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- Namespace myapp
- #Import "<std>"
- #Import "<mojo>"
- #Import "<mojo3d>"
- #Import "assets/"
- Using std..
- Using mojo..
- Using mojo3d..
- Class MyWindow Extends Window
-
- Field _scene:Scene
-
- Field _camera:Camera
-
- Field _light:Light
-
- Field _ground:Model
-
- Field _marker:Model
-
- ' Method OnMeasure:Vec2i() Override
-
- ' Return New Vec2i( 640,480 )
- ' End
-
- Method New( title:String="Simple mojo app",width:Int=640,height:Int=480,flags:WindowFlags=WindowFlags.Resizable )
- Super.New( title,width,height,flags )
-
- ' Layout="letterbox"
-
- _scene=Scene.GetCurrent()
-
- 'create camera
- '
- _camera=New Camera
- _camera.Name="Camera"
- _camera.Near=.1
- _camera.Far=60
- _camera.Move( 0,10,-10 )
- New FlyBehaviour( _camera )
-
- Local camCollider:=New SphereCollider( _camera )
- camCollider.Radius=1
- Local camBody:=New RigidBody( _camera )
- camBody.Kinematic=True
- camBody.Mass=0
- camBody.CollisionGroup=32
- camBody.CollisionMask=127
-
- 'create light
- '
- _light=New Light
- _light.RotateX( 75,15 )
- _light.CastsShadow=true
-
- 'create ground
- '
- Local groundBox:=New Boxf( -60,-1,-60,60,0,60 )
-
- _ground=Model.CreateBox( groundBox,16,16,16,New PbrMaterial( Color.Green ) )
- _ground.Name="Ground"
-
- _ground.Collided+=Lambda( body:RigidBody )
-
- ' Print "Ground hit: "+body.Entity.Name
- End
-
- ' Local groundCollider:=New BoxCollider( _ground )
- ' groundCollider.Box=groundBox
- Local groundCollider:=New MeshCollider( _ground )
- groundCollider.Mesh=_ground.Mesh
-
- Local groundBody:=New RigidBody( _ground )
- groundBody.Mass=0
- groundBody.CollisionGroup=64
- groundBody.CollisionMask=127
-
- Local material:=New PbrMaterial( Color.White )
- Local box0:=New Boxf( -1,-5,-1,1,5,1 )
- Local model0:=Model.CreateBox( box0,1,1,1,material )
- model0.Name="Box"
- Local collider0:=New BoxCollider( model0 )
- collider0.Box=box0
- Local body0:=New RigidBody( model0 )
- body0.CollisionGroup=1
- body0.CollisionMask=127
-
- Local model1:=Model.CreateSphere( 1,32,16,material )
- model1.Name="Sphere"
- Local collider1:=New SphereCollider( model1 )
- Local body1:=New RigidBody( model1 )
- body1.CollisionGroup=2
- body1.CollisionMask=127
- Local model2:=Model.CreateCylinder( 1,8,Axis.Y,32,material )
- model2.Name="Cylinder"
- Local collider2:=New CylinderCollider( model2 )
- collider2.Radius=1
- collider2.Length=8
- Local body2:=New RigidBody( model2 )
- body2.CollisionGroup=4
- body2.CollisionMask=127
- Local model3:=Model.CreateCapsule( 1,10,Axis.Y,32,material )
- model3.Name="Capsule"
- Local collider3:=New CapsuleCollider( model3 )
- collider3.Radius=1
- collider3.Length=10
- Local body3:=New RigidBody( model3 )
- body3.CollisionGroup=8
- body3.CollisionMask=127
-
- Local model4:=Model.CreateCone( 2.5,5,Axis.Y,32,material )
- model4.Name="Cone"
- Local collider4:=New ConeCollider( model4 )
- collider4.Radius=2.5
- collider4.Length=5
- Local body4:=New RigidBody( model4 )
- body4.CollisionGroup=16
- body4.CollisionMask=127
-
- Local models:=New Model[]( model0,model1,model2,model3,model4 )
-
- For Local x:=-40 To 40 Step 8
-
- For Local z:=-40 To 40 Step 8
-
- Local i:=Int( Rnd(5) )
-
- Local model:=models[i].Copy()
-
- model.Materials=New Material[]( New PbrMaterial( New Color( Rnd(),Rnd(),Rnd() ) ) )
-
- model.Move( x,10,z )
- Next
-
- Next
-
- For Local model:=Eachin models
-
- model.Destroy()
- Next
-
- _marker=Model.CreateCone( 1,2,Axis.Y,12,New PbrMaterial( Color.Red ),Null )
-
- _marker.Mesh.FitVertices( New Boxf( -.125,0,-.125,.125,1,.125 ),False )
-
- End
-
- Method OnRender( canvas:Canvas ) Override
-
- RequestRender()
-
- _camera.Viewport=Rect
-
- _scene.Update()
-
- Local raycast:=_camera.MousePick( 127 )
-
- Local picked:=""
-
- If raycast
-
- Local j:=raycast.normal,i:Vec3f,k:Vec3f
-
- If Abs( j.x )>.5
- k=New Vec3f( 0,0,1 )
- i=j.Cross( k ).Normalize()
- k=i.Cross( j ).Normalize()
- Else
- i=New Vec3f( 1,0,0 )
- k=i.Cross( j ).Normalize()
- i=j.Cross( k ).Normalize()
- Endif
-
- _marker.Position=raycast.point
- _marker.Basis=New Mat3f( i,j,k )
- _marker.Visible=True
- picked=raycast.body.Entity.Name+" "+_marker.Basis.j
-
- Else
-
- _marker.Visible=False
-
- Endif
-
- _scene.Render( canvas )
-
- canvas.DrawText( "Camera pos="+_camera.Position+", Picked="+picked+", FPS="+App.FPS,0,0 )
- End
-
- End
- Function Main()
- New AppInstance
-
- New MyWindow
-
- App.Run()
- End
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