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- Namespace mojo3d
- #rem monkeydoc SpriteMode enumeration.
- | LightType | Description
- |:--------------|:-----------
- | `Billboard` | Sprite always faces the camera, eg: like a lens flare.
- | `Upright` | Sprite faces the camera but remains upright, eg: like a tree.
- #end
- Enum SpriteMode
- Billboard=1
- Upright=2
- End
- #rem monkeydoc The Sprite class.
- #end
- Class Sprite Extends Renderable
-
- #rem monkeydoc Creates a new sprite.
- #end
- Method New( parent:Entity=Null )
-
- Super.New( parent )
-
- Name="Sprite"
-
- AddInstance()
-
- Visible=True
- End
- Method New( material:Material,parent:Entity=Null )
-
- Super.New( parent )
-
- Name="Sprite"
- Material=material
-
- AddInstance( New Variant[]( material,parent ) )
-
- Visible=True
- End
- Method New( sprite:Sprite,parent:Entity )
-
- Super.New( sprite,parent )
-
- _material=sprite._material
- _handle=sprite._handle
- _mode=sprite._mode
-
- AddInstance( sprite )
- End
-
- #rem monkeydoc Copies the sprite.
- #end
- Method Copy:Sprite( parent:Entity=Null ) Override
-
- Local copy:=New Sprite( Self,parent )
-
- CopyTo( copy )
-
- Return copy
- End
- #rem monkeydoc Material used to render the sprite.
-
- This must currently be an instance of a SpriteMaterial.
-
- #end
- [jsonify=1]
- Property Material:Material()
-
- Return _material
-
- Setter( material:Material )
-
- _material=material
- End
- #rem monkeydoc Rect within texture to draw.
-
- #end
- [jsonify=1]
- Property TextureRect:Rectf()
-
- Return _textureRect
-
- Setter( textureRect:Rectf )
-
- _textureRect=textureRect
- End
-
- #rem monkeydoc Sprite handle.
-
- Defaults to 0.5,0.5.
-
- #end
- [jsonify=1]
- Property Handle:Vec2f()
-
- Return _handle
-
- Setter( handle:Vec2f )
-
- _handle=handle
- End
-
- #rem monkeydoc Sprite mode.
-
- Defaults to SpriteMode.Billboard.
-
- #end
- [jsonify=1]
- Property Mode:SpriteMode()
-
- Return _mode
-
- Setter( mode:SpriteMode )
-
- _mode=mode
- End
-
- Protected
- Method OnRender( rq:RenderQueue ) Override
-
- rq.AddSpriteOp( Self )
- End
-
- Private
-
- Field _material:Material
- Field _textureRect:=New Rectf( 0,0,1,1 )
- Field _handle:Vec2f=New Vec2f( .5,.5 )
- Field _mode:SpriteMode=Null
-
- End
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