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- #ifndef BB_BULLET_H
- #define BB_BULLET_H
- #include "btBulletDynamicsCommon.h"
- namespace bbBullet{
- btVector3 calculateLocalInertia( btCollisionShape *self,btScalar mass );
-
- btTransform getWorldTransform( btMotionState *self );
-
- struct Point2PointConstraint : public btPoint2PointConstraint{
-
- Point2PointConstraint(btRigidBody* rbA,btRigidBody* rbB, const btVector3& pivotInA,const btVector3& pivotInB):
- btPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB){}
- Point2PointConstraint(btRigidBody* rbA,const btVector3& pivotInA):
- btPoint2PointConstraint(*rbA,pivotInA){}
- };
-
- struct MotionState : public btMotionState{
-
- virtual void setWorldTransform( btTransform *worldTrans ){
- }
- virtual void getWorldTransform( btTransform *worldTrans ){
- }
- virtual void setWorldTransform( const btTransform &worldTrans ){
-
- this->setWorldTransform( const_cast<btTransform*>( &worldTrans ) );
- }
-
- virtual void getWorldTransform( btTransform &worldTrans )const{
-
- const_cast<MotionState*>( this )->getWorldTransform( &worldTrans );
- }
- };
-
- struct DefaultMotionState : public btDefaultMotionState{
- DefaultMotionState(){
- }
-
- DefaultMotionState( const btTransform &startTrans,const btTransform ¢erOfMassOffset ):btDefaultMotionState( startTrans,centerOfMassOffset ){
- }
- void setWorldTransform( btTransform *worldTrans ){
-
- btDefaultMotionState::setWorldTransform( *worldTrans );
- }
- void getWorldTransform( btTransform *worldTrans ){
- btDefaultMotionState::getWorldTransform( *worldTrans );
- }
- };
-
- void rayTest( btCollisionWorld *self,
- const btVector3 &rayFromWorld,
- const btVector3 &rayToWorld,
- btCollisionWorld::RayResultCallback *result );
- void convexSweepTest( btCollisionWorld *self,
- const btConvexShape *castShape,
- const btTransform &castFrom,
- const btTransform &castTo,
- btCollisionWorld::ConvexResultCallback *result,
- btScalar allowedCcdPenetration );
- }
- #endif
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