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- Namespace mojo3d.bullet
- Public
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct Vec3f Extension
- Operator To:btVector3()
- Return New btVector3( x,y,z )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct btVector3 Extension
- Operator To:Vec3f()
- Return New Vec3f( x,y,z )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct Vec4f Extension
-
- Operator To:btVector4()
- Return New btVector4( x,y,z,w )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct btVector4 Extension
- Operator To:Vec4f()
-
- Return New Vec4f( x,y,z,w )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct Mat3f Extension
- Operator To:btMatrix3x3()
- Return New btMatrix3x3( i.x,j.x,k.x, i.y,j.y,k.y, i.z,j.z,k.z )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct btMatrix3x3 Extension
- Operator To:Mat3f()
-
- Return New Mat3f( Cast<Vec3f>( getColumn(0) ),Cast<Vec3f>( getColumn(1) ),Cast<Vec3f>( getColumn(2) ) )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct AffineMat4f Extension
-
- Operator To:btTransform()
-
- Return New btTransform( Cast<btMatrix3x3>( m ),Cast<btVector3>( t ) )
- End
- End
- #rem monkeydoc Extension methods for bullet type conversions.
- #end
- Struct btTransform Extension
-
- Operator To:AffineMat4f()
-
- Return New AffineMat4f( Cast<Mat3f>( getBasis() ),Cast<Vec3f>( getOrigin() ) )
- End
- End
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