- * SDL_windowsopengles.c - enabled SwapInterval.
- * SDL_windowsopengl.c - Disabled "_this->gl_data->HAS_WGL_EXT_create_context_es2_profile = SDL_TRUE;" so angle always used for gles20.
- * SDL_events.c - used semaphore for WaitEvent instead SDL_Delay( 10 )!
- * SDL_timer.c - fixed 'slippage' bug.
- * SDL_dynapi_procs.h - commented out references to direct3d.
- * SDL_rpiopengles.c - Added call to bcm_host_init();
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