room.monkey2 1.9 KB

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  1. Namespace myapp
  2. #Import "<std>"
  3. #Import "<mojo>"
  4. #Import "<mojo3d>"
  5. #Import "assets/fish.glb"
  6. Using std..
  7. Using mojo..
  8. Using mojo3d..
  9. Function Main()
  10. New AppInstance
  11. New MyWindow
  12. App.Run()
  13. End
  14. Class MyWindow Extends Window
  15. Field _scene:Scene
  16. Field _camera:Camera
  17. Field _light:Light
  18. Field _room:Model
  19. Field _fish:Entity
  20. Method New( title:String="Simple mojo app",width:Int=640,height:Int=480,flags:WindowFlags=WindowFlags.Resizable )
  21. Super.New( title,width,height,flags )
  22. CreateScene()
  23. End
  24. Method CreateRoom()
  25. Local box:=New Boxf( -10,10 )
  26. Local material:=New PbrMaterial( Color.Orange )
  27. Local model:=Model.CreateBox( box,1,1,1,material )
  28. model.Mesh.FlipTriangles()
  29. model.Mesh.UpdateNormals()
  30. model.Mesh.UpdateTangents()
  31. model.CastsShadow=False
  32. End
  33. Method CreateFishes()
  34. Local model:=Model.Load( "asset::fish.glb" )
  35. model.Mesh.FitVertices( New Boxf( -1,1 ) )
  36. Local root:=New Entity
  37. root.AddComponent<RotateBehaviour>().Speed=New Vec3f( 0,.1,0 )
  38. root.Visible=True
  39. For Local an:=0 Until 360 Step 9
  40. Local copy:=model.Copy( root )
  41. copy.Rotate( 0,an,0 )
  42. copy.Move( 0,Sin( an )*3,Rnd( 2.5,9.5 ) )
  43. copy.Rotate( 0,-90,0 )
  44. Next
  45. model.Destroy()
  46. End
  47. Method CreateScene()
  48. 'Create scene
  49. _scene=New Scene
  50. _scene.ClearColor=Color.Black
  51. _scene.AmbientLight=Color.Black
  52. _scene.EnvColor=Color.Black
  53. _scene.ShadowAlpha=.7
  54. 'Create camera
  55. Local camera:=New Camera( Self )
  56. camera.Move( 0,0,-5 )
  57. camera.AddComponent<FlyBehaviour>()
  58. 'Create light
  59. Local light:=New Light
  60. light.Type=LightType.Point
  61. light.CastsShadow=True
  62. light.Range=15
  63. CreateRoom()
  64. CreateFishes()
  65. End
  66. Method OnRender( canvas:Canvas ) Override
  67. RequestRender()
  68. _scene.Update()
  69. _scene.Render( canvas )
  70. canvas.DrawText( "FPS "+App.FPS,Width,0,1,0 )
  71. End
  72. End