttachShader
- #define glBindAttribLocation bbglBindAttribLocation
- #define glBlendEquationSeparate bbglBlendEquationSeparate
- #define glCompileShader bbglCompileShader
- #define glCreateProgram bbglCreateProgram
- #define glCreateShader bbglCreateShader
- #define glDeleteProgram bbglDeleteProgram
- #define glDeleteShader bbglDeleteShader
- #define glDetachShader bbglDetachShader
- #define glDisableVertexAttribArray bbglDisableVertexAttribArray
- #define glDrawBuffers bbglDrawBuffers
- #define glEnableVertexAttribArray bbglEnableVertexAttribArray
- #define glGetActiveAttrib bbglGetActiveAttrib
- #define glGetActiveUniform bbglGetActiveUniform
- #define glGetAttachedShaders bbglGetAttachedShaders
- #define glGetAttribLocation bbglGetAttribLocation
- #define glGetProgramInfoLog bbglGetProgramInfoLog
- #define glGetProgramiv bbglGetProgramiv
- #define glGetShaderInfoLog bbglGetShaderInfoLog
- #define glGetShaderSource bbglGetShaderSource
- #define glGetShaderiv bbglGetShaderiv
- #define glGetUniformLocation bbglGetUniformLocation
- #define glGetUniformfv bbglGetUniformfv
- #define glGetUniformiv bbglGetUniformiv
- #define glGetVertexAttribPointerv bbglGetVertexAttribPointerv
- #define glGetVertexAttribdv bbglGetVertexAttribdv
- #define glGetVertexAttribfv bbglGetVertexAttribfv
- #define glGetVertexAttribiv bbglGetVertexAttribiv
- #define glIsProgram bbglIsProgram
- #define glIsShader bbglIsShader
- #define glLinkProgram bbglLinkProgram
- #define glShaderSource bbglShaderSource
- #define glStencilFuncSeparate bbglStencilFuncSeparate
- #define glStencilMaskSeparate bbglStencilMaskSeparate
- #define glStencilOpSeparate bbglStencilOpSeparate
- #define glUniform1f bbglUniform1f
- #define glUniform1fv bbglUniform1fv
- #define glUniform1i bbglUniform1i
- #define glUniform1iv bbglUniform1iv
- #define glUniform2f bbglUniform2f
- #define glUniform2fv bbglUniform2fv
- #define glUniform2i bbglUniform2i
- #define glUniform2iv bbglUniform2iv
- #define glUniform3f bbglUniform3f
- #define glUniform3fv bbglUniform3fv
- #define glUniform3i bbglUniform3i
- #define glUniform3iv bbglUniform3iv
- #define glUniform4f bbglUniform4f
- #define glUniform4fv bbglUniform4fv
- #define glUniform4i bbglUniform4i
- #define glUniform4iv bbglUniform4iv
- #define glUniformMatrix2fv bbglUniformMatrix2fv
- #define glUniformMatrix3fv bbglUniformMatrix3fv
- #define glUniformMatrix4fv bbglUniformMatrix4fv
- #define glUseProgram bbglUseProgram
- #define glValidateProgram bbglValidateProgram
- #define glVertexAttrib1d bbglVertexAttrib1d
- #define glVertexAttrib1dv bbglVertexAttrib1dv
- #define glVertexAttrib1f bbglVertexAttrib1f
- #define glVertexAttrib1fv bbglVertexAttrib1fv
- #define glVertexAttrib1s bbglVertexAttrib1s
- #define glVertexAttrib1sv bbglVertexAttrib1sv
- #define glVertexAttrib2d bbglVertexAttrib2d
- #define glVertexAttrib2dv bbglVertexAttrib2dv
- #define glVertexAttrib2f bbglVertexAttrib2f
- #define glVertexAttrib2fv bbglVertexAttrib2fv
- #define glVertexAttrib2s bbglVertexAttrib2s
- #define glVertexAttrib2sv bbglVertexAttrib2sv
- #define glVertexAttrib3d bbglVertexAttrib3d
- #define glVertexAttrib3dv bbglVertexAttrib3dv
- #define glVertexAttrib3f bbglVertexAttrib3f
- #define glVertexAttrib3fv bbglVertexAttrib3fv
- #define glVertexAttrib3s bbglVertexAttrib3s
- #define glVertexAttrib3sv bbglVertexAttrib3sv
- #define glVertexAttrib4Nbv bbglVertexAttrib4Nbv
- #define glVertexAttrib4Niv bbglVertexAttrib4Niv
- #define glVertexAttrib4Nsv bbglVertexAttrib4Nsv
- #define glVertexAttrib4Nub bbglVertexAttrib4Nub
- #define glVertexAttrib4Nubv bbglVertexAttrib4Nubv
- #define glVertexAttrib4Nuiv bbglVertexAttrib4Nuiv
- #define glVertexAttrib4Nusv bbglVertexAttrib4Nusv
- #define glVertexAttrib4bv bbglVertexAttrib4bv
- #define glVertexAttrib4d bbglVertexAttrib4d
- #define glVertexAttrib4dv bbglVertexAttrib4dv
- #define glVertexAttrib4f bbglVertexAttrib4f
- #define glVertexAttrib4fv bbglVertexAttrib4fv
- #define glVertexAttrib4iv bbglVertexAttrib4iv
- #define glVertexAttrib4s bbglVertexAttrib4s
- #define glVertexAttrib4sv bbglVertexAttrib4sv
- #define glVertexAttrib4ubv bbglVertexAttrib4ubv
- #define glVertexAttrib4uiv bbglVertexAttrib4uiv
- #define glVertexAttrib4usv bbglVertexAttrib4usv
- #define glVertexAttribPointer bbglVertexAttribPointer
- #define glUniformMatrix2x3fv bbglUniformMatrix2x3fv
- #define glUniformMatrix2x4fv bbglUniformMatrix2x4fv
- #define glUniformMatrix3x2fv bbglUniformMatrix3x2fv
- #define glUniformMatrix3x4fv bbglUniformMatrix3x4fv
- #define glUniformMatrix4x2fv bbglUniformMatrix4x2fv
- #define glUniformMatrix4x3fv bbglUniformMatrix4x3fv
- #define glBindFramebuffer bbglBindFramebuffer
- #define glBindRenderbuffer bbglBindRenderbuffer
- #define glBlitFramebuffer bbglBlitFramebuffer
- #define glCheckFramebufferStatus bbglCheckFramebufferStatus
- #define glDeleteFramebuffers bbglDeleteFramebuffers
- #define glDeleteRenderbuffers bbglDeleteRenderbuffers
- #define glFramebufferRenderbuffer bbglFramebufferRenderbuffer
- #define glFramebufferTexture1D bbglFramebufferTexture1D
- #define glFramebufferTexture2D bbglFramebufferTexture2D
- #define glFramebufferTexture3D bbglFramebufferTexture3D
- #define glFramebufferTextureLayer bbglFramebufferTextureLayer
- #define glGenFramebuffers bbglGenFramebuffers
- #define glGenRenderbuffers bbglGenRenderbuffers
- #define glGenerateMipmap bbglGenerateMipmap
- #define glGetFramebufferAttachmentParameteriv bbglGetFramebufferAttachmentParameteriv
- #define glGetRenderbufferParameteriv bbglGetRenderbufferParameteriv
- #define glIsFramebuffer bbglIsFramebuffer
- #define glIsRenderbuffer bbglIsRenderbuffer
- #define glRenderbufferStorage bbglRenderbufferStorage
- #define glRenderbufferStorageMultisample bbglRenderbufferStorageMultisample
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif
|