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- Namespace myapp
- #Import "<std>"
- #Import "<mojo>"
- #Import "<mojo3d>"
- #Import "assets/duck.gltf/@/duck.gltf"
- Using std..
- Using mojo..
- Using mojo3d..
- Class MyWindow Extends Window
-
- Field _scene:Scene
-
- Field _camera:Camera
-
- Field _light:Light
-
- Field _ground:Model
-
- Field _ducks:=New Stack<Model>
-
- Method New( title:String="Simple mojo app",width:Int=640,height:Int=480,flags:WindowFlags=WindowFlags.Resizable )
- Super.New( title,width,height,flags )
-
- 'create scene
- '
- _scene=New Scene
-
- 'for softer shadows
- '
- _scene.ShadowAlpha=.6
-
- 'create camera
- '
- _camera=New Camera( Self )
-
- _camera.Move( 0,15,-20 )
-
- New FlyBehaviour( _camera )
-
- 'create light
- '
- _light=New Light
- _light.CastsShadow=True
- _light.Rotate( 90,0,0 )'75,15,0 )
-
- 'create ground
- '
- _ground=Model.CreateBox( New Boxf( -50,-1,-50,50,0,50 ),1,1,1,New PbrMaterial( Color.Green,0,1 ) )
- _ground.CastsShadow=False
-
- 'create ducks
- '
- Local duck:=Model.Load( "asset::duck.gltf/Duck.gltf" )
- duck.Mesh.FitVertices( New Boxf( -1,1 ) )
-
- Local root:=duck.Copy()
- root.Move( 0,10,0 )
- root.Scale=New Vec3f( 3 )
-
- _ducks.Push( root )
-
- _ducks[0].AddComponent<RotateBehaviour>().Speed=New Vec3f( 0,-.01,0 )
-
- For Local m:=0.0 To 1.0 Step .125
-
- For Local i:=0.0 Until 360.0 Step 24
-
- Local copy:=duck.Copy( root )
-
- copy.RotateY( i )
-
- copy.Move( 0,0,6+m*16 )
- copy.Scale=New Vec3f( 1 )
-
- Local materials:=copy.Materials.Slice( 0 )
-
- For Local j:=0 Until materials.Length
-
- Local material:=Cast<PbrMaterial>( materials[j].Copy() )
-
- material.MetalnessFactor=m
- material.RoughnessFactor=i/360.0
-
- materials[j]=material
- Next
-
- copy.Materials=materials
-
- _ducks.Push( copy )
-
- Next
- Next
-
- duck.Destroy()
- End
-
- Method OnRender( canvas:Canvas ) Override
- RequestRender()
-
- _scene.Update()
-
- _scene.Render( canvas )
- canvas.DrawText( "FPS="+App.FPS,Width,0,1,0 )
- End
-
- End
- Function Main()
-
- New AppInstance
-
- New MyWindow
-
- App.Run()
- End
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